Blender - en to ar translation catalogue (3771 entries)

en:  Clip End
ar: ﺔﻳﺎﻬﻨﻟﺍ ﻢﻠﻗ

en: %d items
ar: ﺮﺻﺎﻨﻋ %

en: %t|Global%x0|Local%x1|Gimbal%x4|Normal%x2|View%x3
ar: %ﺮﻈﻨﻤﻟﺍ|%ﻢﻇﺎﻧ|%ﻥﺍﺩﺭﺎﻛ|%ﻲﻠﺤﻣ|%ﻲﻤﻟﺎﻋ|%

en: (undocumented operator)
ar: (ﻖﺛﻮﻣ ﺮﻴﻏ ﻞﻣﺎﻌﻣ)

en: + Non-Grouped Keyframes
ar: ﺔﻌﻤﺠﻣ ﺮﻴﻏ ﺢﻴﺗﺎﻔﻣ +

en: 0.5 means no distance at all, 1.0 is maximum distance
ar: ﺔﻠﻣﺎﻛ ﺔﻓﺎﺴﻣ ﻲﻨﻌﺗ . ,ﺔﻓﺎﺴﻣ ﻥﻭﺪﺑ ﻲﻨﻌﺗ .

en: 01 - Theme Color Set
ar: ﻂﻤﻨﻟﺍ ﻥﻮﻟ ﺔﻋﻮﻤﺠﻣ -

en: 02 - Theme Color Set
ar: ﻂﻤﻨﻟﺍ ﻥﻮﻟ ﺔﻋﻮﻤﺠﻣ -

en: 03 - Theme Color Set
ar: ﻂﻤﻨﻟﺍ ﻥﻮﻟ ﺔﻋﻮﻤﺠﻣ -

en: 04 - Theme Color Set
ar: ﻂﻤﻨﻟﺍ ﻥﻮﻟ ﺔﻋﻮﻤﺠﻣ -

en: 05 - Theme Color Set
ar: ﻂﻤﻨﻟﺍ ﻥﻮﻟ ﺔﻋﻮﻤﺠﻣ -

en: 06 - Theme Color Set
ar: ﻂﻤﻨﻟﺍ ﻥﻮﻟ ﺔﻋﻮﻤﺠﻣ -

en: 07 - Theme Color Set
ar: ﻂﻤﻨﻟﺍ ﻥﻮﻟ ﺔﻋﻮﻤﺠﻣ -

en: 08 - Theme Color Set
ar: ﻂﻤﻨﻟﺍ ﻥﻮﻟ ﺔﻋﻮﻤﺠﻣ -

en: 09 - Theme Color Set
ar: ﻂﻤﻨﻟﺍ ﻥﻮﻟ ﺔﻋﻮﻤﺠﻣ -

en: 10 - Theme Color Set
ar: ﻂﻤﻨﻟﺍ ﻥﻮﻟ ﺔﻋﻮﻤﺠﻣ -

en: 11 - Theme Color Set
ar: ﻂﻤﻨﻟﺍ ﻥﻮﻟ ﺔﻋﻮﻤﺠﻣ -

en: 12 - Theme Color Set
ar: ﻂﻤﻨﻟﺍ ﻥﻮﻟ ﺔﻋﻮﻤﺠﻣ -

en: 12 bit color channels
ar: ﺖﺑ ﺏ ﻥﺍﻮﻟﺃ ﺕﺍﻮﻨﻗ

en: 13 - Theme Color Set
ar: ﻂﻤﻨﻟﺍ ﻥﻮﻟ ﺔﻋﻮﻤﺠﻣ -

en: 14 - Theme Color Set
ar: ﻂﻤﻨﻟﺍ ﻥﻮﻟ ﺔﻋﻮﻤﺠﻣ -

en: 15 - Theme Color Set
ar: ﻂﻤﻨﻟﺍ ﻥﻮﻟ ﺔﻋﻮﻤﺠﻣ -

en: 16 - Theme Color Set
ar: ﻂﻤﻨﻟﺍ ﻥﻮﻟ ﺔﻋﻮﻤﺠﻣ -

en: 16 bit color channels
ar: ﺖﺑ ﺏ ﻥﺍﻮﻟﺃ ﺕﺍﻮﻨﻗ

en: 17 - Theme Color Set
ar: ﻂﻤﻨﻟﺍ ﻥﻮﻟ ﺔﻋﻮﻤﺠﻣ -

en: 18 - Theme Color Set
ar: ﻂﻤﻨﻟﺍ ﻥﻮﻟ ﺔﻋﻮﻤﺠﻣ -

en: 19 - Theme Color Set
ar: ﻂﻤﻨﻟﺍ ﻥﻮﻟ ﺔﻋﻮﻤﺠﻣ -

en: 20 - Theme Color Set
ar: ﻂﻤﻨﻟﺍ ﻥﻮﻟ ﺔﻋﻮﻤﺠﻣ -

en: 2D
ar: ﺩﺎﻌﺑﻷﺍ ﻲﺋﺎﻨﺛ

en: 3D View
ar: ﺩﺎﻌﺑﻷﺍ ﻲﺛﻼﺛ ﺽﺮﻋ

en: 3D View Region
ar: ﻲﺛﻼﺜﻟﺍ ﺽﺮﻌﻟﺍ ﺔﻘﻄﻨﻣ

en: 3D View region data
ar: ﺩﺎﻌﺑﻷﺍ ﻲﺛﻼﺛ ﺽﺮﻋ ﺔﻘﻄﻨﻣ ﺕﺎﻧﺎﻴﺑ

en: 3x3 bone matrix
ar: * ﺔﻤﻈﻋ ﺔﻓﻮﻔﺼﻣ

en: 4 Channels
ar: ﺕﺍﻮﻨﻗ

en: 4x4 bone matrix relative to armature
ar: ﻞﻜﻴﻬﻠﻟ ﺔﻴﺒﺴﻧ * ﺔﻤﻈﻋ ﺔﻓﻮﻔﺼﻣ

en: 4x4 matrix, before constraints
ar: ﺩﻮﻴﻘﻟﺍ ﻞﺒﻗ ، ﺔﻓﻮﻔﺼﻣ

en: 5.1 Surround
ar: ﻂﻴﺤﻣ .

en: 7.1 Surround
ar: ﻂﻴﺤﻣ .

en: 8 bit color channels
ar: ﺖﺑ ﺏ ﻥﺍﻮﻟﺃ ﺕﺍﻮﻨﻗ

en: A animation layer containing Actions referenced as NLA strips
ar:  ﺔﻴﻄﺧ ﻻ ﺔﻛﺮﺣ ﺔﻃﺮﺷﺃ ﻞﻜﺷ ﻰﻠﻋ ﺎﻬﻴﻟﺇ ﺭﺎﺸﻣ ﺕﺎﻛﺮﺣ ﻰﻠﻋ ﻱﻮﺘﺤﺗ ﺔﻛﺮﺤﻣ ﺔﻘﺒﻃ

en: A collection of pose channels, including settings for animating bones
ar: ﻡﺎﻈﻌﻟﺍ ﻚﻳﺮﺤﺗ ﺕﺩﺍﺪﻋﺇ ﻦّﻤﻀﺘﺗ ،ﺗﺎﻔﻗﻭ ﺕﺍﻮﻨﻗ ﻦﻣ ﺔﻋﻮﻤﺠﻣ

en: A container referencing an existing Action
ar: ﺓﺪﺟﺍﻮﺘﻣ ﺔﻛﺮﺤﻟ ﺮﻴﺸﺗ ﺔﻳﻭﺎﺣ

en: A random rule is selected for each boid
ar: ﺪﻳﻮﺑ ﻞﻜﻟ ﺭﺎﺘﺨﺗ ﺔﻴﺋﺍﻮﺸﻋ ﺓﺪﻋﺎﻗ

en: A valid edit mode exists
ar: ﺩﻮﺟﻮﻣ ﺢﻟﺎﺻ ﻞﻳﺪﻌﺗ ﻊﺿﻭ

en: AO
ar: ﻡ.ﺇ

en: AO Exclude
ar: ﻡ.ﺇ ﺀﺎﻨﺜﺘﺳﺇ

en: AO and SSS
ar: ﻑ.ﺱ.ﺇ ﻭ ﻡ.ﺇ

en: Above-Below
ar: ﺖﺤﺗ-ﻕﻮﻓ

en: Absolute
ar: ﻖﻠﻄﻣ

en: Absolute Pivot Point
ar: ﺔﻘﻠﻄﻣ ﺭﻮﺤﻣ ﺔﻄﻘﻧ

en: Absorption
ar: ﺹﺎﺼﺘﻣﻹﺍ

en: Acceleration structure:
ar: :ﻉﺭﺎﺴﺗ ﺔﻴﻨﺑ

en: Accuracy
ar: ﺔﻗﺪﻟﺍ

en: Accuracy of attack
ar: ﻡﻮﺠﻬﻟﺍ ﺔﻗﺩ

en: Action
ar: ﺔﻴﻠﻤﻋ

en: Action Blending
ar: ﺕﺎﻴﻠﻤﻌﻟﺍ ﻞﺧﺍﺪﺗ

en: Action Clip
ar: ﺔﻛﺮﺤﻟﺍ ﻊﻄﻘﻣ

en: Action End Frame
ar: ﻲﺋﺎﻬﻨﻟﺍ ﺔﻛﺮﺤﻟﺍ ﺭﺎﻃﺇ

en: Action Extrapolation
ar: ﺔﻴﻠﻤﻌﻟﺍ ﺀﺍﺮﻘﺘﺳﺍ

en: Action Group
ar: ﺔﻴﻠﻤﻋ ﺔﻋﻮﻤﺠﻣ

en: Action Group is expanded
ar: ﺔﻌﺳﻮﻣ ﺔﻴﻠﻤﻌﻟﺍ ﺔﻋﻮﻤﺠﻣ

en: Action Group is locked
ar: ﺔﻟﻮﻔﻘﻣ ﺔﻴﻠﻤﻌﻟﺍ ﺔﻋﻮﻤﺠﻣ

en: Action Group is selected
ar: ﺓﺭﺎﺘﺨﻣ ﺔﻴﻠﻤﻌﻟﺍ ﺔﻋﻮﻤﺠﻣ

en: Action Group that this F-Curve belongs to
ar: ﻲﻧﺎﻴﺒﻟﺍ ﻂﺨﻟﺍ ﺍﺬﻫ ﻪﻴﻟﺇ ﻲﻤﺘﻨﻳ ﻱﺬﻟﺍ ﺓﺎﻛﺮﺤﻟﺍ ﺔﻋﻮﻤﺠﻣ

en: Action Influence
ar: ﺔﻴﻠﻤﻌﻟﺍ ﺮﻴﺛﺄﺗ

en: Action Length:
ar: :ﺔﻴﻠﻤﻌﻟﺍ ﺩﺍﺪﺘﻣﺍ

en: Action Start Frame
ar: ﻲﺋﺪﺒﻟﺍ ﺔﻛﺮﺤﻟﺍ ﺭﺎﻃﺇ

en: Action referenced by this strip
ar: ﻂﻳﺮﺸﻟﺍ ﺍﺬﻫ ﺎﻬﻴﻟﺇ ﺮﻴﺸﻳ ﺔﻛﺮﺣ

en: Action to take for gaps past the Active Action's range (when evaluating with NLA)
ar:  ﻢﻴﻴﻘﺘﻟﺍ ﺪﻨﻋ) ﻲﻟﺎﺤﻟﺍ ﺔﻴﻠﻤﻌﻟﺍ ﻕﺎﻄﻨﻟ ﺔﻘﺑﺎﺴﻟﺍ ﺕﺎﻏﺍﺮﻔﻠﻟ ﺔﺒﺴﻨﻟﺎﺑ ﺓﺬﺨﺘﻤﻟﺍ ﺔﻴﻠﻤﻌﻟﺍ(ﺔﻛﺮﺤﻟﺍ ﺭﺮﺤﻣ ﻊﻣ

en: Action to take for gaps past the strip extents
ar:  ﻂﻳﺮﺸﻟﺍ ﺕﺎﻗﺎﻄﻧ ﺪﻌﺑ ﺕﺎﻏﺍﺮﻔﻠﻟ ﺓﺬﺨﺘﻤﻟﺍ ﺔﻛﺮﺤﻟﺍ

en: Activate Application Configuration
ar: ﺞﻣﺎﻧﺮﺒﻟﺍ ﺕﺍﺩﺍﺪﻋﺇ ﻞﻌﻓ

en: Activate Keyconfig
ar: ﺢﻴﺗﺎﻔﻤﻟﺍ ﺔﺣﻮﻟ ﺭﺍﺭﺯﺃ ﻒﺋﺎﻇﻭ ﺕﺍﺭﺎﻴﺧ ﻞﻴﻌﻔﺗ

en: Activate or deactivate item
ar: ﺮﺼﻨﻌﻟﺍ ﻞﻴﻄﻌﺗ ﻭﺃ ﻞﻴﻌﻔﺗ

en: Active
ar: ﻝﺎﻌﻓ

en: Active Action for this datablock
ar: ﻲﻧﺎﻴﺒﻟﺍ ﻞﺴﻠﺴﺘﻟﺍ ﺍﺬﻬﻟ ﺔﻴﻟﺎﺤﻟﺍ ﺔﻴﻠﻤﻌﻟﺍ

en: Active Boid Rule
ar: ﺔﻟﺎﻌﻔﻟﺍ ﺪﻳﻮﺒﻟﺍ ﺓﺪﻋﺎﻗ

en: Active Boid Rule Index
ar: ﻝﺎﻌﻔﻟﺍ ﺪﻳﻮﺒﻟﺍ ﺓﺪﻋﺎﻗ ﻞﻴﻟﺩ

en: Active Boid State Index
ar: ﻝﺎﻌﻔﻟﺍ ﺪﻳﻮﺒﻟﺍ ﺔﻟﺎﺣ ﻞﻴﻟﺩ

en: Active Brush
ar: ﺔﻴﻟﺎﺤﻟﺍ ﺓﺎﺷﺮﻔﻟﺍ

en: Active Clone
ar: ﺔﻴﻟﺎﺤﻟﺍ ﺔﺨﺴﻨﻟﺍ

en: Active Element
ar: ﻝﺎﻌﻔﻟﺍ ﺮﺼﻨﻌﻟﺍ

en: Active Frame
ar: ﻲﻟﺎﺤﻟﺍ ﺭﺎﻃﻹﺍ

en: Active Keying Set
ar: ﺔﻟﺎﻌﻔﻟﺍ ﺢﻴﺗﺎﻔﻤﻟﺍ ﺔﻋﻮﻤﺠﻣ

en: Active Particle Target
ar: ﻲﻟﺎﺤﻟﺍ ﺀﻱﺰﺠﻟﺍ ﻑﺪﻫ

en: Active Particle Target Index
ar: ﻲﻟﺎﺤﻟﺍ ﺀﻱﺰﺠﻟﺍ ﻑﺪﻫ ﺮﺷﺆﻣ

en: Active Render
ar: ﺔﻟﺎﻌﻔﻟﺍ ﺔﻤﺟﺮﺘﻟﺍ

en: Active Spline
ar: ﻲﻟﺎﺤﻟﺍ ﻰﻨﺤﻨﻤﻟﺍ

en: Active file in the file browser
ar: ﺕﺎﻔﻠﻤﻟﺍ ﺢﻔﺼﺘﻣ ﻲﻓ ﻲﻟﺎﺤﻟﺍ ﻒﻠﻤﻟﺍ

en: Activity Culling
ar: ﻁﺎﺸﻨﻟﺍ ﺀﺎﻔﺧﺇ

en: Activity culling is enabled
ar: ﻞﻌﻔﻣ ﻁﺎﺸﻨﻟﺍ ﺀﺎﻔﺧﺇ

en: Actor
ar: ﻞﻋﺎﻔﺘﻣ

en: Actuator to apply actions in the game engine
ar: ﺏﺎﻌﻟﻷﺍ ﻙﺮﺤﻣ ﻲﻓ ﻖﻴﺒﻄﺘﻠﻟ ﻲﻜﻴﻧﺎﻜﻴﻤﻟﺍ ﻞﻐﺸﻤﻟﺍ

en: Actuators
ar: ﺕﺎﻛﺮﺤﻣ

en: Add
ar: ﻒﺿﺃ

en: Add Cloth Preset
ar: ﺲﺑﻼﻤﻟﺍ ﻲﻛﺎﺤﻤﻟ ﻖﺒﺴﻣ ﺩﺍﺪﻋﺇ ﻒﺿﺃ

en: Add Interaction Preset
ar: ﻞﻋﺎﻔﺘﻟ ﻖﺒﺴﻣ ﺩﺍﺪﻋﺇ ﻒﺿﺍ

en: Add Keyconfig Preset
ar: ﺢﻴﺗﺎﻔﻤﻟﺍ ﻞﻴﻜﺸﺘﻟ ﻖﺒﺴﻤﻟﺍ ﺩﺍﺪﻋﺇ ﻒﺿﺍ

en: Add Marker
ar: ﺔﻣﻼﻋ ﻒﺿﺃ

en: Add Modifier
ar: ﺮﻴﻐﻣ ﻒﺿﺃ

en: Add New
ar: ﺪﻳﺪﺟ ﻒﺿﺃ

en: Add New (Current Frame)
ar: (ﻲﻟﺎﺤﻟﺍ ﺭﺎﻃﻹﺍ) ﺪﻳﺪﺟ ﻒﺿﺃ

en: Add Property
ar: ﺔﻤﺳ ﻒﺿﺃ

en: Add Render Preset
ar: ﺔﻤﺟﺮﺘﻠﻟ ﻖﺒﺴﻣ ﺩﺍﺪﻋﺇ ﻒﺿﺍ

en: Add SSS Preset
ar: ﺏ.ﺃ.ﺕ ﻖﺒﺴﻣ ﺩﺍﺪﻋﺇ ﻒﺿﺍ

en: Add Sunsky Preset
ar: ﺀﺎﻤﺴﻟﺍ ﺓﺀﺎﺿﻹ ﻖﺒﺴﻣ ﺩﺍﺪﻋﺇ ﻒﺿﺃ

en: Add a Keyconfig Preset
ar: ﺢﻴﺗﺎﻔﻤﻟﺍ ﺔﺣﻮﻟ ﻦﻣ ﺭﺯ ﺔﻔﻴﻇﻮﻟ ﻖﺒﺴﻣ ﺩﺍﺪﻋﺇ ﻒﺿﺃ

en: Add a Subsurface Scattering Preset
ar: ﻢّﻌﻨﻣ ﺭﺎﺸﺘﻧﻹ ﻖﺒﺴﻣ ﺩﺍﺪﻋﺇ ﻒﺿﺍ

en: Add a new color stop to the colorband
ar: ﻥﺍﻮﻟﻷﺍ ﻕﻮﻃ ﻰﻟﺇ ﺓﺪﻳﺪﺟ ﻥﻮﻟ ﺔﻔﻗﻭ ﻒﺿﺃ

en: Add an Application Interaction Preset
ar: ﺞﻣﺎﻧﺮﺒﻟﺍ ﻞﻋﺎﻔﺘﻟ ﻖﺒﺴﻣ ﺩﺍﺪﻋﺇ ﻒﺿﺍ

en: Add children to form a compound collision object
ar: ﻒﻋﺎﻀﻣ ﻡﺍﺪﻄﺻﺍ ﻦﺋﺎﻛ ﻞﻴﻜﺸﺘﻟ ﻉﻭﺮﻓ ﻒﺿﺃ

en: Add directed noise to the density at render-time
ar: ﺔﻤﺟﺮﺘﻟﺍ ﺪﻨﻋ ﺔﻓﺎﺜﻜﻟﺍ ﻰﻟﺇ ﺮﺷﺎﺒﻣ ﺞﻴﺠﺿ ﻒﺿﺃ

en: Add hairs
ar: ﺮﻌﺸﻟﺍ ﻒﺿﺃ

en: Add the file format extensions to the rendered file name (eg: filename + .jpg)
ar:  (. + ﻒﻠﻣﻢﺳﺍ :ﻝﺎﺜﻣ) ﻢﺟﺮﺘﻤﻟﺍ ﻒﻠﻤﻟﺍ ﻢﺳﺍ ﻰﻟﺇ ﻒﻠﻤﻟﺍ ﺔﺌﻴﻫ ﻒﺿﺃ

en: Add to Group
ar: ﺔﻋﻮﻤﺠﻤﻟ ﻒﺿﺃ

en: Additive
ar: ﻲﻌﻤﺟ

en: Adds a new F-Curve Modifier for the active F-Curve
ar: ﻲﻠﺤﻟﺍ ﻲﻧﺎﻴﺒﻟﺍ-ﻂﺨﻠﻟ ﺪﻳﺪﺟ ﻲﻧﺎﻴﺑ-ﻂﺧ ﺮﻴﻐﻣ ﻒﻴﻀﻳ

en: Adds a new F-Modifier for the active NLA Strip
ar: ﻲﻟﺎﺤﻟﺍ ﺔﻛﺮﺤﻟﺍ ﻂﻳﺮﺸﻟ ﺍﺪﻳﺪﺟ ﺎﻴﻧﺎﻴﺑ-ﺎﻄﺧ ﻒﻴﻀﻳ

en: Adjust the offset to the beginning/end
ar: ﺔﻳﺎﻬﻨﻟﺍ/ﺔﻳﺍﺪﺒﻟﺍ ﻰﻟﺇ ﺔﺣﺍﺯﻹﺍ ﺪﻳﺪﺤﺗ

en: Adjust:
ar: :ﻝﺪﻋ

en: Advanced:
ar: :ﻡﺪﻘﺘﻣ

en: Aerodynamics:
ar: :ﺔﻴﺋﺍﻮﻬﻟﺍ ﺎﻜﻴﻣﺎﻨﻳﺪﻟﺍ

en: After
ar: ﺪﻌﺑ

en: After Current
ar: ﻲﻟﺎﺤﻟﺍ ﺪﻌﺑ

en: After Current Frame
ar: ﻲﻟﺎﺤﻟﺍ ﺭﺎﻃﻹﺍ ﺪﻌﺑ

en: Aggression
ar: ﻱﺪﻌﺘﻟﺍ

en: Air
ar: ﺀﺍﻮﻫ

en: Air Damping
ar: ﻲﺋﺎﻀﻔﻟﺍ ﻝﺅﺎﻀﺘﻟﺍ

en: Air Personal Space
ar: ﺀﺎﻀﻔﻠﻟ ﻲﺼﺨﺸﻟﺍ ﺰﻴﺤﻟﺍ

en: Air has normally some thickness which slows falling things down
ar:  ﺔﻄﺑﺎﻬﻟﺍ ﺀﺎﻴﺷﻻﺍ ﺊﻄﺒﻳ ﺎﻤﻣ ﺔﻓﺎﺜﻛ ﻭﺫ ﺓﺩﺎﻋ ﺀﺍﻮﻬﻟﺍ ﻥﻮﻜﻳ

en: Align
ar: ﻱﺫﺎﺣ

en: Align Mode:
ar: :ﺓﺍﺫﺎﺤﻤﻟﺍ ﻊﺿﻭ

en: Align Objects
ar: ﺕﺎﻨﺋﺎﻜﻟﺍ ﻱﺫﺎﺣ

en: Align dynamic game objects along the surface normal, when inside the physics distance area
ar:  ﺔﻌﻘﺒﻟﺍ ﺔﺣﺎﺴﻣ ﻞﺧﺍﺩ ﻥﻮﻜﺗ ﺎﻣﺪﻨﻋ ,ﺢﻄﺴﻟﺍ ﻢﻇﺎﻧ ﻝﻮﻃ ﻰﻠﻋ ﺔﻳﻮﻴﺤﻟﺍ ﺔﺒﻌﻠﻟﺍ ﺕﺎﻨﺋﺎﻛ ﻱﺫﺎﺣﺔﻴﺋﺎﻳﺰﻴﻔﻟﺍ

en: Align to Normal
ar: ﻢﻇﺎﻨﻠﻟ ﻱﺫﺎﺣ

en: Align to axis
ar: ﺭﻮﺤﻤﻟ ﻱﺫﺎﺣ

en: Align:
ar: :ﺓﺍﺫﺎﺤﻣ

en: Aligned
ar: ﻱﺫﺎﺤﻣ

en: Alive
ar: ﻲﺣ

en: Alive State
ar: ﺓﺎﻴﺤﻟﺍ ﺔﻟﺎﺣ

en: All
ar: ﻞﻜﻟﺍ

en: All Action Keyframes
ar: ﺔﻛﺮﺤﻟﺍ ﺢﻴﺗﺎﻔﻣ ﻊﻴﻤﺟ

en: All Views
ar: ﺬﻓﺎﻨﻤﻟﺍ ﻞﻛ

en: All Z
ar: ﻲﺟﻮﻤﻋ ﻞﻛ

en: All effector's weight
ar: ﺐﻴﺠﺘﺴﻤﻟﺍ ﻥﺯﻭ ﻞﻛ

en: All rules are averaged
ar: ﺪﻋﺍﻮﻘﻟﺍ ﻞﻛ ﻂﻴﺳﻮﺗ

en: Allow Climbing
ar: ﻲﺗﺍﺫ ﻢﻴﻠﻘﺗ

en: Allow Flight
ar: ﻖﻴﻠﺤﺘﻟﺎﺑ ﺢﻤﺳﺍ

en: Allow Land
ar: ﺽﺭﻸﻟ ﺢﻤﺳﺇ

en: Allow boids to climb goal objects
ar: ﻑﺪﻬﻟﺍ ﺕﺎﻨﺋﺎﻛ ﻢﻴﻠﻘﺘﺑ ﺕﺍﺪﻳﻮﺒﻠﻟ ﺢﻤﺳﺇ

en: Allow boids to move in air
ar: ﺀﺎﻀﻔﻟﺎﺑ ﻙﺮﺤﺘﻟﺎﺑ ﺕﺍﺪﻳﻮﺒﻠﻟ ﺢﻤﺳﺇ

en: Allow boids to move on land
ar: ﺽﺭﻷﺍ ﻰﻠﻋ ﻙﺮﺤﺘﻟﺎﺑ ﺕﺍﺪﻳﻮﺒﻠﻟ ﺢﻤﺳﺇ

en: Allow scaling of the bone for IK
ar: ﻝ ﻢﻈﻌﻟﺍ ﻢﻴﺠﺤﺗ ﺔﺣﺎﺗﺇ

en: Alpha
ar: ﺎﻔﻟﺍ ﺓﺎﻨﻗ

en: Alpha Blend
ar: ﺎﻔﻟﺍ ﺞﻣﺩ

en: Alpha Clip
ar: ﺎﻔﻟﺍ ﻢﻴﻠﻘﺗ

en: Alpha Mode
ar: ﺎﻔﻟﻷﺍ ﻊﺿﻭ

en: Alpha Sort
ar: ﺎﻔﻟﺍ ﺐﺗﺭ

en: Alpha:
ar: :ﺎﻔﻟﺃ

en: Alt key pressed
ar: ﻁﻮﻐﻀﻣ  ﺡﺎﺘﻔﻣ

en: Always refresh image on frame changes
ar: ﺮﻃﻷﺍ ﺮﻴﻐﺗ ﻊﻣ ﺓﺭﻮﺼﻟﺍ ﺙﺪﺣ

en: Ambient
ar: ﻂﻴﺤﻣ

en: Ambient Occlusion
ar: ﻂﻴﺤﻤﻟﺍ ﺱﺎﺒﺤﻧﻹﺍ

en: Amount
ar: ﺔﻴﻤﻜﻟﺍ

en: Amount of anti-aliasing samples per pixel
ar: ﻞﺴﻜﺒﻟﺎﺑ ﺭﻮﻠﺒﺘﻟﺍ-ﺪﻀﻟﺍ ﺕﺎﻨﻴﻋ ﺭﺍﺪﻘﻣ

en: Amount of clumping
ar: ﻞﻗﺎﺜﺘﻟﺍ ﺭﺪﻗ

en: Amount of damping during collision
ar: ﻡﺍﺪﻄﺻﻻﺍ ﻝﻼﺧ ﻝﺅﺎﻀﺘﻟﺍ ﺔﻴﻤﻛ

en: Amount of damping during particle collision
ar: ﺕﺎﺌﻳﺰﺠﻟﺍ ﻡﺍﺪﻄﺻﺍ ﻝﻼﺧ ﻝﺅﺎﻀﺘﻟﺍ ﺔﻴﻤﻛ

en: Amount of dithering noise added to the rendered image to break up banding
ar:  ﻦﻳﺎﺒﺘﻟﺍ ﻖﻳﺮﻔﺘﻟ ﺔﻤﺟﺮﺘﻤﻟﺍ ﺓﺭﻮﺼﻟﺍ ﻰﻟﺇ ﻑﺎﻀﻤﻟﺍ ﻒﺠﺗﺮﻤﻟﺍ ﺞﻴﺠﻀﻟﺍ ﺭﺍﺪﻘﻣ

en: Amount of friction during particle collision
ar: ﺕﺎﺌﻳﺰﺠﻟﺍ ﻡﺍﺪﻄﺻﺇ ﻝﻼﺧ ﻙﺎﻜﺘﺣﻻﺍ ﺔﻴﻤﻛ

en: Amount of influence F-Curve Modifier will have when not fading in/out
ar: ﺪﻟﻮﺘﻟﺍ/ﻲﺷﻼﺘﻟﺍ ﻡﺪﻋ ﺪﻨﻋ ﻲﻧﺎﻴﺒﻟﺍ-ﻂﺨﻟﺍ ﺮﻴﻐﻣ ﺮﻴﺛﺄﺗ ﺭﺪﻗ

en: Amount of influence constraint will have on the final solution
ar: ﺔﻴﺋﺎﻬﻨﻟﺍ ﺔﺠﻴﺘﻨﻟﺍ ﻰﻠﻋ ﺪﻴﻘﻟﺍ ﺮﻴﺛﺄﺗ ﺔﻴﻤﻛ

en: Amount of light that gets emitted by the volume
ar: ﻢﺠﺤﻟﺍ ﻦﻣ ﺚﻌﺒﻨﻤﻟﺍ ﺀﻮﻀﻟﺍ ﺔﻴﻤﻛ

en: Amount of light that gets scattered out by the volume - the more out-scattering, the shallower the light will penetrate
ar: ﺀﻮﻀﻟﺍ ﻞﻠﺨﺗ ﻞﻗ ﺕﺩﺍﺯ ﺎﻤﻠﻛ - ﻢﺠﺤﻟﺍ ﻦﻣ ﺔﺟﺭﺎﺨﻟﺍ ﺓﺮﺸﺘﻨﻤﻟﺍ ﺀﻮﻀﻟﺍ ﺔﻴﻤﻛ

en: Amount of mirror reflection for raytrace
ar: ﻉﺎﻌﺸﻟﺍ ﺺﺤﻔﻟ ﺔﻣﺎﺘﻟﺍ ﺱﺎﻜﻌﻧﻹﺍ ﺔﻴﻤﻛ

en: Amount of noise for the force strength
ar: ﺓﻮﻘﻟﺍ ﻡﺍﻮﻘﻟ ﺞﻴﺠﻀﻟﺍ ﺔﻴﻤﻛ

en: Amount of pixels to extend the baked result with, as post process filter
ar:  ﺔﻴﻠﺒﻗ ﺔﺠﻟﺎﻌﻣ ﻭﺫ ﻲﻔﺼﻤﻛ ،ﺎﻬﺑ ﺔﻧﺰﺨﻤﻟﺍ ﺔﺠﻴﺘﻨﻟﺍ ﻊﻴﺳﻮﺘﻟ ﺕﻼﺴﻜﺒﻟﺍ ﺭﺪﻗ

en: Amount of residual error in Blender space unit for constraints that work on position
ar: ﺭﺪﻨﻠﺑ ﺱﺎﻴﻗ ﺪﺣﻮﺑ ﻊﻗﻮﻤﻟﺍ ﻰﻠﻋ ﺔﻠﻣﺎﻌﻟﺍ ﺩﻮﻴﻘﻠﻟ ﻲﻘﺒﺘﻤﻟﺍ ﺄﻄﺨﻟﺍ ﺔﻴﻤﻛ

en: Amount of residual error in radiant for constraints that work on orientation
ar: ﻩﺎﺠﺗﻹﺍ ﻰﻠﻋ ﻞﻤﻌﺗ ﻲﺘﻟﺍ ﺩﻮﻴﻘﻠﻟ ﻥﺎﻳﺩﺍﺮﻟﺎﺑ ﻲﻘﺒﺘﻤﻟﺍ ﺄﻄﺨﻟﺍ ﺔﻴﻤﻛ

en: Amount of rotation around side vector
ar: ﻲﺒﻧﺎﺠﻟﺍ ﻪﺠﺘﻤﻟﺍ ﻝﻮﺣ ﻥﺍﺭﻭﺪﻟﺍ ﺔﻴﻤﻛ

en: Amount of rotation around velocity vector on turns
ar: ﺕﺎﻔﻠﻟﺍ ﺪﻨﻋ ﺔﻋﺮﺴﻟﺍ ﻪﺠﺘﻣ ﻝﻮﺣ ﻥﺍﺭﻭﺪﻟﺍ ﺔﻴﻤﻛ

en: Amount of stickness to surface collision
ar: ﻡﺍﺪﻄﺻﻻﺍ ﺢﻄﺴﻟ ﻕﺎﺼﺘﻟﻻﺍ ﺔﻴﻤﻛ

en: Amount the Active Action contributes to the result of the NLA stack
ar: ﺔﻛﺮﺤﻟﺍ ﺭﺮﺤﻣ ﺱﺪﻜﺗ ﻲﻓ ﺔﻴﻟﺎﺤﻟﺍ ﺔﻴﻠﻤﻌﻟﺍ ﻪﺑ ﻙﺭﺎﺸﺗ ﻱﺬﻟﺍ ﺭﺍﺪﻘﻤﻟﺍ

en: Amount the strip contributes to the current result
ar: ﺔﻴﻟﺎﺤﻟﺍ ﺔﺠﻴﺘﻨﻟﺍ ﻲﻓ ﻂﻳﺮﺸﻟﺍ ﻪﺑ ﻙﺭﺎﺸﻳ ﻱﺬﻟﺍ ﺭﺍﺪﻘﻤﻟﺍ

en: Amount to blend in the material's diffuse color in raytraced transparency (simulating absorption)
ar: (ﺹﺎﺼﺘﻣﻻﺍ ﻲﻛﺎﺤﺗ) ﺔﻴﻋﺎﻌﺸﻟﺍ ﺔﻴﻓﺎﻔﺸﻟﺍ ﻲﻓ ﺔﻣﺎﺨﻟﺍ ﻥﻮﻟ ﻊﻣ ﺞﻣﺪﻟﺍ ﺔﻴﻤﻛ

en: Amplitude
ar: ﻯﺪﻣ

en: An object duplicate
ar: ﻦﺋﺎﻜﻟﺍ ﺔﺨﺴﻧ

en: An object instance in a scene
ar: ﺪﻬﺸﻣ ﻲﻓ ﻦﺋﺎﻛ ﺝﺫﻮﻤﻧ

en: And
ar: َﻭ

en: Angle
ar: ﺔﻳﻭﺍﺯ

en: Angle X
ar: ﻝﻭﻻﺍ ﺪﻌﺒﻟﺍ ﺔﻳﻭﺍﺯ

en: Angle Y
ar: ﻲﻧﺎﺜﻟﺍ ﺪﻌﺒﻟﺍ ﺔﻳﻭﺍﺯ

en: Angle Z
ar: ﺚﻟﺎﺜﻟﺍ ﺪﻌﺒﻟﺍ ﺔﻳﻭﺍﺯ

en: Angle of Rotation for Axis-Angle rotation representation
ar:  ﺭﻮﺤﻣ-ﺔﻳﻭﺍﺯ ﺮﻳﻭﺪﺗ ﻞﻴﺜﻤﺘﻟ ﻥﺍﺭﻭﺪﻟﺍ ﺔﻳﻭﺍﺯ

en: Angular Velocity
ar: ﺔﻳﻭﺍﺰﻟﺍ ﺔﻋﺮﺴﻟﺍ

en: Angular Velocity:
ar: :ﺔﻳﻭﺍﺰﻟﺍ ﺔﻋﺮﺴﻟﺍ

en: Angular index of refraction for raytraced refraction
ar: ﺔﻴﻋﺎﻌﺸﻟﺍ ﺕﺍﺭﺎﺴﻜﻧﻺﻟ ﻱﻭﺍﺰﻟﺍ ﺭﺎﺴﻜﻧﻹﺍ ﻞﻣﺎﻌﻣ

en: Angular:
ar: :ﻱﻭﺍﺯ

en: Anim Play
ar: ﺔﻛﺮﺤﻟﺍ ﻞﻐﺷ

en: Anim Player
ar: ﺔﻤﺟﺮﺘﻟﺍ ﻞﻐﺸﻣ

en: Anim Step
ar: ﺔﻛﺮﺤﻟﺍ ﺓﻮﻄﺧ

en: Animate:
ar: : ﻙّﺮﺣ

en: Animated
ar: ﻙَّﺮﺤﻣ

en: Animated Influence
ar:  ﻙﺮﺤﺘﻣ ﺮﻴﺛﺄﺗ

en: Animated Strip Time
ar: ﻙﺮﺤﺘﻣ ﻂﻳﺮﺷ ﺖﻗﻭ

en: Animation
ar: ﺔﻛﺮﺣ

en: Animation Data
ar: ﺔﻛﺮﺤﻟﺍ ﺕﺎﻧﺎﻴﺑ

en: Animation Playback
ar: ﺔﻛﺮﺤﻟﺍ ﺓﺀﺍﺮﻗ

en: Animation Steps
ar: ﺔﻛﺮﺤﻟﺍ ﺕﺍﻮﻄﺧ

en: Animation Visualisation
ar: ﺔﻛﺮﺤﻟﺍ ﺔﻨﻳﺎﻌﻣ

en: Animation data for datablock
ar: ﺕﺎﻧﺎﻴﺒﻟﺍ ﻞﺴﻠﺴﺘﻟ ﺔﻛﺮﺤﻟﺍ ﺕﺎﻧﺎﻴﺑ

en: Animation data for this datablock
ar: ﻩﺬﻫ ﺕﺎﻧﺎﻴﺒﻟﺍ ﺔﻠﺘﻜﻟ ﻚﻳﺮﺤﺘﻟﺍ ﺕﺎﻧﺎﻴﺑ

en: Anisotropic
ar: ﺱﺎﻜﻌﻧﻹﺍ ﻞﻜﺸﺗ

en: Anisotropic Friction
ar: ﻦﻳﺎﺒﺘﻣ ﻙﺎﻜﺘﺣﺍ

en: Anti-Aliasing
ar: ﺭﻮﻠﺒﺘﻟﺍ-ﺪﺿ

en: Anti-Aliasing Level
ar: ﺭﻮﻠﺒﺘﻟﺍ-ﺪﺿ ﻯﻮﺘﺴﻣ

en: Anti-Aliasing Samples
ar: ﺕﺍﺭﻮﻠﺒﺘﻟﺍ-ﺪﺿ ﺕﺎﻨﻴﻋ

en: Any
ar: ﻱﺃ

en: Any Type
ar: ﻉﻮﻧ ﻱﺃ

en: Any modifier keys pressed
ar: ﻂﻐﺿ ﺮﻴﻐﻤﻟﺍ ﺢﻴﺗﺎﻔﻣ ﻦﻣ ﺎﻳﺃ

en: Apply
ar: ﻖﺒﻃ

en: Apply Base
ar: ﺱﺎﺳﻷﺍ ﻖﺒﻃ

en: Apply as Shape
ar: ﻞﻜﺸﻛ ﻖﺒﻃ

en: Apply channel rotation as IK constraint
ar:  ﺪﻴﻗ ﻞﻜﺷ ﻰﻠﻋ ﻥﺍﺭﻭﺪﻟﺍ ﺓﺎﻨﻗ ﻖﻴﺒﻄﺗ

en: Apply channel size as IK constraint if stretching is enabled
ar: ﻼﻌﻔﻣ ﺪﻳﺪﻤﺘﻟﺍ ﻥﺎﻛ ﺍﺫﺇ  ﺪﻴﻗ ﻞﻜﺷ ﻰﻠﻋ ﻢﺠﺤﻟﺍ ﺓﺎﻨﻗ ﻖﺒﻃ

en: Apply force only in 2d
ar: ﺩﺎﻌﺑﻷﺍ ﻲﺋﺎﻨﺛ ﻲﻓ ﻂﻘﻓ ﺓﻮﻘﻟﺍ ﻖﺒﻃ

en: Apply modifier to editing cage during Editmode
ar: ﻞﻳﺪﻌﺘﻟﺍ ﻊﺿﻭ ﻝﻼﺧ ﻞﻳﺪﻌﺘﻟﺍ ﺺﻔﻗ ﻰﻠﻋ ﺮﻴﻐﻤﻟﺍ ﻖﺒﻃ

en: Apply on spline
ar: ﻰﻨﺤﻨﻣ ﻰﻠﻋ ﻖﺒﻃ

en: Apply sun effect on atmosphere
ar: ﻮﺠﻟﺍ ﻰﻠﻋ ﺲﻤﺸﻟﺍ ﺮﻴﺛﺄﺗ ﻖﺒﻃ

en: Apply sun effect on sky
ar: ﺀﺎﻤﺴﻟﺍ ﻰﻠﻋ ﺲﻤﺸﻟﺍ ﺮﻴﺛﺄﺗ ﻖﺒﻃ

en: Apply the relative positional offset
ar: ﺔﻴﻌﺿﻮﻤﻟﺍ ﺔﻴﺒﺴﻨﻟﺍ ﺔﺣﺍﺯﻷﺍ ﻖﺒﻃ

en: Apply the subsurf level as an offset relative to the current level
ar: ﻲﻟﺎﺤﻟﺍ ﻯﻮﺘﺴﻤﻠﻟ ﺔﻴﺒﺴﻧ ﻪﺣﺍﺯﺇ ﻊﻣ ﻢﻴﻌﻨﺘﻟﺍ ﻯﻮﺘﺴﻣ ﻖﺒﻃ

en: Apply this and all preceding deformation modifiers on splines' points rather than on filled curve/surface
ar:   ﺀﻮﻠﻤﻣ ﺢﻄﺳ/ﻰﻨﺤﻨﻣ ﻝﺪﺑ ﻰﻨﺤﻨﻤﻟﺍ ﻂﻘﻧ ﻰﻠﻋ ﺔﻘﺑﺎﺴﻟﺍ ﻞﻳﻮﺤﺘﻟﺍ ﺕﺍﺮﻴﻐﻣ ﻞﻛ ﻭ ﺍﺬﻫ ﻖﻴﺒﻄﺗ

en: Area Shape
ar: ﺔﺣﺎﺴﻤﻟﺍ ﻞﻜﺷ

en: Area height
ar: ﻝﺎﺠﻤﻟﺍ ﻉﺎﻔﺗﺭﺍ

en: Area in a subdivided screen, containing an editor
ar: ﺭﺮﺤﻣ ﻰﻠﻋ ﻱﻮﺘﺤﺗ ،ﺔﻤﺴﻘﻣ ﺔﺷﺎﺷ ﻲﻓ ﺔﺣﺎﺴﻣ

