l
ä·çNc               @   s€   d  d l  m Z d „  Z d. d e ƒ  d f f Z d/ d0 f Z d1 d2 f Z d3 d4 f Z d5 d6 d7 f Z d8 d9 f Z d: d; f Z	 d- S(<   i   (   u   enginec              C   sY   t  j ƒ  }  d |  k } d |  k } | r9 | r9 d } n | rO | rO d } n d } | S(   Nu   cudau   openclu   GPUu   CUDA GPUu
   OpenCL GPU(   u   engineu   available_devices(   u   available_devicesu   cudau   openclu
   gpu_string(    (    u`   I:\Didattica\Lezioni\Software\blender-2.61-release-windows32\2.61\scripts\addons\cycles\enums.pyu   get_gpu_device   s    		u   CPUu	   Processoru   GPUu   Graphics cardu   CUDAu   NVidia onlyu   OPENCLu   OpenCLu    u	   SUPPORTEDu	   Supportedu(   Only use finished and supported featuresu   EXPERIMENTALu   ExperimentaluU   Use experimental and incomplete features that might be broken or change in the futureu   GPU_COMPATIBLEu   GPU Compatibleu7   Restricted shading system compatible with GPU renderingu   OSLu   Open Shading Languageu>   Open Shading Language shading system that only runs on the CPUu   BUMPu   Bumpu7   Bump mapping to simulate the appearance of displacementu   TRUEu   Trueu5   Use true displacement only, requires fine subdivisionu   BOTHu   Bothu,   Combination of displacement and bump mappingu   DYNAMIC_BVHu   Dynamic BVHuF   Objects can be individually updated, at the cost of slower render timeu
   STATIC_BVHu
   Static BVHuK   Any object modification requires a complete BVH rebuild, but renders fasteru   BOXu   Boxu
   Box filteru   GAUSSIANu   Gaussianu   Gaussian filterN(   u   CPUu   CPUu	   Processor(   u   CUDAu   CUDAu   NVidia only(   u   OPENCLu   OpenCLu    (   u	   SUPPORTEDu	   Supportedu(   Only use finished and supported features(   u   EXPERIMENTALu   ExperimentaluU   Use experimental and incomplete features that might be broken or change in the future(   u   GPU_COMPATIBLEu   GPU Compatibleu7   Restricted shading system compatible with GPU rendering(   u   OSLu   Open Shading Languageu>   Open Shading Language shading system that only runs on the CPU(   u   BUMPu   Bumpu7   Bump mapping to simulate the appearance of displacement(   u   TRUEu   Trueu5   Use true displacement only, requires fine subdivision(   u   BOTHu   Bothu,   Combination of displacement and bump mapping(   u   DYNAMIC_BVHu   Dynamic BVHuF   Objects can be individually updated, at the cost of slower render time(   u
   STATIC_BVHu
   Static BVHuK   Any object modification requires a complete BVH rebuild, but renders faster(   u   BOXu   Boxu
   Box filter(   u   GAUSSIANu   Gaussianu   Gaussian filter(
   u    u   engineu   get_gpu_deviceu   devicesu   gpu_typeu   feature_setu   shading_systemsu   displacement_methodsu	   bvh_typesu   filter_types(    (    (    u`   I:\Didattica\Lezioni\Software\blender-2.61-release-windows32\2.61\scripts\addons\cycles\enums.pyu   <module>   s    						