en: Area width
ar: ﻝﺎﺠﻤﻟﺍ ﺽﺮﻋ

en: Armature
ar: ﻞﻜﻴﻫ

en: Armature-Relative Head
ar: ﻲﺒﺴﻧ ﺱﺍﺭ-ﻞﻜﻴﻫ

en: Armature-Relative Tail
ar: ﻲﺒﺴﻧ ﻞﻳﺫ-ﻞﻜﻴﻫ

en: Armature:
ar: :ﻞﻜﻴﻬﻟﺍ

en: Around Current Frame
ar: ﻲﻟﺎﺤﻟﺍ ﺭﺎﻃﻹﺍ ﻝﻮﺣ

en: Around Frame
ar: ﺭﺎﻃﻹﺍ ﻝﻮﺣ

en: Array
ar: ﻒﻴﻔﺻ

en: Array Target:
ar: :ﻒﻔﺼﻤﻟﺍ ﻑﺪﻫ

en: Artificial buoyancy force in negative gravity direction based on pressure differences inside the fluid
ar:  ﻞﺋﺎﺴﻟﺍ ﻞﺧﺍﺩ ﺕﺎﻓﻼﺘﺧﻹﺍ ﻰﻠﻋ ﺍﺩﺎﻤﺘﻋﺍ ﺲﻛﺎﻌﻤﻟﺍ ﺔﻴﺑﺫﺎﺠﻟﺍ ﻩﺎﺠﺗﺎﺑ ﻲﻋﺎﻨﺻ ﻮﻔﻃ ﺓﺪﺷ

en: Aspect Ratio:
ar: :ﺔﺒﺴﻨﻟﺍ ﻝﺪﻌﻣ

en: Aspect X
ar: ﻲﻘﻓﻻﺍ ﺭﻮﺤﻤﻟﺍ ﺔﺒﺴﻧ

en: Aspect Y
ar: ﻱﺩﻮﻣﺎﻌﻟﺍ ﺭﻮﺤﻤﻟﺍ ﺔﺒﺴﻧ

en: Assign
ar: ﻦﻴﻴﻌﺗ

en: Asymmetry
ar: ﻞﺛﺎﻤﺘﻣ ﺮﻴﻏ

en: At
ar: ﻲﻓ

en: Atmosphere
ar: ﻮﺠﻟﺍ

en: Atmosphere Distance Factor
ar: ﻮﺠﻠﻟ ﺔﻓﺎﺴﻤﻟﺍ ﻞﻣﺎﻋ

en: Atmosphere Extinction
ar: ﻮﺠﻟﺍ ﺭﺎﺛﺪﻧﺇ

en: Atmosphere Inscatter
ar: ﻲﻠﺧﺍﺪﻟﺍ ﻮﺠﻟﺍ ﺭﺎﺸﺘﻧﺇ

en: Atmosphere Turbidity
ar: ﻮﺠﻟﺍ ﺓﺭﻮﻜﻋ

en: Attenuation Factors:
ar: :ﻲﺷﻼﺘﻟﺍ ﻞﻣﺍﻮﻋ

en: Attenuation:
ar: :ﻒﻴﻔﺨﺘﻟﺍ

en: Attraction Force:
ar: :ﺏﺬﺠﻟﺍ ﺓﻮﻗ

en: Attributes:
ar: :ﺕﺎﻤﺴﻟﺍ

en: Audio
ar: ﺕﻮﺻ

en: Audio Channels
ar: ﺕﻮﺼﻟﺍ ﺕﺍﻮﻨﻗ

en: Audio Codec
ar: ﺕﻮﺻ ﺓﺮﻔﻴﺷ

en: Audio channel count
ar: ﺕﻮﺼﻟﺍ ﺕﺍﻮﻨﻗ ﺀﺎﺼﺣﺇ

en: Audio samplerate(samples/s)
ar: (ﺔﻴﻧﺎﺜﻟﺍ/ﺕﺎﻨﻴﻌﻟﺍ)ﺕﻮﺼﻟﺍ ﺔﻨﻴﻋ-ﻝﺪﻌﻣ

en: Auto
ar: ﻲﺗﺍﺫ

en: Auto Blend In/Out
ar: ﻲﺗﺍﺫ ﻲﺟﺭﺎﺧ/ﻲﻠﺧﺍﺩ ﺝﺰﻣ

en: Auto Clamped
ar: ﺎﻴﺗﺍﺫ ﻢﻠﻘﻣ

en: Auto Handle
ar: ﻲﺋﺎﻘﻠﺗ ﺾﺒﻘﻣ

en: Auto Rainbow
ar: ﺎﻴﺋﺎﻘﻠﺗ ﻥﺍﻮﻟﻷﺍ ﺝﺰﻣ

en: Auto Ray Bias
ar: ﻉﺎﻌﺸﻠﻟ ﻲﺋﺎﻘﻠﺗ ﻑﺍﺮﺤﻧﺇ

en: Auto Refresh
ar: ﺎﻴﺋﺎﻘﻠﺗ ﺙّﺪﺣ

en: Auto Start
ar: ﻲﺋﺎﻘﻠﺗ ﺀﺪﺑ

en: Auto Velocity
ar: ﺔﻴﺋﺎﻘﻠﺗ ﺔﻋﺮﺳ

en: Auto XYZ to RGB
ar: ﻥﺍﻮﻟﺃ ﻰﻟﺇ ﺎﻴﺋﺎﻘﻠﺗ ﺔﺗﻼﺜﻟﺍ ﺭﻭﺎﺤﻤﻟﺍ

en: Auto handles clamped to not overshoot
ar: ﺯﻭﺎﺠﺘﺗ ﻻ ﻲﻛ ﺔﻤﻠﻘﻣ ﺔﻴﺗﺍﺫ ﺾﺑﺎﻘﻣ

en: Auto-Step
ar: ﻲﺋﺎﻘﻠﺗ ﻡﺪﻘﺗ

en: Auto-detect
ar: ﻲﺗﺍﺫ-ﺪﻳﺪﺤﺗ

en: Autoclip End
ar: ﺎﻴﺋﺎﻘﻠﺗ ﺔﻳﺎﻬﻨﻟﺍ ﻢﻠﻗ

en: Autoclip Start
ar: ﺎﻴﺋﺎﻘﻠﺗ ﺔﻳﺍﺪﺒﻟﺍ ﻢﻠﻗ

en: Autocomplete
ar: ﺎﻴﺋﺎﻘﻠﺗ ﻞﻤﻛ

en: Automatic
ar: ﻲﺗﺍﺫ

en: Automatically determine the number of threads, based on CPUs
ar:  ﺔﻋﻮﻤﺠﻣ ﻰﻠﻋ ﺍﺩﺎﻤﺘﻋﺍ ،ﺒﻌﺸﻟﺍ ﺩﺪﻌﻟ ﻲﺗﺍﺫ ﺪﻳﺪﺤﺗ

en: Automatically select acceleration structure
ar: ﻉﺭﺎﺴﺘﻟﺍ ﺔﻴﻨﺒﻟ ﻲﺋﺎﻘﻠﺗ ﺪﻳﺪﺤﺗ

en: Automatically start game at load time
ar:  ﻞﻴﻐﺸﺘﻟﺍ ﺖﻗﻭ ﻲﻓ ﺎﻴﺋﺎﻘﻠﺗ ﺔﺒﻌﻠﻟﺍ ﺃﺪﺑﺇ

en: Auxiliary Target:
ar: :ﻲﻓﺎﺿﻹﺍ ﻑﺪﻬﻟﺍ

en: Available as GameObject attributes in the game engine's python API
ar:  ﺏﺎﻌﻟﻷﺍ ﻙﺮﺤﻤﺑ ﺔﻴﻘﻴﺒﻄﺘﻟﺍ ﻥﻮﺜﻳﺎﺑ ﺔﺠﻣﺮﺑ ﺔﻬﺟﺍﻭ ﻲﻓ ﺔﺒﻌﻟ ﻦﺋﺎﻛ ﺔﻤﺳ ﻞﻜﺷ ﻰﻠﻋ ﺮﻓﻮﺘﻣ

en: Average
ar: ﻝﺪﻌﻤﻟﺍ

en: Average Speed
ar:  ﺔﻋﺮﺴﻟﺍ ﻝﺪﻌﻣ

en: Averaged Value
ar: ﺔﻄﺳﻮﺘﻤﻟﺍ ﺔﻤﻴﻘﻟﺍ

en: Avoid
ar: ﺐﻨﺠﺗ

en: Avoid Collision
ar: ﻡﺍﺪﻄﺻﻹﺍ ﺐﻨﺠﺗ

en: Axes
ar: ﺭﻭﺎﺤﻣ

en: Axis
ar: ﺭﻮﺤﻣ

en: Axis Angle
ar: ﺭﻮﺤﻤﻟﺍ ﺔﻳﻭﺍﺯ

en: Axis Ref:
ar: :ﺭﻮﺤﻤﻟﺍ ﻊﺟﺮﻣ

en: Axis-Angle Rotation
ar: ﺭﻮﺤﻣ-ﺔﻳﻭﺍﺯ ﺮﻳﻭﺪﺗ

en: Axis:
ar: :ﺭﻮﺤﻣ

en: AxisOb
ar: ﺭﻮﺤﻤﻟﺍ ﻢﺴﺟ

en: B-Bone Display X Width
ar: ﻲﻘﻓﻻﺍ ﺽﺮﻌﻟﺍ ﺮﻬﻇﺃ ﻲﺑ-ﺔﻤﻈﻋ

en: B-Bone Display Z Width
ar: ﻖﻤﻌﻠﻟ ﺽﺮﻌﻟﺍ ﺮﻬﻇﺃ ﻲﺑ-ﺔﻤﻈﻋ

en: B-Bone Ease In
ar: ﻝﻮﺧﺪﻟﺍ ﻞﻬﺳ ﻲﺑ-ﺔﻤﻈﻋ

en: B-Bone Ease Out
ar: ﺝﻭﺮﺨﻟﺍ ﻞﻬﺳ ﻲﺑ-ﺔﻤﻈﻋ

en: B-Bone Segments
ar: ﻲﺑ-ﺔﻤﻈﻋ ﺕﺎﻌﻴﻄﻘﺗ

en: B-Bone X size
ar: ﻲﻘﻓﻻﺍ ﻢﺠﺤﻟﺍ ﻲﺑ-ﺔﻤﻈﻋ

en: B-Bone Z size
ar: ﻖﻤﻌﻟﺍ ﻢﺠﺣ ﻲﺑ-ﺔﻤﻈﻋ

en: B-Spline
ar: ﻲﺑ-ﻰﻨﺤﻨﻣ

en: Back
ar: ﻒﻠﺧ

en: Back Light
ar: ﻲﻔﻠﺨﻟﺍ ﺀﻮﻀﻟﺍ

en: Back scattering (-1.0) to Forward scattering (1.0) and the range in between
ar: (ﺎﻤﻬﻨﻴﺑ ﺎﻣ ﻭ .) (ﺮﺷﺎﺒﻤﻟﺍ ﺭﺎﺸﺘﻧﻺﻟ  .-) ﻲﻔﻠﺨﻟﺍ ﺭﺎﺸﺘﻧﻹﺍ

en: Back scattering weight
ar: ﻲﻔﻠﺨﻟﺍ ﺭﺎﺸﺘﻧﻻﺍ ﻥﺯﻭ

en: Backface Culling
ar: ﻲﻔﻠﺨﻟﺍ ﻪﺟﻮﻟﺍ ﺔﻴﻄﻐﺗ

en: Background
ar: ﺔﻴﻔﻠﺧ

en: Background Image
ar: ﺔﻴﻔﻠﺨﻟﺍ ﺓﺭﻮﺻ

en: Backscattered Light
ar: ﺮﺸﺘﻨﻤﻟﺍ ﺔﻴﻔﻠﺨﻟﺍ ﺀﻮﻀﻟﺍ

en: Backscattered light
ar: ﺮﺸﺘﻨﻤﻟﺍ ﺔﻴﻔﻠﺨﻟﺍ ﺀﻮﻀﻟﺍ

en: Bake
ar: ﻥّﺰﺧ

en: Bake (Req. Memory:
ar: :ﺔﻣﺯﻼﻟﺍ ﺓﺮﻛﺍﺬﻟﺍ) ﻥﺰﺧ

en: Bake All Dynamics
ar: ﺕﻼﻋﺎﻔﺘﻟﺍ ﻞﻛ ﻥﺰﺧ

en: Bake Alpha values (transparency)
ar: (ﺔﻴﻓﺎﻔﺸﻟﺍ) ﺎﻔﻟﺃ ﻢﻴﻗ ﻥﺰﺧ

en: Bake Emit values (glow)
ar: (ﺞﻫﻮﺘﻟﺍ) ﺀﻮﻀﻟﺍ ﺙﺎﻌﺒﻧﺇ ﻢﻴﻗ ﻥﺰﺧ

en: Bake Location
ar: ﻊﻗﻮﻤﻟﺍ ﻥﺰﺧ

en: Bake Mirror colors
ar: ﺱﺎﻜﻌﻧﻹﺍ ﻥﺍﻮﻟﺃ ﻥﺰﺧ

en: Bake Mirror values
ar: ﺱﺎﻜﻌﻧﻹﺍ ﻢﻴﻗ ﻥﺰﺧ

en: Bake Mode
ar: ﻦﻳﺰﺨﺘﻟﺍ ﻊﺿﻭ

en: Bake Specular colors
ar: ﻖﻳﺮﺒﻟﺍ ﻥﺍﻮﻟﺃ ﻥﺰﺧ

en: Bake Specular values
ar: ﻖﻳﺮﺒﻟﺍ ﻢﻴﻗ ﻥﺰﺧ

en: Bake ambient occlusion
ar: ﻂﻴﺤﻤﻟﺍ ﺱﺎﺒﺤﻧﻹﺍ ﻥﺰﺧ

en: Bake directly from multires object
ar: ﺕﺎﻗﺪﻟﺍ ﺩﺪﻌﺘﻤﻟﺍ ﻦﺋﺎﻜﻟﺍ ﻦﻣ ﺓﺮﺷﺎﺒﻣ ﻥﺰﺧ

en: Bake displacement
ar: ﻪﻳﻮﺸﺘﻟﺍ ﻥﺰﺧ

en: Bake everything
ar: ﺀﻲﺷ ﻞﻛ ﻥﺰﺧ

en: Bake from Multires
ar: ﺕﺎﻗﺪﻟﺍ ﺩﺪﻌﺘﻣ ﻦﻣ ﻥﺰﺧ

en: Bake normals
ar: ﺕﺎﻤﻇﺎﻨﻟﺍ ﻥﺰﺧ

en: Bake shading on the surface of selected objects to the active object
ar: ﺭﺎﺘﺨﻤﻟﺍ ﻦﺋﺎﻜﻟﺍ ﻰﻟﺇ ﺓﺭﺎﺘﺨﻤﻟﺍ ﺕﺎﻨﺋﺎﻜﻟﺍ ﺢﻄﺳ ﻰﻠﻋ ﻞﻴﻠﻈﺘﻟﺍ ﻦﻳﺰﺨﺗ

en: Bake shadows
ar: ﻝﻼﻈﻟﺍ ﻥﺰﺧ

en: Bake textures
ar: ﺞﺳﺎﻨﻤﻟﺍ ﻥﺰﺧ

en: Bake the normals in camera space
ar: ﺍﺮﻤﻜﻟﺍ ﺀﺎﻀﻓ ﻲﻓ ﺕﺎﻤﻇﺎﻨﻟﺍ ﻦﻳﺰﺨﺗ

en: Bake the normals in object space
ar: ﻦﺋﺎﻜﻟﺍ ﺀﺎﻀﻓ ﻲﻓ ﺕﺎﻤﻇﺎﻨﻟﺍ ﻦﻳﺰﺨﺗ

en: Bake the normals in tangent space
ar: ﺱﺎﻤﻤﻟﺍ ﺀﺎﻀﻓ ﻲﻓ ﺕﺎﻤﻇﺎﻨﻟﺍ ﻦﻳﺰﺨﺗ

en: Bake the normals in world space
ar: ﻢﻟﺎﻌﻟﺍ ﺀﺎﻀﻓ ﻲﻓ ﺕﺎﻤﻇﺎﻨﻟﺍ ﻦﻳﺰﺨﺗ

en: Ball
ar: ﺓﺮﻛ

en: Ball:
ar: :ﺓﺮﻜﻟﺍ

en: Banking
ar: ﺰﻨﻜﻟﺍ

en: Base
ar: ﺱﺎﺳﻷﺍ

en: Base type for IK solver parameters
ar: ﺔﻴﺴﻜﻌﻟﺍ ﺔﻛﺮﺤﻟﺍ ﺞﻟﺎﻌﻣ ﺕﺍﺩﺍﺪﻋﻹ ﺱﺎﺳﻷﺍ ﻉﻮﻨﻟﺍ

en: Base type for datablocks, defining a unique name, linking from other libraries and garbage collection
ar:  ﺕﺎﻋﻮﻤﺠﻣ ﻭ ﻯﺮﺧﺃ ﺕﺎﺒﺘﻜﻣ ﻦﻣ ﻂﺒﺗﺮﻣ ،ﺪﻴﺣﻭ ﻢﺳﻻ ﺩّﺪﺤﻣ ،ﺗﺎﻧﺎﻴﺒﻟﺍ ﻞﺴﻠﺴﺘﻟ ﺱﺎﺳﻷﺍ ﻉﻮﻨﻟﺍ ﺔﻣﺪﺨﺘﺴﻣ ﺮﻴﻏ ﺩﺭﺍﻮﻣ

en: Based on distance/falloff it adds a portion of the entire path
ar: ﻲﻠﻜﻟﺍ ﺭﺎﺴﻤﻟﺍ ﻦﻣ ﺍﺀﺰﺟ ﻒﻴﻀﻳ ﺝﺭﺪﺘﻟﺍ/ﺔﻓﺎﺴﻤﻟﺍ ﻰﻠﻋ ﺍﺩﺎﻤﺘﻋﺍ

en: Basis
ar: ﺱﺎﺳﺍ

en: Basis Matrix
ar: ﺔﻴﺋﺪﺒﻟﺍ ﺔﻓﻮﻔﺼﻤﻟﺍ

en: Battle:
ar: :ﻙﺭﺎﻋ

en: Before
ar: ﻞﺒﻗ

en: Before Current
ar: ﻲﻟﺎﺤﻟﺍ ﻞﺒﻗ

en: Before Current Frame
ar: ﻲﻟﺎﺤﻟﺍ ﺭﺎﻃﻹﺍ ﻞﺒﻗ

en: Behavior:
ar: :ﻙﻮﻠﺴﻟﺍ

en: Bending
ar: ﺱﻮﻘﺘﻟﺍ

en: Bending Const
ar: ﺀﺎﻨﺤﻧﻻﺍ ﺪﻴﻗ

en: Bending Constraints
ar: ﺀﺎﻨﺤﻧﻻﺍﺩﻮﻴﻗ

en: Bending Stiffness
ar: ﺀﺎﻨﺤﻧﻹﺍ ﺔﺑﻼﺻ

en: Bending Stiffness Maximum
ar: ﺀﺎﻨﺤﻧﺇ ﺔﺑﻼﺻ ﻰﻠﻋﺃ

en: Bending Stiffness Vertex Group
ar: ﺀﺎﻨﺤﻧﻹﺍ ﺔﺑﻼﺻ ﻂﻘﻧ ﺔﻋﻮﻤﺠﻣ

en: Bending Stiffness:
ar: :ﺔﺑﻼﺼﻟﺍ ﻲﺷﻼﺗ

en: Between Selected Markers
ar: ﺓﺭﺎﺘﺨﻤﻟﺍ ﺕﺎﻣﻼﻌﻟﺍ ﻦﻴﺑ

en: Bevel
ar: ﺔﻔﻄﺷ

en: Bevel Object:
ar: ﺔﻔﻄﺷ ﻦﺋﺎﻛ

en: Bevel Radius
ar: ﺔﻔﻄﺸﻟﺍ ﺮﻄﻗ

en: Bevel Weight
ar: ﺔﻔﻄﺸﻟﺍ ﻥﺯﻭ

en: Bevel:
ar: ﺔﻔﻄﺷ

en: Bezier
ar: ﺮﻴﻳﺰﻴﺑ

en: Bezier Curve Point
ar: ﺮﻴﻳﺰﻴﺑ ﻰﻨﺤﻨﻣ ﺔﻄﻘﻧ

en: Bezier curve point with two handles
ar: ﻦﻴﻀﺒﻘﻤﺑ ﺮﻴﻳﺰﻴﺑ ﻰﻨﺤﻨﻣ ﺔﻄﻘﻧ

en: Bezier curve point with two handles defining a Keyframe on an F-Curve
ar: ﺔﻛﺮﺣ ﻰﻨﺤﻨﻣ ﻰﻠﻋ ﺡﺎﺘﻔﻣ ﺩﺪﺤﺗ ﻦﻴﻀﺒﻘﻤﺑ ﺮﻴﻳﺰﻴﺑ ﻰﻨﺤﻨﻣ ﺔﻄﻘﻧ

en: Bezier:
ar: :ﺮﻴﻳﺰﻴﺑ

en: Bias
ar: ﺯﺎﻴﺤﻧﻻﺍ

en: Bias towards faces further away from the object (in blender units)
ar: (ﺭﺪﻨﻠﺒﻟﺍ ﺕﺍﺪﺣﻮﺑ) ﻦﺋﺎﻜﻟﺍ ﻦﻣ ﺓﺪﻴﻌﺒﻟﺍ ﻩﻮﺟﻮﻟﺍ ﻰﻟﺇ ﺯﺎﻴﺤﻧﻹﺍ

en: Billboard
ar: ﺡﻮﻟ

en: Billboard Normal UV
ar:  ﺔﺣﻮﻠﻟﺍ ﻢﻇﺎﻧ ﺭﻭﺎﺤﻣ

en: Billboard Split UV
ar: ﺔﺣﻮﻠﻟﺍ ﻊﻴﻄﻘﺗ ﺭﻭﺎﺤﻣ

en: Billboard Time Index UV
ar: ﺔﺣﻮﻠﻟﺍ ﺖﻗﻭ ﺮﺷﺆﻣ ﺭﻭﺎﺤﻣ

en: Billboard with Z-axis constraint
ar: ﻖﻤﻌﻟﺍ ﺭﻮﺤﻣ ﻞﻋ ﺪﻴﻘﺑ ﺡﻮﻟ

en: Bind
ar: ﻂﺑﺭ

en: Bind To:
ar: :ـﻟ ﻂﺑﺭﺇ

en: Birth Time
ar: ﺓﺩﻻﻮﻟﺍ ﺖﻗﻭ

en: Bit Depth
ar: ﺖﺒﻟﺍ ﻖﻤﻋ

en: Bit depth per channel
ar: ﺓﺎﻨﻘﻟﺍ ﻲﻓ ﺖﺒﻟﺍ ﻖﻤﻋ

en: Bits
ar: ﺕﺎﺘﻴﺑ

en: Black Level
ar: ﺩﻮﺳﻷﺍ ﻯﻮﺘﺴﻣ

en: Blend
ar: ﻂﻠﺧﺇ

en: Blend Distance
ar: ﺞﻣﺪﻟﺍ ﺔﻓﺎﺴﻣ

en: Blend In
ar: ﻲﻠﺧﺍﺩ ﺝﺰﻣ

en: Blend Mode
ar: ﺞﻣﺪﻟﺍ ﻂﻤﻧ

en: Blend Mode for Transparent Faces
ar: ﺔﻓﺎﻔﺸﻟﺍ ﻪﺟﻭﻸﻟ ﺞﻣﺪﻟﺍ ﻂﻤﻧ

en: Blend Out
ar: ﻲﺟﺭﺎﺧ ﺝﺰﻣ

en: Blend factor for SSS colors
ar: ﻲﺤﻄﺳ ﺖﺤﺘﻟﺍ ﺭﺎﺸﺘﻧﻻﺍ ﻥﺍﻮﻟﻻ ﺞﻣﺪﻟﺍ ﻞﻣﺎﻌﻣ

en: Blend factor with sky
ar: ﺀﺎﻤﺴﻟﺍ ﻡﺎﺠﺴﻧﺍ ﻞﻣﺎﻌﻣ

en: Blend mode for combining sun sky with world sky
ar: ﻢﻟﺎﻌﻟﺍ ﺀﺎﻤﺳ ﻊﻣ ﺲﻤﺸﻟﺍ ﺀﺎﻤﺳ ﻡﺎﺠﺴﻧﺍ ﻂﻤﻧ

en: Blend:
ar: :ﻂﻠﺧﺇ

en: Blender 2.5 has no py-constraints
ar: ﻥﻮﺜﻳﺎﺑ ﺩﻮﻴﻗ ﻪﻳﺪﻟ ﺲﻴﻟ . ﺭﺪﻨﻠﺑ

en: Blender File View
ar: ﺭﺪﻨﻠﺑ ﻒﻠﻣ ﺮﻬﻇﺃ

en: Blender Original
ar: ﺭﺪﻨﻠﺑ ﻲﻠﺻﺃ

en: Blender RNA
ar: ﺍ.ﻥ.ﺭ ﺭﺪﻨﻠﺑ

en: Blender RNA structure definitions
ar: ﺍ.ﻥ.ﺭ ﺭﺪﻨﻠﺒﻟ ﺔﻴﻨﺒﻟﺍ ﺕﺎﻔﻳﺮﻌﺗ

en: Blender Render
ar: ﺭﺪﻨﻠﺒﻟﺍ ﻢﺟﺮﺘﻣ

en: Blender Units
ar: ﺭﺪﻨﻠﺑ ﺕﺍﺪﺣﻭ

en: Blender User Preferences
ar: ﺭﺪﻨﻠﺒﻟﺍ ﺹﺍﻮﺧ

en: Blender Website
ar: ﺭﺪﻨﻠﺒﻟﺍ ﻊﻗﻮﻣ

en: Blending
ar: ﺝﺰﻤﻟﺍ

en: Blending factor for Fresnel
ar: ﻞﻨﺳﺮﻔﻠﻟ ﺝﺎﻣﺪﻧﻹﺍ ﻞﻣﺎﻌﻣ

en: Blending:
ar: :ﻂﻠﺨﻟﺍ

en: Blobby element in a MetaBall datablock
ar:  ﺔﻠﻋﺎﻔﺘﻣ ﺓﺮﻛ ﺕﺎﻧﺎﻴﺑ ﺔﻠﺘﻛ ﻲﻓ ﺩﻮﺟﻮﻣ ﺮﺼﻨﻋ

en: Blue
ar: ﻕﺭﺯﺃ

en: Boid
ar: ﺀﻱﺰﺟ

en: Boid Brain
ar: ﺀﻱﺰﺠﻟﺍ ﺀﺎﻛﺫ

en: Boid Rules
ar: ﺪﻳﻮﺒﻟﺍ ﺪﻋﺍﻮﻗ

en: Boid Settings
ar: ﺪﻳﻮﺒﻟﺍ ﺕﺍﺩﺍﺪﻋﺇ

en: Boid State
ar: ﺪﻳﻮﺒﻟﺍ ﺔﻟﺎﺣ

en: Boid States
ar: ﺪﻳﻮﺒﻟﺍ ﺕﻻﺎﺣ

en: Boid effector weight
ar: ﺐﻴﺠﺘﺴﻤﻟﺍ ﺀﻱﺰﺠﻟﺍ ﻥﺯﻭ

en: Boid height relative to particle size
ar: ﺀﻱﺰﺠﻟﺍ ﻢﺠﺤﻟ ﻲﺒﺴﻧ ﺪﻳﻮﺒﻟﺍ ﻝﻮﻃ

en: Boid rule name
ar: ﺪﻳﻮﺒﻟﺍ ﺓﺪﻋﺎﻗ ﻢﺳﺍ

en: Boid state for boid physics
ar: ﻩﺀﺎﻳﺰﻴﻔﻟ ﺪﻳﻮﺒﻟﺍ ﺔﻟﺎﺣ

en: Boid state name
ar: ﺪﻳﻮﺒﻟﺍ ﺔﻟﺎﺣ ﻢﺳﺍ

en: Boid will fight this times stronger enemy
ar: ﺕﺍﺮﻣ ﺍﺬﻜﺑ ﻯﻮﻗﻷﺍ ﻭﺪﻌﻟﺍ ﻞﺗﺎﻘﻴﺳ ﺪﻳﻮﺒﻟﺍ

en: Bold
ar: ﻚﻴﻤﺳ

en: Bold & Italic
ar: ﻚﻴﻤﺳ ﻭ ﻞﺛﺎﻣ

en: Bone
ar: ﻢﻈﻌﻟﺍ

en: Bone Armature-Relative Matrix
ar: ﺔﻴﺒﺴﻧ ﺔﻓﻮﻔﺼﻣ-ﻢﻈﻌﻟﺍ ﻞﻜﻴﻫ

en: Bone Constraints
ar: ﻢﻈﻌﻟﺍ ﺩﻮﻴﻗ

en: Bone Envelopes
ar: ﻢﻈﻌﻟﺍ ﺔﻔﻠﻏﺃ

en: Bone Group
ar: ﻢﻈﻌﻟﺍ ﺔﻋﻮﻤﺠﻣ

en: Bone Group Index
ar: ﻡﺎﻈﻌﻟﺍ ﺔﻋﻮﻤﺠﻣ ﺮﺷﺆﻣ

en: Bone Group Specials
ar: ﻡﺎﻈﻌﻟﺍ ﺔﻋﻮﻤﺠﻣ ﺕﺎﻓﺎﺿﺇ

en: Bone Group this pose channel belongs to
ar: ﻩﺬﻫ ﺔﻔﻗﻮﻟﺍ ﺓﺎﻨﻗ ﺎﻬﻴﻟﺇ ﻲﻤﺘﻨﺗ ﻲﺘﻟﺍ ﻡﺎﻈﻌﻟﺍ ﺔﻋﻮﻤﺠﻣ

en: Bone Group this pose channel belongs to (0=no group)
ar: (ﺔﻋﻮﻤﺠﻣ ﻻ ﻲﻨﻌﺗ ) ﻩﺬﻫ ﺔﻔﻗﻮﻟﺍ ﺓﺎﻨﻗ ﺎﻬﻴﻟﺇ ﻲﻤﺘﻨﺗ ﻲﺘﻟﺍ ﻡﺎﻈﻌﻟﺍ ﺔﻋﻮﻤﺠﻣ

en: Bone Group:
ar: :ﻡﺎﻈﻋ ﺔﻋﻮﻤﺠﻣ

en: Bone Groups
ar: ﻡﺎﻈﻌﻟﺍ ﺔﻋﻮﻤﺠﻣ

en: Bone Matrix
ar: ﺔﻤﻈﻋ ﺔﻓﻮﻔﺼﻣ

en: Bone Name
ar: ﻢﻈﻌﻟﺍ ﻢﺳﺍ

en: Bone associated with this PoseBone
ar: ﺍﺬﻫ ﻢﻈﻌﻟﺍ ﺔﻔﻗﻮﺑ ﺔﻄﺒﺗﺮﻤﻟﺍ ﺔﻤﻈﻌﻟﺍ

en: Bone deformation distance (for Envelope deform only)
ar: (ﻂﻘﻓ ﺀﺎﺸﻐﻟﺍ ﻂﻤﻨﻟ) ﺔﻤﻈﻌﻠﻟ ﻊﻳﻮﻄﺘﻟﺍ ﺔﻓﺎﺴﻣ

en: Bone deformation weight (for Envelope deform only)
ar: (ﻂﻘﻓ ﺀﺎﺸﻐﻟﺍ ﻂﻤﻨﻟ) ﺔﻤﻈﻌﻠﻟ ﻊﻳﻮﻄﺘﻟﺍ ﻥﺯﻭ

en: Bone does not deform any geometry
ar: ﻢﺴﺟ ﻱﺃ ﺔﻤﻈﻌﻟﺍ ﻉﻮﻄﺗ ﻻ

en: Bone in an Armature datablock
ar: ﻞﻜﻴﻬﻟﺍ ﺕﺎﻧﺎﻴﺑ ﺔﻠﺘﻛ ﻲﻓ ﺔﻤﻈﻋ

en: Bone inherits rotation or scale from parent bone
ar: ﻞﺻﻻﺍ ﺔﻤﻈﻌﻟﺍ ﻦﻣ ﻢﺠﺤﻟﺍ ﻭﺃ ﻥﺍﺭﻭﺪﻟﺍ ﺔﻤﻈﻌﻟﺍ ﺙﺭﻮﺘﺗ

en: Bone inherits scaling from parent bone
ar: ﻞﺻﻻﺍ ﺔﻤﻈﻌﻟﺍ ﻦﻣ ﻢﻴﺠﺤﺘﻟﺍ ﺔﻤﻈﻌﻟﺍ ﺙﺭﻮﺘﺗ

en: Bone is able to be selected
ar: ﺭﺎﻴﺘﺧﻺﻟ ﺔﻠﺑﺎﻗ ﺔﻤﻈﻌﻟﺍ

en: Bone is always drawn as Wireframe regardless of viewport draw mode (useful for non-obstructive custom bone shapes)
ar:  ﻝﺎﻜﺷﻷﺍ ﺕﻻﺎﺣ ﻲﻓ ﺪﻴﻔﻣ) ﺬﻔﻨﻤﻟﺍ ﺽﺮﻋ ﻂﻤﻧ ﻦﻋ ﺮﻈﻨﻟﺍ ﺾﻐﺑ ﺎﻤﺋﺍﺩ ﺔﻜﺒﺸﻛ ﺔﻤﻈﻌﻟﺍ ﻢﺳﺮﺗ(ﻢﻈﻌﻠﻟ ﺔﺒﺟﺎﺣ-ﺮﻴﻏ ﺔﺼﺼﺨﻤﻟﺍ

en: Bone is not able to be transformed when in Edit Mode
ar: ﻞﻳﺪﻌﺘﻟﺍ ﻊﺿﻭ ﻲﻓ ﻝﻮﺤﺘﻠﻟ ﻞﺑﺎﻗ ﺮﻴﻏ ﻢﻈﻌﻟﺍ

en: Bone is not visible when in Edit Mode
ar: ﻞﻳﺪﻌﺘﻟﺍ ﻊﺿﻭ ﻲﻓ ﺪﺟﺍﻮﺘﻟﺍ ﺪﻨﻋ ﺮﻫﺎﻇ ﺮﻴﻏ ﻢﻈﻌﻟﺍ

en: Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)
ar:  ﻦﺋﺎﻜﻟﺍ ﻂﻤﻧ ﻲﻓ ﻥﻮﻜﺗ ﺎﻣﺪﻨﻋ ﻼﺜﻣ) ﺮﻳﺮﺤﺘﻟﺍ ﻂﻤﻧ ﻲﻓ ﻥﻮﻜﺗ ﻻ ﺎﻣﺪﻨﻋ ﺓﺮﻫﺎﻇ ﺮﻴﻋ ﺔﻤﻈﻌﻟﺍ(ﺔﻔﻘﻟﺍ ﻭﺃ

en: Bone location is set in local space
ar: ﻲﻠﺤﻤﻟﺍ ﺀﺎﻀﻔﻟﺎﺑ ﺔﻤﻈﻌﻟﺍ ﻊﻗﻮﻣ

en: Bone rotation around head-tail axis
ar:  ﻞﻳﺬﻟﺍ-ﺱﺃﺮﻟﺍ ﺭﻮﺤﻣ ﻝﻮﺣ ﻢﻈﻌﻟﺍ ﻥﺍﺭﻭﺩ

en: Bone that defines the display transform of this custom shape
ar: ﺺﺼﺨﻤﻟﺍ ﻞﻜﺸﻟﺍ ﺍﺬﻬﻟ ﺽﺮﻌﻟﺍ ﻞﻳﻮﺤﺗ ﺩﺪﺤﺗ ﻲﺘﻟﺍ ﺔﻤﻈﻌﻟﺍ

en: Bone:
ar: :ﻢﻈﻌﻟﺍ

en: Bones which are children of this bone
ar: ﺔﻤﻈﻌﻟﺍ ﻩﺬﻫ ﻦﻣ ﻉﻭﺮﻔﻟﺍ ﺕﺎﻤﻈﻌﻟﺍ

en: Boolean
ar: ﺔﻴﻘﻄﻨﻣ

en: Boolean Property
ar: ﺔﻴﻘﻄﻨﻣ ﺔﻴﺻﺎﺧ

en: Boost
ar: ﺪﻳﺯ

en: Border
ar: ﺩﻭﺪﺣ

en: Border Axis Range
ar: ﺭﻮﺤﻤﻟﺍ ﺩﻭﺪﺣ ﺐﺴﺣ

en: Border Collisions:
ar: ﺩﻭﺪﺤﻟﺍ ﻰﻠﻋ ﺕﺎﻣﺍﺪﻄﺻﻹﺍ

en: Border Maximum X
ar:  ﻲﻘﻓﻷﺍ ﺩﻭﺪﺤﻟﺍ ﻰﺼﻗﺃ

en: Border Maximum Y
ar:  ﻱﺩﻮﻣﺎﻌﻟﺍ ﺩﻭﺪﺤﻟﺍ ﻰﺼﻗﺃ

en: Border Minimum X
ar: ﻲﻘﻓﻷﺍ ﺩﻭﺪﺤﻟﺍ ﻰﻧﺩﺃ

en: Border Minimum Y
ar: ﻱﺩﻮﻣﺎﻌﻟﺍ ﺩﻭﺪﺤﻟﺍ ﻰﻧﺩﺃ

en: Both
ar: ﺎﻤﻫﻼﻛ

en: Both Z
ar: ﻱﺩﻮﻤﻋ ﻞﻜﻟﺍ

en: Bottom
ar: ﻞﻔﺳﺃ

en: Bounces
ar: ﺕﺍﺩﺍﺪﺗﺭﻹﺍ

en: Bounding Box
ar: ﻂﻴﺤﻣ ﻕﻭﺪﻨﺻ

en: Bounding box of this object represents the computational domain of the fluid simulation
ar: ﻞﺋﺎﺴﻟﺍ ﺓﺎﻛﺎﺤﻤﻟ ﺏﻮﺴﺤﻤﻟﺍ ﻕﺎﻄﻨﻟﺍ ﻞﺜﻤﻳ ﻦﺋﺎﻜﻟﺍ ﺍﺬﻬﻟ ﻂﻴﺤﻤﻟﺍ ﻕﻭﺪﻨﺼﻟﺍ

en: Bounds
ar: ﺩﻭﺪﺤﻟﺍ

en: Box
ar: ﻕﻭﺪﻨﺻ

en: Braid
ar: ﺔﻠﻳﺪﺟ

en: Brazilian Portuguese (Português do Brasil)
ar: (  ) ﺔﻴﻠﻳﺯﺍﺮﺒﻟﺍ ﺔﻴﻟﺎﻐﺗﺮﺒﻟﺍ

en: Breakdown
ar: ﻲﺋﺪﺒﻣ

en: Brightness
ar: ﻉﻮﻄﺳ

en: Browse Action to be linked
ar: ﺔﻄﺒﺗﺮﻣ ﻥﻮﻜﺘﻟ ﺔﻴﻠﻤﻌﻟﺍ ﺢﻔﺼﺗ

en: Browse Armature data to be linked
ar: ﺔﻄﺒﺗﺮﻣ ﻥﻮﻜﺘﻟ ﻞﻜﻴﻬﻟﺍ ﺕﺎﻧﺎﻴﺑ ﺢﻔﺼﺗ

en: Browse Brush to be linked
ar: ﺔﻄﺒﺗﺮﻣ ﻥﻮﻜﺘﻟ ﺓﺎﺷﺮﻔﻟﺍ ﺢﻔﺼﺗ

en: Browse Camera Data to be linked
ar: ﺔﻄﺒﺗﺮﻣ ﻥﻮﻜﺘﻟ ﺍﺮﻤﻜﻟﺍ ﺕﺎﻧﺎﻴﺑ ﺢﻔﺼﺗ

en: Browse Curve Data to be linked
ar: ﺔﻄﺒﺗﺮﻣ ﻥﻮﻜﺘﻟ ﻰﻨﺤﻨﻤﻟﺍ ﺕﺎﻧﺎﻴﺑ ﺢﻔﺼﺗ

en: Browse Grease Pencil Data to be linked
ar:  ﺔﻄﺒﺗﺮﻣ ﻥﻮﻜﺘﻟ ﺕﺎﻈﺣﻼﻤﻟﺍ ﻢﻠﻗ ﺕﺎﻧﺎﻴﺑ ﺢﻔﺼﺗ

en: Browse ID data to be linked
ar: ﺔﻄﺒﺗﺮﻣ ﻥﻮﻜﺘﻟ ﻑﺮﻌﻤﻟﺍ ﺕﺎﻧﺎﻴﺑ ﺢﻔﺼﺗ

en: Browse Image to be linked
ar: ﺔﻄﺒﺗﺮﻣ ﻥﻮﻜﺘﻟ ﺓﺭﻮﺼﻟﺍ ﺢﻔﺼﺗ

en: Browse Lamp Data to be linked
ar: ﺔﻄﺒﺗﺮﻣ ﻥﻮﻜﺘﻟ ﺀﻮﻀﻟﺍ ﺕﺎﻧﺎﻴﺑ ﺢﻔﺼﺗ

en: Browse Lattice Data to be linked
ar: ﺔﻄﺒﺗﺮﻣ ﻥﻮﻜﺘﻟ ﺔﻜﺒﺸﻟﺍ ﺕﺎﻧﺎﻴﺑ ﺢﻔﺼﺗ

en: Browse Material to be linked
ar: ﺔﻄﺒﺗﺮﻣ ﻥﻮﻜﺘﻟ ﺔﻣﺎﺨﻟﺍ ﺢﻔﺼﺗ

en: Browse Mesh Data to be linked
ar: ﺔﻄﺒﺗﺮﻣ ﻥﻮﻜﺘﻟ ﻞﻜﺸﻟﺍ ﺕﺎﻧﺎﻴﺑ ﺢﻔﺼﺗ

en: Browse MetaBall Data to be linked
ar: ﺔﻄﺒﺗﺮﻣ ﻥﻮﻜﺘﻟ ﺔﻠﻋﺎﻔﺘﻤﻟﺍ ﺓﺮﻜﻟﺍ ﺕﺎﻧﺎﻴﺑ ﺢﻔﺼﺗ

en: Browse Node Tree to be linked
ar: ﺎﻄﺒﺗﺮﻣ ﻥﻮﻜﻴﻟ ﺪﻘﻌﻟﺍ ﻉﺮﻔﺗ ﺢﻔﺼﺗ

en: Browse Object to be linked
ar: ﺎﻄﺒﺗﺮﻣ ﻥﻮﻜﻴﻟ ﻦﺋﺎﻜﻟﺍ ﺢﻔﺼﺗ

en: Browse Particle System to be linked
ar: ﺎﻄﺒﺗﺮﻣ ﻥﻮﻜﻴﻟ ﺕﺎﺌﻳﺰﺠﻟﺍ ﻡﺎﻈﻧ ﺢﻔﺼﺗ

en: Browse Scene to be linked
ar: ﺎﻄﺒﺗﺮﻣ ﻥﻮﻜﻴﻟ ﺪﻬﺸﻤﻟﺍ ﺢﻔﺼﺗ

en: Browse Sound to be linked
ar: ﺎﻄﺒﺗﺮﻣ ﻥﻮﻜﻴﻟ ﺕﻮﺼﻟﺍ ﺢﻔﺼﺗ

en: Browse Speaker Data to be linked
ar: ﺔﻄﺒﺗﺮﻣ ﻥﻮﻜﺘﻟ ﺕﻮﺼﻟﺍ ﺮﺒﻜﻣ ﺕﺎﻧﺎﻴﺑ ﺢﻔﺼﺗ

en: Browse Text to be linked
ar: ﺎﻄﺒﺗﺮﻣ ﻥﻮﻜﻴﻟ ﺺﻨﻟﺍ ﺢﻔﺼﺗ

en: Browse Texture to be linked
ar: ﺎﻄﺒﺗﺮﻣ ﻥﻮﻜﻴﻟ ﺞﻴﺴﻨﻟﺍ ﺢﻔﺼﺗ

en: Browse World Settings to be linked
ar: ﺔﻄﺒﺗﺮﻣ ﻥﻮﻜﺘﻟ ﻢﻟﺎﻌﻟﺍ ﺕﺍﺩﺍﺪﻋﺇ ﺢﻔﺼﺗ

en: Brush
ar: ﺓﺎﺷﺮﻓ

en: Brush Mapping:
ar: ﺓﺎﺷﺮﻔﻟﺍ ﺀﺎﺴﻛﺇ

en: Brush number
ar: ﺓﺎﺷﺮﻔﻟﺍ ﻢﻗﺭ

en: Brush steps
ar: ﺓﺎﺷﺮﻔﻟﺍ ﺕﺍﻮﻄﺧ

en: Brush strength
ar: ﺓﺎﺷﺮﻔﻟﺍ ﺓﻮﻗ

en: Buffer
ar: ﻥّﺰﺨﻣ

en: Buffer Bias
ar: ﻞﻈﻟﺍ ﻑﺍﺮﺤﻧﺇ

en: Buffer Resolution
ar: ﻥﺰﺨﻤﻟﺍ ﺔﻗﺩ

en: Buffer Resolution - decrease it to increase speed
ar: ﺔﻋﺮﺴﻟﺍ ﺪﻳﺰﻳ ﺎﻬﻀﻴﻔﺨﺗ - ﻥﺰﺨﻤﻟﺍ ﺔﻗﺩ

en: Buffer Type:
ar: :ﻞﻈﻟﺍ ﻉﻮﻧ

en: Build
ar: ﺀﺎﻨﺑ

en: Built-In Function
ar: ﺔﺠﻣﺪﻣ ﺔﻴﺻﺎﺧ

en: Bullet
ar: ﻡﺩﺎﺼﺗ

en: Bump Mapping:
ar: :ﺀﻮﺘﻨﻟﺍ ﺀﺎﺴﻛﺇ

en: Buoyancy
ar: ﻮﻔﻃ

en: Burn
ar: ﻕﺮﺣﺃ

en: Button 1
ar:  ﺔﺴﺒﻛ

en: Button 10
ar:  ﺔﺴﺒﻛ

en: Button 2
ar:  ﺔﺴﺒﻛ

en: Button 3
ar:  ﺔﺴﺒﻛ

en: Button 4
ar:  ﺔﺴﺒﻛ

en: Button 5
ar:  ﺔﺴﺒﻛ

en: Button 6
ar:  ﺔﺴﺒﻛ

en: Button 7
ar:  ﺔﺴﺒﻛ

en: Button 8
ar:  ﺔﺴﺒﻛ

en: Button 9
ar:  ﺔﺴﺒﻛ

en: Cache
ar: ﺀﻲﺒﺧ

en: Cache Compression
ar: ﻦﻳﺰﺨﺘﻟﺍ ﻂﻐﺿ

en: Cache Index
ar: ﻦﻳﺰﺨﺘﻟﺍ ﺮﺷﺆﻣ

en: Cache Info
ar: ﻦﻳﺰﺨﺘﻟﺍ ﺕﺎﻣﻮﻠﻌﻣ

en: Cache Name
ar: ﺏﺎﺴﺤﻟﺍ ﻢﺳﺍ

en: Cache Step
ar: ﻦﻳﺰﺨﺘﻟﺍ ﺕﺍﻮﻄﺧ

en: Cache file path
ar: ﻦﻳﺰﺨﺘﻟﺍ ﻒﻠﻣ ﺭﺎﺴﻣ

en: Cache is disabled until the file is saved
ar: ﻒﻠﻤﻟﺍ ﻆﻔﺤﺗ ﻰﺘﺣ ﺡﺎﺘﻣ ﺮﻴﻏ ﺏﺎﺴﺤﻟﺍ

en: Cache is outdated
ar: ﺚﻳﺪﺣ ﺮﻴﻏ ﻦﻳﺰﺨﺘﻟﺍ

en: Cache name
ar: ﻦﻳﺰﺨﺘﻟﺍ ﻢﺳﺍ

en: Cache of the worldspace positions of an element over a frame range
ar: ﺢﻴﺗﺎﻔﻣ ﻕﺎﻄﻧ ﻲﻓ ﺮﺼﻨﻌﻟ ﻢﻟﺎﻌﻟﺍ ﺀﺎﻀﻓ ﻊﻗﺍﻮﻣ ﻦﻣ ﻥﻭﺰﺨﻤﻟﺍ

en: Cache:
ar: :ﻦﻳﺰﺨﺘﻟﺍ

en: Cached location on path
ar: ﺭﺎﺴﻤﻟﺍ ﻰﻠﻋ ﻥﺰﺨﻤﻟﺍ ﻊﻗﻮﻤﻟﺍ

en: Cached positions per frame
ar: ﺭﺎﻃﻹﺍ ﻲﻓ ﺔﻧﺰﺨﻤﻟﺍ ﻊﻗﺍﻮﻤﻟﺍ

en: Calculate
ar: ﺏﺎﺴﺣ

en: Calculate Paths
ar: ﺕﺍﺭﺎﺴﻤﻟﺍ ﺐﺴﺣﺃ

en: Calculate To Frame
ar: ﺭﺎﻃﻺﻟ ﺐﺴﺣﺍ

en: Calculate bone paths from heads
ar: ﺱﺃﺮﻟﺍ ﻦﻣ ﻢﻈﻌﻟﺍ ﺕﺍﺭﺎﺴﻣ ﺐﺴﺣﺍ

en: Calculate bone paths from tails
ar: ﻝﻮﻳﺬﻟﺍ ﻦﻣ ﻢﻈﻌﻟﺍ ﺕﺍﺭﺎﺴﻣ ﺐﺴﺣﺍ

en: Calculate environment map at each rendering
ar: ﺔﻤﺟﺮﺗ ﻞﻛ ﻊﻣ ﺔﺌﻴﺒﻟﺍ ﺔﻄﻳﺮﺧ ﺐﺴﺣﺍ

en: Calculate environment map only once
ar: ﺓﺪﺣﺍﻭ ﺓﺮﻣ ﺔﺌﻴﺒﻟﺍ ﺔﻄﻳﺮﺧ ﺐﺴﺣﺍ

en: Calculate environment maps while rendering
ar: ﺔﻤﺟﺮﺘﻟﺍ ﺪﻨﻋ ﺔﺌﻴﺒﻟﺍ ﺔﺠﺴﻧﺃ ﺏﺎﺴﺣ

en: Calculate heights against unsubdivided low resolution mesh
ar:  ﺎﻴﻤﻴﺴﻘﺗ ﺔﻤﻌﻨﻤﻟﺍ ﺮﻴﻐﻟﺍ ﺔﻗﺪﻟﺍ ﺔﻀﻔﺨﻨﻤﻟﺍ ﻝﺎﻜﺷﻷﺍ ﻩﺎﺠﺗﺍ ﺕﺎﻋﺎﻔﺗﺭﻹﺍ ﺐﺴﺣﺃ

en: Calculate point velocities automatically
ar: ﺕﺎﻋﺮﺴﻟﺍ ﻂﻘﻨﻟ ﻲﺗﺍﺫ ﺏﺎﺴﺣ

en: Calculate radiosity in a pre-process before rendering
ar: ﺔﻤﺟﺮﺘﻟﺍ ﻞﺒﻗ ﺔﻴﻠﺒﻘﻟﺍ-ﺔﺠﻟﺎﻌﻤﻟﺍ ﻲﻓ ﺀﻮﻀﻟﺍ ﺚﺑ ﺏﺎﺴﺣ

en: Calculate shadows while rendering
ar: ﺔﻤﺟﺮﺘﻟﺍ ﻝﻼﺧ ﻝﻼﻈﻟﺍ ﺐﺴﺣﺃ

en: Calculate sub-surface scattering in materials rendering
ar: ﺕﺎﻣﺎﺨﻟﺍ ﺔﻤﺟﺮﺗ ﻲﻓ ﻲﺤﻄﺳ-ﺖﺤﺘﻟﺍ ﺭﺎﺸﺘﻧﻹﺍ ﺏﺎﺴﺣ

en: Callback function defines for built-in Keying Sets
ar: ﺔﻴﻠﺧﺍﺪﻟﺍ ﺢﻴﺗﺎﻔﻤﻟﺍ ﺕﺎﻋﻮﻤﺠﻤﻟ ﻊﺟﺍﺮﻟﺍ ﻞﻌﻔﻟﺍ ﺕﺎﻓﺮﻌﻣ

en: Camera
ar: ﺍﺮﻤﻜﻟﺍ

en: Can't read file: "%s", %s.
ar: .% ,"%" :ﻒﻠﻤﻟﺍ ﺓﺀﺍﺮﻗ ﻦﻜﻤﻳ ﻻ

en: Cancel
ar: ﻎﻟﺃ

en: Capsule
ar: ﺀﺎﺸﻏ

en: Capture
ar: ﻂﻘﺘﻟﺍ

en: Cardinal
ar: ﻱﺮﻫﻮﺟ

en: Case Sensitive
ar: ﺔﻟﺎﺤﻠﻟ ﺱﺎﺴﺣ

en: Cast
ar: ﻞﻳﻮﺤﺗ

en: Cast Only
ar: ﻂﻘﻓ ﻊﻳﺯﻮﺗ

en: Cast Type:
ar: :ﻞﻳﻮﺤﺘﻟﺍ ﻉﻮﻧ

en: Casting Alpha
ar: ﺎﻔﻟﻷﺍ ﻊﻳﺯﻮﺗ

en: Catalan (Català)
ar: () ﺔﻴﻧﻻﺎﺗﺎﻛ

en: Catmull-Rom
ar: -

en: Cell Noise
ar: ﺔﻴﻠﺨﻟﺍ ﺞﻴﺠﺿ

en: Chain Scaling:
ar: :ﺔﻠﺴﻠﺴﻟﺍ ﻢﻴﺠﺤﺗ

en: Chance that the particle will pass through the mesh
ar: ﻢﺴﺠﻟﺍ ﻝﻼﺧ ﺀﻱﺰﺠﻟﺍ ﺮﻤﻳ ﻥﺍ ﺔﻴﻟﺎﻤﺘﺣ

en: Channel Driver (only set for Driver F-Curves)
ar: (ﺔﻴﻧﺎﻴﺒﻟﺍ ﺕّﻼﻜﺸﻤﻟﺍ ﻁﻮﻄﺨﻟ ﻂﻘﻓ ﻦﻴﻌﻣ) ﺓﺎﻨﻘﻟﺍ ﻞﻜﺸﻣ

en: Channel Matrix
ar: ﺓﺎﻨﻘﻟﺍ ﺔﻓﻮﻔﺼﻣ

en: Channel defining pose data for a bone in a Pose
ar: ﺔﻔﻗﻭ ﻲﻓ ﻢﻈﻌﻟ ﺔﻔﻗﻮﻟﺍ ﺕﺎﻧﺎﻴﺒﻟ ﺓﺩﺪﺤﻤﻟﺍ ﺓﺎﻨﻘﻟﺍ

en: Channels
ar: ﺕﺍﻮﻨﻗ

en: Channels to display when drawing the histogram
ar: ﺝﺭﺪﻤﻟﺍ ﻢﺳﺮﻟﺍ ﻢﺳﺭ ﺪﻨﻋ ﺓﺮﻫﺎﻈﻟﺍ ﺕﺍﻮﻨﻘﻟﺍ

en: Character
ar: ﻑﺮﺣ

en: Character:
ar: :ﻑﺮﺤﻟﺍ

en: Charge
ar: ﺔﻨﺤﺷ

en: Charge effector weight
ar: ﺐﻴﺠﺘﺴﻤﻟﺍ ﺔﻨﺤﺷ ﻥﺯﻭ

en: Child
ar: ﻉﺮﻓ

en: Child Of
ar: ﻝ ﻉﺮﻓ

en: Child Particle
ar: ﻲﻋﺮﻓ ﺀﻱﺰﺟ

en: Child Particles
ar: ﺔﻴﻋﺮﻓ ﺕﺎﺌﻳﺰﺟ

en: Child Seed
ar: ﻉﺮﻔﻟﺍ ﺓﺭﺬﺑ

en: Child of this pose bone
ar: ﻩﺬﻫ ﻢﻈﻌﻟﺍ ﺔﻔﻗﻭ ﻉﺮﻓ

en: Child particle interpolated from simulated or edited particles
ar:  ﺓﺭﺮﺤﻣ ﺕﺎﺌﻳﺰﺟ ﻦﻣ ﺪﻟﻮﺘﻣ ﻲﻋﺮﻓ ﺀﻱﺰﺟ

en: Child particles generated by the particle system
ar: ﺕﺎﺌﻳﺰﺠﻟﺍ ﻡﺎﻈﻧ ﻑﺮﻃ ﻦﻣ ﺓﺪﻟﻮﻣ ﻉﻭﺮﻔﻟﺍ ﺕﺎﺌﻳﺰﺟ

en: Children
ar: ﻉﻭﺮﻓ

en: Children Expanded
ar: ﺩﺪﻤﺘﻣ ﻉﺮﻔﻟﺍ

en: Children expanded in the user interface
ar: ﻡﺪﺨﺘﺴﻤﻟﺍ ﺔﻬﺟﺍﻭ ﻲﻓ ﺩﺪﻤﺘﻣ ﻉﺮﻔﻟﺍ

en: Choose BW for saving greyscale images, RGB for saving red, green and blue channels, and RGBA for saving red, green, blue and alpha channels
ar: ،ﺮﻤﺣﻷﺍ ﻞﻴﺠﺴﺘﻟ  ،ﻳﺩﺎﻣﺮﻟﺍ ﻦﻣ ﺔﺟﺭﺪﺘﻤﻟﺍ ﺭﻮﺼﻟﺍ ﻞﻴﺠﺴﺘﻟ ﺩﻮﺳﻷﺍ ﻭ ﺾﻴﺑﻷﺍ ﻞﻤﻌﺘﺳﺇﺎﻔﻟﻷﺍ ﺕﺍﻮﻨﻗ ﻭ ﻕﺭﺯﺃ ،ﺮﻀﺧﺃ ،ﺮﻤﺣﻷﺍ ﻞﻴﺠﺘﺴﻟ  ﻮ،ﻗﺭﺯﻷﺍ ﻭ ﺮﻀﺧﻷﺍ ﺕﺍﻮﻨﻗ

en: Choose Screen lay-out
ar: ﺔﺷﺎﺸﻟﺍ ﻊﺿﻭ ﺮﺘﺧﺍ

en: Choose active color stop
ar: ﺔﻴﻟﺎﺤﻟﺍ ﻥﻮﻠﻟﺍ ﺔﻔﻗﻭ ﺮﺘﺧﺍ

en: Choose normal space for baking
ar: ﻦﻳﺰﺨﺘﻠﻟ ﻢﻇﺎﻨﻟﺍ ﺀﺎﻀﻓ ﺭﺎﻴﺘﺧﺇ

en: Choose shading information to bake into the image
ar: ﺓﺭﻮﺼﻟﺍ ﻰﻟﺇ ﻦﻳﺰﺨﺘﻠﻟ ﻞﻴﻠﻈﺘﻟﺍ ﺕﺎﻣﻮﻠﻌﻣ ﺭﺎﻴﺘﺧﺇ

en: Choose the method used to split a quad into 2 triangles for baking
ar: ﻦﻳﺰﺨﺘﻠﻟ ﻦﻴﺜﻠﺜﻣ ﻰﻟﺇ ﻲﻋﺎﺑﺭ ﻢﻴﺴﻘﺘﻟ ﺔﻠﻤﻌﺘﺴﻤﻟﺍ ﺔﻠﻴﺳﻮﻟﺍ ﺮﺘﺧﺇ

en: Clamp Offset
ar: ﺔﺣﺍﺯﻹﺍ ﺩﺪﺣ

en: Clamp Region:
ar: :ﺖﻴﺒﺜﺘﻟﺍ ﺔﻘﻄﻨﻣ

en: Clamp To
ar: ﻝ ﻢﻠﻗ

en: Clamp velocity to this maximum speed
ar: ﻯﻮﺼﻘﻟﺍ ﺔﻋﺮﺴﻟﺍ ﻩﺬﻫ ﻰﻟﺇ ﺔﻋﺮﺴﻟﺍ ﺚﻴﺒﺜﺗ

en: Clamp velocity to this minimum speed (except when totally still)
ar:  (ﺕﺎﺒﺜﻟﺍ ﺔﻟﺎﺣ ﻲﻓ ﻊﻗﻮﺗ) ﺎﻴﻧﺪﻟﺍ ﺔﻋﺮﺴﻟﺍ ﻩﺬﻫ ﻰﻟﺇ ﺔﻋﺮﺴﻟﺍ ﺚﻴﺒﺜﺗ

en: Clear
ar: ﺢﺴﻣﺇ

en: Clear All Restrict Render
ar: ﺔﻤﺟﺮﺘﻟﺍ ﺩﻮﻴﻗ ﻞﻛ ﻎﻟﺃ

en: Clear Images before baking
ar: ﻦﻳﺰﺨﺘﻟﺍ ﻞﺒﻗ ﺭﻮﺼﻟﺍ ﺢﺴﻣﺇ

en: Clear Paths
ar: ﺕﺍﺭﺎﺴﻤﻟﺍ ﻝﺯﺃ

en: Click
ar: ﻂﻐﻀﻟﺍ

en: Click to see rest of reports in textblock: 'Recent Reports'
ar: ﺔﺜﻳﺪﺤﻟﺍ ﺮﻳﺭﺎﻘﺘﻟﺍ :ﺹﻮﺼﻨﻟﺍ ﺭﺮﺤﻣ ﻲﻓ ﺮﻳﺮﻘﺘﻟﺍ ﻲﻗﺎﺑ ﺔﻳﺅﺮﻟ ﺮﻘﻧﺃ

en: Clip
ar: ﻢﻠﻗ

en: Clip End
ar: ﺔﻳﺎﻬﻨﻟﺍ ﻢﻠﻗ

en: Clip Max X
ar: ﻲﻘﻓﻷﺍ ﻢﻴﻠﻘﺘﻟﺍ ﻰﺼﻗﺃ

en: Clip Max Y
ar: ﻱﺩﻮﻣﺎﻌﻟﺍ ﻢﻴﻠﻘﺘﻟﺍ ﻰﺼﻗﺃ

en: Clip Min X
ar: ﻲﻘﻓﻷﺍ ﻢﻴﻠﻘﺘﻟﺍ ﻰﻧﺩﺃ

en: Clip Min Y
ar: ﻱﺩﻮﻣﺎﻌﻟﺍ ﻢﻴﻠﻘﺘﻟﺍ ﻰﻧﺩﺃ

en: Clip Start
ar: ﺔﻳﺍﺪﺒﻟﺍ ﻢﻠﻗ

en: Clip objects based on what's visible in other side views
ar: ﻯﺮﺧﻷﺍ ﺔﻴﺒﻧﺎﺠﻟﺍ ﺽﻭﺮﻌﻟﺍ ﻲﻓ ﺮﻫﺎﻇ ﻮﻫ ﺎﻣ ﻰﻠﻋ ﺍﺩﺎﻤﺘﻋﺇ ﺕﺎﻨﺋﺎﻜﻟﺍ ﻢﻠﻗ

en: Clipping
ar: ﻢﻴﻠﻘﺗ

en: Clipping Options
ar: ﻢﻴﻠﻘﺘﻟﺍ ﺕﺍﺩﺍﺪﻋﺇ

en: Clipping:
ar: :ﺮﻴﺛﺄﺘﻟﺍ

en: Cloth
ar: ﺵﺎﻤﻗ

en: Cloth Cache
ar: ﺵﺎﻤﻘﻟﺍ ﺕﺎﻛﺎﺤﻣ ﺏﺎﺴﺣ

en: Cloth Collision
ar: ﺵﺎﻤﻘﻟﺍ ﺕﻼﻋﺎﻔﺗ

en: Cloth Collision Settings
ar: ﺵﺎﻤﻘﻟﺍ ﻡﺩﺎﺼﺗ ﺕﺍﺩﺍﺪﻋﺇ

en: Cloth Field Weights
ar: ﺵﺎﻤﻘﻟﺍ ﻞﻘﺣ ﺕﻻﺪﻌﻣ

en: Cloth Presets
ar: ﺵﺎﻤﻘﻠﻟ ﺔﺒﺴﻣ ﺕﺍﺩﺍﺪﻋﺇ

en: Cloth Settings
ar: ﺵﺎﻤﻘﻟﺍ ﺕﺍﺩﺍﺪﻋﺇ

en: Cloth Stiffness Scaling
ar: ﺵﺎﻤﻘﻟﺍ ﺔﺑﻼﺻ ﻢﺠﺣ

en: Cloth dynamics for hair
ar: ﺮﻌﺸﻠﻟ ﺵﺎﻤﻘﻟﺍ ﺕﺎﻴﻣﺎﻨﻳﺩ

en: Cloth simulation settings for an object
ar: ﻦﺋﺎﻜﻟ ﺵﺎﻤﻘﻟﺍ ﺕﺎﻛﺎﺤﻣ ﺕﺍﺩﺍﺪﻋﺇ

en: Cloth simulation settings for self collision and collision with other objects
ar: ﻯﺮﺧﻷﺍ ﺕﺎﻨﺋﺎﻜﻟﺎﺑ ﻡﺍﺪﻄﺻﻹﺍ ﻭ ﻲﺗﺍﺬﻟﺍ ﻡﺍﺪﻄﺻﻺﻟ ﺵﺎﻤﻘﻟﺍ ﺓﺎﻛﺎﺤﻣ ﺕﺍﺩﺍﺪﻋﺇ

en: Clouds
ar: ﻡﻮﻴﻏ

en: Clump
ar: ﺔﻤﺟﺃ

en: Clumping:
ar: :ﻞﻗﺎﺜﺘﻟﺍ

en: Cluster Collision:
ar: :ﺩﻮﻘﻨﻌﻟﺍ ﻡﺩﺎﺼﺗ

en: Cluster Iterations
ar: ﺩﻮﻘﻨﻌﻟﺍ ﺕﺍﺭﺍﺮﻜﺗ

en: Codec
ar: ﺓﺮﻔﻴﺷ

en: Codec settings for OpenEXR
ar: ﻝ ﺓﺮﻔﻴﺸﻟﺍ ﺕﺍﺩﺍﺪﻋﺇ

en: Collapse Summary
ar: ﺺﺨﻠﻤﻟﺍ ﺶّﻤﻛ

en: Collapse summary when shown, so all other channels get hidden (DopeSheet Editors Only)
ar: (ﻂﻘﻓ ﻂﻴﻄﺨﺘﻟﺍ ﺔﻗﺭﻭ ﺭﺮﺤﻣ) ﻯﺮﺧﻷﺍ ﺕﺍﻮﻨﻘﻟﺍ ﻞﻛ ﻲﻔﺘﺨﺗ ﻰﺘﺣ ،ﺮﻬﻈﻳ ﺎﻣﺪﻨﻋ ﺺﺨﻠﻤﻟﺍ ﺶّﻤﻛ

en: Collection of related sketches
ar: ﺔﻘﻠﻌﺘﻤﻟﺍ ﻡﻮﺳﺮﻟﺍ ﺔﻋﻮﻤﺠﻣ

en: Collection of related sketches on a particular frame
ar: ﻦﻴﻌﻣ ﺭﺎﻃﺇ ﻰﻠﻋ ﺔﻄﺒﺗﺮﻣ ﺕﺎﻣﻮﺳﺭ ﺔﻋﻮﻤﺠﻣ

en: Collider Friction
ar: ﻡﺩﺎﺼﺘﻤﻟﺍ ﻙﺎﺘﺣﺇ

en: Collision
ar: ﻡﺍﺪﻄﺻﻹﺍ

en: Collision Ball Size Calculation:
ar: :ﻞﻋﺎﻔﺘﻟﺍ ﺓﺮﻛ ﻢﺠﺣ ﺏﺎﺴﺣ

en: Collision Bounds
ar: ﻡﺩﺎﺼﺘﻟﺍ ﺩﻭﺪﺣ

en: Collision Compound
ar: ﻡﺍﺪﻄﺻﻹﺍ ﻒﻋﺎﻀﻣ

en: Collision Group
ar: ﻡﺍﺪﻄﺻﺇ ﺔﻋﻮﻤﺠﻣ

en: Collision Group:
ar: :ﻡﺍﺪﻄﺻﻹﺍ ﺔﻋﻮﻤﺠﻣ

en: Collision Margin
ar: ﻡﺍﺪﻄﺻﻹﺍ ﺔﻴﺷﺎﺣ

en: Collision Quality
ar: ﻡﺩﺎﺼﺘﻟﺍ ﺓﺩﻮﺟ

en: Collision Sensor, detects static and dynamic objects but not the other collision sensor objects
ar:  ﻡﺩﺎﺼﺗ ﺕﺍﺮﻌﺸﺘﺴﻣ ﺲﻴﻟ ﻦﻜﻟ ﺔﻴﻣﺎﻨﻳﺪﻟﺍ ﻭ ﺔﺘﺑﺎﺜﻟﺍ ﺕﺎﻨﺋﺎﻜﻟﺍ ﺮﻌﺸﺘﺴﻳ ،ﻣﺍﺪﻄﺻﻹﺍ ﺮﻌﺸﺘﺴﻣﻯﺮﺧﺃ ﺕﺎﻨﺋﺎﻛ

en: Collision Settings
ar: ﻡﺍﺪﻄﺻﻹﺍ ﺕﺍﺩﺍﺪﻋﺇ

en: Collision margin for soft body. Small value makes the algorithm unstable
ar: ﺓﺮﻘﺘﺴﻣ ﺮﻴﻏ ﺔﻴﻣﺯﺭﺍﻮﺨﻟﺍ ﻞﻌﺠﺗ ﺓﺮﻴﻐﺻ ﺔﻤﻴﻗ .ﻦﻴﻠﻟﺍ ﻢﺴﺠﻠﻟ ﻡﺩﺎﺼﺘﻟﺍ ﺔﻴﺷﺎﺣ

en: Collision settings for object in physics simulation
ar: ﺔﻴﺋﺎﻳﺰﻔﻟﺍ ﺓﺎﻛﺎﺤﻤﻟﺍ ﻲﻓ ﻦﺋﺎﻜﻠﻟ ﻡﺍﺪﻄﺻﻹﺍ ﺕﺍﺩﺍﺪﻋﺇ

en: Collision:
ar: :ﻡﺩﺎﺼﺘﻟﺍ

en: Color
ar: ﻥﻮﻠﻟﺍ

en: Color 1
ar:  ﻥﻮﻠﻟﺍ

en: Color 2
ar:  ﻥﻮﻠﻟﺍ

en: Color 3
ar:  ﻥﻮﻠﻟﺍ

en: Color 4
ar:  ﻥﻮﻠﻟﺍ

en: Color Factor
ar: ﻥﻮﻠﻟﺍ ﻞﻣﺎﻌﻣ

en: Color Management
ar: ﻥﺍﻮﻟﻷﺍ ﺓﺭﺍﺩﺇ

en: Color Mode
ar: ﻥﺍﻮﻟﻷﺍ ﻂﻤﻧ

en: Color Ramp
ar: ﻥﻮﻠﻟﺍ ﻢﻠﺳ

en: Color Ramp Element
ar: ﻥﻮﻠﻟﺍ ﻢﻠﺳ ﺮﺼﻨﻋ

en: Color Set
ar: ﻥﻮﻠﻟﺍ ﺔﻋﻮﻤﺠﻣ

en: Color Source
ar: ﻥﻮﻠﻟﺍ ﺭﺪﺼﻣ

en: Color Source:
ar: :ﻥﻮﻠﻟﺍ ﺭﺪﺼﻣ

en: Color Space:
ar: :ﻥﻮﻠﻟﺍ ﻝﺎﺠﻣ

en: Color for all strokes in this layer
ar: ﺔﻘﺒﻄﻟﺍ ﻩﺬﻫ ﻲﻓ ﺕﺎﻴﻨﺤﻨﻤﻟﺍ ﻞﻛ ﻥﺍﻮﻟﺃ

en: Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis
ar: ﻝﻮﺤﺘﻟﺍ ﺭﻭﺎﺤﻣ ﺐﺴﺣ (ﻢﺠﺤﻟﺍ ,ﻥﺍﺭﻭﺪﻟﺍ ,ﺔﺣﺍﺯﻹﺍ) ﺔﻓﺎﻀﻤﻟﺍ ﺓﺪﻳﺪﺠﻟﺍ ﺔﻛﺮﺤﻟﺍ ﺕﺎﻴﻨﺤﻨﻣ ﻥﻮﻟ

en: Color of emitted light
ar: ﺚﻌﺒﻨﻤﻟﺍ ﺀﻮﻀﻟﺍ ﻥﻮﻟ

en: Color of light scattered out of the volume (does not affect transmission)
ar: (ﺙﺎﻌﺒﻧﻹﺍ ﻰﻠﻋ ﺮﺛﺆﻳ ﻻ) ﻢﺠﺤﻟﺍ ﻦﻣ ﺮﺸﺘﻨﻤﻟﺍ ﺀﻮﻀﻟﺍ ﻥﻮﻟ

en: Color of the F-Curve in the Graph Editor
ar: ﺕﺎﻧﺎﻴﺒﻟﺍ ﺭﺮﺤﻣ ﻲﻓ ﻲﻧﺎﻴﺒﻟﺍ ﻂﺨﻟﺍ ﻥﻮﻟ

en: Color ramp mapping a scalar value to a color
ar: ﻥﻮﻠﻟﺍ ﻢﻠﺴﺑ ﻥﻮﻠﻟ ﺔﻴﻤﺠﺣ ﺔﻤﻴﻗ ﺀﺎﺴﻛﺇ

en: Color space to use for internal XYZ->RGB color conversion
ar: ﻥﺍﻮﻟﻻﺍ ﻰﻟﺍ ﺭﻭﺎﺤﻤﻟﺍ ﻦﻣ ﻲﻠﺧﺍﺪﻟﺍ ﻞﻳﻮﺤﺘﻠﻟ ﻡﺪﺨﺘﺴﻤﻟﺍ ﻥﻮﻠﻟﺍ ﺀﺎﻀﻓ

en: Color to use behind stamp text
ar: ﺔﻤﺻﻮﻟﺍ ﺺﻧ ﻒﻠﺧ ﻞﻤﻌﺘﺴﻤﻟﺍ ﻥﻮﻠﻟﺍ

en: Color to use for stamp text
ar: ﺺﻨﻟﺍ ﺔﻤﺻﻮﻟ ﻞﻤﻌﺘﺴﻤﻟﺍ ﻥﻮﻠﻟﺍ

en: Color:
ar: :ﻥﻮﻟ

en: Coloring:
ar: :ﻦﻳﻮﻠﺘﻟﺍ

en: Colors
ar: ﻥﺍﻮﻟﻷﺍ

en: Column on Current Frame
ar: ﻲﻟﺎﺤﻟﺍ ﺭﺎﻃﻹﺍ ﻰﻠﻋ ﻱﺩﻮﻣﺎﻋ

en: Columns on Selected Keys
ar: ﺓﺭﺎﺘﺨﻤﻟﺍ ﺢﻴﺗﺎﻔﻤﻟﺍ ﻰﻠﻋ ﻱﺩﻮﻣﺎﻋ

en: Columns on Selected Markers
ar: ﺓﺭﺎﺘﺨﻤﻟﺍ ﺕﺎﻣﻼﻌﻟﺍ ﻰﻠﻋ ﻱﺩﻮﻣﺎﻋ

en: Comb
ar: ﻂﺸﻣ

en: Comb hairs
ar: ﺮﻌﺸﻟﺍ ﻂﺸﻣ

en: Combined
ar: ﻊﻤﺠﻣ

en: Compositing
ar: ﺐﻴﻛﺮﺘﻟﺍ

en: Compound
ar: ﺐﻛﺮﻣ

en: Compression
ar: ﻂﻐﺿ

en: Compression method to be used
ar: ﺔﻠﻤﻌﺘﺴﻤﻟﺍ ﻂﻐﻀﻟﺍ ﺔﻠﻴﺳﻭ

en: Compression:
ar: :ﻂﻐﻀﻟﺍ

en: Cone
ar: ﻁﻭﺮﺨﻣ

en: Connected
ar: ﺔﻠﺼﺘﻣ

en: Console
ar: ﺮﻣﺍﻭﻷﺍ ﺔﺣﻮﻟ

en: Console Autocomplete
ar: ﺮﻣﺍﻭﻷﺍ ﺔﺣﻮﻟ ﻲﻓ  ﻲﺋﺎﻘﻠﺘﻟﺍ ﻞﻴﻤﻜﺘﻟﺍ

en: Console Banner
ar: ﺮﻣﺍﻭﻷﺍ ﺔﺣﻮﻟ ﻂﻳﺮﺷ

en: Console Execute
ar: ﺮﻣﺍﻭﻷﺍ ﺔﺣﻮﻟ ﺢﺘﻓﺃ

en: Console Input
ar: ﺮﻣﺍﻭﻷﺍ ﺔﺣﻮﻟ ﻞﺧﺪﻣ

en: Console Language
ar: ﺮﻣﺍﻭﻷﺍ ﺔﺣﻮﻟ ﺔﻐﻟ

en: Constant
ar: ﺖﺑﺎﺛ

en: Constant force along the force object's local Z axis
ar: ﺓﻮﻘﻟﺍ ﻦﺋﺎﻜﻟ ﻲﻠﺤﻤﻟﺍ ﻱﺩﻮﻤﻌﻟﺍ ﺭﻮﺤﻤﻟﺍ ﻰﻠﻋ ﺔﺘﺑﺎﺛ ﺓﻮﻗ

en: Constraint
ar: ﺪﻴﻗ

en: Constraint Target
ar: ﺪﻴﻘﻟﺍ ﻑﺪﻫ

en: Constraint has valid settings and can be evaluated
ar: ﻪﻤﻴﻴﻘﺗ ﻦﻜﻤﻳ ﻭ ﺔﺤﻟﺎﺻ ﺕﺍﺩﺍﺪﻋﺇ ﻪﻳﺪﻟ ﺪﻴﻘﻟﺍ

en: Constraint is the one being edited
ar: ﻩﺮﻳﺮﺤﺗ ﻢﺘﻳ  ﻱﺬﻟﺍ ﺪﻴﻘﻟﺍ

en: Constraint modifying the transformation of objects and bones
ar:  ﻡﺎﻈﻌﻟﺍ ﻭ ﺕﺎﻨﺋﺎﻜﻟﺍ ﺕﻻﻮﺤﺘﻟ ﻝﺪﻌﻤﻟﺍ ﺪﻴﻘﻟﺍ

en: Constraint name
ar: ﺪﻴﻘﻟﺍ ﻢﺳﺍ

en: Constraint was added in this proxy instance (i.e. did not belong to source Armature)
ar: (ﺭﺪﺼﻤﻟﺍ ﻞﻜﻴﻬﻟ ﺩﻮﻌﻳ ﻻ ﻪﻧﺍ ﺔﻟﺎﺣ ﻲﻓ ﻻﺎﺜﻣ) ﺏﻭﺪﻨﻤﻟﺍ ﺍﺬﻫ ﻲﻓ ﺪﻴﻗ ﺔﻓﺎﺿﺍ ﻢﺗ

en: Constraint's panel is expanded in UI
ar: ﻡﺪﺨﺘﺴﻤﻟﺍ ﺔﻬﺟﺍﻭ ﻲﻓ ﺔﺣﻮﺘﻔﻣ ﺪﻴﻘﻟﺍ ﺔﺣﻮﻟ

en: Constraints
ar: ﺩﻮﻴﻗ

en: Constraints that act on this PoseChannel
ar: ﻩﺬﻫ ﺔﻔﻗﻮﻟﺍ ﺓﺎﻨﻗ ﻰﻠﻋ ﺔﻘﺒﻄﻤﻟﺍ ﺩﻮﻴﻘﻟﺍ

en: Context
ar: ﻕﺎﻴﺳ

en: Control
ar: ﻢﻜﺤﺘﻣ

en: Control Object:
ar: :ﻢﻜﺤﺘﻟﺍ ﻦﺋﺎﻛ

en: Control Point
ar: ﻢﻜﺤﺗ ﺔﻄﻘﻧ

en: Control Point selected
ar: ﺭﺎﺘﺨﻤﻟﺍ ﻢﻜﺤﺘﻟﺍ ﺔﻄﻘﻧ

en: Control Rotation
ar: ﻥﺍﺭﻭﺩ ﻢﻜﺤﺘﻟﺍ

en: Control key pressed
ar: ﻁﻮﻐﻀﻣ ﻢﻜﺤﺘﻟﺍ ﺭﺯ

en: Control point for envelope F-Modifier
ar: ﻲﻧﺎﻴﺒﻟﺍ ﻂﺨﻠﻟ ﺮﻴﻐﻤﻟﺍ ﻒﻠﻐﻤﻟﺎﺑ ﻢﻜﺤﺘﻟﺍ ﺔﻄﻘﻧ

en: Control point selection status
ar: ﻢﻜﺤﺘﻟﺍ ﺔﻄﻘﻧ ﺭﺎﻴﺘﺧﺇ ﺔﻟﺎﺣ

en: Controllers
ar: ﻥﻮﻤﻜﺤﺘﻣ

en: Convert effector force into air flow velocity
ar: ﺀﺍﻮﻬﻟﺍ ﻖﻓﺪﺗ ﺔﻋﺮﺳ ﻰﻟﺇ ﺮﺛﺆﻤﻟﺍ ﺓﻮﻗ ﻞﻳﻮﺤﺗ

en: Convert to logarithmic color space
ar: ﻲﻤﺘﻳﺭﺎﻏﻮﻟ ﻥﺍﻮﻟﺃ ﺀﺎﻀﻓ ﻰﻟﺇ ﻝﻮﺣ

en: Convert virtual modifier to a real modifier
ar: ﻲﻴﻘﻴﻘﺣ ﺮﻴﻐﻣ ﻰﻟﺇ ﻲﺿﺍﺮﺘﻓﻻﺍ ﺮﻴﻐﻤﻟﺍ ﻝﻮﺣ

en: Convert:
ar: :ﻝﻮﺣ

en: Convex Hull
ar: ﺏﺪﺤﻣ ﻑﻼﻏ

en: Coordinates
ar: ﺕﺎﻴﺛﺍﺪﺣﺇ

en: Coordinates of the control point
ar: ﻢﻜﺤﺘﻟﺍ ﺔﻄﻘﻧ ﺕﺎﻴﺛﺍﺪﺣﺇ

en: Coordinates of the first handle
ar: ﻝﻭﻷﺍ ﺾﺒﻘﻤﻟﺍ ﺕﺎﻴﺛﺍﺪﺣﺇ

en: Coordinates of the left handle (before the control point)
ar: (ﻢﻜﺤﺘﻟﺍ ﺔﻄﻘﻧ ﻞﺒﻗ) ﻝﺎﻤﺸﻟﺍ ﺾﺒﻘﻤﻟﺍ ﺕﺎﻴﺛﺍﺪﺣﺇ

en: Coordinates of the right handle (after the control point)
ar:  (ﻢﻜﺤﺘﻟﺍ ﺔﻄﻘﻧ ﻞﺒﻗ) ﻦﻴﻤﻴﻟﺍ ﺾﺒﻘﻤﻟﺍ ﺕﺎﻴﺛﺍﺪﺣﺇ

en: Coordinates of the second handle
ar: ﻲﻧﺎﺜﻟﺍ ﺾﺒﻘﻤﻟﺍ ﺕﺎﻴﺛﺍﺪﺣﺇ

en: Coordinates:
ar: :ﺕﺎﻴﺛﺍﺪﺣﺇ

en: Copy
ar: ﺦﺴﻧ

en: Copy Location
ar: ﻊﻗﻮﻤﻟﺍ ﺦﺴﻧﺇ

en: Copy Previous Settings
ar: ﺔﻘﺑﺎﺴﻟﺍ ﺕﺍﺩﺍﺪﻋﻹﺍ ﺦﺴﻧ

en: Copy Rotation
ar: ﻥﺍﺭﻭﺪﻟﺍ ﺦﺴﻧﺇ

en: Copy Scale
ar: ﻢﺠﺤﻟﺍ ﺦﺴﻧﺇ

en: Copy Transforms
ar: ﺕﻻﻮﺤﺘﻟﺍ ﺦﺴﻧﺇ

en: Copy of the colors associated with the group's color set
ar: ﺔﻋﻮﻤﺠﻤﻟﺍ ﻥﺍﻮﻟﺃ ﻢﻘﻄﺑ ﺔﻘﻠﻌﺘﻤﻟﺍ ﻥﺍﻮﻟﻷﺍ ﻦﻣ ﺔﺨﺴﻧ

en: Coulomb friction coefficient, when inside the physics distance area
ar: ﺔﻴﺋﺎﻳﺰﻴﻔﻟﺍ ﺔﻌﻘﺒﻟﺍ ﺔﺣﺎﺴﻣ ﻞﺧﺍﺩ ﻥﻮﻜﺗ ﺎﻣﺪﻨﻋ ,ﻥﻮﻟﻮﻜﻟﺎﺑ ﻙﺎﻜﺘﺣﻻﺍ ﻞﻣﺎﻌﻣ

en: Count
ar: ﺀﺎﺼﺣﺇ

en: Crease
ar: ﺪّﻌﺟ

en: Crease:
ar: :ﺪﻌﺠﺘﻟﺍ

en: Create Along Paths
ar: ﺕﺍﺭﺎﺴﻤﻟﺍ ﻝﻮﻃ ﻰﻠﻋ ﺊﺸﻧﺃ

en: Create From:
ar: :ﻦﻣ ﺊﺸﻧﺇ

en: Create a force along a curve object
ar: ﻰﻨﺤﻨﻣ ﻦﺋﺎﻛ ﻰﻠﻋ ﺓﻮﻗ ﺙﺪﺤﻳ

en: Create a force that dampens motion
ar: ﺔﻛﺮﺤﻟﺍ ﺓﺪﺣ ﻦﻣ ﻒﻔﺨﺗ ﺓﻮﻗ ﺙﺪﺤﻳ

en: Create a toon outline around the edges of geometry
ar:  ﻢﺴﺠﻤﻟﺍ ﻑﺍﻮﺣ ﻝﻮﺣ ﻲﺟﺭﺎﺧ ﻥﻮﺗ ﻂﺧ ﻊﻨﺻﺇ

en: Create empty placeholder files while rendering frames (similar to Unix 'touch')
ar: ( ﺲﻜﻨﻴﻟ ﻪﺑﺎﺸﻣ) ﺔﻤﺟﺮﺘﻟﺍ ﺔﻴﻠﻤﻋ ﺀﺎﻨﺛﺃ ﺕﺎﻔﻠﻤﻟﺍ ﺀﺎﻤﺳﻷ ﻍﺭﺎﻓ ﺺﻧ ﺐﺋﺎﻧ ﻊﻨﺻﺇ

en: Create obstacle
ar: ﻖﺋﺎﻋ ﺀﺎﺸﻧﺇ

en: Create representation for obstacle simulation
ar: ﻖﺋﺎﻌﻟﺍ ﺓﺎﻛﺎﺤﻤﻟ ﻞﻴﺜﻤﺗ ﺀﺎﺸﻧﺇ

en: Create springs for this number of frames since particles birth (0 is always)
ar: (ﺎﻤﺋﺍﺩ ﻲﻨﻌﻳ ) ﺕﺎﺌﻳﺰﺠﻟﺍ ﺓﺩﻻﻭ ﻦﻣ ﺮﻃﻷﺍ ﻦﻣ ﺩﺪﻌﻟﺍ ﺍﺬﻬﻟ ﺾﺑﺍﻮﻧ ﻊﻨﺻ

en: Create turbulence with a noise field
ar: ﺔﺠﺿ ﻞﻘﺣ ﻝﺎﻤﻌﺘﺳﺎﺑ ﺎﺑﺬﺑﺬﺗ ﺙﺪﺤﻳ

en: Creates viscosity for expanding fluid)
ar: ﻞﺋﺎﺴﻟﺍ ﻊﻴﺳﻮﺘﻟ ﺔﺟﻭﺰﻟ ﺀﺎﺸﻧﺇ

en: Credits
ar: ﺭﺍﻭﺩﻷﺍ

en: Croatian (Hrvatski)
ar: () ﺔﻴﺗﺍﻭﺮﻜﻟﺍ

en: Crop
ar: ﺺﻗ

en: Crop Maximum:
ar: :ﻊﻄﻗ ﺔﻤﻴﻗ ﻰﺼﻗﺃ

en: Crop Minimum:
ar: :ﻊﻄﻗ ﺔﻤﻴﻗ ﻰﻧﺩﺃ

en: Crop the rendered frame to the defined border size
ar: ﺩﺪﺤﻤﻟﺍ ﺩﻭﺪﺤﻟﺍ ﻢﺠﺣ ﻰﻟﺇ ﻢﺟﺮﺘﻤﻟﺍ ﺭﺎﻃﻹﺍ ﻊﻴﻄﻘﺗ

en: Crop to Border
ar: ﺩﻭﺪﺤﻟﺍ ﻰﻟﺇ ﻊﻴﻄﻘﺗ

en: Crossfade sounds
ar: ﺕﺍﻮﺻﻻﺍ ﻞﺧﺍﺩ

en: Cube
ar: ﺐﻌﻜﻣ

en: Cube Map
ar: ﺐﻌﻜﻤﻟﺍ ﺞﻴﺴﻧ

en: Cubic
ar: ﺐﻌﻜﻣ

en: Cull Faces:
ar: :ﺔﻴﻔﺨﻣ ﻩﻮﺟﻭ

en: Curl
ar: ﺪّﻌﺟ

en: Current Cache to Bake
ar: ﻲﻟﺎﺤﻟﺍ ﺏﺎﺴﺤﻟﺍ ﻥﺰﺧ

en: Current perspective matrix of the 3D region
ar: ﺩﺎﻌﺑﻷﺍ ﺔﻴﺛﻼﺜﻟﺍ ﺔﻘﻄﻨﻤﻟﺎﺑ ﺔﺻﺎﺨﻟﺍ ﺔﻴﻟﺎﺤﻟﺍ ﺭﻮﻈﻨﻤﻟﺍ ﺔﻓﻮﻔﺼﻣ

en: Current rendering engine is a game engine
ar: ﺏﺎﻌﻟﻷﺍ ﻙﺮﺤﻣ ﻮﻫ ﻲﻟﺎﺤﻟﺍ ﺔﻤﺟﺮﺘﻟﺍ ﻙﺮﺤﻣ

en: Current view matrix of the 3D region
ar: ﺩﺎﻌﺑﻷﺍ ﺔﻴﺛﻼﺜﻟﺍ ﺔﻘﻄﻨﻤﻟﺎﺑ ﺔﺻﺎﺨﻟﺍ ﺔﻴﻟﺎﺤﻟﺍ ﺽﺮﻌﻟﺍ ﺔﻓﻮﻔﺼﻣ

en: Cursor
ar: ﺮﺷﺆﻣ

en: Curve
ar: ﻰﻨﺤﻨﻣ

en: Curve Guide
ar: ﻰﻨﺤﻨﻟﺍ ﻞﻴﻟﺩ

en: Curve guide effector weight
ar: ﻰﻨﺤﻨﻤﻟﺍ ﻞﻴﻟﺩ ﺐﻴﺠﺘﺴﻣ ﻥﺯﻭ

en: Curve in a curve mapping
ar: ﻰﻨﺤﻨﻣ ﺀﺎﺴﻛﺇ ﻲﻓ ﻰﻨﺤﻨﻣ

en: Curve interpolation at this point: Bezier or vector
ar: ﺔﻬﺠﺘﻣ ﻭﺃ ﺮﻴﻳﺰﺑ :ﺔﻄﻘﻨﻟﺍ ﻩﺬﻫ ﻲﻓ ﻰﻨﺤﻨﻤﻟﺍ ﻉﻮﻧ

en: Curve mapping to map color, vector and scalar values to other values using a user defined curve
ar:  ﻝﺎﻤﻌﺘﺳﺎﺑ ﻯﺮﺧﺃ ﻢﻴﻗ ﻰﻟﺇ ﺔﻬﺠﺘﻤﻟﺍ ﻭ ﺔﻳﺩﺪﻌﻟﺍ ﻢﻴﻗ ،ﺀﺎﺴﻛﺇ ﻥﻮﻟ ﻰﻟﺇ ﻰﻨﺤﻨﻤﻟﺍ ﺀﺎﺴﻛﺇﻡﺪﺨﺘﺴﻤﻟﺍ ﻦﻣ ﺭﺎﺘﺨﻣ ﻰﻨﺤﻨﻣ

en: Curved Bones:
ar: :ﺔﻴﻨﺤﻨﻣ ﻡﺎﻈﻋ

en: Curves
ar: ﺕﺎﻴﻨﺤﻨﻣ

en: Custom Color
ar: ﺺﺼﺨﻣ ﻥﻮﻟ

en: Custom Color Set
ar: ﺔﺼﺼﺨﻣ ﻥﻮﻟ ﺔﻋﻮﻤﺠﻣ

en: Custom Object
ar: ﺺﺼﺨﻣ ﻦﺋﺎﻛ

en: Custom Properties
ar: ﺔﺼﺼﺨﻣ ﺺﺋﺎﺼﺧ

en: Custom Shape Transform
ar: ﺺﺼﺨﻣ ﻞﻜﺷ ﻞﻳﻮﺤﺗ

en: Custom Shape:
ar: : ﺺﺼﺨﻣ ﻞﻜﺷ

en: Custom color set to use
ar: ﻡﺍﺪﺨﺘﺳﻺﻟ ﺔﺼﺼﺨﻤﻟﺍ ﻥﻮﻠﻟﺍ ﺔﻋﻮﻤﺠﻣ

en: Custom text to appear in the stamp note
ar: ﺔﻤﺻﻮﻟﺍ ﻦﻳﻭﺪﺗ ﻲﻓ ﺭﻮﻬﻈﻠﻟ ﺺﺼﺨﻤﻟﺍ ﺺﻨﻟﺍ

en: Cut
ar: ﻊّﻄﻗ

en: Cut hairs
ar: ﺮﻌﺸﻟﺍ ﻊﻄﻗ

en: Cut multicam
ar: ﺕﺍﺮﻴﻣﺎﻜﻟﺍ ﻂﻳﺮﺷ ﺺﻗ

en: Cycle the animated time within the action start & end
ar: ﺔﻛﺮﺤﻟﺍ ﺔﻳﺎﻬﻧ ﻭ ﺔﻳﺍﺪﺑ ﻊﻣ ﻙﺮﺤﺘﻤﻟﺍ ﺖﻗﻮﻟﺍ ﻖﺴﻧ

en: Cycle the images in the movie
ar: ﻚﻳﺮﺤﺘﻟﺍ ﻲﻓ ﺓﺭﻮﺼﻟﺍ ﺭﻭﺩ

en: Cycles
ar: ﺕﺎﻘﻠﺣ

en: Cyclic
ar: ﻱﺭﻭﺩ

en: Cyclic Offset
ar: ﺔﻳﺭﻭﺪﻟﺍ ﺔﺣﺍﺯﻹﺍ

en: Cyclic Strip Time
ar: ﻲﻘﻠﺣ ﻂﻳﺮﺷ ﺖﻗﻭ

en: Cyclic:
ar: :ﻱﺭﻭﺩ

en: Cylinder
ar: ﺔﻧﺍﻮﻄﺳﺃ

en: DBVT culling
ar: ﺀﺎﻔﺧﺇ

en: DVar
ar: :ﻒﻳﺮﻌﺘﻟﺍ ﺔﻤﻴﻗ

en: Damp
ar: ﺐﻃﺭ

en: Damped Track
ar: ﻞﺋﺎﻀﺘﻣ ﺭﺎﺴﻣ

en: Dampening
ar: ﻒﻴﻄﻠﺘﻟﺍ

en: Damping
ar: ﺪﻴﻤﺨﺘﻟﺍ

en: Damping Factor
ar: ﻝﺅﺎﻀﺘﻟﺍ ﻞﻣﺎﻌﻣ

en: Damping of cloth velocity (higher = more smooth, less jiggling)
ar: (ﺰﻫﺰﻬﺗ ﻞﻗﺃ ,ﺔﻣﻮﻌﻧ ﺮﺜﻛﺍ = ﻰﻠﻋﺃ) ﺵﺎﻤﻘﻟﺍ ﺔﻋﺮﺳ ﻝﺅﺎﻀﺗ

en: Damping of the harmonic force
ar: ﺔﻘﺳﺎﻨﺘﻤﻟﺍ ﺓﻮﻘﻟﺍ ﺪﻤﺨﺗ

en: Damping of the spring force, when inside the physics distance area
ar: ﺔﻴﺋﺎﻳﺰﻴﻔﻟﺍ ﺔﻌﻘﺒﻟﺍ ﺔﺣﺎﺴﻣ ﻞﺧﺍﺩ ﻥﻮﻜﺗ ﺎﻣﺪﻨﻋ ,ﺰﻔﻘﻟﺍ ﺓﻮﻗ ﻝﺅﺎﻀﺗ

en: Damping:
ar: :ﺪﻴﻤﺨﺘﻟﺍ

en: Darken
ar: ﻢﺘﻋ

en: Data
ar: ﺕﺎﻧﺎﻴﺒﻟﺍ

en: Data Path
ar: ﺕﺎﻧﺎﻴﺒﻟﺍ ﺭﺎﺴﻣ

en: Data point for freehand stroke curve
ar: ﺮﺤﻟﺍ ﻰﻨﺤﻨﻤﻠﻟ ﺕﺎﻧﺎﻴﺑ ﺔﻄﻘﻧ

en: Data to derive color results from
ar: ﺎﻬﻨﻣ ﻥﺍﻮﻟﻷﺍ ﺞﺋﺎﺘﻧ ﻕﺎﻘﺘﺷﺍ ﺐﺠﻳ ﻲﺘﻟﺍ ﺕﺎﻧﺎﻴﺒﻟﺍ

en: Date
ar: ﺦﻳﺭﺎﺗ

en: Dead
ar: ﺖﻴﻣ

en: Debug
ar: ﺢﺤﺻ

en: Debug Properties
ar: ﺹﺍﻮﺨﻟﺍ ﺺﺤﻓﺍ

en: Debug State
ar: ﺢﻴﺤﺼﺘﻟﺍ ﺔﻟﺎﺣ

en: Decimate
ar: ﺔﻴﻨﺒﻟﺍ ﻒﻴﻔﺨﺗ

en: Decrement the filename number
ar:  ﻒﻠﻤﻟﺍ ﻢﺳﺍ ﺩﺪﻋ ﺹﺎﻘﻧﺇ

en: Default
ar: ﻲﺿﺍﺮﺘﻓﻹﺍ

en: Default (Default)
ar: (ﻲﺿﺍﺮﺘﻓﺇ) ﻲﺿﺍﺮﻓﺇ

en: Default Application Configuration
ar: ﺔﻴﺿﺍﺮﺘﻓﻹﺍ ﺞﻣﺎﻧﺮﺒﻟﺍ ﺕﺍﺩﺍﺪﻋﺇ

en: Default Colors
ar: ﺔﻴﺿﺍﺮﺘﻓﻹﺍ ﻥﺍﻮﻟﻷﺍ

en: Default Goal (vertex target position) value, when no Vertex Group used
ar: ﻂﻘﻧ ﺔﻋﻮﻤﺠﻣ ﻱﺍ ﻡﺪﺨﺘﺴﺗ ﻻ ﺎﻣﺪﻨﻋ ,(ﻂﻘﻨﻟﺍ ﻑﺪﻫ ﻊﻗﻮﻣ) ﻲﺿﺍﺮﺘﻓﻹﺍ ﻑﺪﻬﻟﺍ ﺔﻤﻴﻗ

en: Defines size of derivative offset used for calculating gradient and curl
ar: ﺪﻌﺠﺘﻟﺍ ﻭ ﺭﺍﺪﺤﻧﻻﺍ ﺏﺎﺴﺤﻟ ﺔﻠﻤﻌﺘﺴﻤﻟﺍ ﺔﻘﺘﺸﻤﻟﺍ ﺔﺣﺍﺯﻹﺍ ﺱﺎﻴﻘﻣ ﺩﺪﺤﻳ

en: Definition of a choice in an RNA enum property
ar: ﺍ.ﻥ.ﺮﻟﺍ ﺹﺍﻮﺧ ﺩﺍﺪﻋ ﻲﻓ ﺭﺎﻴﺧ ﻒﻳﺮﻌﺗ

en: Deflect Emitter
ar: ﺚﻋﺎﺒﻟﺍ ﺖﻴﺘﺸﺗ

en: Deform
ar: ﻩﻮﺸﺗ

en: Deform:
ar: :ﻉّﻮﻃ

en: Deformation Axis:
ar: :ﻊﻳﻮﻄﺘﻟﺍ ﺭﻮﺤﻣ

en: Deformed Location
ar: ﻉﻮﻄﻣ ﻊﻗﻮﻣ

en: Deinterlace Movies
ar: ﻡﻼﻓﻷﺍ ﻲﻓ ﻚﺑﺎﺸﺘﻟﺍ ﻞﻴﻠﻘﺗ

en: Delay Refresh
ar: ﺚﻳﺪﺤﺘﻟﺍ ﺮّﺧﺃ

en: Delete
ar: ﻑﺬﺣﺍ

en: Delete All
ar: ﻞﻜﻟﺍ ﻑﺬﺣ

en: Delete Edge Loop
ar: ﺔﻓﺎﺤﻟﺍ ﻞﺴﻠﺴﺗ ﻑﺬﺣﺍ

en: Delete Higher
ar: ﻰﻠﻋﻻﺍ ﻑﺬﺣﺇ

en: Delete points
ar: ﻂﻘﻨﻟﺍ ﻑﺬﺣﺍ

en: Delete the active position
ar: ﻲﻟﺎﺤﻟﺍ ﻊﻗﻮﻤﻟﺍ ﻑﺬﺣﺍ

en: Deliver AO pass
ar: ﻡ.ﺇ ﺔﻘﺒﻃ ﻊﻳﺯﻮﺗ

en: Deliver Z values pass
ar:  ﻱﺩﻮﻤﻌﻟﺍ ﺭﻮﺤﻤﻟﺍ ﻢﻴﻗ ﺔﻘﺒﻃ ﻊﻳﺯﻮﺗ

en: Deliver diffuse pass
ar: ﻥﺍﻮﻟﻷﺍ ﻰﻠﻋ ﻱﻮﺘﺤﺗ ﺔﻘﺒﻃ ﻊﻳﺯﻮﺗ

en: Deliver emission pass
ar: ﺀﻮﻀﻟﺍ ﺙﺎﻌﺒﻧﺇ ﺔﻘﺒﻃ ﻊﻳﺯﻮﺗ

en: Deliver environment lighting pass
ar: ﻂﻴﺤﻤﻟﺍ ﺓﺀﺎﺿﺇ ﺔﻘﺒﻃ ﻊﻳﺯﻮﺗ

en: Deliver full combined RGBA buffer
ar: ﻊﻤﺠﻣ ﻭ ﻞﻣﺎﻛ ﺔﻴﻓﺎﻔﺷ ﻭ ﻥﺍﻮﻟﺃ ﻥﺍﺰﺧ ﻊﻳﺯﻮﺗ

en: Deliver indirect lighting pass
ar: ﺓﺮﺷﺎﺒﻤﻟﺍ ﺮﻴﻐﻟﺍ ﺓﺀﺎﺿﻹﺍ ﺔﻘﺒﻃ ﻊﻳﺯﻮﺗ

en: Deliver material index pass
ar:  ﺕﺎﻣﺎﺨﻟﺍ ﺕﺍﺮﺷﺆﻣ ﺕﺎﻘﺒﻃ ﻊﻳﺯﻮﺗ

en: Deliver mist factor pass (0.0-1.0)
ar: (.-.) ﺏﺎﺒﻀﻟﺍ ﻞﻣﺎﻋ ﺔﻘﺒﻃ ﻊﻳﺯﻮﺗ

en: Deliver normal pass
ar: ﻢﻇﺎﻨﻟﺍ ﺔﻘﺒﻃ ﻊﻳﺯﻮﺗ

en: Deliver object index pass
ar: ﻦﺋﺎﻜﻟﺍ ﺮﺷﺆﻣ ﺔﻘﺒﻃ ﻊﻳﺯﻮﺗ

en: Deliver raytraced reflection pass
ar:  ﺐﻘﻌﺘﻣ ﻉﺎﻌﺷ ﻭﺫ ﺱﺎﻜﻌﻧﺇ ﺔﻘﺒﻃ ﻊﻳﺯﻮﺗ

en: Deliver raytraced refraction pass
ar: ﺔﺒﻘﻌﺘﻣ ﺔﻌﺷﺃ ﻭﺫ ﺭﺎﺴﻜﻧﺇ ﺔﻘﺒﻃ ﻊﻳﺯﻮﺗ

en: Deliver shade-less color pass
ar: ﻞﻈﻟﺍ ﺔﻣﺪﻌﻨﻣ ﺔﻘﺒﻃ ﻊﻳﺯﻮﺗ

en: Deliver shadow pass
ar: ﻞﻇ ﺔﻘﺒﻃ ﻊﻳﺯﻮﺗ

en: Deliver specular pass
ar: ﻖﻳﺮﺒﻟﺍ ﺔﻘﺒﻃ ﻊﻳﺯﻮﺗ

en: Deliver speed vector pass
ar:  ﺔﻋﺮﺴﻟﺍ ﺔﻬﺠﺘﻣ ﺔﻘﺒﻃ ﻊﻳﺯﻮﺗ

en: Deliver texture UV pass
ar: ﻱﺭﻮﺤﻤﻟﺍ ﺞﻴﺴﻨﻟﺍ ﺔﻘﺒﻃ ﻊﻳﺯﻮﺗ

en: Delta Transform
ar: ﻕﺮﻔﺑ ﺔﺣﺍﺯﺇ

en: Density
ar: ﺔﻓﺎﺜﻜﻟﺍ

en: Density Scale
ar: ﺔﻓﺎﺜﻜﻟﺍ ﻢﺠﺣ

en: Density is calculated as a factor of default density (depends on particle size)
ar: (ﺀﻱﺰﺠﻟﺍ ﻢﺠﺣ ﻰﻠﻋ ﺪﻤﺘﻌﻳ) ﺔﻴﺿﺍﺮﺘﻓﻹﺍ ﺔﻓﺎﺜﻜﻠﻟ ﻞﻣﺎﻌﻛ ﺐﺴﺤﺗ ﺔﻓﺎﺜﻜﻟﺍ

en: Density is constant within lookup radius
ar: ﺚﺤﺒﻟﺍ ﻉﺎﻌﺷ ﻰﻠﻋ ﺔﺘﺑﺎﺛ ﺔﻓﺎﺜﻜﻟﺍ

en: Deprecation Warnings
ar: ﺕﺍﺮﻳﺬﺤﺘﻟﺍ ﻱﺩﺎﻔﺗ

en: Depth
ar: ﻖﻤﻌﻟﺍ

en: Depth Cutoff
ar: ﻖﻤﻌﻟﺍ ﺭﺎﺼﺘﺧﺇ

en: Description
ar: ﻒﻳﺮﻌﺗ

en: Description of the item's purpose
ar: ﺮﺼﻨﻌﻟﺍ ﺽﺮﻏ ﻒﻳﺮﻌﺗ

en: Deselect
ar: ﺪﻳﺪﺤﺗ ﺀﺎﻐﻟﺇ

en: Destination:
ar: :ﺔﻬﺟﻮﻟﺍ

en: Determine the amount of render threads used
ar: ﺔﻠﻤﻌﺘﺴﻤﻟﺍ ﺔﻤﺣﺮﺘﻟﺍ ﺐﻌﺷ ﺭﺍﺪﻘﻣ ﺪﻳﺪﺤﺗ

en: Diagnostics:
ar: :ﺕﺎﺼﻴﺨﺸﺘﻟﺍ

en: Die Time
ar: ﺕﻮﻤﻟﺍ ﺖﻗﻭ

en: Difference
ar: ﻕﺮﻓ

en: Diffuse
ar: ﻥﻮﻠﻟﺍ

en: Diffuse subsurface scattering settings for a Material datablock
ar: ﺔﻣﺎﺧ ﺕﺎﻧﺎﻴﺑ ﺔﻠﺘﻜﻟ ﻥﻮﻠﻟ ﻲﺤﻄﺳ ﺖﺤﺘﻟﺍ ﺭﺎﺸﺘﻧﻻﺍ ﺕﺍﺩﺍﺪﻋﺇ

en: Diffuse:
ar: :ﻥﺍﻮﻟﻷﺍ ﺮﻴﺛﺄﺗ

en: Diffusion
ar: ﺭﺎﺸﺘﻧﻹﺍ

en: Diffusion factor, the strength of the blurring effect
ar: ﺔﻴﺑﺎﺒﻀﻟﺍ ﺮﻴﺛﺄﺗ ﺓﻮﻗ ,ﺭﺎﺸﺘﻧﻹﺍ ﻞﻣﺎﻌﻣ

en: Dimension
ar: ﺪﻌُﺑ

en: Dimension of the halo
ar: ﺔﻟﺎﻬﻟﺍ ﺩﺎﻌﺑﺃ

en: Dimension of the sub-flares, dots and circles
ar:  ﺮﺋﺍﻭﺪﻟﺍ ﻭ ﻁﺎﻘﻨﻟﺍ ﻭ ﺔﻴﻋﺮﻔﻟﺍ ﺕﻻﺎﻬﻟﺍ ﺩﺎﻌﺑﺃ

en: Dimensions
ar: ﺩﺎﻌﺑﺃ

en: Dimensions:
ar: :ﺩﺎﻌﺑﻷﺍ

en: Direct linked library datablock, click to make local
ar:  ﺎﻴﻠﺤﻣ ﻞﻌﺠﻠﻟ ﻂﻐﺿﺍ ،ﺮﺷﺎﺒﻣ ﺔﺒﺘﻜﻣ ﺕﺎﻧﺎﻴﺑ ﻞﺴﻠﺴﺗ

en: Direction
ar: ﻩﺎﺠﺗﺇ

en: Direction to select in the hierarchy
ar: ﺔﻴﻠﻜﻴﻬﻟﺍ ﻲﻓ ﺭﺎﻴﺘﺧﻹﺍ ﻩﺎﺠﺗﺇ

en: Direction:
ar: :ﻩﺎﺠﺗﻹﺍ

en: Directory
ar: ﺭﺎﺴﻣ

en: Directory displayed in the file browser
ar: ﺕﺎﻔﻠﻤﻟﺍ ﺢﻔﺼﺘﻣ ﻲﻓ ﺽﻭﺮﻌﻤﻟﺍ ﺭﺎﺴﻤﻟﺍ

en: Directory/name to save animations, # characters defines the position and length of frame numbers
ar: ﺮﻃﻷﺍ ﺩﺍﺪﻋﺃ ﻝﻮﻃ ﻭ ﻊﻗﻮﻣ ﺩﺪﺤﻳ # ،ﺗﺎﻜﻳﺮﺤﺘﻟﺍ ﻞﻴﺠﺴﺘﻟ ﻢﺳﺍ/ﺭﺎﺴﻣ

en: Disable
ar: ﺊﻔﻃﺃ

en: Disable auto (de)activation in physics simulation
ar: ﺕﺎﻴﺋﺎﻳﺰﻴﻔﻟﺍ ﻲﻛﺎﺤﻣ ﻲﻓ ﻲﺋﺎﻘﻠﺘﻟﺍ ﻞﻴﻄﻌﺘﻟﺍ/ﻞﻴﻌﻔﺘﻟﺍ ﻞﻴﻄﻌﺗ

en: Disable collision for this object
ar: ﻦﺋﺎﻜﻟﺍ ﺍﺬﻬﻟ ﻡﺍﺪﻄﺻﻻﺍ ﻞﻴﻄﻌﺗ

en: Disable or enable the render layer
ar: ﺔﻤﺟﺮﺘﻟﺍ ﺔﻘﺒﻃ ﻞﻴﻄﻌﺗ ﻭﺃ ﻞﻴﻌﻔﺗ

en: Disable simulation of linear motion along the X axis
ar: ﻲﻘﻓﻷﺍ ﺭﻮﺤﻤﻟﺍ ﻰﻠﻋ ﺔﻴﻄﺨﻟﺍ ﺔﻛﺮﺤﻟﺍ ﺓﺎﻛﺎﺤﻣ ﻞﻴﻄﻌﺗ

en: Disable simulation of linear motion along the Y axis
ar: ﻱﺩﻮﻣﺎﻌﻟﺍ ﺭﻮﺤﻤﻟﺍ ﻰﻠﻋ ﺔﻴﻄﺨﻟﺍ ﺔﻛﺮﺤﻟﺍ ﺓﺎﻛﺎﺤﻣ ﻞﻴﻄﻌﺗ

en: Disable simulation of linear motion along the Z axis
ar: ﻱﺩﻮﻤﻌﻟﺍ ﺭﻮﺤﻤﻟﺍ ﻰﻠﻋ ﺔﻴﻄﺨﻟﺍ ﺔﻛﺮﺤﻟﺍ ﺓﺎﻛﺎﺤﻣ ﻞﻴﻄﻌﺗ

en: Disable the time difference between fields
ar: ﻝﻮﻘﺤﻟﺍ ﻦﻴﺑ ﺖﻗﻮﻟﺍ ﻕﺭﺎﻓ ﻞﻴﻄﻌﺗ

en: Disabled
ar: ﻞﻌﻔﻣ ﺮﻴﻏ

en: Disabled: %s
ar: % :ﻞﻌﻔﻣ ﺮﻴﻏ

en: Disables non-planer quads being triangulated
ar: ﺕﺎﺜﻠﺜﻣ ﻰﻟﺇ ﺔﻳﻮﺘﺴﻣ ﺮﻴﻐﻟﺍ ﺕﺎﻌﺑﺮﻤﻟﺍ ﻞﻳﻮﺤﺗ ﻞﻴﻄﻌﺗ

en: Disallow movement around the X axis
ar: ﻲﻘﻓﻷﺍ ﺭﻮﺤﻤﻟﺍ ﻝﻮﺣ ﺕﺎﻛﺮﺤﻟﺎﺑ ﺡﺎﻤﺴﻟﺍ ﻡﺪﻋ

en: Disallow movement around the Y axis
ar: ﻱﺩﻮﻣﺎﻌﻟﺍ ﺭﻮﺤﻤﻟﺍ ﻝﻮﺣ ﻙﺮﺤﺘﻟﺎﺑ ﺡﺎﻤﺴﻟﺍ ﻡﺪﻋ

en: Disallow movement around the Z axis
ar: ﻱﺩﻮﻤﻌﻟﺍ ﺭﻮﺤﻤﻟﺍ ﻝﻮﺣ ﻙﺮﺤﺘﻟﺎﺑ ﺡﺎﻤﺴﻟﺍ ﻡﺪﻋ

en: Disk Cache
ar: ﺹﺮﻘﻟﺍ ﻦﻳﺰﺨﺗ

en: Displace
ar: ﻖﺜﺑﺇ

en: Displacement
ar: ﻪﻳﻮﺸﺗ

en: Display
ar: ﺽﺮﻋ

en: Display Armature
ar: ﻞﻜﻴﻬﻟﺍ ﺮﻬﻇﺃ

en: Display Camera
ar: ﺍﺮﻤﻜﻟﺍ ﺮﻬﻇﺃ

en: Display Curve
ar: ﻰﻨﺤﻨﻤﻟﺍ ﺮﻬﻇﺃ

en: Display Hidden
ar: ﻲﻔﺨﻟﺍ ﺮﻬﻇﺃ

en: Display Lamp
ar: ﺡﺎﺒﺼﻤﻟﺍ ﺮﻬﻇﺃ

en: Display Lattices
ar: ﺕﺎﻜﺒﺸﻟﺍ ﺮﻬﻇﺃ

en: Display Lists
ar: ﺽﺮﻌﻟﺍ ﺢﺋﺍﻮﻟ

en: Display Material
ar: ﺔﻣﺎﺨﻟﺍ ﺮﻬﻇﺃ

en: Display Meshes
ar: ﺕﺎﻤﺴﺠﻤﻟﺍ ﺮﻬﻇﺃ

en: Display Metaball
ar: ﺔﻠﻋﺎﻔﺘﻤﻟﺍ ﺓﺮﻜﻟﺍ ﺮﻬﻇﺃ

en: Display Mode
ar: ﺽﺮﻌﻟﺍ ﻊﺿﻭ

en: Display Node
ar: ﺪﻘﻌﻟﺍ ﺮﻬﻇﺃ

en: Display Particle
ar: ﺀﻱﺰﺠﻟﺍ ﺮﻬﻇﺃ

en: Display Paths of poses within a fixed number of frames around the current frame
ar: ﻲﻟﺎﺤﻟﺍ ﺭﺎﻃﻹﺍ ﻝﻮﺣ ﺖﺑﺎﺛ ﺕﺍﺭﺎﻃﺇ ﺩﺪﻋ ﻦﻤﺿ ﺕﺎﻔﻗﻮﻟﺍ ﺕﺍﺭﺎﺴﻣ ﺮﻬﻇﺃ

en: Display Paths of poses within specified range
ar: ﺩﺪﺤﻣ ﻕﺎﻄﻧ ﻦﻤﺿ ﺕﺎﻔﻗﻮﻟﺍ ﺕﺍﺭﺎﺴﻣ ﺽﺮﻋﺇ

en: Display Pivot
ar: ﺽﺮﻌﻟﺍ ﺭﻮﺤﻣ

en: Display Scene
ar: ﺪﻬﺸﻤﻟﺍ ﺮﻬﻇﺃ

en: Display Shapekeys
ar: ﻞﻜﺸﻟﺍ ﺡﺎﺘﻔﻣ ﺮﻬﻇﺃ

en: Display Speaker
ar: ﺕﻮﺼﻟﺍ ﺮﺒﻜﻣ ﺮﻬﻇﺃ

en: Display Summary
ar: ﺺﺨﻠﻤﻟﺍ ﺮﻬﻇﺃ

en: Display Texture
ar: ﺞﻴﺴﻨﻟﺍ ﺮﻬﻇﺃ

en: Display Transforms
ar: ﺕﻻﻮﺤﺘﻟﺍ ﺮﻬﻇﺃ

en: Display World
ar: ﻢﻟﺎﻌﻟﺍ ﺮﻬﻇﺃ

en: Display an additional 'summary' line (DopeSheet Editors only)
ar:  (ﻂﻘﻓ ﻂﻴﻄﺨﺘﻟﺍ ﺔﻗﺭﻭ ﻭﺭﺮﺤﻣ) ﻲﻓﺎﺿﺇ ﺰﻴﺟﻮﺗ ﻂﺧ ﺮﻬﻇﺃ

en: Display bit depth of full screen display
ar:  ﺔﺷﺎﺸﻟﺍ ﻞﻣﺎﻜﻟﺍ ﺽﺮﻌﻟﺍ ﻲﻓ ﺭﺎﻬﻇﻹﺍ ﺖﺑ ﻖﻤﻋ

en: Display clock frequency of fullscreen display
ar: ﺔﺷﺎﺸﻟﺍ ﻞﻣﺎﻜﻟﺍ ﺽﺮﻌﻠﻟ ﻲﻨﻣﺰﻟﺍ ﺩﺩﺮﺘﻟﺍ ﺽﺮﻋ

en: Display files as a detailed list
ar: ﺔﻠﺼﻔﻣ ﺔﺤﺋﻻ ﻞﻜﺷ ﻰﻠﻋ ﺕﺎﻔﻠﻤﻟﺍ ﺽﺮﻋﺇ

en: Display files as short list
ar: ﺓﺮﻴﺼﻗ ﺔﺤﺋﻻ ﻞﻜﺷ ﻰﻠﻋ ﺕﺎﻔﻠﻤﻟﺍ ﺽﺮﻋﺇ

en: Display files as thumbnails
ar: ﺕﺍﺮﻐﺼﻣ ﻞﻜﺷ ﻰﻠﻋ ﺕﺎﻔﻠﻤﻟﺍ ﺽﺮﻋﺇ

en: Display mode for the file list
ar: ﺕﺎﻔﻠﻤﻟﺍ ﺔﺤﺋﻼﻟ ﺽﺮﻌﻟﺍ ﻊﺿﻭ

en: Display number of users of this data (click to make a single-user copy)
ar: (ﺪﻴﺣﻭ-ﻡﺪﺨﺘﺴﻣ ﺔﺨﺴﻧ ﻞﻌﺠﻟ ﻂﻐﺿﺇ) ﺕﺎﻧﺎﻴﺒﻟﺍ ﻩﺬﻫ ﻲﻣﺪﺨﺘﺴﻣ ﺩﺪﻋ ﺮﻬﻈﻳ

en: Display percentage makes dynamics inaccurate without baking!
ar: ﻢﺿ ﻥﻭﺪﺑ ﺔﻘﻴﻗﺩ ﺮﻴﻏ ﺔﻴﻣﺎﻨﻳﺪﻟﺍ ﻞﻌﺠﻳ ﺔﺒﺴﻨﻟﺍ ﺽﺮﻋ

en: Display the object as wire edges
ar: ﺔﻴﻜﺒﺷ ﻑﺍﻮﺣ ﻞﻜﺷ ﻰﻠﻋ ﻦﺋﺎﻜﻟﺍ ﺮﻬﻇﺃ

en: Display the object solid, lit with default OpenGL lights
ar:  ﺔﻴﺿﺍﺮﺘﻓﻹﺍ  ﺀﺍﻮﺿﺄﺑ ﺀﺎﻀﻣ ،ﻨﺋﺎﻜﻟﺍ ﺐﻠﺻ ﺮﻬﻇﺃ

en: Display the object's local bounding boxes only
ar: ﺔﻴﻠﺤﻤﻟﺍ ﺔﻄﻴﺤﻤﻟﺍ ﻦﺋﺎﻜﻟﺍ ﻖﻳﺩﺎﻨﺻ ﻂﻘﻓ ﺮﻬﻇﺃ

en: Display when not linked to a visible states controller
ar: ﺮﻫﺎﻇ ﺕﻻﺎﺣ ﻢﻜﺤﺘﻣ ﻰﻟﺇ ﻂﺑﺮﻟﺍ ﻡﺪﻋ ﺔﻟﺎﺣ ﺪﻨﻋ ﺮﻬﻇﺃ

en: Display:
ar: :ﺮﻬﻇﺃ

en: Displays current editor type. Click for menu of available types
ar: ﺓﺪﺟﺍﻮﺘﻤﻟﺍ ﻉﺍﻮﻧﻷﺍ ﺔﻤﺋﺎﻘﻟ ﻂﻐﺿﺍ .ﻲﻟﺎﺤﻟﺍ ﺭﺮﺤﻤﻟﺍ ﻉﻮﻧ ﺮﻬﻈﺗ

en: Dissolve
ar: ﻞﻠﺤﺘﻟﺍ

en: Distance
ar: ﺪﻌﺑ

en: Distance Metric:
ar: :ﺔﻳﺮﺘﻤﻟﺍ ﺔﻓﺎﺴﻤﻟﺍ

en: Distance between subsequent volume depth samples
ar: ﺔﻌﺑﺎﺘﺘﻤﻟﺍ ﻢﺠﺤﻟﺍ ﺕﺎﻨﻴﻋ ﻖﻤﻋ ﻦﻴﺑ ﺔﻓﺎﺴﻤﻟﺍ

en: Distance between two bones or objects
ar: ﻦﻴﻨﺋﺎﻛ ﻭﺃ ﻦﻴﻤﻈﻋ ﻦﻴﺑ ﺔﻓﺎﺴﻤﻟﺍ

en: Distance of the physics area
ar: ﺔﻴﺋﺎﻳﺰﻴﻔﻟﺍ ﺔﻌﻘﺒﻟﺍ ﺔﻓﺎﺴﻣ

en: Distance to keep particles away from the emitter
ar: ﺚﻋﺎﺒﻟﺍ ﻭ ﺕﺎﺌﻳﺰﺠﻟﺍ ﻦﻴﺑ ﺔﻠﺻﺎﻔﻟﺍ ﺔﻓﺎﺴﻤﻟﺍ

en: Distance to the view location
ar: ﻊﻗﻮﻤﻟﺍ ﺔﻳﺅﺮﻟ ﺔﻓﺎﺴﻤﻟﺍ

en: Distort
ar: ﻩﻮﺷ

en: Distorted Noise
ar: ﻩﻮﺸﻣ ﺞﻴﺠﺿ

en: Distortion
ar: ﻪﻳﻮﺸﺘﻟﺍ

en: Dither
ar: ﻍﺎﺠﺗﺭﺍ

en: Dither Intensity
ar: ﺔﻓﺎﺜﻜﻟﺍ ﻑﺎﺠﺗﺭﺍ

en: Divide
ar: ﻢﺴﻗ

en: Divisions
ar: ﺕﺎﻤﻴﺴﻘﺘﻟﺍ

en: Do a case sensitive compare
ar: ﺔﻟﺎﺤﻠﻟ ﺔﺳﺎﺴﺣ ﺔﻧﺭﺎﻘﻣ ﺬﻔﻧ

en: Do not calculate lighting and shadows
ar: ﻝﻼﻈﻟﺍ ﻭ ﺓﺀﺎﺿﻹﺍ ﺐﺴﺤﺗ ﻻ

en: Do not show any ghosts
ar: ﺕﻻﺎﻴﺧ ﻱﺃ ﺮﻬﻈﺗ ﻻ

en: Doc ID
ar: ﺔﻘﻴﺛﻮﻟﺍ ﻑﺮﻌﻣ

en: Dodge
ar: ﻯﺩﺎﻔﺗ

en: Domain
ar: ﻕﺎﻄﻧ

en: Domain Boundary
ar: ﻕﺎﻄﻨﻟﺍ ﺩﻭﺪﺣ

en: Domain Particles
ar: ﻕﺎﻄﻨﻟﺍ ﺕﺎﺌﻳﺰﺟ

en: Domain World
ar: ﻕﺎﻄﻨﻟﺍ

en: Dome Mode
ar: ﺔﺒﻘﻟﺍ ﻊﺿﻭ

en: Dome Type
ar: ﺔﺒﻘﻟﺍ ﻉﻮﻧ

en: Dome physical configurations
ar: ﺔﻴﺋﺎﻳﺰﻴﻔﻟﺍ ﺔﺒﻘﻟﺍ ﺕﺍﺩﺍﺪﻋﺇ

en: Dominant
ar: ﺮﻄﻴﺴﻤﻟﺍ

en: Don't use a physics engine
ar: ﺕﺎﻴﺋﺎﻳﺰﻴﻓ ﻙﺮﺤﻣ ﻞﻤﻌﺘﺴﺗ ﻻ

en: Don't use any brush
ar: ﺓﺍﺩﺃ ﻱﺃ ﻞﻤﻌﺘﺴﺗ ﻻ

en: Donations
ar: ﺕﺎﻋﺮﺒﺘﻟﺍ

en: DopeSheet Editor
ar: ﻂﻴﻄﺨﺘﻟﺍ ﺔﻗﺭﻭ ﺭﺮﺤﻣ

en: Doppler
ar: ﺰﺠﻨﻣ

en: Double Click
ar: ﺝﻭﺩﺰﻤﻟﺍ ﻂﻐﻀﻟﺍ

en: Down Arrow
ar: ﻲﻠﻔﺴﻟﺍ ﻢﻬﺴﻟﺍ

en: Drag
ar: ﺮﺟ

en: Drag component proportional to the square of velocity
ar: ﺔﻋﺮﺴﻟﺍ ﻊﻴﺑﺮﺗ ﻰﻟﺇ ﺔﺒﺴﻨﻟﺎﺑ ﺮﺼﻨﻌﻟﺍ ﺐﺤﺳ

en: Drag component proportional to velocity
ar: ﺔﻋﺮﺴﻠﻟ ﺔﻴﺒﺴﻨﻟﺍ ﺮﺻﺎﻨﻌﻟﺍ ﺐﺤﺳﺍ

en: Drag effector weight
ar: ﺮﺠﻟﺍ ﺐﻴﺠﺘﺴﻣ ﻥﺯﻭ

en: Draw Particles
ar: ﺕﺎﺌﻳﺰﺠﻟﺍ ﻢﺳﺭﺃ

en: Draw Region
ar: ﺔﻘﻄﻨﻤﻟﺍ ﻢﺳﺭﺇ

en: Draw Region + Swap
ar: ﻝﺩﺎﺑ + ﺔﻘﻄﻨﻤﻟﺍ ﻢﺳﺭﺇ

en: Draw Region and Swap
ar: ﻝﺩﺎﺑ ﻭ ﺔﻘﻄﻨﻤﻟﺍ ﻢﺳﺭﺇ

en: Draw Window
ar: ﺓﺬﻓﺎﻨﻟﺍ ﻢﺳﺭﺇ

en: Draw Window + Swap
ar: ﻝﺩﺎﺑ + ﺓﺬﻓﺎﻨﻟﺍ ﻢﺳﺭﺇ

en: Draw Window and Swap
ar: ﻝﺩﺎﺑ ﻭ ﺓﺬﻓﺎﻨﻟﺍ ﻢﺳﺭﺇ

en: Draw Wire
ar: ﺔﻜﺒﺸﻟﺍ ﻢﺳﺭﺍ

en: Draw actual particles
ar: ﺔﻴﻟﺎﺤﻟﺍ ﺕﺎﺌﻳﺰﺠﻟﺍ ﻢﺳﺭﺃ

en: Draw the points which make up the strokes (for debugging purposes)
ar: (ﺢﻴﺤﺼﺘﻟﺍ ﺽﺍﺮﻏﻷ) ﺕﺎﻴﻨﺤﻨﻤﻠﻟ ﺔﻠّﻜﺸﻤﻟﺍ ﻂﻘﻨﻟﺍ ﻢﺳﺭﺃ

en: Driver
ar: ﻞّﻜﺸﻣ

en: Driver Target
ar: ﻞﻜﺸﻤﻟﺍ ﻑﺪﻫ

en: Driver Variable
ar: ﻞّﻜﺸﻤﻟﺍ ﺮﻴﻐﺘﻣ

en: Driver could not be evaluated in past, so should be skipped
ar: ﻪﻳﺩﺎﻔﺗ ﺐﺠﻳ ﺍﺬﻬﻟ ،ﻴﺿﺎﻤﻟﺍ ﻲﻓ ﻞﻜﺸﻤﻟﺍ ﻢﻴﻴﻘﺗ ﻦﻜﻤﻳ ﻻ

en: Driver for the value of a setting based on an external value
ar: ﺔﻴﺟﺭﺎﺧ ﺔﻤﻴﻗ ﻰﻠﻋ ﺍﺩﺎﻤﺘﻋﺍ ﺭﺎﻴﺧ ﺔﻤﻴﻗ ﻞﺟﺃ ﻦﻣ ﻞّﻜﺸﻤﻟﺍ

en: Driver type
ar: ﻞّﻜﺸﻤﻟﺍ ﻉﻮﻧ

en: Driver variable type
ar: ﻞّﻜﺸﻤﻟﺍ ﺮﻴﻐﺘﻧ ﻉﻮﻧ

en: Drivers
ar: ﻥﻮﻠﻜﺸﻤﻟﺍ

en: Dummy Name
ar: ﻲﻤﻫﻭ ﻢﺳﺍ

en: Dupli
ar: ﺭﺮﻜﻣ

en: Duplication
ar: ﺦﺴﻧ

en: Duration
ar: ﺓﺪﻤﻟﺍ

en: Dutch (Nederlandse taal)
ar: ( ) ﺔﻳﺪﻨﻟﻮﻫ

en: Dying
ar: ﺕﻮﻤﻳ

en: Dynamic
ar: ﻙﺮﺤﺘﻣ

en: Dynamic Friction
ar: ﻲﻣﺎﻨﻳﺩ ﻙﺎﻜﺘﺣﺍ

en: Ease
ar: ﺔﻟﻮﻬﺳ

en: Ease In
ar: ﺪﻳﺍﺰﺘﻟﺍ

en: Ease Out
ar: ﺺﻗﺎﻨﺘﻟﺍ

en: Eccentricity
ar: ﻑﻼﺘﺧﻹﺍ

en: Edge
ar: ﺔﻓﺎﺣ

en: Edge Angle
ar: ﺔﻓﺎﺤﻟﺍ ﺔﻳﻭﺍﺯ

en: Edge Color
ar: ﺔﻓﺎﺤﻟﺍ ﻥﻮﻟ

en: Edge Split
ar: ﻑﺍﻮﺤﻟﺍ ﻞﺼﻓ

en: Edge Threshold
ar: ﺔﻓﺎﺤﻟﺍ ﺔﺒﺘﻋ

en: Edge color
ar: ﺔﻓﺎﺤﻟﺍ ﻥﻮﻟ

en: Edge in a Mesh datablock
ar: ﻢﺴﺠﻣ ﺕﺎﻧﺎﻴﺑ ﺔﻠﺘﻛ ﻲﻓ ﺔﻓﺎﺣ

en: Edit
ar: ﺭﺮﺣ

en: Edit Bone
ar: ﻢﻈﻌﻟﺍ ﻞﻳﺪﻌﺗ

en: Edit Description
ar: ﻒﺻﻮﻟﺍ ﻝﺪﻋ

en: Edit Documentation
ar: ﻖﻴﺛﻮﺘﻟﺍ ﺭﺮﺣ

en: Edit Mode
ar: ﺮﻳﺮﺤﺘﻟﺍ ﻊﺿﻭ

en: Edit Object
ar: ﻦﺋﺎﻜﻟﺍ ﻞﻳﺪﻌﺗ

en: Edit Path
ar: ﺭﺎﺴﻣ ﻞﻳﺪﻌﺗ

en: Edit Property
ar: ﺔﻤﺴﻟﺍ ﻝﺪﻋ

en: Editable
ar: ﻞﻳﺪﻌﺘﻟﺍ ﻞﺑﺎﻗ

en: Editbone Matrix
ar: ﻢﻈﻌﻟﺍ ﻞﻳﺪﻌﺗ ﺔﻓﻮﻔﺼﻣ

en: Edited
ar: ﻝّﺪﻌﻣ

en: Editing hair
ar: ﻝﺪﻌﻳ ﺮﻌﺸﻟﺍ

en: Editmode
ar: ﻞﻳﺪﻌﺗ ﻂﻤﻧ

en: Editmode bone in an Armature datablock
ar: ﻞﻜﻴﻬﻟﺍ ﺕﺎﻧﺎﻴﺑ ﻞﺴﻠﺴﺗ ﻲﻓ ﻢﻈﻌﻟﺍ ﻞﻳﺪﻌﺗ ﻊﺿﻭ

en: Effect in full or only positive/negative Z direction
ar: ﺐﻟﺎﺴﻟﺍ/ﺐﺟﻮﻤﻟﺍ ﻱﺩﻮﻤﻌﻟﺍ ﺭﻮﺤﻤﻟﺍ ﻰﻠﻋ ﻂﻘﻓ ﻭﺃ ﻲﻠﻜﻟﺍ ﺮﻴﺛﺄﺘﻟﺍ

en: Effect particles' dynamic rotation
ar: ﻲﻣﺎﻨﻳﺪﻟﺍ ﺮﻴﺛﺄﺘﻟﺍ ﺕﺎﺌﻳﺰﺟ ﻥﺍﺭﻭﺩ

en: Effect particles' location
ar:  ﺕﺎﺌﻳﺰﺠﻟﺍ ﻊﻗﺍﻮﻣ ﻰﻠﻋ ﺮﺛﺃ

en: Effect point:
ar: :ﺮﻴﺛﺄﺘﻟﺍ ﺔﻄﻘﻧ

en: Effective but slow compression
ar: ﺀﻲﻄﺑ ﻦﻜﻟ ﻝﺎﻌﻓ ﻂﻐﺿ

en: Effector Group
ar: ﺕﺎﺒﻴﺠﺘﺴﻤﻟﺍ ﺔﻋﻮﻤﺠﻣ

en: Effector Weights
ar: ﺮﺛﺆﻤﻟﺍ ﻥﺍﺯﻭﺍ

en: Effector weights for physics simulation
ar: ﺕﺎﻴﺋﺎﻳﺰﻴﻔﻟﺍ ﺕﺎﻛﺎﺤﻤﻟ ﺔﺒﺴﻨﻟﺎﺑ ﺐﻴﺠﺘﺴﻤﻟﺍ ﻥﺍﺯﻭﺃ

en: Effects:
ar: :ﺕﺍﺮﺜﺋﻮﻣ

en: Elastic Limit
ar: ﺔﻧﻭﺮﻤﻟﺍ ﺪﺣ

en: Elasticity
ar: ﺔﻧﻭﺮﻤﻟﺍ

en: Elasticity of collisions
ar: ﺕﺎﻣﺩﺎﺼﺘﻟﺍ ﺔﻧﻭﺮﻣ

en: Element defining a color at a position in the color ramp
ar: ﻥﻮﻠﻟﺍ ﻢﻠﺳ ﻰﻠﻋ ﻊﻗﻮﻣ ﻲﻓ ﻥﻮﻠﻟﺍ ﻑﺮﻌﻳ ﻱﺬﻟﺍ ﺮﺼﻨﻌﻟﺍ

en: Elements
ar: ﺮﺻﺎﻨﻌﻟﺍ

en: Ellipsoid
ar: ﺞﻴﻠﻫﺇ

en: Emission
ar: ﺙﺎﻌﺒﻧﺍ

en: Emission Color
ar: ﺪﻴﻟﻮﺘﻟﺍ ﻥﻮﻟ

en: Emit
ar: ﺪّﻟﻭ

en: Emit Exclude
ar: ﺙﺎﻌﺒﻧﻹﺍ ﺀﺎﻨﺜﺘﺳﺇ

en: Emit From:
ar: : ﻦﻣ ﺃﺪﺑﺍ

en: Emit Object Location
ar: ﺚﺣﺎﺒﻟﺍ ﻦﺋﺎﻜﻟﺍ ﻊﻗﻮﻣ

en: Emit Object Space
ar: ﺚﻋﺎﺒﻟﺍ ﻦﺋﺎﻜﻟﺍ ﺀﺎﻀﻓ

en: Emitter Distance
ar: ﺚﻋﺎﺒﻟﺍ ﺔﻓﺎﺴﻣ

en: Emitter Geometry:
ar: :ﺪﻟﻮﻤﻟﺍ ﻢﺴﺠﻣ

en: Emitter Object:
ar: :ﺚﻋﺎﺒﻟﺍ ﻦﺋﺎﻜﻟﺍ

en: Emphasize position of keyframes on Motion Paths
ar: ﺔﻛﺮﺤﻟﺍ ﺕﺍﺭﺎﺴﻣ ﻰﻠﻋ ﺮﻃﻸﻟ ﺪﻛﺆﻤﻟﺍ ﻊﻗﻮﻤﻟﺍ

en: Empty
ar: ﻲﻤﻫﻭ

en: Enable Collision
ar: ﻡﺩﺎﺼﺘﻟﺍ ﻞﻌﻓ

en: Enable Self Collision
ar: ﻲﺗﺍﺬﻟﺍ ﻡﺩﺎﺼﺘﻟﺍ ﻞﻌﻓ

en: Enable anisotropic friction
ar: ﻦﻳﺎﺒﺘﻤﻟﺍ ﻙﺎﻜﺘﺣﻹﺍ ﻞﻴﻌﻔﺗ

en: Enable bending constraints
ar: ﺀﺎﻨﺤﻧﻻﺍ ﺪﻴﻗ ﻞﻴﻌﻔﺗ

en: Enable cluster collision between soft and rigid body
ar: ﻞﻋﺎﻔﺘﻤﻟﺍ ﻢﺴﺠﻟﺍ ﻭ ﻦﻴﻠﻟﺍ ﻦﻴﺑ ﺩﻮﻘﻨﻌﻟﺍ ﻡﺩﺎﺼﺗ ﻞﻴﻌﻔﺗ

en: Enable cluster collision between soft and soft body
ar: ﻦﻴﻠﻟﺍ ﻢﺴﺠﻟﺍ ﻭ ﻦﻴﻠﻟﺍ ﻦﻴﺑ ﺩﻮﻘﻨﻌﻟﺍ ﻡﺩﺎﺼﺗ ﻞﻴﻌﻔﺗ

en: Enable collisions with other objects
ar: ﻯﺮﺧﻷﺍ ﺕﺎﻨﺋﺎﻜﻟﺍ ﻊﻣ ﻡﺩﺎﺼﺘﻟﺍ ﻞﻌﻓ

en: Enable diffuse subsurface scatting effects in a material
ar: ﺔﻣﺎﺨﻟﺍ ﻲﻓ ﻥﻮﻠﻟ ﻲﺤﻄﺳ ﺖﺤﺘﻟﺍ ﺭﺎﺸﺘﻧﻻﺍ ﺮﻴﺛﺎﺗ ﻞﻌﻓ

en: Enable direct editing of modifier control cage
ar: ﺮّﻴﻐﻤﻟﺍ ﻢﻜﺤﺗ ﺺﻔﻘﻟ ﺮﺷﺎﺒﻤﻟﺍ ﻞﻳﺪﻌﺘﻟﺍ ﺔﺣﺎﺗﺇ

en: Enable filtering of files
ar: ﺕﺎﻔﻠﻤﻟﺍ ﺔﻴﻔﺼﺗ ﻞﻴﻌﻔﺗ

en: Enable hair dynamics using cloth simulation
ar: ﺵﺎﻤﻘﻟﺍ ﻲﻛﺎﺤﻣ ﻝﺎﻤﻌﺘﺳﺎﺑ ﺮﻌﺸﻟﺍ ﺕﺎﻴﻣﺎﻨﻳﺩ ﻞﻴﻌﻔﺗ

en: Enable physics for:
ar: :ﻝ ﺕﺎﻴﺋﺎﻳﺰﻔﻟﺍ ﻞﻌﻓ

en: Enable pinning of cloth vertices to other objects/positions
ar: ﻯﺮﺧﻻﺍ ﻊﻗﺍﻮﻤﻠﻟ/ﺕﺎﻨﺋﺎﻜﻠﻟ ﺵﺎﻤﻘﻟﺍ ﻁﺎﻘﻧ ﺖﻴﺒﺜﺗ ﻞﻌﻓ

en: Enable raytraced reflections
ar: ﺔﻴﻋﺎﻌﺷﺇ ﺕﺎﺳﺎﻜﻌﻧﻹﺍ ﻞﻌﻓ

en: Enable self collisions
ar: ﻲﺗﺍﺬﻟﺍ ﻡﺩﺎﺼﺘﻟﺍ ﻞﻌﻓ

en: Enable simplification of scene for quicker preview renders
ar: ﺔﻌﻳﺮﺳ ﺔﻨﻳﺎﻌﻣ ﺕﺎﻤﺟﺮﺘﻟ ﺪﻬﺸﻤﻟﺍ ﻂﻴﺴﺒﺗ ﻞﻌﻔﺗ

en: Enable soft body shape matching goal
ar: ﻦﻴﻠﻟﺍ ﻢﺴﺠﻟﺍ ﻞﻜﺷ ﻖﺑﺎﻄﺗ ﻑﺪﻫ ﻞﻴﻌﻘﺗ

en: Enable this objects as a collider for physics systems
ar: ﺔﻴﺋﺎﻳﺰﻴﻔﻟﺍ ﺔﻤﻈﻧﻼﻟ ﻡﺩﺎﺼﻤﻛ ﻦﺋﺎﻜﻟﺍ ﺍﺬﻫ ﻞﻌﻓ

en: Enable/Disable Constraint
ar: ﺪﻴﻘﻟﺍ ﺊﻔﻃﺃ /ﻞﻌﻓ

en: Enabled
ar: ﻝﺎﻌﻓ

en: Enables Anti-aliasing
ar: ﺭﻮﻠﺒﺘﻟﺍ-ﺪﺿ ﻞﻴﻌﻔﺗ

en: Enables high quality calculation of the bounding box for perfect results on complex shape meshes with rotation/scale (Slow)
ar:  ﺓﺪﻘﻌﻤﻟﺍ ﻝﺎﻜﺷﻻﺍ ﺔﻟﺎﺣ ﻲﻓ ﻞﻀﻓﺍ ﺞﺋﺎﺘﻨﻟ ﺩﺪﺤﻤﻟﺍ ﻕﻭﺪﻨﺼﻠﻟ ﺓﺩﻮﺠﻟﺍ ﻲﻟﺎﻌﻟﺍ ﺏﺎﺴﺤﻟﺍ ﻞﻌﻔﻳﺊﻴﻄﺑ - ﻢﻴﺠﺤﺗ/ﻥﺍﺭﻭﺩ ﺎﻬﻳﺪﻟﻭ

en: Encoding
ar: ﺮﻴﻔﺸﺗ

en: End
ar: ﺔﻳﺎﻬﻨﻟﺍ

en: End Frame
ar: ﺔﻳﺎﻬﻨﻟﺍ ﺭﺎﻃﺇ

en: End frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method)
ar:  ﻲﻟﺎﺤﻟﺍ ﺭﺎﻃﻹﺍ ﻝﻮﺣ ﻞﺟﺃ ﻦﻣ ﺲﻴﻟ) ﺭﺎﻬﻇﻺﻟ ﺕﻻﺎﻴﺨﻟﺍ ﻕﺎﻄﻧ ﻞﺟﺃ ﻦﻣ ﻲﺋﺎﻬﻨﻟﺍ ﺭﺎﻃﻹﺍ(ﺔﻴﻓﺎﻔﺸﻟﺍ ﻞﻴﻌﻔﺗ ﺔﻘﻳﺮﻃ

en: End frame of range of paths to display/calculate (not for 'Around Current Frame' Onion-skinning method)
ar:  ﺭﺎﻃﻹﺍ ﻝﻮﺣ ﻞﺟﺃ ﻦﻣ ﺲﻴﻟ) ﺏﺎﺴﺤﻟﺍ/ﺭﺎﻬﻇﻺﻟ ﺕﺍﺭﺎﺴﻤﻟﺍ ﻕﺎﻄﻧ ﻞﺟﺃ ﻦﻣ ﺔﻳﺎﻬﻨﻟﺍ ﺭﺎﻃﺇ(ﺔﻴﻓﺎﻔﺸﻟﺍ ﻞﻴﻌﻔﺗ ﺔﻘﻳﺮﻃ ﻲﻠﺤﻟﺍ

en: End frame of the stored range
ar: ﻥﺰﺨﻤﻟﺍ ﻕﺎﻄﻨﻠﻟ ﺭﺎﻃﺇ ﺮﺧﺁ

en: End size of strands in pixels or Blender units
ar: ﺭﺪﻨﻠﺑ ﺕﺍﺪﺣﻭ ﻭﺃ ﻂﻘﻨﻟﺎﺑ ﺓﺮﻴﻔﻀﻟﺍ ﺱﺃﺭ ﻢﺠﺣ

en: Endpoint:
ar: :ﺔﻳﺎﻬﻨﻟﺍ ﺔﻄﻘﻧ

en: Enemy
ar: ﻭﺪﻋ

en: Energy
ar: ﺔﻗﺎﻃ

en: Engine
ar: ﻙﺮﺤﻣ

en: Engine to use for rendering
ar: ﺔﻤﺟﺮﺘﻠﻟ ﻞﻤﻌﺘﺴﻤﻟﺍ ﻢﺟﺮﺘﻤﻟﺍ

en: English (English)
ar: () ﺔﻳﺰﻴﻠﺠﻧﺇ

en: Entire Array
ar:  ﻞﻛ

en: Enum Item Definition
ar: ﺮﺼﻨﻌﻟﺍ ﻒﻳﺮﻌﺗ ﺩّﺪﻋ

en: Envelope
ar: ﻒﻠﻐﻣ

en: Envelope Control Point
ar: ﻒﻠﻐﻤﻟﺍ ﻢﻜﺤﺗ ﺔﻄﻘﻧ

en: Envelope Deform Distance
ar: ﺀﺎﺸﻐﻠﻟ ﻊﻳﻮﻄﺘﻟﺍ ﺔﻓﺎﺴﻣ

en: Envelope Deform Weight
ar: ﺀﺎﺸﻐﻠﻟ ﻊﻳﻮﻄﺘﻟﺍ ﻥﺯﻭ

en: Envelope Head Radius
ar: ﺀﺎﺸﻐﻟﺍ ﺱﺃﺭ ﺮﻄﻗ

en: Envelope Tail Radius
ar: ﺀﺎﺸﻐﻟﺍ ﻞﻳﺫ ﺮﻄﻗ

en: Envelope:
ar: :ﻒﻠﻐﻤﻟﺍ

en: Envelopes
ar: ﺕﺎﻔﻠﻐﻤﻟﺍ

en: Environment
ar: ﻂﻴﺤﻣ

en: Environment Exclude
ar: ﻂﻴﺤﻤﻟﺍ ﺀﺎﻨﺜﺘﺳﺇ

en: Environment Lighting
ar: ﺔﺌﻴﺒﻟﺍ ﺓﺀﺎﺿﺇ

en: Environment Map
ar: ﺔﺌﻴﺑ ﺔﻄﻳﺮﺧ

en: Environment Map Sampling
ar: ﺔﺌﻴﺒﻟﺍ ﺔﻄﻳﺮﺧ ﺔﻴﻘﻨﺗ

en: Environment Map Specials
ar: ﺔﺌﻴﺒﻟﺍ ﺔﻄﻳﺮﺧ ﺕﺎﻓﺎﺿﺇ

en: Environment Maps
ar: ﺔﺌﻴﺑ ﺔﺠﺴﻧﺃ

en: Environment map created by the renderer and cached for subsequent renders
ar: ﺔﻘﺣﻼﻟﺍ ﺕﺎﻤﺟﺮﺘﻠﻟ ﺖﻧﺰﺧﻭ ﻢﺟﺮﺘﻤﻟﺍ ﺎﻬﻌﻨﺻ ﺔﺌﻴﺒﻟﺍ ﺔﻄﻳﺮﺧ

en: Error
ar: ﺄﻄﺧ

en: Error Tolerance
ar: ﺀﺎﻄﺧﻻﺎﺑ ﺢﻣﺎﺴﺘﻟﺍ

en: Error tolerance (low values are slower and higher quality)
ar: (ﺓﺩﻮﺟ ﻰﻠﻋﺍ ﻭ ﺄﻄﺑﺍ ﺎﻴﻧﺪﻟﺍ ﻢﻴﻘﻟﺍ) ﺀﺎﻄﺧﻻﺎﺑ ﺢﻣﺎﺴﺘﻟﺍ ﺔﻴﻤﻛ

en: Especial face orientation options
ar: ﺔﻴﺋﺎﻨﺜﺘﺳﻹﺍ ﻪﺟﻮﻟﺍ ﺕﺎﻬﺟﻮﺗ ﺕﺍﺭﺎﻴﺧ

en: Euler Rotation
ar: ﺮﻟﻮﻳ ﺮﻳﻭﺪﺗ

en: Even
ar: ﻲﺟﻭﺯ

en: Every Point
ar: ﺔﻄﻘﻧ ﻞﻛ

en: Every point is effected by multiple springs
ar: ﺭﺩﺎﺼﻣ ﺓﺪﻋ ﺎﻬﻴﻠﻋ ﺮﺛﺆﻳ ﺔﻄﻘﻧ ﻞﻛ

en: Exclude AO pass from combined
ar: ﻊﻤﺠﻤﻟﺍ ﻦﻣ ﻡ.ﺇ ﺔﻘﺒﻃ ﺀﺎﻨﺜﺘﺳﺇ

en: Exclude emission pass from combined
ar: ﻊﻤﺠﻤﻟﺍ ﻦﻣ ﺙﺎﻌﺒﻧﻹﺍ ﺔﻘﺒﻃ ﺀﺎﻨﺜﺘﺳﺇ

en: Exclude environment pass from combined
ar: ﻊﻤﺠﻤﻟﺍ ﻦﻣ ﻂﻴﺤﻤﻟﺍ ﺔﻘﺒﻃ ﺀﺎﻨﺜﺘﺳﺇ

en: Exclude indirect pass from combined
ar: ﻊﻤﺠﻤﻟﺍ ﻦﻣ ﺮﺷﺎﺒﻤﻟﺍ ﺮﻴﻐﻟﺍ ﺔﻘﺒﻃ ﺀﺎﻨﺜﺘﺳﺇ

en: Exclude raytraced reflection pass from combined
ar: ﻊﻤﺠﻤﻟﺍ ﻦﻣ ﺐﻘﻌﺘﻤﻟﺍ ﻉﺎﻌﺸﻟﺍ ﻭﺫ ﺱﺎﻜﻌﻧﻹﺍ ﺀﺎﻨﺜﺘﺳﺇ

en: Exclude raytraced refraction pass from combined
ar: ﻊﻤﺠﻤﻟﺍ ﻦﻣ ﺐﻘﻌﺘﻤﻟﺍ ﺭﺎﺴﻜﻧﻹﺍ ﺔﻘﺒﻃ ﺀﺎﻨﺜﺘﺳﺇ

en: Exclude shadow pass from combined
ar: ﻊﻤﺠﻤﻟﺍ ﻦﻣ ﻞﻈﻟﺍ ﺔﻘﺒﻃ ﺀﺎﻨﺜﺘﺳﺇ

en: Exclude specular pass from combined
ar: ﻊﻤﺠﻤﻟﺍ ﻦﻣ ﻖﻳﺮﺒﻟﺍ ﺔﻘﺒﻃ ﺀﺎﻨﺜﺘﺳﺇ

en: Exclusive
ar: ﻱﺮﺼﺣ

en: Execute a Python Preset
ar: ﺎﻘﺒﺴﻣ ﺪﻌﻣ ﻥﻮﺜﻳﺎﺑ ﻒﻠﻣ ﺬﻔﻧ

en: Exists
ar: ﺩﻮﺟﻮﻣ

en: Expanded
ar: ﻊﺳﻮﻣ

en: Expanded in the user interface
ar: ﻡﺪﺨﺘﺴﻤﻟﺍ ﺔﻬﺟﺍﻭ ﻲﻓ ﺓﺩﺪﻤﺘﻣ

en: Explode
ar: ﺭﺎﺠﻔﻧﺍ

en: Exponent
ar: ﻒﻋﺎﻀﻤﻟﺍ

en: Export Keying Set...
ar: ...ﺢﻴﺗﺎﻔﻤﻟﺍ ﺔﻋﻮﻤﺠﻣ ﺮﻳﺪﺼﺗ

en: Export to File
ar: ﻒﻠﻣ ﻰﻟﺍ ﺝﺍﺮﺧﺇ

en: Exposure
ar: ﺾﻳﺮﻌﺘﻟﺍ

en: Expression
ar: ﺮﻴﺒﻌﺗ

en: Expression to use for Scripted Expression
ar: ﺖﺒﻳﺮﻜﺳ ﻞﺟﺃ ﻦﻣ ﻝﺎﻤﻌﺘﺳﻼﻟ ﺓﺭﺎﺒﻌﻟﺍ

en: Expression: %s
ar: % :ﺓﺭﺎﺒﻌﻟﺍ

en: Extend
ar: ﺪُﻣ

en: Extend Extrapolated
ar: ﺎﻃﺎﺒﻨﺗﺍ ﺩﺪﻣ

en: Extend Horizontal
ar: ﺎﻴﻘﻓﺃ ﺩﺪﻣ

en: Extend selection instead of deselecting everything first
ar: ﺎﻴﺋﺪﺑ ﺀﻲﺷ ﻞﻛ ﺭﺎﻴﺘﺧﺍ ﺀﺎﻐﻟﺇ ﻝﺪﺑ ﺭﺎﻴﺘﺧﻹﺍ ﺩﺪﻣ

en: Extend the existing selection
ar: ﻲﻟﺎﺤﻟﺍ ﺭﺎﻴﺘﺧﻹﺍ ﺪٌﻣ

en: Extension
ar: ﺔﺌﻴﻫ

en: Extension Filter
ar: ﺩﺍﺪﺘﻣﻹﺍ ﺔﻴﻔﺼﺗ

en: External
ar: ﻲﺟﺭﺎﺧ

en: External Shadows
ar: ﺔﻴﺟﺭﺎﺨﻟﺍ ﻝﻼﻈﻟﺍ

en: External file packed into the .blend file
ar:  . ﻒﻠﻣ ﻲﻓ ﻡﺰﺤﻣ ﻲﺟﺭﺎﺧ ﻒﻠﻣ

en: Extinction
ar: ﺭﺎﺛﺪﻧﻹﺍ

en: Extinction scattering contribution factor
ar: ﺭﺎﺛﺪﻧﻺﻟ ﺭﺎﺸﺘﻧﻹﺍ ﺓﺪﻋﺎﺴﻣ ﻞﻣﺎﻌﻣ

en: Extra Textures
ar: ﺔﻴﻓﺎﺿﺍ ﺔﺠﺴﻧﺍ

en: Extra margin around object for collision detection, small amount required for stability
ar:  ﺭﺍﺮﻘﺘﺳﻼﻟ ﺏﻮﻠﻄﻣ ﺮﻴﻐﺻ ﺭﺪﻗ ،ﻣﺍﺪﻄﺻﻹﺍ ﻒﺸﻜﻟ ﻦﺋﺎﻜﻟﺍ ﻝﻮﺣ ﺔﻴﻓﺎﺿﺇ ﺔﻴﺷﺎﺣ

en: Extrapolate
ar: ﻂﺒﻨﺘﺳﺍ

en: Extrapolate the curve or extend it horizontally
ar: ﺎﻴﻘﻓﺃ ﻩﺪﻳﺪﻤﺗ ﻭﺃ ﻰﻨﺤﻨﻤﻟﺍ ﻁﺎﺒﻨﺘﺳﺍ

en: Extrapolated
ar: ﻂﺒﻨﺘﺴﻣ

en: Extrapolation
ar: ﻁﺎﺒﻨﺘﺳﺍ

en: Extreme
ar: ﻲﺋﺎﻬﻧ

en: Extreme Alpha
ar: ﺎﻔﻟﻷ ﻯﻮﺼﻘﻟﺍ ﺔﺟﺭﺪﻟﺍ

en: Eye Separation
ar: ﻦﻴﻌﻟﺍ ﻖﻳﺮﻔﺗ

en: F-Curve
ar: ﻲﻧﺎﻴﺑ ﻂﺧ

en: F-Curve Colors - XYZ to RGB
ar: ﻥﻮﻠﻟ ﺭﻭﺎﺤﻤﻟﺍ - ﺔﻛﺮﺤﻟﺍ ﻰﻨﺤﻨﻣ ﻥﺍﻮﻟﺍ

en: F-Curve Grouping:
ar: :ﺔﻴﻧﺎﻴﺒﻟﺍ ﻁﻮﻄﺨﻟﺍ ﻊﻴﻤﺠﺗ

en: F-Curve Modifier Type
ar: ﻲﻧﺎﻴﺒﻟﺍ ﻂﺨﻟﺍ ﺮﻴﻐﻣ ﻉﻮﻧ

en: F-Curve Modifier has invalid settings and will not be evaluated
ar: ﻪﻤﻴﻴﻘﺗ ﻢﺘﻳ ﻦﻟﻭ ﺔﺤﻟﺎﺻ ﺮﻴﻏ ﺕﺍﺩﺍﺪﻋﺇ ﻪﻳﺪﻟ ﻲﻧﺎﻴﺒﻟﺍ ﻂﺨﻟﺍ ﺮﻴﻐﻣ

en: F-Curve Modifier is only applied for the specified frame range to help mask off effects in order to chain them
ar:  ﺀﺎﻔﺧﺇ ﻰﻠﻋ ﺓﺪﻋﺎﺴﻤﻠﻟ ﺩﺪﺤﻤﻟﺍ ﺮﻃﻷﺍ ﻕﺎﻄﻨﻟ ﻂﻘﻓ ﻪﻘﻴﺒﻄﺗ ﻢﺘﻳ ﻲﻧﺎﻴﺒﻟﺍ ﻂﺨﻟﺍ ﺮﻴﻐﻣﻢﻫﺪﻴﻴﻘﺘﻟ ﺕﺍﺮﻴﺛﺄﺘﻟﺍ

en: F-Curve Modifier is the one being edited
ar: ﻪﻠﻳﺪﻌﺗ ﻢﺘﻳ ﺎﻣ ﻮﻫ ﺲﻴﻟ ﻲﻧﺎﻴﺒﻟﺍ ﻂﺨﻟﺍ ﺮﻴﻐﻣ

en: F-Curve Modifier will not be evaluated
ar: ﻲﻧﺎﻴﺒﻟﺍ ﻂﺨﻟﺍ ﺮﻴﻐﻣ ﻢﻴﻴﻘﺗ ﻢﺘﻳ ﻦﻟ

en: F-Curve Modifier's effects will be tempered by a default factor
ar: ﺔﻴﺿﺍﺮﺘﻓﺍ ﺔﻤﻴﻘﺑ ﻪﻔﻴﻔﺨﺗ ﻢﺘﻳ ﻑﻮﺳ ﻲﻧﺎﻴﺒﻟﺍ ﻂﺨﻟﺍ ﺮﻴﻐﻣ ﺮﻴﺛﺄﺗ

en: F-Curve Modifier's panel is expanded in UI
ar: ﻡﺪﺨﺴﻤﻟﺍ ﺔﻬﺟﺍﻭ ﻲﻓ ﺔﻌﺳﻮﻣ ﺔﻴﻧﺎﻴﺒﻟﺍ ﻁﻮﻄﺨﻟﺍ ﺕﺍﺮﻴﻐﻣ ﺔﺣﻮﻟ

en: F-Curve Name Filter
ar: ﻲﻧﺎﻴﺒﻟﺍ-ﻂﺨﻟﺍ ﻢﺳﺍ ﻲﻔﺼﻣ

en: F-Curve Sample
ar: ﻲﻧﺎﻴﺑ ﻂﺧ ﺔﻨﻴﻋ

en: F-Curve and its keyframes are hidden in the Graph Editor graphs
ar: ﺕﺎﻧﺎﻴﺒﻟﺍ ﺭﺮﺤﻣ ﺕﺎﻧﺎﻴﺑ ﻲﻓ ﺔﻴﻔﺨﻣ ﻪﺤﻴﺗﺎﻔﻣ ﻭ ﻲﻧﺎﻴﺒﻟﺍ ﻂﺨﻟﺍ

en: F-Curve defining values of a period of time
ar: ﻦﻴﻌﻣ ﺖﻗﻭ ﻢﻴﻘﻟ ﺩﺪﺤﻤﻟﺍ ﻲﻧﺎﻴﺒﻟﺍ ﻂﺨﻟﺍ

en: F-Curve is not evaluated
ar: ﻢّﻴﻘﻣ ﺮﻴﻏ ﻲﻧﺎﻴﺒﻟﺍ ﻂﺨﻟﺍ

en: F-Curve is selected for editing
ar: ﺮﻳﺮﺤﺘﻠﻟ ﺭﺎﺘﺨﻣ ﻲﻧﺎﻴﺒﻟﺍ ﻂﺨﻟﺍ

en: F-Curve live filtering string
ar: ﻲﻧﺎﻴﺒﻟﺍ-ﻂﺨﻠﻟ ﺮﺷﺎﺒﻤﻟﺍ ﺔﻴﻔﺼﺘﻟﺍ ﺺﻧ

en: F-Curve's settings cannot be edited
ar: ﻲﻧﺎﻴﺒﻟﺍ ﻂﺨﻟﺍ ﺕﺍﺩﺍﺪﻋﺇ ﻞﻳﺪﻌﺗ ﻦﻜﻤﻳ ﻻ

en: F-Curves
ar: ﺔﻴﻧﺎﻴﺑ-ﻁﻮﻄﺧ

en: F-Curves for controlling the strip's influence and timing
ar: ﺖﻴﻗﻮﺘﻟﺍ ﻭ ﻂﻳﺮﺸﻟﺍ ﺮﻴﺛﺄﺗ ﻲﻓ ﻢﻜﺤﺘﻠﻟ ﻲﻧﺎﻴﺒﻟﺍ ﻂﺨﻟﺍ

en: F-Curves in this group
ar: ﺔﻋﻮﻤﺠﻤﻟﺍ ﻩﺬﻫ ﻲﻓ ﺔﻴﻧﺎﻴﺒﻟﺍ ﻁﻮﻄﺨﻟﺍ

en: F-Modifier
ar: ﺔﻴﻧﺎﻴﺑ ﺕﺍﺮﻴﻐﻣ

en: FFMPEG Presets
ar: ﻝ ﺔﻘﺒﺴﻤﻟﺍ ﺕﺍﺩﺍﺪﻋﻹﺍ

en: FPS
ar: ﺙ.ﻑ.ﺇ

en: FPS Base
ar:  ﺙ.ﻑ.ﺃ ﺓﺪﻋﺎﻗ

en: Face
ar: ﻪﺟﻭ

en: Face Count
ar: ﻩﻮﺟﻮﻟﺍ ﺩﺪﻋ

en: Face Orientations
ar: ﻪﺟﻮﻟﺍ ﺕﺎﻬﺟﻮﺗ

en: Face area
ar: ﻪﺟﻭ ﺔﺣﺎﺴﻣ

en: Face in a Mesh datablock
ar: ﻞﻜﺷ ﺕﺎﻧﺎﻴﺑ ﺔﻠﺘﻛ ﻲﻓ ﻪﺟﻭ

en: Face normal
ar: ﻪﺟﻮﻟﺍ ﻢﻇﺎﻧ

en: Faces are used for shadow
ar: ﻞﻈﻠﻟ ﻪﺟﻭﻷﺍ ﻡﺍﺪﺨﺘﺳﺍ

en: Factor
ar: ﻞﻣﺎﻋ

en: Factor Density
ar: ﺔﻓﺎﺜﻜﻟﺍ ﻞﻣﺎﻋ

en: Factor Radius
ar: ﻞﻣﺎﻌﻟﺍ ﻉﺎﻌﺷ

en: Factor Repulsion
ar: ﺮﻓﺎﺘﻟﺍ ﻞﻣﺎﻋ

en: Factor Rest Length
ar: ﻥﻮﻜﺴﻟﺍ ﻝﻮﻃ ﻞﻣﺎﻋ

en: Factor Stiff Viscosity
ar: ﺔﺑﻼﺼﻟﺍ ﺔﺟﻭﺰﻟ ﻞﻣﺎﻋ

en: Factor by which the flare is larger than the halo
ar: ﺔﻟﺎﻬﻠﻟ ﺞﻫﻮﺘﻟﺍ ﺮﺒﻛ ﻞﻣﺎﻌﻣ

en: Fade Time
ar: ﻲﺷﻼﺘﻟﺍ ﺖﻗﻭ

en: Fade To:
ar: :ﻰﻟﺇ ﻲﺷﻼﺘﻟﺍ

en: Fade paths and keys further away from current frame
ar: ﻲﻟﺎﺤﻟﺍ ﺭﺎﻃﻹﺍ ﻦﻋ ﺍﺪﻴﻌﺑ ﺢﻴﺗﺎﻔﻤﻟﺍ ﻭ ﺕﺍﺭﺎﺴﻤﻟﺍ ﻲﺷﻻ

en: Fade-out Color
ar: ﻲﺷﻼﺘﻟﺍ ﻥﻮﻟ

en: Fake User
ar: ﻒﺋﺍﺯ ﻡﺪﺨﺘﺴﻣ

en: Fall-Off
ar: ﺝﺭﺪﺗ

en: Falloff
ar: ﻲﺷﻼﺘﻟﺍ

en: Falloff Curve
ar: ﺺﻗﺎﻨﺘﻟﺍ ﻰﻨﺤﻨﻣ

en: Falloff Power
ar: ﺝﺭﺪﺘﻟﺍ ﺓﻮﻗ

en: Falloff power (real gravitational falloff = 2)
ar: ( = ﻲﻘﻴﻘﺤﻟﺍ ﺔﻴﺑﺫﺎﺠﻟﺍ ﺝﺭﺪﺗ) ﺝﺭﺪﺘﻟﺍ ﺓﻮﻗ

en: Falloff power for transmissivity filter effect (1.0 is linear)
ar: (ﻲﻄﺧ ﻥﻮﻜﻳ .) ﻞﻠﺨﺘﻟﺍ ﻲﻔﺼﻣ ﺮﻴﺛﺄﺘﻟ ﻲﺷﻼﺘﻟﺍ ﺓﻮﻗ

en: Falloff:
ar: :ﺝﺭﺪﺘﻟﺍ

en: False when F-Curve could not be evaluated in past, so should be skipped when evaluating
ar: ﻢﻴﻴﻘﺘﻟﺍ ﺪﻨﻋ ﻱﺩﺎﻔﺘﻟﺍ ﺐﺠﻳ ﺍﺬﻬﻟ ،ﻴﻧﺎﻴﺑ ﻂﺧ ﻢﻴﻴﻘﺗ ﺔﻟﺎﺤﺘﺳﺍ ﺪﻨﻋ ﺄﻄﺧ

en: Fast Editing
ar: ﻊﻳﺮﺳ ﻞﻳﺪﻌﺗ

en: Fast Navigate
ar: ﻊﻳﺮﺳ ﺢﻔﺼﺗ

en: Fast but not so effective compression
ar: ﺎﻴﻟﺎﻌﻓ ﺎﻄﻐﺿ ﺲﻴﻟ ﻦﻜﻟ ﻊﻳﺮﺳ

en: Feature Weights:
ar: :ﺓﺰﻴﻤﻟﺍ ﻥﺍﺯﻭﺃ

en: Field Order
ar: ﻞﻘﺤﻟﺍ ﺐﻴﺗﺮﺗ

en: Field Settings
ar: ﻞﻘﺤﻟﺍ ﺕﺍﺩﺍﺪﻋﺇ

en: Field Weights
ar: ﻞﻘﺤﻟﺍ ﻥﺍﺯﻭﺍ

en: Field of View of the Dome - it only works in mode Fisheye and Truncated
ar: ﻊﻄﺘﻘﻣ ﻭ ﺔﻜﻤﺴﻟﺍ ﻦﻴﻋ ﻂﻤﻧ ﻲﻓ ﻂﻘﻓ ﻞﻤﻌﺗ - ﺔﺒﻘﻟﺍ ﺽﺮﻋ ﻥﺍﺪﻴﻣ

en: Field settings for an object in physics simulation
ar: ﺕﺎﻴﺋﺎﻳﺰﻴﻔﻟﺍ ﺕﺎﻛﺎﺤﻣ ﻲﻓ ﻦﺋﺎﻜﻟ ﻞﻘﺣ ﺕﺍﺩﺍﺪﻋﺇ

en: Fields
ar: ﻝﻮﻘﺣ

en: Fields Still
ar: ﻝﻮﻘﺤﻟﺍ ﺚﺑﺎﺛ

en: Fields per Frame
ar: ﺭﺎﻃﻹﺍ ﻲﻓ ﻝﻮﻘﺤﻟﺍ

en: Fight
ar: ﻞﺗﺎﻗ

en: File Browser
ar: ﺕﺎﻔﻠﻤﻟﺍ ﺢﻔﺼﺘﻣ

en: File Extensions
ar: ﻒﻠﻤﻟﺍ ﺕﺎﺌﻴﻫ

en: File Format
ar: ﻒﻠﻤﻟﺍ ﺔﺌﻴﻫ

en: File Name
ar: ﻒﻠﻤﻟﺍ ﻢﺳﺇ

en: File Path
ar: ﻒﻠﻤﻟﺍ ﺭﺎﺴﻣ

en: File Path:
ar: :ﻒﻠﻤﻟﺍ ﺭﺎﺴﻣ

en: File Select Parameters
ar: ﻒﻠﻤﻟﺍ ﺭﺎﻴﺘﺧﺍ ﺕﺍﺩﺍﺪﻋﺇ

en: File format is not supported in file: "%s".
ar: ."%" : ﻲﻓ ﺔﻣﻮﻋﺪﻣ ﺮﻴﻏ ﻒﻠﻤﻟﺍ ﺔﺌﻴﻫ

en: File format to save the rendered images as
ar: ﺎﻬﻠﻜﺷ ﻰﻠﻋ ﺔﻤﺟﺮﺘﻤﻟﺍ ﺓﺭﻮﺼﻟﺍ ﻞﻴﺠﺴﺘﻟ ﻒﻠﻤﻟﺍ ﺔﺌﻴﻫ

en: File name
ar: ﻒﻠﻤﻟﺍ ﻢﺳﺍ

en: File name, overwrite existing
ar: ﺩﻮﺟﻮﻤﻟﺍ ﻰﻠﻋ ﺔﺑﺎﺘﻜﻟﺍ ،ﻔﻠﻤﻟﺍ ﺭﺎﺴﻣ

en: File path
ar: ﻒﻠﻤﻟﺍ ﺭﺎﺴﻣ

en: File path invalid: "%s".
ar: ."%" :ﺢﻟﺎﺻ ﺮﻴﻏ ﻒﻠﻤﻟﺍ ﺭﺎﺴﻣ

en: Filename
ar: ﻒﻠﻤﻟﺍ ﻢﺳﺍ

en: Fill Deformed
ar: ﻝﻮﺤﺘﻤﻟﺍ ﻰﻨﺤﻨﻤﻟﺍ ﻸﻣﺇ

en: Fill in Z values for solid faces in invisible layers, for masking
ar: ﺀﺎﻔﺧﻺﻟ ،ﺔﻴﻔﺨﻤﻟﺍ ﺕﺎﻘﺒﻄﻟﺍ ﻲﻓ ﺔﺒﻠﺼﻟﺍ ﻪﺟﻭﻸﻟ ﻱﺩﻮﻤﻌﻟﺍ ﺭﻮﺤﻤﻟﺍ ﻢﻴﻗ ﻸﻣ

en: Fill:
ar: :ﻸﻣﺇ

en: Filter
ar: ﻲﻔﺼﻣ

en: Filter 2D
ar: ﺩﺎﻌﺑﻷﺍ ﻲﺋﺎﻨﺛ ﻒﺼﻣ

en: Filter Blender
ar: ﺭﺪﻨﻠﺑ ﺔﻴﻔﺼﺗ

en: Filter Files
ar: ﺕﺎﻔﻠﻤﻟﺍ ﺔﻴﻔﺼﺗ

en: Filter Folder
ar: ﺕﺍﺪﻠﺠﻤﻟﺍ ﺔﻴﻔﺼﺗ

en: Filter Fonts
ar: ﻁﻮﻄﺨﻟﺍ ﺔﻴﻔﺼﺗ

en: Filter Images
ar: ﺭﻮﺼﻟﺍ ﺔﻴﻔﺼﺗ

en: Filter Movies
ar: ﻡﻼﻓﻷﺍ ﺔﻴﻔﺼﺗ

en: Filter Script
ar: ﺕﺎﺘﺒﻳﺮﻜﺴﻟﺍ ﺔﻴﻔﺼﺗ

en: Filter Size
ar: ﻲﻔﺼﻤﻟﺍ ﻢﺠﺣ

en: Filter Sound
ar: ﺕﺍﻮﺻﻷﺍ ﺔﻴﻔﺼﺗ

en: Filter Text
ar: ﺹﻮﺼﻨﻟﺍ ﺔﻴﻔﺼﺗ

en: Filter Type:
ar: :ﻲﻔﺼﻤﻟﺍ ﻉﻮﻧ

en: Filter folders
ar: ﺕﺍﺪﻠﺠﻤﻟﺍ ﻲﻔﺻ

en: Filter python
ar: ﻥﻮﺜﻳﺎﺒﻟﺍ ﺕﺎﻔﻠﻣ ﻲﻔﺻ

en: Filter text
ar: ﺺﻨﻟﺍ ﻲﻔﺻ

en: Filter:
ar: :ﻲﻔﺼﻤﻟﺍ

en: Filtering Group
ar: ﺔﻴﻔﺼﺘﻟﺍ ﺔﻋﻮﻤﺠﻣ

en: Final
ar: ﻲﺋﺎﻬﻧ

en: Final 4x4 matrix after constraints and drivers are applied (object space)
ar:  (ﻦﺋﺎﻜﻟﺍ ﺀﺎﻀﻓ) ﻦﻴﻠﻜﺸﻤﻟﺍ ﻭ ﺩﻮﻴﻘﻟﺍ ﻖﻴﺒﻄﺗ ﺪﻌﺑ ﺓﺮﻴﺧﻷﺍ  ﺔﻓﻮﻔﺼﻣ

en: Final transformation value of object or bone
ar: ﻢﻈﻋ ﻭﺃ ﻦﺋﺎﻛ ﻝﻮﻴﺤﺘﻟ ﺔﻴﺋﺎﻬﻨﻟﺍ ﺔﻤﻴﻘﻟﺍ

en: Finnish (Suomi)
ar: () ﺔﻳﺪﻨﻠﻨﻓ

en: First Last
ar: ﺮﺧﻵﺍ ﻝﻭﺃ

en: Fisheye
ar: ﺔﻜﻤﺳ-ﻦﻴﻋ

en: Fit
ar: ﻢﺋﻻ

en: Fixed
ar: ﺖﺑﺎﺛ

en: Fixed Alternate
ar: ﺖﺑﺎﺜﻟﺍ ﻞﻳﺪﺑ

en: Fixed size UV coordinates array
ar: ﻢﺠﺤﻟﺍ ﺔﺜﺑﺎﺛ ﺭﻭﺎﺤﻣ ﺕﺎﻴﺛﺍﺪﺣﺇ ﺔﻓﻮﻔﺼﻣ

en: Fixed size vertex indices array
ar:  ﻢﺠﺤﻟﺍ ﺓﺩﻭﺪﺤﻤﻟﺍ ﻂﻘﻨﻟﺍ ﺕﺍﺮﺷﺆﻣ ﺔﻓﻮﻔﺼﻣ

en: Flare
ar: ﺞﻫﻮﺘﻟﺍ

en: Flare Boost
ar: ﺞﻫﻮﺘﻟﺍ ﺓﺩﺎﻳﺯ

en: Flare Seed
ar: ﺞﻫﻮﺘﻟﺍ ﺓﺭﺬﺑ

en: Flare Size
ar: ﺞﻫﻮﺘﻟﺍ ﻢﺠﺣ

en: Flare Subsize
ar: ﻲﻋﺮﻔﻟﺍ ﺔﻟﺎﻬﻟﺍ ﻢﺠﺣ

en: Flares Sub
ar: ﺔﻟﺎﻬﻟﺍ ﻉﻭﺮﻓ

en: Flip X/Y Axis
ar: ﻱﺩﻮﻣﺎﻌﻟﺍ ﻭ ﻲﻘﻓﻷﺍ ﻦﻳﺭﻮﺤﻤﻟﺍ ﺲﻜﻋﺇ

en: Flip colorband
ar: ﻥﺍﻮﻟﻷﺍ ﻕﻮﻃ ﺲﻜﻋﺍ

en: Flip the color ramp
ar: ﻥﺍﻮﻟﻷﺍ ﻢﻠﺳ ﺲﻜﻋﺍ

en: Float
ar: ﻱﺮﺸﻋ ﺩﺪﻋ

en: Floating-Point Property
ar:  ﻱﺮﺸﻋ ﺩﺪﻋ ﺔﻴﺻﺎﺧ

en: Flock
ar: ﺏﺮﺳ

en: Floor
ar: ﺽﺭﺍ

en: Flow
ar: ﻖﻓﺪﺗ

en: Flow Group:
ar: :ﻖﻓﺪﺘﻟﺍ ﺔﻋﻮﻤﺠﻣ

en: Fluid
ar: ﻞﺋﺎﺳ

en: Fluid Mesh Vertex
ar: ﻞﺋﺎﺳ ﻦﺋﺎﻛ ﺔﻄﻘﻧ

en: Fluid Simulation
ar: ﻞﺋﺎﺳ ﺓﺎﻛﺎﺤﻣ

en: Fluid Simulation Settings
ar: ﻞﺋﺎﺴﻟﺍ ﺓﺎﻛﺎﺤﻣ ﺕﺍﺩﺍﺪﻋﺇ

en: Fluid interaction radius
ar: ﻞﺋﺎﺴﻟﺍ ﻞﻋﺎﻔﺗ ﻉﺎﻌﺷ

en: Fluid interaction:
ar: :ﻞﺋﺎﺴﻟﺍ ﻞﻋﺎﻔﺗ

en: Fluid properties:
ar: :ﻞﺋﺎﺴﻟﺍ ﺺﺋﺎﺼﺧ

en: Fluid rest density
ar: ﻥﻮﻜﺳ ﺔﻟﺎﺣ ﻲﻓ ﻞﺋﺎﺴﻟﺍ ﺔﻓﺎﺜﻛ

en: Fluid simulation settings for an object taking part in the simulation
ar: ﺓﺎﻛﺎﺤﻤﻟﺍ ﻲﻓ ﻙﺭﺎﺸﻣ ﻦﺋﺎﻜﻟ ﻞﺋﺎﺴﻟﺍ ﺓﺎﻛﺎﺤﻣ ﺕﺍﺩﺍﺪﻋﺇ

en: Follow Leader
ar: ﺪﺋﺎﻘﻟﺍ ﻊﺒﺗﺍ

en: Follow Path
ar: ﺭﺎﺴﻤﻟﺍ ﻪﺒﺗﺇ

en: Follow a boid or assigned object
ar: ﺺﺼﺨﻣ ﻦﺋﺎﻛ ﻭﺃ ﺪﻳﻮﺑ ﻊﺒﺗﺍ

en: Font
ar: ﻂﺨﻟﺍ

en: Font Size
ar: ﻂﺨﻟﺍ ﻢﺠﺣ

en: For Pose-Mode drawing, only draw ghosts for selected bones
ar: ﺓﺭﺎﺘﺨﻤﻟﺍ ﻡﺎﻈﻌﻠﻟ ﻂﻘﻓ ﺕﻻﺎﻴﺨﻟﺍ ﻢﺳﺭ ،ﺗﺎﻔﻗﻮﻟﺍ-ﻊﺿﻭ ﻲﻓ ﻢﺳﺮﻟﺍ ﻞﺟﺃ ﻦﻣ

en: For PoseBone paths, use the bone head location when calculating this path
ar:  ﺭﺎﺴﻤﻟﺍ ﺍﺬﻫ ﺏﺎﺴﺣ ﺪﻨﻋ ﻢﻈﻌﻟﺍ ﺱﺃﺭ ﻊﻗﻮﻤﻟﺍ ﻞﻤﻌﺘﺳﺍ ،ﻤﻈﻌﻟﺍ ﺔﻔﻗﻭ ﺭﺎﺴﻤﻟ

en: For RGB curves, the color that black is mapped to
ar: ﻪﻴﻟﺇ ﺩﻮﺳﻷﺍ ﻦﻴﻋ ﻱﺬﻟﺍ ﻥﻮﻠﻟﺍ ،ﻧﺍﻮﻟﻷﺍ ﺕﺎﻴﻨﺤﻨﻤﻟ

en: For RGB curves, the color that white is mapped to
ar: ﻪﻴﻟﺇ ﺾﻴﺑﻷﺍ ﻦﻴﻋ ﻱﺬﻟﺍ ﻥﻮﻠﻟﺍ ،ﻧﺍﻮﻟﻷﺍ ﺕﺎﻴﻨﺤﻨﻤﻟ

en: For Zmask, only render what is behind solid z values instead of in front
ar: ﻡﺎﻣﻷﺍ ﻝﺪﺑ ﺔﺒﻠﺼﻟﺍ ﺔﻳﺩﻮﻤﻌﻟﺍ ﻢﻴﻘﻟﺍ ﻒﻠﺧ ﻮﻫ ﺎﻣ ﻂﻘﻓ ﻢﺟﺮﺗ ،ﻳﺩﻮﻤﻌﻟﺍ ﺀﺎﻔﺧﻺﻟ

en: For bone motion paths, search whole Action for keyframes instead of in group with matching name only (is slower)
ar:  ﻢﺳﺍ ﻊﻣ ﺔﻋﻮﻤﺠﻣ ﻲﻓ ﻚﻟﺫ ﻝﺪﺑ ﺢﻴﺗﺎﻔﻣ ﻦﻋ ﺔﻛﺮﺤﻟﺍ ﻲﻓ ﺚﺤﺑﺍ ،ﻤﻈﻌﻟﺍ ﺔﻛﺮﺣ ﺕﺍﺭﺎﺴﻣ ﻞﺟﺃ ﻦﻣ(ﻞﻘﺛﺃ) ﻂﻘﻓ ﻖﺑﺎﻄﻣ

en: For multires, show low resolution while navigating the view
ar:  ﺮﻈﻨﻤﻟﺍ ﺢﻔﺼﺗ ﺪﻨﻋ ﺔﻀﻔﺨﻨﻤﻟﺍ ﺔﻗﺪﻟﺍ ﺮﻬﻇﺃ ،ﺔﻗﺪﻟﺍ ﺩﺪﻌﺘﻤﻟ

en: For reactor systems, index of particle system on the target object
ar: ﻑﺪﻬﻟﺍ ﻦﺋﺎﻜﻟﺍ ﻰﻠﻋ ﺕﺎﺌﻳﺰﺠﻟﺍ ﻡﺎﻈﻧ ﺮﺷﺆﻣ ،ﺔﻠﻋﺎﻔﺘﻤﻟﺍ ﺔﻤﻈﻧﻸﻟ

en: For reactor systems, the object that has the target particle system (empty if same object)
ar:  ﺲﻔﻧ ﻥﺎﻛ ﺍﺫﺇ ﻉﺭﺎﻓ)ﻑﺪﻬﻟﺍ ﺕﺎﺌﻳﺰﺠﻟﺍ ﻡﺎﻈﻧ ﻪﻳﺪﻟ ﻱﺬﻟﺍ ﻦﺋﺎﻜﻟﺍ ،ﺔﻠﻋﺎﻔﺘﻤﻟﺍ ﺔﻤﻈﻧﻸﻟ(ﻦﺋﺎﻜﻟﺍ

en: Force
ar: ﺓﻮﻗ

en: Force Field
ar: ﺓﻮﻘﻟﺍ ﻞﻘﺣ

en: Force Field Settings
ar: ﺓﻮﻘﻟﺍ ﻞﻘﺣ ﺕﺍﺩﺍﺪﻋﺇ

en: Force Field:
ar: :ﺓﻮﻘﻟﺍ ﻞﻘﺣ

en: Force Fields
ar: ﺓﻮﻘﻟﺍ ﻝﻮﻘﺣ

en: Force Fields:
ar: :ﺓﻮﻘﻟﺍ ﻝﻮﻘﺣ

en: Force effector weight
ar: ﺓﻮﻘﻟﺍ ﺕﺎﺒﻴﺠﺘﺴﻣ ﻥﺯﻭ

en: Force gets absorbed by collision objects
ar: ﻡﺍﺪﻄﺻﺍ ﻦﺋﺎﻛ ﺔﻄﺳﺍﻮﺑ ﺺﺘﻤﺗ ﺓﻮﻘﻟﺍ

en: Force the curve view to fit a defined boundary
ar: ﺔﻨﻴﻌﻣ ﺩﻭﺪﺣ ﺔﺒﺳﺎﻨﻣ ﻰﻠﻋ ﻰﻨﺤﻨﻤﻟﺍ ﺮﻈﻨﻣ ﺭﺎﺒﺟﺇ

en: Forcefield based on a texture
ar: ﺞﻴﺴﻧ ﻰﻠﻋ ﺪﻤﺘﻌﻣ ﺓﻮﻘﻟﺍ ﻝﺎﺠﻣ

en: Forcefield based on the Lennard-Jones potential
ar: ﺰﻧﻮﺟ-ﺩﺭﺎﻨﻴﻟ ﻝﺎﻤﺘﺣﺍ ﻰﻠﻋ ﺪﻤﺘﻌﻤﻟﺍ ﺓﻮﻘﻟﺍ ﻝﺎﺠﻣ

en: Forcefield depends on the speed of the particles
ar: ﺕﺎﺌﻳﺰﺠﻟﺍ ﺔﻋﺮﺳ ﻰﻠﻋ ﺪﻤﺘﻌﻳ ﺓﻮﻘﻟﺍ ﻞﻘﺣ

en: Forces:
ar: :ﻯﻮﻗ

en: Form Factor
ar: ﻞﻜﺸﻟﺍ ﻞﻣﺎﻋ

en: Form factor sampling:
ar: :ﻢﻴﻌﻨﺘﻟﺍ ﻞﻣﺎﻋ

en: Form factor scales the inertia tensor
ar: ﺮﺗﻮﺘﻤﻟﺍ ﺩﻮﻤﺠﻟﺍ ﻢّﺠﺤﻳ ﻞﻜﺸﻟﺍ ﻞﻣﺎﻋ

en: Format:
ar: :ﻖﻴﺴﻨﺗ

en: Forward:
ar: :ﻡﺎﻣﻸﻟ

en: Frame
ar: ﺭﺎﻃﺇ

en: Frame Locked
ar: ﻖﻠﻐﻣ ﺭﺎﻃﺇ

en: Frame Map New
ar: ﻞﻳﻮﺤﺗ ﺭﺎﻃﺇ ﺪﻳﺪﺟ

en: Frame Map Old
ar: ﻞﻳﻮﺤﺗ ﺭﺎﻃﺇ ﻢﻳﺪﻗ

en: Frame Number
ar: ﺭﺎﻃﻹﺍ ﻢﻗﺭ

en: Frame Numbers
ar: ﺭﺎﻃﻹﺍ ﻡﺎﻗﺭﺍ

en: Frame Range:
ar: :ﺭﻮﺼﻟﺍ ﻯﺪﻣ

en: Frame Rate Presets
ar: ﺮﻃﻷﺍ ﻝﺪﻌﻤﻟ ﺔﻘﺒﺴﻤﻟﺍ ﺕﺍﺩﺍﺪﻋﻹﺍ

en: Frame Rate:
ar: : ﺮﻃﻷﺍ ﺩﺩﺮﺗ

en: Frame Step
ar: ﺭﺎﻃﻹﺍ ﻡﺪﻘﺗ

en: Frame currently being displayed for this layer
ar: ﺔﻘﺒﻄﻟﺍ ﻩﺬﻫ ﻲﻓ ﺎﻴﻟﺎﺣ ﺽﻭﺮﻌﻤﻟﺍ ﺭﺎﻃﻹﺍ

en: Frame is being edited (painted on)
ar: (ﻪﻴﻠﻋ ﻡﻮﺳﺮﻣ) ﺭﺎﻃﻹﺍ ﻰﻠﻋ ﻞﻳﺪﻌﺘﻟﺍ ﻢﺗ

en: Frame is selected for editing in the DopeSheet
ar: ﻂﻴﻄﺨﺘﻟﺍ ﺔﻗﺭﻭ ﻲﻓ ﻞﻳﺪﻌﺘﻠﻟ ﺭﺎﻃﻹﺍ ﺭﺎﻴﺧﺍ ﻢﺗ

en: Frame of referenced Action to evaluate
ar: ﻢﻴﻴﻘﺘﻠﻟ ﺎﻬﻴﻟﺇ ﺭﺎﺸﻤﻟﺍ ﺔﻛﺮﺤﻟﺍ ﺭﺎﻃﺇ

en: Frame on which the simulation starts
ar: ﺓﺎﻛﺎﺤﻤﻟﺍ ﺃﺪﺒﺗ ﻪﻴﻓ ﻱﺬﻟﺍ ﺭﺎﻃﻹﺍ

en: Frame on which the simulation stops
ar: ﺓﺎﻛﺎﺤﻤﻟﺍ ﻩﺪﻨﻋ ﻒﻗﻮﺘﺗ ﻱﺬﻟﺍ ﺭﺎﻃﻹﺍ

en: Frame that modifier's influence ends (if Restrict Frame Range is in use)
ar: (ﺔﻠﻌﻔﻣ ﺢﻴﺗﺎﻔﻤﻟﺍ ﻕﺎﻄﻧ ﺮﻴﺼﺤﺗ ﺔﻴﺻﺎﺧ ﺖﻧﺎﻛ ﺍﺫﺇ) ﺮﻴﻐﻤﻟﺍ ﺮﻴﺛﺄﺗ ﻪﻴﻓ ﻲﻬﺘﻨﻳ ﻱﺬﻟﺍ ﺭﺎﻃﻹﺍ

en: Frame that modifier's influence starts (if Restrict Frame Range is in use)
ar: (ﺔﻠﻌﻔﻣ ﺮﻃﻷﺍ ﻕﺎﻄﻧ ﺮﻴﺼﺤﺗ ﺔﻴﺻﺎﺧ ﺖﻧﺎﻛ ﺍﺫﺇ) ﺮﻴﻐﻤﻟﺍ ﺮﻴﺛﺄﺗ ﻪﻴﻓ ﺃﺪﺒﻳ ﻱﺬﻟﺍ ﺭﺎﻃﻹﺍ

en: Frame this control-point occurs on
ar: ﻩﺬﻫ ﻢﻜﺤﺘﻟﺍ ﺔﻄﻘﻧ ﻪﻴﻓ ﺙﺪﺤﺗ ﻱﺬﻟﺍ ﺭﺎﻃﻹﺍ

en: Framerate and Profile
ar: ﻲﺼﺨﺸﻟﺍ ﻒﻠﻤﻟﺍ ﻭ ﺮﻃﻷﺍ ﻝﺪﻌﻣ

en: Framerate base
ar: ﺮﻃﻷﺍ ﻝﺪﻌﻣ ﺓﺪﻋﺎﻗ

en: Framerate, expressed in frames per second
ar: ﺔﻴﻧﺎﺜﻟﺍ ﻲﻓ ﺮﻃﻷﺎﺑ ﻞﺜﻤﻣ ،ﺮﻃﻷﺍ ﻝﺪﻌﻣ

en: Frames
ar: ﺮﻃﺃ

en: Frames Per Second
ar: ﺔﻴﻧﺎﺜﻟﺍ ﻲﻓ ﺮﻃﺃ

en: Framing Color
ar: ﺮﻴﻃﺄﺘﻟﺍ ﻥﻮﻟ

en: Framing Types
ar: ﺮﻴﻃﺄﺘﻟﺍ ﻉﻮﻧ

en: Framing:
ar: :ﺮﻴﻃﺄﺘﻟﺍ

en: Free
ar: ﺮﺣ

en: Free All Bakes
ar: ﺕﻼﻋﺎﻔﺘﻟﺍ ﻞﻛ ﺭﺮﺣ

en: Free Bake
ar: ﻦﻳﺰﺨﺘﻟﺍ ﺭﺮﺣ

en: Free Edit
ar: ﺮﺣ ﻞﻳﺪﻌﺗ

en: Free Image Textures
ar: ﺭﻮﺼﻟﺍ ﺔﺠﺴﻧﺃ ﺮﻳﺮﺤﺗ

en: Free Nodes that are not used while compositing, to save memory
ar: ﺓﺮﻛﺍﺬﻟﺍ ﻆﻔﺤﻟ ،ﺒﻴﻛﺮﺘﻟﺍ ﺔﻴﻠﻤﻋ ﺪﻨﻋ ﺔﻠﻤﻌﺘﺴﻤﻟﺍ ﺮﻴﻐﻟﺍ ﺪﻘﻌﻟﺍ ﺭﺮﺣ

en: Free Unused Nodes
ar: ﺔﻠﻤﻌﺘﺴﻤﻟﺍ ﺮﻴﻐﻟﺍ ﺭﺮﺣ

en: Free all image texture from memory after render, to save memory before compositing
ar:  ﺔﻴﻠﻤﻌﻟ ﺓﺮﻛﺍﺬﻟﺍ ﻰﻠﻋ ﻅﺎﻔﺤﻠﻟ ،ﺔﻤﺟﺮﺘﻟﺍ ﺪﻌﺑ ﺓﺮﻛﺍﺬﻟﺍ ﻦﻣ ﺔﺠﺴﻧﻷﺍ ﺭﻮﺻ ﻞﻛ ﺮﻳﺮﺤﺗﺐﻴﻛﺮﺘﻟﺍ

en: Free:
ar: :ﺮﺣ

en: Freehand curve defining part of a sketch
ar: ﻢﺳﺭ ﻦﻣ ﺀﺰﺠﻟ ﺩّﺪﺤﻣ ﺮﺣ ﻰﻨﺤﻨﻣ

en: Freehand curves defining the sketch on this frame
ar: ﺭﺎﻃﻹﺍ ﺍﺬﻫ ﻰﻠﻋ ﺩﻮﺟﻮﻤﻟﺍ ﻢﺳﺮﻠﻟ ﺓﺩﺪﺤﻣ ﺓﺮﺣ ﺕﺎﻴﻨﺤﻨﻣ

en: Freq
ar: ﺩﺩﺮﺗ

en: Frequency
ar: ﺩﺩﺮﺗ

en: Fresnel
ar: ﻞﻨﺳﺮﻓ

en: Fresnel Factor
ar: ﻞﻨﺳﺮﻔﻟﺍ ﻞﻣﺎﻌﻣ

en: Friction
ar: ﻙﺎﻜﺘﺣﻻﺍ

en: Friction Coefficients
ar: ﻙﺎﻜﺘﺣﻻﺍ ﺕﻼﻣﺎﻌﻣ

en: Friction Factor
ar: ﻙﺎﻜﺘﺣﻻﺍ ﻞﻤﻌﻣ

en: Friction force if a collision happened (higher = less movement)
ar: (ﺔﻛﺮﺣ ﻞﻗﺃ = ﺮﺜﻛﺃ) ﻡﺩﺎﺼﺗ ﻞﺼﺣ ﺍﺫﺍ ﻙﺎﻜﺘﺣﻻﺍ ﺓﻮﻗ

en: Friction/damping with self contact
ar: ﻲﺗﺍﺬﻟﺍ ﺲﻣﻼﺘﻟﺍ ﻊﻣ ﻝﺅﺎﻀﺘﻟﺍ/ﻙﺎﻜﺘﺣﻻﺍ

en: Friend
ar: ﻖﻳﺪﺻ

en: From Cursor
ar: ﺮﺷﺆﻣ ﻦﻣ

en: From node
ar: ﺪْﻘﻋ ﻦﻣ

en: From socket
ar: ﺲﺒﻘﻣ ﻦﻣ

en: From:
ar: :ﻦﻣ

en: Front
ar: ﻡﺎﻣﺃ

en: Front scattering weight
ar: ﻲﻣﺎﻣﻷﺍ ﺭﺎﺸﺘﻧﻻﺍ ﻥﺯﻭ

en: Front-Truncated
ar: ﻊﻄﺘﻘﻣ-ﻡﺎﻣﺃ

en: Full Render
ar: ﺔﻠﻣﺎﻛ ﺔﻤﺟﺮﺗ

en: Full Sample
ar: ﺔﻠﻣﺎﻛ ﺕﺎﻨﻴﻋ

en: Full Screen
ar: ﺔﻠﻣﺎﻛ ﺔﺷﺎﺷ

en: Fullscreen
ar: ﺔﺷﺎﺸﻟﺍ ﻞﻣﺎﻛ

en: Fuzzy
ar: ﺽﻮﻤﻐﻟﺍ

en: GLSL Color Management
ar:  ﻥﺍﻮﻟﺃ ﺭﺍﺩﺇ

en: GLSL Extra Textures
ar:  ﺔﻴﻓﺎﺿﺇ  ﺔﺠﺴﻧﺃ

en: GLSL Lights
ar:  ﺀﺍﻮﺿﺃ

en: GLSL Nodes
ar:  ﺪﻘﻋ

en: GLSL Ramps
ar:   ﻢﻟﻼﺳ

en: GLSL Shaders
ar:  ﺕﻼﻠﻈﻣ

en: GLSL Shadows
ar:  ﻝﻼﻇ

en: Game
ar: ﺔﺒﻌﻠﻟﺍ

en: Game Data
ar: ﺔﺒﻌﻠﻟﺍ ﺕﺎﻧﺎﻴﺑ

en: Game Engine settings for a Material datablock
ar: ﺔﻣﺎﺨﻟﺍ ﺕﺎﻧﺎﻴﺑ ﺔﻠﺘﻜﻟ ﺏﺎﻌﻟﻷﺍ ﻙﺮﺤﻣ ﺕﺍﺩﺍﺪﻋﺇ

en: Game Object Settings
ar: ﺔﺒﻌﻠﻟﺍ ﻦﺋﺎﻛ ﺕﺍﺩﺍﺪﻋﺇ

en: Game Property
ar: ﺔﺒﻌﻠﻟﺍ ﺹﺍﻮﺧ

en: Game Soft Body Settings
ar: ﺔﺒﻌﻠﻟﺎﺑ ﻦﻴﻠﻟﺍ ﻢﺴﺠﻟﺍ ﺕﺍﺩﺍﺪﻋﺇ

en: Game data for a Scene datablock
ar: ﺪﻬﺸﻤﻟﺍ ﺕﺎﻧﺎﻴﺑ ﺔﻠﺘﻜﻟ ﺔﺒﻌﻠﻟﺍ ﺕﺎﻧﺎﻴﺑ

en: Game engine actuators to act on events
ar: ﺙﺪﺣ ﻝﻼﺧ ﻞﻋﺎﻔﺘﻠﻟ ﺏﺎﻌﻟﻷﺍ ﻙﺮﺤﻣ ﺕﺎﻛﺮﺤﻣ

en: Game engine logic brick to process events, connecting sensors to actuators
ar: ﻞﻋﺎﻔﺘﻤﻟﺎﺑ ﺮﻌﺸﺘﺴﻤﻟﺍ ﻝﺎﺼﺗﺍ ،ﺔﻴﻠﻤﻌﻟﺎﺑ ﻡﺎﻴﻘﻠﻟ ﺔﻴﻘﻄﻨﻤﻟﺍ ﺏﺎﻌﻟﻷﺍ ﻙﺮﺤﻣ ﺔﻨﺒﻟ

en: Game engine properties
ar: ﺏﺎﻌﻟﻷﺍ ﻲﻛﺎﺤﻣ ﺹﺍﻮﺧ

en: Game engine related settings for the object
ar: ﻦﺋﺎﻜﻠﻟ ﺏﺎﻌﻟﻷﺍ ﻙﺮﺤﻤﺑ ﺔﻄﺒﺗﺮﻣ ﺕﺍﺩﺍﺪﻋﺇ

en: Game engine sensor to detect events
ar: ﺙﺍﺪﺣﻷﺍ ﻑﺎﺸﻜﺘﺳﻻ ﺏﺎﻌﻟﻷﺍ ﻙﺮﺤﻣ ﺮﻌﺘﺴﻣ

en: Game engine user defined object property
ar: ﺏﺎﻌﻟﻷﺍ ﻙﺮﺤﻣ ﻲﻓ ﺓﺩﺪﺤﻤﻟﺍ ﺕﺎﻨﺋﺎﻜﻟﺍ ﺹﺍﻮﺧ

en: Gather
ar: ﻊﻤﺠﻟﺍ

en: Gaussian
ar: ﻲﺳﻭﺎﻏ

en: General movement damping
ar: ﻡﺎﻌﻟﺍ ﺔﻛﺮﺤﻟﺍ ﺪﻤﺨﺗ

en: General rotation damping
ar: ﻡﺎﻌﻟﺍ ﺮﻳﻭﺪﺘﻟﺍ ﺪﻴﻤﺨﺗ

en: General:
ar: :ﻡﺎﻋ

en: Generate System Info
ar: ﺔﻣﺎﻌﻟﺍ ﻡﺎﻈﻨﻟﺍ ﺕﺎﻣﻮﻠﻌﻣ

en: Generate point density from a particle system
ar: ﺕﺎﺌﻳﺰﺟ ﻡﺎﻈﻧ ﻦﻣ ﺔﻓﺎﺜﻜﻟﺍ ﺔﻄﻘﻨﻟ ﻲﺋﺍﻮﺸﻋ ﺪﻴﻟﻮﺗ

en: Generate point density from an object's vertices
ar: ﺔﻓﺎﺜﻛ ﻂﻘﻧ ﻦﻣ ﺔﻓﺎﺜﻛ ﻂﻘﻧ ﺪﻴﻟﻮﺗ

en: Generator
ar: ﺪﻟﻮﻣ

en: Geometry
ar: ﻢﺴﺠﻤﻟﺍ

en: Geometry:
ar: :ﻢﺴﺠﻤﻟﺍ

en: German (Deutsch)
ar: () ﺔﻴﻧﺎﻤﻟﺃ

en: Gesture Mode
ar: ﺕﺍﺭﺎﺷﻹﺍ ﻊﺿﻭ

en: Get away from assigned object or loudest assigned signal source
ar: ﺺﺼﺨﻣ ﺓﺭﺎﺷﺇ ﺭﺪﺼﻣ ﺮﺒﻛﺍ ﻦﻋ ﻭﺃ ﺺﺼﺨﻤﻟﺍ ﻦﺋﺎﻜﻟﺍ ﻦﻋ ﺪﻌﺘﺑﺍ

en: Ghost
ar: ﻝﺎﻴﺧ

en: Ghost frames on either side of frame
ar: ﺭﺎﻃﻹﺍ ﻲﺒﻧﺎﺟ ﻰﻠﻋ ﺔﻴﻟﺎﺨﻟﺍ ﺮﻃﻷﺍ

en: Give halo a texture
ar: ﺞﻴﺴﻧ ﺔﻟﺎﻬﻟﺍ ﻲﻄﻋﺃ

en: Give the flare extra strength
ar: ﺔﻴﻓﺎﺿﺇ ﺓﺪﺷ ﺞﻫﻮﺘﻟﺍ ﻲﻄﻋﺃ

en: Global
ar: ﻲﻤﻟﺎﻋ

en: Global Hair
ar: ﻲﻤﻟﺎﻌﻟﺍ ﺮﻌﺸﻟﺍ

en: Global Space
ar: ﻲﻤﻟﺎﻋ ﺀﺎﻀﻓ

en: Global Time
ar: ﻲﻤﻟﺎﻋ ﺖﻗﻭ

en: Global approximate AO and SSS quality factor
ar:  ﺱ.ﺕ.ﺇ ﺓﺩﻮﺟ ﻞﻣﺎﻋ ﻭ ﻡﺎﻋ ﻡ.ﺇ ﺮﻳﺪﻘﺗ

en: Global child particles percentage
ar: ﺔﻣﺎﻌﻟﺍ ﻉﺮﻔﻟﺍ ﺕﺎﺌﻳﺰﺟ ﺔﺒﺴﻧ

en: Global gravity weight
ar: ﺔﻣﺎﻌﻟﺍ ﺔﻴﺑﺫﺎﺠﻟﺍ ﺓﻮﻗ

en: Global maximum shadow samples
ar: ﺔﻣﺎﻌﻟﺍ ﻞﻈﻟﺍ ﺕﺎﻨﻴﻋ ﻰﺼﻗﺃ

en: Global maximum subdivision level
ar: ﻡﺎﻌﻟﺍ ﻲﻤﻴﺴﻘﺘﻟﺍ ﻢﻴﻌﻨﺘﻟﺍ ﻱﻮﺘﺴﻣ ﻰﺼﻗﺃ

en: Gloss Amount
ar: ﻥﺎﻌﻤﻠﻟﺍ ﺔﻴﻤﻛ

en: Gloss Anisotropy
ar: ﻥﺎﻌﻤﻠﻟﺍ ﻦﻳﺎﺒﺗ

en: Gloss Samples
ar: ﻥﺎﻌﻤﻠﻟﺍ ﺔﻗﺩ

en: Gloss Threshold
ar: ﻥﺎﻌﻤﻠﻟﺍ ﺔﺒﺘﻋ

en: Gloss:
ar: :ﻥﺎﻌﻤﻠﻟﺍ

en: Go to assigned object or loudest assigned signal source
ar: ﺺﺼﺨﻣ ﺓﺭﺎﺷﺇ ﺭﺪﺼﻣ ﺮﺒﻛﺍ ﻰﻟﺍ ﻭﺃ ﺺﺼﺨﻤﻟﺍ ﻦﺋﺎﻜﻟﺍ ﻰﻟﺍ ﺐﻫﺫﺇ

en: Go to closest enemy and attack when in range
ar: ﻯﺪﻤﻟﺍ ﻲﻓ ﻥﺎﻛ ﺍﺫﺍ ﻢﺟﺎﻫ ﻭ ﻭﺪﻋ ﺏﺮﻗﺍ ﻰﻟﺍ ﺐﻫﺫﺇ

en: Goal
ar: ﻑﺪﻬﻟﺍ

en: Goal (vertex target position) friction
ar: (ﻂﻘﻨﻟﺍ ﻑﺪﻫ ﻊﻗﻮﻣ) ﻑﺪﻬﻟﺍ ﻙﺎﻜﺘﺣﺇ

en: Goal (vertex target position) spring stiffness
ar: (ﻂﻘﻨﻟﺍ ﻑﺪﻫ ﻊﻗﻮﻣ) ﻑﺪﻬﻟﺍ ﺰﻔﻗ ﺔﺑﻼﺻ

en: Goal Damping
ar: ﻑﺪﻬﻟﺍ ﻝﺅﺎﻀﺗ

en: Goal Default
ar: ﻲﺿﺍﺮﺘﻓﻹﺍ ﻑﺪﻬﻟﺍ

en: Goal Maximum
ar: ﻑﺪﻬﻟﺍ ﻰﻠﻋﺃ

en: Goal Minimum
ar: ﻑﺪﻬﻟﺍ ﻞﻗﺃ

en: Goal Settings:
ar: :ﻑﺪﻬﻟﺍ ﺕﺍﺩﺍﺪﻋﺇ

en: Goal Stiffness
ar: ﻑﺪﻬﻟﺍ ﺔﺑﻼﺻ

en: Goal Strengths:
ar: :ﻑﺪﻬﻟﺍ ﺕﺎﻳﻮﻘﻣ

en: Goal maximum, vertex group weights are scaled to match this range
ar: ﻯﺪﻤﻟﺍ ﺍﺬﻬﻟ ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ ﻥﺍﺯﻭﺍ ﻢﺠﺤﺗ,ﻑﺪﻬﻟﺍ ﻰﻠﻋﺃ

en: Goal minimum, vertex group weights are scaled to match this range
ar: ﻯﺪﻤﻟﺍ ﺍﺬﻬﻟ ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ ﻥﺍﺯﻭﺍ ﻢﺠﺤﺗ,ﻑﺪﻬﻟﺍ ﻞﻗﺃ

en: Gradient
ar: ﺝﺭﺪﺗ

en: Graph Editor
ar: ﺕﺎﻧﺎﻴﺒﻤﻟﺍ ﺭﺮﺤﻣ

en: Gravitational constant used for physics simulation in the game engine
ar: ﺏﺎﻌﻟﻷﺍ ﻙﺮﺤﻣ ﻲﻓ ﺕﺎﻴﺋﺍﺰﻴﻔﻟﺍ ﺓﺎﻛﺎﺤﻤﻟ ﻞﻤﻌﺘﺴﻤﻟﺍ ﺔﻴﺑﺫﺎﺠﻟﺍ ﺖﺑﺎﺛ

en: Gravity
ar: ﺔﻴﺑﺫﺎﺠﻟﺍ

en: Gravity or external force vector
ar: ﺔﻴﺟﺭﺎﺨﻟﺍ ﺔﻬﺠﺘﻤﻟﺍ ﺓﻮﻘﻟﺍ ﻭﺃ ﺔﻴﺑﺫﺎﺠﻟﺍ

en: Gravity:
ar: :ﺔﻴﺑﺫﺎﺠﻟﺍ

en: Grease Pencil
ar: ﺕﺎﻈﺣﻼﻣ ﻢﻠﻗ

en: Grease Pencil Frame
ar: ﺕﺎﻈﺣﻼﻤﻟﺍ ﻢﻠﻗ ﺭﺎﻃﺇ

en: Grease Pencil Layer
ar: ﺕﺎﻈﺣﻼﻤﻟﺍ ﻢﻠﻗ ﺔﻘﺒﻃ

en: Grease Pencil Stroke
ar: ﺕﺎﻈﺣﻼﻤﻟﺍ ﻢﻠﻗ ﻰﻨﺤﻨﻣ

en: Grease Pencil Stroke Point
ar: ﺕﺎﻈﺣﻼﻤﻟﺍ ﻢﻠﻗ ﻰﻨﺤﻨﻣ ﺔﻄﻘﻧ

en: Green
ar: ﺮﻀﺧﺃ

en: Group
ar: ﺔﻋﻮﻤﺠﻣ

en: Group Name
ar: ﺔﻋﻮﻤﺠﻤﻟﺍ ﻢﺳﺇ

en: Group of ID properties
ar: ﻑﺮﻌﻣ ﺹﺍﻮﺧ ﻦﻣ ﺔﻋﻮﻤﺠﻣ

en: Group that included Object should be a member of
ar: ﻪﻨﻣ ﺍﻮﻀﻋ ﻥﻮﻜﺗ ﻥﺃ ﺐﺠﻳ ﻦﺋﺎﻛ ﻰﻠﻋ ﻱﻮﺘﺤﺗ ﻲﺘﻟﺍ ﺔﻋﻮﻤﺠﻤﻟﺍ

en: Group to override all other lights in this render layer
ar: ﻩﺬﻫ ﺔﻤﺟﺮﺘﻟﺍ ﺔﻘﺒﻃ ﻲﻓ ﻯﺮﺧﻷﺍ ﺀﺍﻮﺿﻷﺍ ﻞﻛ ﺯﻭﺎﺠﺘﻟ ﺔﻋﻮﻤﺠﻤﻟﺍ

en: Grouping Method
ar: ﺔﻋﻮﻤﺠﻤﻟﺍ ﺔﻘﻳﺮﻃ

en: Groups
ar: ﺕﺎﻋﻮﻤﺠﻣ

en: Groups of F-Curves
ar: ﺔﻴﻧﺎﻴﺒﻟﺍ ﻁﻮﻄﺨﻟﺍ ﺕﺎﻋﻮﻤﺠﻣ

en: Groups of Pose Channels (Bones)
ar: (ﻡﺎﻈﻌﻠﻟ) ﺔﻔﻗﻮﻟﺍ ﺕﺍﻮﻨﻗ ﺕﺎﻋﻮﻤﺠﻣ

en: Groups of the bones
ar: ﻡﺎﻈﻌﻟﺍ ﻦﻣ ﺔﻋﻮﻤﺠﻣ

en: Grow
ar: ﺮّﺒﻛ

en: Guide-free time from particle life's end
ar: ﺀﻱﺰﺠﻟﺍ ﺓﺎﻴﺣ ﺔﻳﺎﻬﻧ ﻦﻣ ﺪّﺷﺮﻣ ﺮﻴﻏ ﺖﻗﻭ

en: Hair
ar: ﺮﻌﺷ

en: Hair Dynamics
ar: ﺮﻌﺸﻟﺍ ﺕﺎﻴﻣﺎﻨﻳﺩ

en: Hair dynamics
ar: ﺮﻌﺸﻟﺍ ﺔﻴﻜﻴﻣﺎﻨﻳﺩ

en: Hair keys are in global coordinate space
ar: ﻲﻤﻟﺎﻌﻟﺍ ﺕﺎﻴﺛﺍﺪﺣﻹﺍ ﺀﺎﻀﻓ ﻲﻓ ﺓﺩﻮﺟﻮﻣ ﺮﻌﺸﻟﺍ ﺢﻴﺗﺎﻔﻣ

en: Hair:
ar: :ﺮﻌﺸﻟﺍ

en: Half
ar: ﻒﺼﻧ

en: Halo
ar: ﺔﻟﺎﻫ

en: Halo particle effect settings for a Material datablock
ar: ﺔﻣﺎﺧ ﺕﺎﻧﺎﻴﺑ ﺔﻠﺘﻜﻟ ﺔﻟﺎﻬﻟﺍ ﺀﻱﺰﺟ ﺮﻴﺛﺄﺗ ﺕﺍﺩﺍﺪﻋﺇ

en: Halo:
ar: :ﺔﻟﺎﻬﻟﺍ

en: Handle 1
ar:  ﺾﺒﻘﻣ

en: Handle 1 Type
ar:  ﺾﺒﻘﻤﻟﺍ ﻉﻮﻧ

en: Handle 1 selected
ar: ﺭﺎﺘﺨﻣ  ﺾﺒﻘﻤﻟﺍ

en: Handle 1 selection status
ar:  ﺾﺒﻘﻤﻟﺍ ﺭﺎﻴﺘﺧﺇ ﺔﻟﺎﺣ

en: Handle 2
ar:  ﺾﺒﻘﻤﻟﺍ

en: Handle 2 Type
ar:  ﺾﺒﻘﻤﻟﺍ ﻉﻮﻧ

en: Handle 2 selected
ar: ﺭﺎﺘﺨﻣ  ﺾﺒﻘﻤﻟﺍ

en: Handle 2 selection status
ar:  ﺾﺒﻘﻤﻟﺍ ﺭﺎﻴﺘﺧﺇ ﺔﻟﺎﺣ

en: Handle Type
ar: ﺾﺒﻘﻤﻟﺍ ﻉﻮﻧ

en: Handle types
ar: ﺾﺑﺎﻘﻤﻟﺍ ﻉﺍﻮﻧﺃ

en: Hardness
ar: ﺓﻭﺎﺴﻘﻟﺍ

en: Hardness of the halo
ar: ﺔﻟﺎﻬﻟﺍ ﺔﺑﻼﺻ

en: Harmonic
ar: ﻖﺳﺎﻨﺗ

en: Harmonic Damping
ar: ﻖﺳﺎﻨﺘﻣ ﺪﻤﺨﺗ

en: Harmonic effector weight
ar: ﻖﺳﺎﻨﺘﻟﺍ ﺐﻴﺠﺘﺴﻣ ﻥﺯﻭ

en: Has IK
ar:  ﻪﻳﺪﻟ

en: Head
ar: ﺱﺃﺭ

en: Head Select
ar: ﺱﺃﺮﻟﺍ ﺭﺎﻴﺘﺧﺍ

en: Head/Tail:
ar: :ﻞﻳﺫ/ﺱﺃﺭ

en: Header
ar: ﺔﻴﺳﺃﺭ

en: Heads
ar: ﺱﻭﺅﺭ

en: Health
ar: ﺔﻴﻓﺎﻌﻟﺍ

en: Heavy
ar: ﻞﻴﻘﺛ

en: Height
ar: ﻝﻮﻄﻟﺍ

en: Helpers:
ar: :ﻥﻭﺪﻋﺎﺴﻤﻟﺍ

en: Hide
ar: ﺀﺎﻔﺧﺇ

en: Hide Back of the face in Game Engine
ar: ﺏﺎﻌﻟﻻﺍ ﻙﺮﺤﻣ ﻲﻓ ﻪﺟﻮﻟﺍ ﺮﻬﻇ ﻲﻄﻏ

en: Hide element
ar: ﺮﺼﻨﻋ ﺀﺎﻔﺧﺇ

en: Hide objects on these layers when generating the Environment Map
ar: ﺔﺌﻴﺒﻟﺍ ﺔﻄﻳﺮﺧ ﺪﻴﻟﻮﺗ ﺪﻨﻋ ﺔﻘﺒﻄﻟﺍ ﻩﺬﻫ ﻰﻠﻋ ﺕﺎﻨﺋﺎﻜﻟﺍ ﻒﺧﺍ

en: High Quality
ar: ﺔﻴﻟﺎﻋ ﺓﺩﻮﺟ

en: Highlight Keyframes
ar: ﺮﻃﻷﺍ ﺯﺍﺮﺑﺇ

en: Hold
ar: ﻖﺑﺃ

en: Hold Forward
ar: ﻡﺎﻣﻷﺍ ﻰﻟﺇ ﻖﺑﺃ

en: Hold the first frame if no previous strips in track, and always hold last frame
ar: ﺭﺎﻃﺇ ﺮﺧﺁ ﻲﻘﺑﺃ ﺎﻤﺋﺍﺩ ﻭ ،ﺭﺎﺴﻤﻟﺍ ﻲﻓ ﺔﻘﺑﺎﺳ ﻂﺋﺍﺮﺷ ﺪﺟﺍﻮﺗ ﻡﺪﻋ ﺔﻟﺎﺣ ﻲﻓ ﺭﺎﻃﺇ ﻝﻭﺃ ﻖﺑﺃ

en: Hook
ar: ﻑﺎﻄﺨﻟﺍ

en: Horizon
ar: ﻖﻓﻷﺍ

en: Horizon Brightness
ar: ﻖﻓﻷﺍ ﻉﻮﻄﺳ

en: Horizon Spread
ar: ﻖﻓﻷﺍ ﺭﺎﺸﺘﻧﺍ

en: Horizon brightness
ar: ﻖﻓﻷﺍ ﻉﻮﻄﺳ

en: Horizon:
ar: :ﻖﻓﻷﺍ

en: Horizontal
ar: ﻲﻘﻓﺃ

en: Horizontal aspect ratio - for anamorphic or non-square pixel output
ar: ﻞﺴﻜﺒﻟﺍ ﺔﻌﺑﺮﻤﻟﺍ ﺮﻴﻐﻟﺍ ﺝﺭﺎﺨﻤﻟﺍ ﻭ ﺔﻫﻮﺸﻤﻟﺍ ﺭﻮﺼﻠﻟ - ﺔﻴﻘﻓﻷﺍ ﺔﺒﺴﻨﻟﺍ ﻝﺪﻌﻣ

en: How incompressible the fluid is
ar: ﻂﻐﻀﻠﻟ ﻞﺋﺎﺴﻟﺍ ﻝﻮﺒﻗ ﻡﺪﻋ ﻯﺪﻣ

en: How many collision iterations should be done. (higher is better quality but slower)
ar: (ﺄﻄﺑﺃ ﻦﻜﻟ ﺓﺩﻮﺟ ﻞﻀﻓﺃ ﺮﺜﻛﻷﺍ) .ﻢﺘﺗ ﻥﺃ ﺐﺠﻳ ﻡﺩﺎﺼﺘﻟﺍ ﺕﺍﺭﺍﺮﻜﺗ ﺩﺪﻋ ﻢﻛ

en: How many frames the Map Old will last
ar: ﻢﻳﺪﻘﻟﺍ ﻞﻳﻮﺤﺘﻟﺍ ﺭﺎﻃﺇ ﺎﻬﻴﻓ ﻡﻭﺪﻳ ﻥﺃ ﺐﺠﻳ ﻲﺘﻟﺍ ﺮﻃﻷﺍ ﺩﺪﻋ

en: How many frames to fade
ar: ﻲﺷﻼﺘﻠﻟ ﺍﺭﺎﻃﺇ ﻢﻛ

en: How many keys to make new particles with
ar: ﻪﺑ ﺓﺪﻳﺪﺟ ﺕﺎﺌﻳﺰﺟ ﻊﻨﺼﻟ ﺡﺎﺘﻔﻣ ﻦﻣ ﻢﻛ

en: How many self collision iterations should be done (higher is better quality but slower)
ar: (ﺄﻄﺑﺃ ﻦﻜﻟ ﺓﺩﻮﺟ ﻞﻀﻓﺃ ﺮﺜﻛﻷﺍ) ﻢﺘﺗ ﻥﺃ ﺐﺠﻳ ﻲﺗﺍﺬﻟﺍ ﻡﺩﺎﺼﺘﻟﺍ ﺕﺍﺭﺍﺮﻜﺗ ﺩﺪﻋ ﻢﻛ

en: How many steps to draw the path with
ar: ﻪﺑ ﺭﺎﺴﻤﻟﺍ ﻢﺳﺮﻟ ﺓﻮﻄﺧ ﻦﻣ ﻢﻛ

en: How much of effector force gets lost during collision with this object (in percent)
ar: (ﺔﺒﺴﻧ) ﻦﺋﺎﻜﻟﺍ ﺍﺬﻫ ﻊﻣ ﻡﺍﺪﻄﺻﻻﺍ ﻝﻼﺧ ﺪﻘﻔﺗ ﺮﺛﺆﻤﻟﺍ ﺓﻮﻗ ﻦﻣ ﻢﻛ

en: How much the spring has to be stretched/compressed in order to change it's rest length
ar: ﺎﻨﻛﺎﺳ ﻪﻟﻮﻃ ﺮﻴﻴﻐﺗ ﻑﺪﻬﺑ ﻂﻐﻀﻳ ﻭﺃ ﺾﺑﺎﻨﻟﺍ ﺩﺪﻤﺘﻳ ﻥﺃ ﻦﻤﻜﻳ ﻢﻛ ﻰﻟﺇ

en: How much the spring rest length can change after the elastic limit is crossed
ar: ﺔﻧﻭﺮﻤﻟﺍ ﺩﻭﺪﺣ ﺯﻭﺎﺠﺗ ﺪﻌﺑ ﺾﺑﺎﻨﻟﺍ ﻥﻮﻜﺳ ﺮﻴﻐﺘﻳ ﻥﺃ ﻦﻜﻤﻳ ﻢﻜﺑ

en: How smoothly the boids land
ar: ﺔﺳﻼﺴﺑ ﺕﺍﺪﻳﻮﺒﻟﺍ ﻂﺒﻬﺗ ﻒﻴﻛ

en: How strong a force must be to start effecting a boid on land
ar: ﺽﺭﻷﺍ ﻰﻠﻋ ﺪﻳﻮﺒﺑ ﺮﻴﺛﺄﺘﻠﻟ ﺓﻮﻘﻟﺍ ﻥﻮﻜﺗ ﻥﺍ ﺐﺠﻳ ﻢﻛ

en: How strongly the fluid tries to keep from clustering (factor of stiffness)
ar: (ﺔﺑﻼﺼﻟﺍ ﻞﻣﺎﻋ) ﻊﻤﺠﺘﻟﺍ ﻦﻣﺪﻋ ﻞﺋﺎﺴﻟﺍ ﺔﻟﻭﺎﺤﻣ ﺓﻮﻗ ﻯﺪﻣ

en: How the rules in the list are evaluated
ar: ﺔﻤﺋﺎﻘﻟﺍ ﻲﻓ ﺪﻋﺍﻮﻘﻟﺍ ﻢﻴﻘﺗ ﻒﻴﻛ

en: Hue
ar: ﻥﻮﻠﻟﺍ

en: Human readable name
ar: ﻥﺎﺴﻧﻹﺍ ﻑﺮﻃ ﻦﻣ ﺀﻭﺮﻘﻣ ﻢﺳﺍ

en: ID
ar: ﻑﺮﻌﻣ

en: ID Property
ar: ﻑﺮﻌﻣ ﺔﻴﺻﺎﺧ

en: ID Property Group
ar: ﻑﺮﻌﻣ ﺹﺍﻮﺧ ﺔﻋﻮﻤﺠﻣ

en: ID Type
ar: ﻑﺮﻌﻤﻟﺍ ﻉﻮﻧ

en: ID name of the menu this was called from
ar: ﺎﻬﻨﻣ ﺀﺎﻋﺪﺘﺳﻻﺍ ﻢﺗ ﻲﺘﻟﺍ ﺔﻤﺋﺎﻘﻠﻟ ﻑﺮﻌﻤﻟﺍ ﻢﺳﻻﺍ

en: ID of the item
ar: ﺮﺼﻨﻌﻟﺍ ﻑﺮﻌﻣ

en: ID-Block
ar: ﻑﺮﻌﻤﻟﺍ-ﺔﻠﺘﻛ

en: ID-Block representing source data, currently ID_SCE (for Dopesheet), and ID_SC (for Grease Pencil)
ar:  ﻭ ،(ﻂﻴﻄﺨﺘﻟﺍ ﺔﻗﺭﻭ ﺭﺮﺤﻤﻟ)  ﻑﺮﻌﻣ ﺎﻴﻟﺎﺣ ،ﺗﺎﻧﺎﻴﺒﻟﺍ ﺭﺪﺼﻤﻟ ﻞﺜﻤﻤﻟﺍ ﻞﺴﻠﺴﺘﻟﺍ ﻑﺮﻌﻣ(ﺕﺎﻈﺣﻼﻤﻟﺍ ﻢﻠﻘﻟ)  ﻑﺮﻌﻣ

en: ID-Block that keyframes for Keying Set should be added to (for Absolute Keying Sets only)
ar:  ﺢﻴﺗﺎﻔﻤﻟﺍ ﺕﺎﻋﻮﻤﺠﻤﻟ) ﺢﻴﺗﺎﻔﻤﻟﺍ ﺔﻋﻮﻤﺠﻣ ﺢﻴﺗﺎﻔﻣ ﺎﻬﻴﻟﺍ ﻑﺎﻀﺘﺳ ﻲﺘﻟﺍ ﻑﺮﻌﻤﻟﺍ-ﺔﻠﺘﻛ(ﻂﻘﻓ ﺔﻘﻠﻄﻤﻟﺍ

en: ID-block that the specific property used can be found from (id_type property must be set first)
ar:  ﻦﻴﻌﻳ ﻥﺃ ﺐﺠﻳ ﻉﻮﻨﻟﺍ ﻑﺮﻌﻣ) ﺎﻬﻴﻓ ﺪﺟﺍﻮﺘﻳ ﺔﻨﻴﻌﻣ ﺔﻴﺻﺎﺧ ﻪﺘﻠﻤﻌﺘﺳﺍ ﻱﺬﻟﺍ ﻞﺴﻠﺴﺘﻟﺍ ﻑﺮﻌﻣ (ﻝﻭﻷﺍ

en: IK Lin Weight
ar:  ﻢﻴﺠﺤﺗ ﻥﺯﻭ

en: IK Param
ar:  ﺕﺍﺩﺍﺪﻋﺇ

en: IK Rot Weight
ar:  ﺮﻳﻭﺪﺗ ﻥﺯﻭ

en: IK Solver
ar: ﺔﻴﺴﻜﻌﻟﺍ ﺔﻛﺮﺤﻟﺍ ﺞﻟﺎﻌﻣ

en: IK Stretch
ar:  ﺩﺪﻤﺗ

en: IK X Limit
ar: ﺔﻴﻘﻓﻷﺍ  ﺩﻭﺪﺣ

en: IK X Lock
ar: ﻲﻘﻓﺃ  ﻞﻔﻗ

en: IK X Maximum
ar: ﻲﻘﻓﺃ  ﻰﺼﻗﺃ

en: IK X Minimum
ar: ﻲﻘﻓﺃ  ﻰﻧﺩﺃ

en: IK X Stiffness
ar: ﻲﻘﻓﺃ  ﺔﺑﻼﺻ

en: IK Y Limit
ar: ﺔﻳﺩﻮﻣﺎﻋ  ﺩﻭﺪﺣ

en: IK Y Lock
ar: ﻱﺩﻮﻣﺎﻋ  ﻞﻔﻗ

en: IK Y Maximum
ar: ﻱﺩﻮﻣﺎﻋ  ﻰﺼﻗﺃ

en: IK Y Minimum
ar: ﻱﺩﻮﻣﺎﻋ  ﻰﻧﺩﺃ

en: IK Y Stiffness
ar: ﻱﺩﻮﻣﺎﻋ  ﺔﺑﻼﺻ

en: IK Z Limit
ar: ﺔﻳﺩﻮﻤﻌﻟﺍ  ﺩﻭﺪﺣ

en: IK Z Lock
ar: ﻱﺩﻮﻤﻋ  ﻞﻔﻗ

en: IK Z Maximum
ar: ﻱﺩﻮﻤﻋ  ﻲﺼﻗﺃ

en: IK Z Minimum
ar: ﻱﺩﻮﻤﻋ  ﻰﻧﺩﺃ

en: IK Z Stiffness
ar: ﺔﻳﺩﻮﻤﻋ  ﺔﺑﻼﺻ

en: IK rot control
ar:  ﻥﺍﺭﻭﺩ ﻢﻜﺤﺘﻣ

en: IK solver for which these parameters are defined, 0 for Legacy, 1 for iTaSC
ar: ﻚﺳﺎﺘﻳﺇ ﻝ  ،ﺜﻳﺭﻮﺘﻠﻟ  ،ﺗﺍﺩﺍﺪﻋﻹﺍ ﻩﺬﻫ ﺎﻬﻟ ﺕﺩﺪﺣ ﻲﺘﻟﺍ ﺔﻴﺴﻜﻌﻟﺍ ﺔﻛﺮﺤﻟﺍ ﺞﻟﺎﻌﻣ

en: IK stiffness around the X axis
ar: ﻲﻘﻓﻷﺍ ﺭﻮﺤﻤﻟﺍ ﻝﻮﺣ  ﺔﺑﻼﺻ

en: IK stiffness around the Y axis
ar: ﻱﺩﻮﻣﺎﻌﻟﺍ ﺭﻮﺤﻤﻟﺍ ﻝﻮﺣ  ﺔﺑﻼﺻ

en: IK stiffness around the Z axis
ar: ﻱﺩﻮﻤﻌﻟﺍ ﺭﻮﺤﻤﻟﺍ ﻝﻮﺣ  ﺔﺑﻼﺻ

en: IOR
ar: ﺭﺎﺴﻜﻧﻻﺍ ﻞﻣﺎﻌﻣ

en: Identifier
ar: ﻑﺮﻌﻤﻟﺍ

en: Identifier of operator to call on input event
ar: ﻝﺎﺧﺩﺇ ﺙﺪﺣ ﺪﻨﻋ ﺀﺎﻋﺪﺘﺳﻼﻟ ﻞﻣﺎﻌﻟﺍ ﻑﺮﻌﻣ

en: If enabled, stiffness can be scaled along a weight painted vertex group
ar: ﺎﻬﻧﺯﻭ ﻡﻮﺳﺮﻣ ﻂﻘﻧ ﺔﻋﻮﻤﺠﻣ ﻝﻮﺣ ﺔﺑﻼﺼﻟﺍ ﻢﻴﺤﺠﺗ ﻦﻜﻤﻳ ﺭﺎﻴﺨﻟﺍ ﻞﻌﻓ ﺍﺫﺍ

en: Ignore Layers
ar: ﺕﺎﻘﺒﻄﻟﺍ ﻞﻫﺎﺠﺗ

en: Image
ar: ﺓﺭﻮﺻ

en: Image Axis
ar: ﺓﺭﻮﺼﻟﺍ ﺭﻮﺤﻣ

en: Image Editor
ar: ﺭﻮﺼﻟﺍ ﺭﺮﺤﻣ

en: Image File
ar: ﺓﺭﻮﺻ ﻒﻠﻣ

en: Image Mapping
ar: ﺓﺭﻮﺼﻟﺍ ﺀﺎﺴﻛﺇ

en: Image Sampling
ar: ﺓﺭﻮﺼﻟﺍ ﺔﻴﻘﻨﺗ

en: Image User
ar: ﺭﻮﺼﻟﺍ ﻡﺪﺨﺘﺴﻣ

en: Image and settings for display in the 3d View background
ar: ﺩﺎﻌﺑﻷﺍ ﻲﺛﻼﺜﻟﺍ ﺽﺮﻌﻟﺍ ﺔﺣﺎﺴﻣ ﺔﻴﻔﻠﺧ ﻲﻓ ﺭﺎﻬﻇﻺﻟ ﺩﺍﺪﻋﻹﺍ ﻭ ﺓﺭﻮﺼﻟﺍ

en: Image displayed and edited in this space
ar: ﺀﺎﻀﻔﻟﺍ ﺍﺬﻫ ﻲﻓ ﺔﻟﺪﻌﻤﻟﺍ ﻭ ﺓﺮﻫﺎﻈﻟﺍ ﺓﺭﻮﺼﻟﺍ

en: Image opacity to blend the image against the background color
ar: ﺔﻴﻔﻠﺨﻟﺍ ﻥﻮﻟ ﺪﺿ ﺎﻬﺠﻣﺪﻟ ﺓﺭﻮﺼﻟﺍ ﺔﻴﻓﺎﻔﺷ

en: Image:
ar: :ﺓﺭﻮﺼﻟﺍ

en: Images are rendered in Image Editor
ar: ﺭﻮﺼﻟﺍ ﺭﺮﺤﻣ ﻲﻓ ﻢﺟﺮﺘﺗ ﺭﻮﺼﻟﺍ

en: Images are rendered in full Screen
ar: ﺔﻠﻣﺎﻛ ﺔﺷﺎﺷ ﻲﻓ ﻢﺟﺮﺘﺗ ﺭﻮﺼﻟﺍ

en: Images are rendered in new Window
ar: ﺓﺪﻳﺪﺟ ﺓﺬﻓﺎﻧ ﻲﻓ ﻢﺟﺮﺘﺗ ﺭﻮﺼﻟﺍ

en: Images are rendered without forcing UI changes, optionally showing result
ar:  ﺞﺋﺎﺘﻨﻟﺍ ﺮﻬﻈﺗ ﺎﻳﺭﺎﻴﺘﺧﺍ ،ﺔﻬﺟﺍﻮﻟﺍ ﻲﻓ ﺔﻳﺭﺎﺒﺟﺇ ﺕﺍﺮﻴﻴﻐﺗ ﻥﻭﺪﺑ ﻢﺟﺮﺘﺗ ﺭﻮﺼﻟﺍ

en: Images are saved with RGB (color) data
ar: ﻥﺍﻮﻟﻷﺍ ﺕﺎﻧﺎﻴﺑ ﻊﻣ ﺭﻮﺼﻟﺍ ﻞﺠﺴﺗ

en: Images are saved with RGB and Alpha data (if supported)
ar: (ﺖﻤﻋﺩ ﺍﺫﺇ) ﺎﻔﻟﻷﺍ ﺕﺎﻧﺎﻴﺑ ﻭ ﻥﺍﻮﻟﻷﺍ ﻊﻣ ﺭﻮﺼﻟﺍ ﻞﺠﺴﺗ

en: Images get saved in 8 bits grayscale (only PNG, JPEG, TGA, TIF)
ar:   ( , , , ﻂﻘﻓ) ﺖﺑ  ﻱﺩﺎﻣﺮﻟﺍ ﺕﺎﺟﺭﺪﺘﺑ ﺭﻮﺼﻟﺍ ﻞﺠﺴﺗ

en: Impact:
ar: :ﺮﻴﺛﺄﺘﻟﺍ

en: Improved Perlin
ar: ﻦّﺴﺤﻣ ﻦﻟﺮﻴﺑ

en: In
ar: ﻲﻓ

en: In Air
ar: ﺀﺎﻀﻔﻟﺍ ﻲﻓ

en: In Range
ar: ﻕﺎﻄﻨﻟﺍ ﻲﻓ

en: Inbetween Move
ar: ﺔﻴﻨﻴﺑ ﺔﻛﺮﺣ

en: Include Animation Data blocks with no NLA data (NLA Editor only)
ar:  ﺔﻛﺮﺤﻟﺍ ﺭﺮﺤﻣ) ﺔﻴﻄﺧ-ﻻ ﺔﻛﺮﺣ ﺕﺎﻧﺎﻴﺑ ﺪﺟﺍﻮﺗ ﻡﺪﻋ ﻊﻣ ﺔﻛﺮﺤﻠﻟ ﺕﺎﻧﺎﻴﺒﻟﺍ ﻞﺴﻠﺴﺗ ﻦﻤﻀﺘﻳ(ﻂﻘﻓ ﺔﻴﻄﺧﻼﻟﺍ

en: Include Missing NLA
ar: ﺓﺩﻮﻘﻔﻤﻟﺍ ﺔﻴﻄﺧ-ﻼﻟﺍ ﺕﺎﻛﺮﺤﻟﺍ ﻦّﻤﺿ

en: Include a custom note in image metadata
ar: ﺓﺭﻮﺼﻠﻟ ﺔﻓﺮﻌﻤﻟﺍ ﺕﺎﻧﺎﻴﺒﻟﺍ ﻲﻓ ﺺﺼﺨﻣ ﻦﻳﻭﺪﺗ ﻦﻴﻤﻀﺗ

en: Include channels from objects/bone that aren't visible
ar: ﺔﻴﺋﺮﻣ ﺮﻴﻐﻟﺍ ﻡﺎﻈﻌﻟﺍ/ﺕﺎﻨﺋﺎﻜﻟﺍ ﻦﻣ ﺕﺍﻮﻨﻗ ﻦﻤﻀﺘﻳ

en: Include the .blend filename in image metadata
ar: ﺓﺭﻮﺼﻠﻟ ﺔﻓﺮﻌﻤﻟﺍ ﺕﺎﻧﺎﻴﺒﻟﺍ ﻲﻓ . ﻒﻠﻣ ﻢﺳﺍ ﻦﻴﻤﻀﺗ

en: Include the active camera's lens in image metadata
ar: ﺓﺭﻮﺼﻠﻟ ﺔﻓﺮﻌﻤﻟﺍ ﺕﺎﻧﺎﻴﺒﻟﺍ ﻲﻓ ﺔﻴﻟﺎﺤﻟﺍ ﺍﺮﻤﻜﻟﺍ ﺔﺳﺪﻋ ﻦﻴﻤﻀﺗ

en: Include the current date in image metadata
ar: ﺓﺭﻮﺼﻠﻟ ﺔﻓﺮﻌﻤﻟﺍ ﺕﺎﻧﺎﻴﺒﻟﺍ ﻲﻓ ﻲﻟﺎﺤﻟﺍ ﺦﻳﺭﺎﺘﻟﺍ ﻦﻴﻤﻀﺗ

en: Include the frame number in image metadata
ar: ﺓﺭﻮﺼﻠﻟ ﺔﻓﺮﻌﻤﻟﺍ ﺕﺎﻧﺎﻴﺒﻟﺍ ﻲﻓ ﺭﺎﻃﻹﺍ ﻢﻗﺭ ﻦﻴﻤﻀﺗ

en: Include the name of the active camera in image metadata
ar: ﺓﺭﻮﺼﻠﻟ ﺔﻓﺮﻌﻤﻟﺍ ﺕﺎﻧﺎﻴﺒﻟﺍ ﻲﻓ ﺔﻴﻟﺎﺤﻟﺍ ﺍﺮﻤﻜﻟﺍ ﻢﺳﺍ ﻦﻴﻤﻀﺗ

en: Include the name of the active scene in image metadata
ar:  ﺓﺭﻮﺼﻠﻟ ﺔﻓﺮﻌﻤﻟﺍ ﺕﺎﻧﺎﻴﺒﻟﺍ ﻲﻓ ﻲﻟﺎﺤﻟﺍ ﺪﻬﺸﻤﻟﺍ ﻢﺳﺍ ﻦﻴﻤﻀﺗ

en: Include the name of the foreground sequence strip in image metadata
ar:  ﺓﺭﻮﺼﻠﻟ ﺔﻓﺮﻌﻤﻟﺍ ﺕﺎﻧﺎﻴﺒﻟﺍ ﻲﻓ ﻲﻣﺎﻣﻷﺍ ﻞﺴﻠﺴﻤﻟﺍ ﻂﻳﺮﺷ ﻢﺳﺍ ﻦﻴﻤﻀﺗ

en: Include the name of the last marker in image metadata
ar: ﺓﺭﻮﺼﻠﻟ ﺔﻓﺮﻌﻤﻟﺍ ﺕﺎﻧﺎﻴﺒﻟﺍ ﻲﻓ ﺔﻣﻼﻋ ﺮﺧﺁ ﻢﺳﺍ ﻦﻴﻤﻀﺗ

en: Include the render time in image metadata
ar: ﺔﻓﺮﻌﻤﻟﺍ ﺓﺭﻮﺼﻟﺍ ﺕﺎﻧﺎﻴﺑ ﻲﻓ ﺔﻤﺟﺮﺘﻟﺍ ﺖﻗﻭ ﻦﻴﻤﻀﺗ

en: Include the rendered frame timecode as HH:MM:SS.FF in image metadata
ar:  ﻲﻓ (ﺭﺎﻃﺇ:ﻲﻧﺍﻮﺛ:ﻖﺋﺎﻗﺩ:ﺔﻋﺎﺳ) .:: ﻞﻜﺷ ﻰﻠﻋ ﻢﺟﺮﺘﻤﻟﺍ ﺭﺎﻃﻹﺍ ﺖﻗﻭ ﺩﻮﻛ ﻦﻴﻤﻀﺗﺓﺭﻮﺼﻠﻟ ﺔﻓﺮﻌﻤﻟﺍ ﺕﺎﻧﺎﻴﺒﻟﺍ

en: Include visualization of Armature related Animation data
ar: ﻞﻜﻴﻬﻟﺎﺑ ﺔﻘﻠﻌﺘﻤﻟﺍ ﺔﻛﺮﺤﻟﺍ ﺕﺎﻧﺎﻴﺒﻟ ﺔﻨﻳﺎﻌﻣ ﻦﻤﻀﺘﻳ

en: Include visualization of Camera related Animation data
ar: ﺍﺮﻤﻜﻟﺎﺑ ﺔﻘﻠﻌﺘﻤﻟﺍ ﺔﻛﺮﺤﻟﺍ ﺕﺎﻧﺎﻴﺒﻟ ﺔﻨﻳﺎﻌﻣ ﻦﻤﻀﺘﻳ

en: Include visualization of Curve related Animation data
ar: ﻰﻨﺤﻨﻤﻟﺎﺑ ﺔﻘﻠﻌﺘﻤﻟﺍ ﺔﻛﺮﺤﻟﺍ ﺕﺎﻧﺎﻴﺒﻟ ﺔﻨﻳﺎﻌﻣ ﻦﻤﻀﺘﻳ

en: Include visualization of Lamp related Animation data
ar: ﺡﺎﺒﺼﻤﻟﺎﺑ ﺔﻘﻠﻌﺘﻤﻟﺍ ﺔﻛﺮﺤﻟﺍ ﺕﺎﻧﺎﻴﺒﻟ ﺔﻨﻳﺎﻌﻣ ﻦﻤﻀﺘﻳ

en: Include visualization of Lattice related Animation data
ar: ﺔﻜﺒﺸﻟﺎﺑ ﺔﻘﻠﻌﺘﻤﻟﺍ ﺔﻛﺮﺤﻟﺍ ﺕﺎﻧﺎﻴﺒﻟ ﺔﻨﻳﺎﻌﻣ ﻦﻤﻀﺘﻳ

en: Include visualization of Material related Animation data
ar: ﺔﻣﺎﺨﻟﺎﺑ ﺔﻘﻠﻌﺘﻤﻟﺍ ﺔﻛﺮﺤﻟﺍ ﺕﺎﻧﺎﻴﺒﻟ ﺔﻨﻳﺎﻌﻣ ﻦﻤﻀﺘﻳ

en: Include visualization of Mesh related Animation data
ar: ﻢﺴﺠﻤﻟﺎﺑ ﺔﻘﻠﻌﺘﻤﻟﺍ ﺔﻛﺮﺤﻟﺍ ﺕﺎﻧﺎﻴﺒﻟ ﺔﻨﻳﺎﻌﻣ ﻦﻤﻀﺘﻳ

en: Include visualization of Metaball related Animation data
ar: ﺔﻠﻋﺎﻔﺘﻤﻟﺍ ﺓﺮﻜﻟﺎﺑ ﺔﻘﻠﻌﺘﻤﻟﺍ ﺔﻛﺮﺤﻟﺍ ﺕﺎﻧﺎﻴﺒﻟ ﺔﻨﻳﺎﻌﻣ ﻦﻤﻀﺘﻳ

en: Include visualization of Node related Animation data
ar: ﺪﻘﻌﻟﺎﺑ ﺔﻘﻠﻌﺘﻤﻟﺍ ﺔﻛﺮﺤﻟﺍ ﺕﺎﻧﺎﻴﺒﻟ ﺔﻨﻳﺎﻌﻣ ﻦﻤﻀﺘﻳ

en: Include visualization of Object-level Animation data (mostly Transforms)
ar: (ﺕﻻﻮﺤﺗ ﺎﺒﻟﺎﻏ) ﻦﺋﺎﻜﻟﺍ-ﻯﻮﺘﺴﻤﻟ ﺔﻛﺮﺤﻟﺍ ﺕﺎﻧﺎﻴﺑ ﺔﻨﻳﺎﻌﻣ ﻦﻤﻀﺘﻳ

en: Include visualization of Particle related Animation data
ar: ﺀﻱﺰﺠﻟﺎﺑ ﺔﻘﻠﻌﺘﻤﻟﺍ ﺔﻛﺮﺤﻟﺍ ﺕﺎﻧﺎﻴﺒﻟ ﺔﻨﻳﺎﻌﻣ ﻦﻤﻀﺘﻳ

en: Include visualization of Scene related Animation data
ar: ﺪﻬﺸﻤﻟﺎﺑ ﺔﻘﻠﻌﺘﻤﻟﺍ ﺔﻛﺮﺤﻟﺍ ﺕﺎﻧﺎﻴﺒﻟ ﺔﻨﻳﺎﻌﻣ ﻦﻤﻀﺘﻳ

en: Include visualization of ShapeKey related Animation data
ar: ﻞﻜﺸﻟﺍ ﺡﺎﺘﻔﻤﺑ ﺔﻘﻠﻌﺘﻤﻟﺍ ﺔﻛﺮﺤﻟﺍ ﺕﺎﻧﺎﻴﺒﻟ ﺔﻨﻳﺎﻌﻣ ﻦﻤﻀﺘﻳ

en: Include visualization of Speaker related Animation data
ar: ﺕﻮﺼﻟﺍ ﺮﺒﻜﻤﺑ ﺔﻘﻠﻌﺘﻤﻟﺍ ﺔﻛﺮﺤﻟﺍ ﺕﺎﻧﺎﻴﺒﻟ ﺔﻨﻳﺎﻌﻣ ﻦﻤﻀﺘﻳ

en: Include visualization of Texture related Animation data
ar: ﺞﻴﺴﻨﻟﺎﺑ ﺔﻘﻠﻌﺘﻤﻟﺍ ﺔﻛﺮﺤﻟﺍ ﺕﺎﻧﺎﻴﺒﻟ ﺔﻨﻳﺎﻌﻣ ﻦﻤﻀﺘﻳ

en: Include visualization of World related Animation data
ar: ﻢﻟﺎﻌﻟﺎﺑ ﺔﻘﻠﻌﺘﻤﻟﺍ ﺔﻛﺮﺤﻟﺍ ﺕﺎﻧﺎﻴﺒﻟ ﺔﻨﻳﺎﻌﻣ ﻦﻤﻀﺘﻳ

en: Include:
ar: :ﻦّﻤﺿ

en: Increment the filename number
ar: ﻒﻠﻤﻟﺍ ﻢﺳﺍ ﺩﺪﻋ ﺓﺩﺎﻳﺯ

en: Index
ar: ﺮﺷﺆﻤﻟﺍ

en: Index number of cache files
ar: ﻦﻳﺰﺨﺘﻟﺍ ﺕﺎﻔﻠﻣ ﺮﺷﺆﻣ ﻢﻗﺭ

en: Index number of the vertex
ar: ﺔﻄﻘﻨﻠﻟ ﺮﺷﺆﻤﻟﺍ ﻢﻗﺮﻟﺍ

en: Index of custom color set
ar: ﺔﺼﺼﺨﻤﻟﺍ ﻥﺍﻮﻟﻷﺍ ﺔﻋﻮﻤﺠﻣ ﺮﺷﺆﻣ

en: Index of refraction (higher values are denser)
ar: (ﻒﺜﻛﺍ ﻰﻠﻋﻷﺍ ﻢﻴﻘﻟﺍ) ﺭﺎﺴﻜﻧﻹﺍ ﻞﻣﺎﻌﻣ

en: Index to the specific property affected by F-Curve if applicable
ar: ﻖﻴﺒﻄﺘﻠﻟ ﺔﻠﺑﺎﻗ ﺖﻧﺎﻛ ﺍﺫﺇ ﻲﻧﺎﻴﺑ ﻂﺧ ﻑﺮﻃ ﻦﻣ ﺎﻬﻴﻠﻋ ﺮﺛﺆﻣ ﺔﻨﻴﻌﻣ ﺔﻴﺻﺎﺨﻟ ﺮﺷﺆﻣ

en: Index to the specific setting if applicable
ar: ﻖﻴﺒﻄﺘﻠﻟ ﻞﺑﺎﻗ ﻥﺎﻛ ﺍﺫﺍ ﻦﻴﻌﻣ ﺩﺍﺪﻋﻹ ﺮﺷﺆﻣ

en: Indicates that a keyconfig was defined by the user
ar: ﻡﺪﺨﺘﺴﻣ ﻩﺭﺎﺘﺧﺍ ﺪﻗ ﺡﺎﺘﻔﻣ ﺩﺍﺪﻋﺇ ﻥﺃ ﺩﺪﺤﻳ

en: Indicates that a keymap is used for translate modal events for an operator
ar: ﻞﻣﺎﻌﻟ ﺔﻄﺒﺗﺮﻣ ﺙﺍﺪﺣﺃ ﺔﻤﺟﺮﺘﻟ ﺔﻠﻤﻌﺘﺴﻣ ﺢﻴﺗﺎﻔﻣ ﺔﻄﻳﺮﺧ ﻥﺃ ﻰﻟﺇ ﺮﻴﺸﻳ

en: Indirect
ar: ﺮﺷﺎﺒﻣ ﺮﻴﻏ

en: Indirect Exclude
ar: ﺮﺷﺎﺒﻤﻟﺍ ﺮﻴﻐﻟﺍ ﺀﺎﻨﺜﺘﺳﺇ

en: Indirect Lighting
ar: ﺓﺮﺷﺎﺒﻣ ﺮﻴﻏ ﺓﺀﺎﺿﺇ

en: Indirect library datablock, cannot change
ar: ﺮﻴﻴﻐﺘﻟﺍ ﻦﻜﻤﻳ ﻻ ،ﺮﺷﺎﺒﻣ ﺮﻴﻏ ﺔﺒﺘﻜﻣ ﺕﺎﻧﺎﻴﺑ ﻞﺴﻠﺴﺗ

en: Individual pose bones for the armature
ar: ﻞﻜﻴﻬﻠﻟ ﺓﺪﻴﺣﻮﻟﺍ ﺔﻔﻗﻮﻟﺍ ﻡﺎﻈﻋ

en: Inflow
ar: ﻖﻓﺪﺗ

en: Inflow Velocity:
ar: :ﻖﻓﺪﺘﻟﺍ ﺔﻋﺮﺳ

en: Influence
ar: ﺮﻴﺛﺄﺘﻟﺍ

en: Influence setting is controlled by an F-Curve rather than automatically determined
ar: ﻲﺗﺍﺬﻟﺍ ﺪﻳﺪﺤﺘﻟﺍ ﻝﺪﺑ ﻲﻧﺎﻴﺑ-ﻂﺧ ﺔﻄﺳﺍﻮﺑ ﺎﻬﻴﻓ ﻢﻜﺤﺘﻣ ﺮﻴﺛﺄﺘﻟﺍ ﺕﺍﺩﺍﺪﻋﺇ

en: Influence:
ar: :ﺮﻴﺛﺄﺘﻟﺍ

en: Info
ar: ﺕﺎﻣﻮﻠﻌﻣ

en: Info on current cache status
ar: ﻲﻟﺎﺤﻟﺍ ﻦﻳﺰﺨﺘﻟﺍﺔﻟﺎﺣ ﻝﻮﺣ ﺕﺎﻣﻮﻠﻌﻣ

en: Inherit Rotation
ar: ﻥﺍﺭﻭﺩ ﺔﺛﺍﺭﻭ

en: Inherit Scale
ar: ﻢﻴﺠﺤﺘﻟﺍ ﺙﺭﻭ

en: Initial Rest Length
ar: ﻲﻟﻭﺃ ﻥﻮﻜﺳ ﻝﻮﻃ

en: Initial State
ar: ﺔﻴﺋﺪﺒﻟﺍ ﺔﻠﺤﻟﺍ

en: Initial Values:
ar: :ﺔﻴﺋﺪﺒﻤﻟﺍ ﻢﻴﻘﻟﺍ

en: Initial Velocity
ar: ﺔﻴﺋﺪﺒﻤﻟﺍ ﺔﻋﺮﺴﻟﺍ

en: Initial Velocity:
ar: :ﺔﻴﺋﺪﺒﻤﻟﺍ ﺔﻋﺮﺴﻟﺍ

en: Initial boid health when born
ar: ﺀﺎﺸﻧﻹﺍ ﺪﻨﻋ ﺔﻴﺋﺪﺒﻤﻟﺍ ﺪﻳﻮﺒﻟﺍ ﺔﻴﻓﺎﻋ

en: Initial state when the game starts
ar: ﺔﺒﻌﻠﻟﺍ ﺔﻳﺍﺪﺑ ﺪﻨﻋ ﺔﻴﺋﺪﺒﻟﺍ ﺔﻟﺎﺤﻟﺍ

en: Initial velocity of the fluid
ar: ﻞﺋﺎﺴﻠﻟ ﺔﻴﺋﺪﺒﻤﻟﺍ ﺔﻋﺮﺴﻟﺍ

en: Inner
ar: ﻲﻠﺧﺍﺩ

en: Inner Thickness
ar: ﻲﻠﺧﺍﺪﻟﺍ ﺔﻓﺎﺜﻜﻟﺍ

en: Inner face thickness
ar: ﻲﻠﺧﺍﺪﻟﺍ ﻪﺟﻮﻟﺍ ﺔﻓﺎﺜﻛ

en: Input
ar: ﻝﺎﺧﺩﺇ

en: Input configuration, including keymaps
ar: ﺢﻴﺗﺎﻔﻤﻟﺍ ﻂﺋﺍﺮﺨﻟ ﻞﻣﺎﺷ ،ﻟﺎﺧﺩﻹﺍ ﺕﺍﺩﺍﺪﻋﺇ

en: Input line for the interactive console
ar: ﺔﻴﻠﻋﺎﻔﺘﻟﺍ ﺮﻣﺍﻭﻷﺍ ﺔﺣﻮﻠﻟ ﻝﺎﺧﺩﻹﺍ ﻂﺧ

en: Input or output socket of a node
ar: ﺪﻘﻌﻟ ﺝﺮﺨﻣ ﻭﺃ ﻞﺧﺪﻣ ﺲﺒﻘﻣ

en: Input properties of an Operator
ar: ﻞﻣﺎﻌﻟ ﻝﺎﺧﺩﻹﺍ ﺹﺍﻮﺧ

en: Inputs
ar: ﻞﺧﺍﺪﻣ

en: Inscattering
ar: ﻊﻤﺠﺗ

en: Insert Keyframes - Only Needed
ar: ﻂﻘﻓ ﺝﺎﺘﺤﻤﻟﺍ - ﺢﻴﺗﺎﻔﻤﻟﺍ ﻞﺠﺳ

en: Insert Keyframes - Visual
ar: ﺎﻳﺮﻫﺎﻇ - ﺢﻴﺗﺎﻔﻤﻟﺍ ﻞﺠﺳ

en: Insert keyframes based on 'visual transforms'
ar: ﻱﺮﻫﺎﻈﻟﺍ ﻝﻮﺤﺘﻟﺍ ﺐﺴﺣ ﺢﻴﺗﺎﻔﻤﻟﺍ ﻞﺠﺳ

en: Instance support leads to effective memory reduction when using duplicates
ar: ﺦﺴﻨﻟﺍ ﻝﺎﻤﻌﺘﺳﺍ ﺪﻨﻋ ﺓﺮﻛﺍﺬﻠﻟ ﻝﺎﻌﻓ ﺾﻴﻔﺨﺗ ﻰﻟﺇ ﺩﻮﻘﻳ ﺝﺫﺎﻤﻨﻟﺍ ﻢﻋﺩ

en: Instances
ar: ﺕﻼﺛﺎﻤﺘﻣ

en: Integer
ar: ﺢﻴﺤﺻ ﺩﺪﻋ

en: Integer Property
ar: ﺢﻴﺤﺻ ﺩﺪﻋ ﺔﻴﺻﺎﺧ

en: Integration
ar: ﻞﻣﺎﻜﺘﻟﺍ

en: Integration:
ar: :ﻞﻣﺎﻜﺗ

en: Intensity
ar: ﺓﺪﺷ

en: Intensity:
ar: :ﺓﺪﺸﻟﺍ

en: Interaction Radius
ar: ﻞﻋﺎﻔﺘﻟﺍ ﻉﺎﻌﺷ

en: Interaction radius is a factor of 4 * particle size
ar: ﺀﻱﺰﺠﻟﺍ ﻢﺠﺣ ﻞﻣﺎﻋ ﻮﻫ ﻞﻋﺎﻔﺘﻟﺍ ﻉﺎﻌﺷ

en: Interlaced
ar: ﻚﺑﺎﺸﺘﻣ

en: Internal Friction
ar: ﻲﻠﺧﺍﺪﻟﺍ ﻙﺎﻜﺘﺣﻻﺍ

en: Internal use (edit a property data_path)
ar: (ﺕﺎﻧﺎﻴﺑ ﺭﺎﺴﻣ ﺔﻤﺳ ﻝﺪﻋ) ﻲﻠﺧﺍﺩ ﻝﺎﻤﻌﺘﺳﺍ

en: Interpolate
ar: ﺪّﻟﻭ

en: Interpolate new particles from the existing ones
ar: ﺓﺩﻮﺟﻮﻤﻟﺍ ﻦﻣ ﺓﺪﻳﺪﺟ ﺕﺎﺌﻳﺰﺟ ﺪّﻟﻭ

en: Interpolation
ar: ﺪﻴﻟﻮﺘﻟﺍ

en: Interpolation %t|Ease %x1|Cardinal %x3|Linear %x0|B-Spline %x2|Constant %x4
ar: % ﺖﺑﺎﺛ|% ﻰﻨﺤﻨﻣ|% ﻲﻄﺧ|% ﻲﻠﺻﺃ|% ﻞﻴﻬﺴﺗ|% ﺪﻴﻟﻮﺗ

en: Interpolation:
ar: :ﻰﻨﺤﻨﻤﻟﺍ ﻉﻮﻧ

en: Invalid
ar: ﺢﻟﺎﺻ ﺮﻴﻏ

en: Inverse Kinematics
ar: ﺔﻴﺴﻜﻌﻟﺍ ﺔﻛﺮﺤﻟﺍ

en: Invert
ar: ﺲﻜﻋﺇ

en: Invert Selection
ar: ﺭﺎﻴﺘﺧﻻﺍ ﺲﻜﻋﺇ

en: Invisible
ar: ﻲﻔﺧ

en: Inwards component of the vortex force
ar: ﺔﻣﺍﻭﺪﻟﺍ ﺓﻮﻘﻟ ﺔﻘﻓﺪﺘﻤﻟﺍ ﺮﺻﺎﻨﻌﻟﺍ

en: Is Perspective
ar: ﺭﻮﻈﻨﻣ ﻮﻫ ﻞﻫ

en: Is part of an IK chain
ar:  ﺪﻴﻗ ﻦﻣ ﺀﺰﺟ ﻮﻫ ﻞﻫ

en: Is this keymap item modified by the user
ar: ﻡﺪﺨﺘﺴﻤﻟﺍ ﻞﺒﻗ ﻦﻣ ﻝﺪﻌﻣ ﺍﺬﻫ ﺭﺎﺼﺘﺧﻹﺍ ﺮﺼﻨﻋ ﻞﻫ

en: Is this keymap item user defined (doesn't just replace a builtin item)
ar: (ﺎﻴﺋﺎﻘﻠﺗ ﻲﻠﺧﺍﺩ ﺮﺼﻨﻋ ﻝﺪﺒﻳ ﻻ) ﻑﺮﻌﻣ ﺍﺬﻫ ﺭﺎﺼﺘﺧﻹﺍ ﺮﺼﻨﻋ ﻞﻫ

en: Italian (Italiano)
ar: () ﺔﻴﻟﺎﻃﻹﺍ

en: Italic
ar: ﻞﺋﺎﻣ

en: Item in a Key Map
ar: ﺢﻴﺗﺎﻔﻣ ﺔﻄﻳﺮﺧ ﻲﻓ ﺮﺼﻨﻋ

en: Items
ar: ﺮﺻﺎﻨﻋ

en: Items Expanded
ar: ﺓﺩﺪﻤﺘﻣ ﺮﺻﺎﻨﻌﻟﺍ

en: Items in the keymap, linking an operator to an input event
ar: ﻝﺎﺧﺩﺇ ﺙﺪﺤﺑ ﻼﻣﺎﻋ ﻂﺑﺮﺗ ،ﺤﻴﺗﺎﻔﻤﻟﺍ ﺔﻄﻳﺮﺨﺑ ﺮﺻﺎﻨﻋ

en: Iterations
ar: ﺕﺍﺭﺍﺮﻜﺘﻟﺍ

en: Jittering Amount
ar: ﺏﺬﺑﺬﺘﻟﺍ ﺔﻴﻤﻛ

en: Join as UVs
ar:  ﺔﻄﻳﺮﺨﻛ ﺞﻣﺩﺇ

en: Jump Speed
ar: ﺰﻔﻘﻟﺍ ﺔﻋﺮﺳ

en: Keep Lengths
ar: ﻝﺍﻮﻃﻷﺍ ﻖﺑﺃ

en: Keep Root
ar: ﺭﺬﺠﻟﺍ ﻖﺑﺃ

en: Keep UI
ar: ﺔﻬﺟﺍﻮﻟﺍ ﺀﺎﻘﺑﺇ

en: Keep from going through other boids
ar: ﻯﺮﺧﻷﺍ ﺕﺍﺪﻳﻮﺒﻟﺍ ﻊﻣ ﻞﺧﺍﺪﺘﻟﺍ ﻦﻣ ﻊﻨﻣﺇ

en: Keep path lengths constant
ar:  ﺔﺘﺑﺎﺛ ﺕﺍﺭﺎﺴﻤﻟﺍ ﻝﺍﻮﻃﺃ ﻖﺑﺃ

en: Keep paths from intersecting the emitter
ar: ﺚﻋﺎﺒﻟﺍ ﻊﻣ ﻊﻃﺎﻘﺘﻟﺍ ﻦﻣ ﺕﺍﺭﺎﺴﻤﻟﺍ ﻊﻨﻣ

en: Keep root keys unmodified
ar: ﺔﻟﺪﻌﻣ ﺮﻴﻏ ﺭﺬﺠﻟﺍ ﺢﻴﺗﺎﻔﻣ ﻖﺑﺃ

en: Key
ar: ﺡﺎﺘﻔﻣ

en: Key Configuration
ar: ﺡﺎﺘﻔﻤﻟﺍ ﺕﺍﺩﺍﺪﻋﺇ

en: Key Map
ar: ﺢﻴﺗﺎﻔﻣ ﺔﻄﻳﺮﺧ

en: Key Map Item
ar: ﺢﻴﺗﺎﻔﻤﻟﺍ ﺔﻄﻳﺮﺧ ﺮﺼﻨﻋ

en: Key Maps
ar: ﺢﻴﺗﺎﻔﻤﻟﺍ ﻂﺋﺍﺮﺧ

en: Key Modifier
ar: ﺡﺎﺘﻔﻣ ﺮﻴﻐﻣ

en: Key angular velocity
ar: ﺡﺎﺘﻔﻤﻠﻟ ﺔﻳﻭﺍﺰﻟﺍ ﺔﻋﺮﺴﻟﺍ

en: Key location
ar: ﺡﺎﺘﻔﻤﻟﺍ ﻊﻗﻮﻣ

en: Key location for a particle over time
ar: ﺖﻗﻮﻟﺍ ﺮﺒﻋ ﺀﻱﺰﺠﻟ ﺡﺎﺘﻔﻤﻟﺍ ﻊﻗﻮﻣ

en: Key maps configured as part of this configuration
ar: ﺩﺍﺪﻋﻹﺍ ﺍﺬﻫ ﻦﻣ ﺀﺰﺠﻛ ﺓﺪﻌﻣ ﺢﻴﺗﺎﻔﻤﻟﺍ ﻂﺋﺍﺮﺧ

en: Key rotation quaternion
ar: ﺡﺎﺘﻔﻤﻠﻟ ﻲﻋﺎﺑﺮﻟﺍ ﻥﺍﺭﻭﺪﻟﺍ

en: Key velocity
ar: ﺡﺎﺘﻔﻤﻟﺍ ﺔﻋﺮﺳ

en: Keyboard
ar: ﺢﻴﺗﺎﻔﻤﻟﺍ ﺔﺣﻮﻟ

en: Keyed States
ar: ﺔﻟﻮﻔﻘﻣ ﺕﻻﺎﺣ

en: Keyed particles target is valid
ar: ﺢﻟﺎﺻ ﺔﻴﺣﺎﺘﻔﻤﻟﺍ ﺕﺎﺌﻳﺰﺠﻟﺍ ﻑﺪﻫ

en: Keyed timing
ar: ﺢﻴﺗﺎﻔﻤﺑ ﺖﻴﻗﻮﺗ

en: Keyframe
ar: ﺡﺎﺘﻔﻤﻟﺍ

en: Keyframe Numbers
ar: ﺡﺎﺘﻔﻤﻟﺍ ﻡﺎﻗﺭﺍ

en: Keyframes
ar: ﺢﻴﺗﺎﻔﻣ

en: Keyframing Settings:
ar: :ﺮﻃﻷﺍ ﺢﻴﺗﺎﻔﻣ ﺕﺍﺩﺍﺪﻋﺇ

en: Keying Set
ar: ﺢﻴﺗﺎﻔﻤﻟﺍ ﺔﻋﻮﻤﺠﻣ

en: Keying Set Name
ar: ﺢﻴﺗﺎﻔﻤﻟﺍ ﺔﻋﻮﻤﺠﻣ ﻢﺳﺍ

en: Keying Set Path
ar: ﺢﻴﺗﺎﻔﻤﻟﺍ ﺔﻋﻮﻤﺠﻣ ﺭﺎﺴﻣ

en: Keying Set Paths to define settings that get keyframed together
ar: ﺎﻌﻣ ﻞﺠﺴﺗ ﻲﺘﻟﺍ ﺕﺍﺩﺍﺪﻋﻻﺍ ﻑﺮﻌﺘﻟ ﺢﻴﺗﺎﻔﻤﻟﺍ ﺔﻋﻮﻤﺠﻣ ﺕﺍﺭﺎﺴﻣ

en: Keying Set defines specific paths/settings to be keyframed (i.e. is not reliant on context info)
ar:  ﻰﻠﻋ ﺓﺪﻤﺘﻌﻣ ﺮﻴﻏ ﻝﺎﺜﻣ) ﻞﻴﺠﺴﺘﻠﻟ ﺔﻨﻴﻌﻣ ﺕﺍﺩﺍﺪﻋﺇ/ﺕﺍﺭﺎﺴﻣ ﺩﺪﺤﺗ ﻲﺘﻟﺍ ﺢﻴﺗﺎﻔﻤﻟﺍ ﺔﻋﻮﻤﺠﻣ(ﻕﺎﻴﺴﻟﺍ ﺕﺎﻣﻮﻠﻌﻣ

en: Keying Sets
ar: ﺢﻴﺗﺎﻔﻤﻟﺍ ﺕﺎﻋﻮﻤﺠﻣ

en: Keying set options
ar: ﺢﻴﺗﺎﻔﻤﻟﺍ ﺔﻋﻮﻤﺠﻣ ﺕﺍﺭﺎﻴﺧ

en: Keymap is defined by the user
ar: ﻡﺪﺨﺘﺴﻤﻟﺍ ﻦﻣ ﺓﺩﺪﺤﻣ ﺢﻴﺗﺎﻔﻤﻟﺍ ﺔﻄﻳﺮﺧ

en: Keys
ar: ﺢﻴﺗﺎﻔﻣ

en: Keys:
ar: : ﺢﻴﺗﺎﻔﻤﻟﺍ

en: Kill Particles
ar: ﺕﺎﺌﻳﺰﺠﻟﺍ ﻑﺬﺣﺇ

en: Kill collided particles
ar: ﺔﻣﺪﻄﺼﻤﻟﺍ ﺕﺎﺌﻳﺰﺠﻟﺍ ﻑﺬﺣﺇ

en: Kink
ar: ﺞّﻨﺷ

en: Kink:
ar: :ﺞّﻨﺷ

en: Label
ar: ﻖﺼﻠﻣ

en: Lamp
ar: ﺡﺎﺒﺼﻣ

en: Lamp Sky Settings
ar: ﺀﺎﻤﺴﻟﺍ ﺀﻮﺿ ﺕﺍﺩﺍﺪﻋﺇ

en: Land Personal Space
ar: ﺽﺭﻸﻟ ﻲﺼﺨﺸﻟﺍ ﺰﻴﺤﻟﺍ

en: Land Stick Force
ar: ﺽﺭﻻﺎﺑ ﻕﺎﺼﺘﻟﻻﺍ ﺓﻮﻗ

en: Landing Smoothness
ar: ﻁﻮﺒﻬﻟﺍ ﺔﺳﻼﺳ

en: Language
ar: ﺔﻐﻠﻟﺍ

en: Languages...
ar: ...ﺕﺎﻐﻠﻟﺍ

en: Lattice
ar: ﺔﻜﺒﺷ

en: Layer
ar: ﺔﻘﺒﻃ

en: Layer Opacity
ar: ﺔﻘﺒﻄﻟﺍ ﺔﻴﻓﺎﻔﺷ

en: Layer in multilayer image
ar: ﺕﺎﻘﺒﻄﻟﺍ ﺓﺩﺪﻌﺘﻣ ﺓﺭﻮﺻ ﻲﻫ ﺔﻘﺒﻄﻟﺍ

en: Layer is selected for editing in the DopeSheet
ar: ﻂﻴﻄﺨﺘﻟﺍ ﺔﻗﺭﻭ ﻲﻓ ﻞﻳﺪﻌﺘﻠﻟ ﺓﺭﺎﺘﺨﻣ ﺔﻘﺒﻄﻟﺍ

en: Layer name
ar: ﺔﻘﺒﻄﻟﺍ ﻢﺳﺍ

en: Layer of vertex colors in a Mesh datablock
ar: ﻢﺴﺠﻣ ﺕﺎﻧﺎﻴﺑ ﺔﻠﺘﻛ ﻲﻓ ﻂﻘﻨﻟﺍ ﻥﺍﻮﻟﺍ ﻦﻣ ﺔﻘﺒﻃ

en: Layers
ar: ﺕﺎﻘﺒﻃ

en: Layers bone exists in
ar: ﺔﻤﻈﻌﻟﺍ ﻰﻠﻋ ﺔﻳﻮﺘﺤﻤﻟﺍ ﺕﺎﻘﺒﻄﻟﺍ

en: Layers the object base is on
ar: ﻦﺋﺎﻜﻟﺍ ﺓﺪﻋﺎﻗ ﻰﻠﻋ ﻱﻮﺘﺤﺗ ﺕﺎﻘﺒﻃ

en: Layers:
ar: :ﺕﺎﻘﺒﻄﻟﺍ

en: Left
ar: ﺭﺎﺴﻳ

en: Left Alt
ar:  ﺭﺎﺴﻳ

en: Left Arrow
ar: ﺮﺴﻳﻷﺍ ﻢﻬﺴﻟﺍ

en: Left Ctrl
ar:  ﺭﺎﺴﻳ

en: Left Handle
ar: ﻝﺎﻤﺸﻟﺍ ﺾﺒﻘﻤﻟﺍ

en: Left Handle Type
ar: ﻝﺎﻤﺸﻟﺍ ﺾﺒﻘﻤﻟﺍ ﻉﻮﻧ

en: Left Shift
ar:  ﺭﺎﺴﻳ

en: Left handle selection status
ar: ﻝﺎﻤﺸﻟﺍ ﺾﺒﻘﻤﻟﺍ ﺭﺎﺘﺧﺇ ﺔﻟﺎﺣ

en: Legacy
ar: ﺚﻳﺭﻮﺗ

en: Length
ar: ﻝﻮﻄﻟﺍ

en: Length Mode
ar: ﺩﺍﺪﺘﻣﻻﺍ ﻂﻤﻧ

en: Length in frames
ar: ﺮﻃﻷﺎﺑ ﻝﻮﻄﻟﺍ

en: Length of first Bezier Handle (for B-Bones only)
ar: (ﻂﻘﻓ ﻲﺑ-ﺔﻤﻈﻌﻟ) ﺮﻴﻳﺰﺑ ﺾﺒﻘﻣ ﻝﻭﺍ ﻝﻮﻃ

en: Length of second Bezier Handle (for B-Bones only)
ar: (ﻂﻘﻓ ﻲﺑ-ﺔﻤﻈﻌﻟ) ﺮﻴﻳﺰﺑ ﺾﺒﻘﻣ ﻲﻧﺎﺛ ﻝﻮﻃ

en: Lennard-Jones
ar: ﺰﻧﻮﺟ-ﺩﺭﺎﻨﻴﻟ

en: Lennard-Jones effector weight
ar: ﺰﻧﻮﺟ-ﺭﺎﻨﻴﻟ ﺐﻴﺠﺘﺴﻣ ﻥﺯﻭ

en: Lens
ar: ﺔﺳﺪﻋ

en: Let halo receive light and shadows from external objects
ar: ﺔﻴﺟﺭﺎﺨﻟﺍ ﺕﺎﻨﺋﺎﻜﻟﺍ ﻦﻣ ﻝﻼﻈﻟﺍ ﻭ ﺀﻮﻀﻟﺍ ﻲﻘﻠﺘﺑ ﺔﻟﺎﻬﻠﻟ ﺢﻤﺳﺇ

en: Letterbox
ar: ()ﻞﺋﺎﺳﺮﻟﺍ ﺔﺒﻠﻋ

en: Level
ar: ﻯﻮﺘﺴﻣ

en: Level height
ar: ﻯﻮﺘﺴﻤﻟﺍ ﻉﺎﻔﺗﺭﺍ

en: Level of detail in the added turbulent noise
ar: ﻑﺎﻀﻤﻟﺍ ﺏﺮﻄﻀﻤﻟﺍ ﺞﻴﺠﻀﻟﺍ ﻲﻓ ﻞﻴﺻﺎﻔﺘﻟﺍ ﻯﻮﺘﺴﻣ

en: Library
ar: ﺔﺒﺘﻜﻣ

en: Library Path
ar: ﺔﺒﺘﻜﻤﻟﺍ ﺭﺎﺴﻣ

en: Library file the datablock is linked from
ar: ﻪﻨﻣ ﺕﺎﻧﺎﻴﺒﻟﺍ ﻞﺴﻠﺴﺗ ﻂﺑﺭ ﻢﺗ ﻱﺬﻟﺍ ﺔﺒﺘﻜﻤﻟﺍ ﻒﻠﻣ

en: Library: %s
ar: % :ﺔﺒﺘﻜﻤﻟﺍ

en: Life
ar: ﺓﺎﻴﺤﻟﺍ

en: Lifetime
ar: ﺓﺎﻴﺤﻟﺍ ﻯﺪﻣ

en: Lifetime mapped as 0.0 - 1.0 intensity
ar:  . ﻭ . ﻦﻴﺑ ﺓﺭﻮﺼﺤﻣ ﺓﺪﺷ ﻰﻟﺇ ﻝﻮﺤﻣ ﺓﺎﻴﺤﻟﺍ ﺖﻗﻭ

en: Light
ar: ﺀﻮﺿ

en: Light Cache
ar: ﺀﻮﻀﻠﻟ ﻖﺒﺴﻤﻟﺍ ﺏﺎﺴﺤﻟﺍ

en: Light Cache Enabled
ar: ﻞﻌﻔﻣ ﺀﻮﻀﻟﺍ ﻦﻳﺰﺨﺗ

en: Light Group:
ar: :ﺀﺍﻮﺿﻷﺍ ﺔﻋﻮﻤﺠﻣ

en: Light Override
ar: ﺀﻮﻀﻟﺍ ﺯﻭﺎﺠﺗ

en: Lighten
ar: ﻒﻄﻟ

en: Lighting
ar: ﺓﺀﺎﺿﻹﺍ

en: Lighting Mode
ar: ﺓﺀﺎﺿﻹﺍ ﻂﻤﻧ

en: Lights
ar: ﺀﺍﻮﺿﻷﺍ

en: Limit
ar: ﺩﻭﺪﺣ

en: Limit Distance
ar: ﺔﻓﺎﺴﻤﻟﺍ ﺩﺪﺣ

en: Limit Location
ar: ﻊﻗﻮﻤﻟﺍ ﺩﺪﺣ

en: Limit Method:
ar: :ﺪﺤﻟﺍ ﺔﻘﻳﺮﻃ

en: Limit Rotation
ar: ﻥﺍﺭﻭﺪﻟﺍ ﺩﺪﺣ

en: Limit Scale
ar: ﻢﺠﺤﻟﺍ ﺩﺪﺣ

en: Limit colliders to this Group
ar: ﺔﻋﻮﻤﺠﻤﻟﺍ ﻩﺬﻬﻟ ﺕﺎﻣﺩﺎﺼﺘﻤﻟﺍ ﺩﺪﺣ

en: Limit effectors to this Group
ar: ﺔﻋﻮﻤﺠﻤﻟﺍ ﻩﺬﻫ ﻰﻟﺇ ﺕﺎﺒﻴﺠﺘﺴﻣﺍ ﺮّﺼﺣ

en: Limit movement around the X axis
ar: ﻲﻘﻓﻷﺍ ﺭﻮﺤﻤﻟﺍ ﻝﻮﺣ ﻙﺮﺤﺘﻟﺍ ﻦﻣ ﺪﺤﻟﺍ

en: Limit movement around the Y axis
ar: ﻱﺩﻮﻣﺎﻌﻟﺍ ﺭﻮﺤﻤﻟﺍ ﻝﻮﺣ ﻙﺮﺤﺘﻟﺍ ﻦﻣ ﺪﺤﻟﺍ

en: Limit movement around the Z axis
ar: ﻱﺩﻮﻤﻌﻟﺍ ﺭﻮﺤﻤﻟﺍ ﻝﻮﺣ ﻙﺮﺤﺘﻟﺍ ﻦﻣ ﺪﺤﻟﺍ

en: Limits
ar: ﺩﻭﺪﺣ

en: Limits:
ar: :ﺩﻭﺪﺤﻟﺍ

en: Lin error
ar: ﻲﻠﺧﺍﺩ ﺄﻄﺧ

en: Line
ar: ﻂﺧ

en: Line Feed
ar: ﺔﻳﺬﻐﺗ ﻂﺧ

en: Line Number
ar: ﻁﻮﻄﺨﻟﺍ ﺩﺪﻋ

en: Linear
ar: ﺔﻴﻄﺧ

en: Linear Drag
ar: ﻲﻄﺧ ﺐﺤﺳ

en: Linear Light
ar: ﺔﻴﻄﺧ ﺓﺀﺎﺿﺇ

en: Linear Stiffness
ar: ﺔﻴﻄﺧ ﺔﺑﻼﺻ

en: Linear and angular physics
ar: ﺔﻳﻭﺍﺯ ﻭ ﺔﻴﻄﺧ ﺕﺎﻴﺋﺎﻳﺰﻴﻓ

en: Linear physics
ar: ﺔﻴﻄﺧ ﺕﺎﻴﺋﺎﻳﺰﻴﻓ

en: Linear stiffness of the soft body links
ar: ﻦﻴﻠﻟﺍ ﻢﺴﺠﻟﺍ ﻂﺑﺍﻭﺮﻟ ﺔﻴﻄﺨﻟﺍ ﺔﺑﻼﺼﻟﺍ

en: Linear viscosity
ar: ﺔﻴﻄﺧ ﺔﺟﻭﺰﻟ

en: Lines
ar: ﻁﻮﻄﺨﻟﺍ

en: Link
ar: ﻂﺑﺭﺍ

en: Link between nodes in a node tree
ar: ﺪﻘﻋ ﺓﺮﺠﺷ ﻲﻓ ﺪﻘﻋ ﻦﻴﺑ ﻂﺑﺍﺭ

en: Link material to object or the object's data
ar: ﻦﺋﺎﻜﻟﺍ ﺕﺎﻧﺎﻴﺑ ﻭﺍ ﻦﺋﺎﻜﻟﺎﺑ ﺔﻣﺎﺨﻟﺍ ﻂﺑﺭﺍ

en: Linked Collision
ar: ﺕﺎﻄﺒﺗﺮﻤﻟﺍ ﻙﺎﻜﺘﺣﺇ

en: Listener:
ar: :ﻊﻤﺘﺴﻣ

en: Load a saved environment map image from disk
ar: ﺹﺮﻘﻟﺍ ﻦﻣ ﺔﻠﺠﺴﻣ ﺔﺌﻴﺑ ﺔﻄﻳﺮﺧ ﻞﻴﻤﺤﺗ

en: Local Coordinates
ar: ﺔﻴﻠﺤﻣ ﺩﺎﻌﺑﺍ

en: Local Location
ar: ﻲﻠﺤﻤﻟﺍ ﻊﻗﻮﻤﻟﺍ

en: Local Space
ar: ﻲﻠﺤﻤﻟﺍ ﺀﺎﻀﻔﻟﺍ

en: Local With Parent
ar: ﻞﺻﻻﺍ ﻊﻣ ﻲﻠﺤﻣ

en: Local space unit length normal vector for this face
ar: ﻪﺟﻮﻟﺍ ﺍﺬﻬﻟ ﻰﻠﺤﻣ ﺀﺎﻀﻓ ﻝﻮﻃ ﺓﺪﺣﻭ ﻢﻇﺎﻧ ﺔﻬﺠﺘﻣ

en: Location
ar: ﺔﺣﺍﺯﻹﺍ

en: Location (Object Space)
ar: (ﻦﺋﺎﻜﻟﺍ ﺀﺎﻀﻓ) ﻊﻗﻮﻣ

en: Location of head end of the bone
ar: ﻢﻈﻌﻟﺍ ﺱﺃﺭ ﺮﺧﺁ  ﻊﻗﻮﻣ

en: Location of head end of the bone relative to armature
ar: ﻞﻜﻴﻬﻠﻟ ﺔﺒﺴﻧ ﺔﻤﻈﻌﻟﺍ ﺱﺃﺭ ﺔﻳﺎﻬﻧ ﻊﻗﻮﻣ

en: Location of head end of the bone relative to its parent
ar: ﺎﻬﻠﺻﻸﻟ ﺔﺒﺴﻧ ﺔﻤﻈﻌﻟﺍ ﺱﺃﺭ ﺔﻳﺎﻬﻧ ﻊﻗﻮﻣ

en: Location of head of the channel's bone
ar: ﺓﺎﻨﻘﻟﺍ ﻢﻈﻋ ﺱﺃﺭ ﻊﻗﻮﻣ

en: Location of tail end of the bone
ar: ﺔﻤﻈﻌﻟﺍ ﻞﻳﺫ ﺔﻳﺎﻬﻧ ﻊﻗﻮﻣ

en: Location of tail end of the bone relative to armature
ar: ﻞﻜﻴﻬﻠﻟ ﺔﺒﺴﻧ ﺔﻤﻈﻌﻟﺍ ﻞﻳﺫ ﺔﻳﺎﻬﻧ ﻊﻗﻮﻣ

en: Location of tail of the channel's bone
ar: ﺓﺎﻨﻘﻟﺍ ﻢﻈﻋ ﻞﻳﺫ ﻊﻗﻮﻣ

en: Location of the hair key in its internal coordinate system, relative to the emitting face
ar: ﺚﻋﺎﺒﻟﺍ ﻪﺟﻮﻟﺎﺑ ﻂﺒﺗﺮﻣ ،ﻴﻠﺧﺍﺪﻟﺍ ﻪﺗﺎﻴﺛﺍﺪﺣﺇ ﻡﺎﻈﻧ ﻲﻓ ﺮﻌﺸﻟﺍ ﺡﺎﺘﻔﻣ ﻊﻗﻮﻣ

en: Location of the hair key in object space
ar: ﻦﺋﺎﻜﻟﺍ ﺀﺎﻀﻓ ﻲﻓ ﺮﻌﺸﻟﺍ ﺡﺎﺘﻔﻣ ﻊﻗﻮﻣ

en: Location:
ar: :ﻊﻗﻮﻣ

en: Lock
ar: ﻞﻔﻗﺍ

en: Lock Location
ar: ﻊﻗﻮﻤﻟﺍ ﻞﻔﻗ

en: Lock Rotation
ar: ﻥﺍﺭﻭﺩ ﻞﻔﻗ

en: Lock Rotation (4D Angle)
ar: (ﺩﺎﻌﺑﺃ  ﺔﻳﻭﺍﺯ) ﻥﺍﺭﻭﺪﻟﺍ ﻞﻔﻗ

en: Lock Rotation:
ar: :ﻥﺍﺭﻭﺪﻟﺍ ﻞﻔﻗﺍ

en: Lock Rotations (4D)
ar: (ﺩﺎﻌﺑﺃ ) ﻥﺍﺭﻭﺪﻟﺍ ﻞﻔﻗ

en: Lock Scale
ar: ﻢﻴﺠﺤﺘﻟﺍ ﻞﻔﻗ

en: Lock Translation:
ar: :ﺔﺣﺍﺯﻻﺍ ﻞﻔﻗﺍ

en: Lock X Axis
ar: ﻲﻘﻓﻷﺍ ﺭﻮﺤﻤﻟﺍ ﻞﻔﻗ

en: Lock X Rotation Axis
ar: ﻲﻘﻓﻷﺍ ﻥﺍﺭﻭﺪﻟﺍ ﺭﻮﺤﻣ ﻞﻔﻗ

en: Lock Y Axis
ar: ﻱﺩﻮﻣﺎﻌﻟﺍ ﺭﻮﺤﻤﻟﺍ ﻞﻔﻗ

en: Lock Y Rotation Axis
ar: ﻱﺩﻮﻣﺎﻌﻟﺍ ﻥﺍﺭﻭﺪﻟﺍ ﺭﻮﺤﻣ ﻞﻔﻗ

en: Lock Z Axis
ar: ﻱﺩﻮﻤﻌﻟﺍ ﺭﻮﺤﻤﻟﺍ ﻞﻔﻗ

en: Lock Z Rotation Axis
ar: ﻱﺩﻮﻤﻌﻟﺍ ﻥﺍﺭﻭﺪﻟﺍ ﺭﻮﺤﻣ ﻞﻔﻗ

en: Lock current frame displayed by layer
ar: ﺔﻘﺒﻄﻟﺎﺑ ﺽﻭﺮﻌﻤﻟﺍ ﻲﻟﺎﺤﻟﺍ ﺭﺎﻃﻹﺍ ﻖﻠﻏﺇ

en: Lock editing of 'angle' component of four-component rotations in the interface
ar:  ﺔﻬﺟﺍﻮﻟﺍ ﻲﻓ ﺮﺻﺎﻨﻋ-ﻊﺑﺭﺃ ﺕﺍﺮﻳﻭﺪﺗ ﻦﻣ ﺔﻳﻭﺍﺰﻟﺍ ﺮﺼﻨﻋ ﻞﻳﺪﻌﺗ ﻞﻔﻗ

en: Lock editing of four component rotations by components (instead of as Eulers)
ar: (ﺯﺮﻟﻮﻳ ﺽﻮﻋ) ﺮﺻﺎﻨﻌﻟﺎﺑ ﺮﺻﺎﻨﻋ ﻊﺑﺭﺃ ﺕﺍﺮﻳﻭﺪﺗ ﻞﻳﺪﻌﺗ ﻞﻔﻗ

en: Lock editing of location in the interface
ar: ﺔﻬﺟﺍﻮﻟﺍ ﻲﻓ ﻊﻗﻮﻤﻟﺍ ﻞﻳﺪﻌﺗ ﻞﻔﻗ

en: Lock editing of rotation in the interface
ar: ﺔﻬﺟﺍﻮﻟﺍ ﻲﻓ ﺮﻳﻭﺪﺘﻟﺍ ﻞﻳﺪﻌﺗ ﻞﻔﻗ

en: Lock editing of scale in the interface
ar: ﺔﻬﺟﺍﻮﻟﺍ ﻲﻓ ﻢﺠﺤﻟﺍ ﻞﻳﺪﻌﺗ ﻞﻔﻗ

en: Lock view rotation in side views
ar: ﺔﻴﺒﻧﺎﺠﻟﺍ ﺽﻭﺮﻌﻟﺍ ﻲﻓ ﺽﺮﻌﻟﺍ ﺮﻳﻭﺪﺗ ﻞﻔﻗ

en: Lock:
ar: :ﺖﺒﺛ

en: Locked
ar: ﻞﻔﻘﻣ

en: Locked Track
ar: ﻞﻔﻘﻣ ﺭﺎﺴﻣ

en: Log
ar: ﻞﺠﺳ

en: Log conversion gamma
ar: ﻞﻳﻮﺤﺘﻟﺍ ﻞﺠﺳ ﺎﻣﺎﻏ

en: Log conversion reference blackpoint
ar: ﺀﺍﺩﻮﺴﻟﺍ ﻞﻳﻮﺤﺘﻟﺍ ﻞﺠﺳ ﻊﺟﺮﻣ ﺔﻄﻘﻧ

en: Log conversion reference whitepoint
ar: ﺀﺎﻀﻴﺒﻟﺍ ﻞﻳﻮﺤﺘﻟﺍ ﻊﺟﺮﻣ ﻞﺠﺳ ﺔﻄﻘﻧ

en: Logic And
ar: ﺔﻴﻘﻄﻨﻤﻟﺍ َﻭ

en: Logic Editor
ar: ﻖﻄﻨﻤﻟﺍ ﺭﺮﺤﻣ

en: Logic Nand
ar: ﺔﻴﻘﻄﻨﻤﻟﺍ ﺔﻴﺴﻜﻌﻟﺍ َﻭ

en: Logic Nor
ar: ﺔﻴﻘﻄﻤﻟﺍ ﺔﻴﺴﻜﻌﻟﺍ ﻭﺃ

en: Logic Or
ar: ﺔﻴﻘﻄﻨﻤﻟﺍ ﻭﺃ

en: Logic Steps:
ar: :ﻖﻄﻨﻤﻟﺍ ﺕﺍﻮﻄﺧ

en: Logic Xnor
ar: ﺔﻴﻘﻄﻨﻤﻟﺍ ﺔﻳﺮﺼﺤﻟﺍ ﺔﻴﺴﻜﻌﻟﺍ ﻭﺃ

en: Logic Xor
ar: ﺔﻴﻘﻄﻨﻤﻟﺍ ﺔﻳﺮﺼﺤﻟﺍ ﻭﺃ

en: Long List
ar: ﺔﻠﻳﻮﻃ ﺔﺤﺋﻻ

en: Loops
ar: ﺕﺎﻘﻠﺣ

en: Loose
ar: ﻖﻠﻄﻣ

en: Loose edge
ar: ﺔﻘﻠﻄﻤﻟﺍ ﺔﻓﺎﺤﻟﺍ

en: Low Resolution Mesh
ar: ﺔﻀﻔﺨﻨﻣ ﺔﻗﺩ ﻭﺫ ﻞﻜﺷ

en: Lower First
ar: ﻻﻭﺃ ﻞﻔﺳﻷﺍ

en: Lower bound of envelope at this control-point
ar: ﻩﺬﻫ ﻢﻜﺤﺘﻟﺍ ﺔﻄﻘﻧ ﻲﻓ ﻒﻠﻐﻤﻠﻟ ﻰﻠﻔﺴﻟﺍ ﺩﻭﺪﺤﻟﺍ

en: Lower field first
ar: ﻻﻭﺃ ﻞﻔﺳﻷﺍ ﻞﻘﺤﻟﺍ

en: Luma
ar: ﺓﺭﺎﻧﺇ

en: Magic
ar: ﻥﻮﻠﻣ

en: Magnetic
ar: ﻲﺴﻴﻃﺎﻨﻐﻣ

en: Magnetic effector weight
ar:  ﻲﺴﻴﻃﺎﻨﻐﻣ ﺐﻴﺠﺘﺴﻣ ﻥﺯﻭ

en: Main Axis:
ar: :ﻲﺴﻴﺋﺮﻟﺍ ﺭﻮﺤﻤﻟﺍ

en: Maintain Volume
ar: ﻢﺠﺤﻟﺍ ﻰﻠﻋ ﻆﻓﺎﺣ

en: Maintain speed, flight level or wander
ar: ﻝﻮﺠﺗ ﻭﺃ ﻖﻴﻠﺤﺘﻟﺍ ﻯﻮﺘﺴﻣ ,ﺔﻋﺮﺴﻟﺍ ﻰﻠﻋ ﻆﻓﺎﺣ

en: Make Dupli-Face
ar: ﺭﺮﻜﻤﻟﺍ ﻪﺟﻮﻟﺍ ﺔﻴﺻﺎﺧ ﻞﻌﻓ

en: Make Real
ar: ﺎﻴﻘﻴﻘﺣ ﻞﻌﺟﺇ

en: Make diffuse shading more similar to shading the surface
ar: ﺢﻄﺴﻟﺍ ﻞﻴﻠﻈﺗ ﻦﻣ ﺎﺒﻳﺮﻗ ﻥﻮﻠﻟﺍ ﻞﻴﻠﻈﺗ ﺭﻮﺤﺗ

en: Make face invisible
ar: ﻲﻔﺨﻣ ﻪﺟﻮﻟﺍ ﻞﻌﺟﺇ

en: Make hairs less puffy
ar: ﺎﺧﺎﻔﺘﻧﺍ ﻞﻗﺃ ﺮﻌﺸﻟﺍ ﻞﻌﺟﺇ

en: Make hairs longer
ar: ﻝﻮﻃﺃ ﺮﻌﺸﻟﺍ ﻞﻌﺟﺇ

en: Make hairs longer or shorter
ar: ﺮﺼﻗﺃ ﻭﺃ ﻝﻮﻃﺃ ﺮﻌﺸﻟﺍ ﻞﻌﺟﺇ

en: Make hairs more puffy
ar: ﺎﺧﺎﻔﺘﻧﺍ ﺮﺜﻛﺃ ﺮﻌﺸﻟﺍ ﻞﻌﺟﺇ

en: Make hairs shorter
ar: ﻰﺼﻗﺃ ﺮﻌﺸﻟﺍ ﻞﻌﺟﺇ

en: Make hairs stand up
ar: ﻒﻘﻳ ﺮﻌﺸﻟﺍ ﻞﻌﺟﺇ

en: Manoeuvre to avoid collisions with other boids and deflector objects in near future
ar: ﺐﻳﺮﻘﻟﺍ ﻦﻣﺰﻟﺍ ﻲﻓ ﺔﺴﻛﺎﻌﻟﺍ ﺕﺎﻨﺋﺎﻜﻟﺍ ﻭ ﻯﺮﺧﻻﺍ ﺕﺍﺪﻳﻮﺒﻟﺍ ﻲﻓ ﺕﺎﻣﺍﺪﻄﺻﻹﺍ ﺐﻨﺠﺘﺘﻟ ﺭﻭﺎﺣ

en: Manual
ar: ﻞﻴﻟﺪﻟﺍ

en: Manually determine the number of threads
ar: ﺐﻌﺸﻟﺍ ﺩﺪﻌﻟ ﻱﻭﺪﻳ ﺪﻳﺪﺤﺗ

en: Map Type
ar: ﺭﺎﺼﺘﺧﻹﺍ ﻉﻮﻧ

en: Mapping
ar: ﺀﺎﺴﻛﻹﺍ

en: Marble
ar: ﻡﺎﺧﺭ

en: Margin
ar: ﺔﻴﺷﺎﺣ

en: Mark controller for execution before all non-marked controllers (good for startup scripts)
ar: (ﺔﻴﺋﺪﺒﻟﺍ ﺕﺎﺘﺒﻳﺮﻜﺴﻠﻟ ﺪﻴﺟ) ﺔﻤﻠﻌﻣ-ﺮﻴﻐﻟﺍ ﺕﺎﻤﻜﺤﺘﻤﻟﺍ ﻞﻛ ﻞﺒﻗ ﺬﻴﻔﻨﺘﻠﻟ ﻢﻜﺤﺘﻤﻟﺍ ﻢﻠﻋ

en: Marker
ar: ﺔﻣﻼﻋ

en: Mask
ar: ﺀﺎﻄﻏ

en: Mask Layers:
ar: : ﺔﻴﻄﻐﺘﻟﺍ ﺕﺎﻘﺒﻃ

en: Mass
ar: ﺔﻠﺘﻜﻟﺍ

en: Mass Vertex Group
ar: ﺔﻠﺘﻜﻟﺍ ﻂﻘﻧ ﺔﻋﻮﻤﺠﻣ

en: Mass of cloth material
ar: ﺵﺎﻤﻘﻟﺍ ﺔﻣﺎﺧ ﺔﻠﺘﻛ

en: Mass of the object
ar: ﻦﺋﺎﻜﻟﺍ ﺔﻠﺘﻛ

en: Mass:
ar: :ﺔﻠﺘﻜﻟﺍ

en: Material
ar: ﺔﻣﺎﺧ

en: Material Game Settings
ar: ﺏﺎﻌﻟﻸﻟ ﺔﻣﺎﺨﻟﺍ ﺕﺍﺩﺍﺪﻋﺇ

en: Material Halo
ar: ﺔﻣﺎﺨﻟﺍ ﺔﻟﺎﻫ

en: Material Index
ar: ﺔﻣﺎﺧ ﺮﺷﺆﻣ

en: Material Index Offset:
ar: :ﺔﻣﺎﺨﻟﺍ ﺮﺷﺆﻣ ﺔﺣﺍﺯﺇ

en: Material Mode
ar: ﺔﻣﺎﺨﻟﺍ ﻂﻤﻧ

en: Material Override
ar: ﺕﺎﻣﺎﺨﻟﺍ ﺯﻭﺎﺠﺗ

en: Material Physics
ar: ﺔﻣﺎﺨﻟﺍ ﺕﺎﻴﺋﺎﻳﺰﻴﻓ

en: Material Raytrace Mirror
ar: ﺔﻣﺎﺨﻠﻟ ﻲﻋﺎﻌﺸﻟﺍ ﺱﺎﻜﻌﻧﻹﺍ

en: Material Raytrace Transparency
ar: ﺔﻴﻋﺎﻌﺸﻟﺍ ﺔﻣﺎﺨﻟﺍ ﺔﻴﻓﺎﻔﺷ

en: Material Slot
ar: ﺔﻣﺎﺧ ﺔﺤﺘﻓ

en: Material Specials
ar: ﺕﺎﻣﺎﺨﻟﺍ ﺕﺎﻓﺎﺿﺇ

en: Material Strand
ar: ﺔﻣﺎﺨﻟﺍ ﺓﺮﻴﻔﺿ

en: Material Subsurface Scattering
ar: ﺔﻣﺎﺨﻠﻟ ﻲﺤﻄﺳ ﺖﺤﺘﻟﺍ ﺭﺎﺸﺘﻧﻻﺍ

en: Material Volume
ar: ﻢﺠﺤﻟﺍ ﺔﻣﺎﺧ

en: Material datablock used by this material slot
ar: ﺔﺤﺘﻔﻟﺍ ﻩﺬﻫ ﻲﻓ ﺔﻣﺪﺨﺘﺴﻤﻟﺍ ﺔﻣﺎﺨﻟﺍ ﺕﺎﻧﺎﻴﺑ ﺔﻠﺘﻛ

en: Material mode to use for rendering
ar: ﺔﻤﺟﺮﺘﻟﺍ ﻲﻓ ﻝﺎﻤﻌﺘﺳﻺﻟ ﺕﺎﻣﺎﺨﻟﺍ ﻂﻤﻧ

en: Material slot in an object
ar: ﻦﺋﺎﻛ ﻲﻓ ﺔﻣﺎﺧ ﺔﺤﺘﻓ

en: Material slot name
ar: ﺔﻣﺎﺨﻟﺍ ﺔﺤﺘﻓ ﻢﺳﺍ

en: Material to override all other materials in this render layer
ar: ﻩﺬﻫ ﺔﻤﺟﺮﺘﻟﺍ ﺔﻘﺒﻃ ﻲﻓ ﻯﺮﺧﻷﺍ ﺕﺎﻣﺎﺨﻟﺍ ﻞﻛ ﺯﻭﺎﺠﺘﻟ ﺔﻣﺎﺨﻟﺍ

en: Material:
ar: : ﺔﻣﺎﺨﻟﺍ

en: Max
ar: ﻰﺼﻗﻷﺍ ﺪﺤﻟﺍ

en: Max Air Acceleration
ar: ﺀﺎﻀﻔﻠﻟ ﻉﺭﺎﺴﺗ ﻰﻠﻋﺃ

en: Max Air Angular Velocity
ar: ﺀﺎﻀﻔﻟﺍ ﻲﻓ ﺔﻳﻭﺍﺯ ﺔﻋﺮﺳ ﻰﻠﻋﺃ

en: Max Air Speed
ar: ﺀﺎﻀﻔﻟﺍ ﻲﻓ ﺔﻋﺮﺳ ﻰﻠﻋﺃ

en: Max Dist
ar: ﻯﻮﺼﻘﻟﺍ ﺔﻓﺎﺴﻤﻟﺍ

en: Max Ghost Range
ar: ﻝﺎﻴﺨﻟﺍ ﻕﺎﻄﻧ ﻰﺼﻗﺃ

en: Max Land Acceleration
ar: ﻁﻮﺒﻫ ﻉﺭﺎﺴﺗ ﻰﻠﻋﺃ

en: Max Land Angular Velocity
ar: ﻱﻭﺍﺯ ﻁﻮﺒﻫ ﻉﺭﺎﺴﺗ ﻰﻠﻋﺃ

en: Max Land Speed
ar: ﻁﻮﺒﻫ ﺔﻋﺮﺳ ﻰﻠﻋﺃ

en: Max Logic Steps
ar: ﺔﻴﻘﻄﻨﻤﻟﺍ ﺕﺍﻮﻄﺨﻟﺍ ﻰﺼﻗﺃ

en: Max Physics Steps
ar: ﺀﺎﻳﺰﻴﻔﻟﺍ ﺕﺍﻮﻄﺧ ﻰﺼﻗﺃ

en: Max X
ar: ﻲﻘﻓﻷﺍ ﺭﻮﺤﻤﻟﺍ ﻰﺼﻗﺃ

en: Max Y
ar: ﻱﺩﻮﻣﺎﻌﻟﺍ ﺭﻮﺤﻤﻟﺍ ﻰﺼﻗﺃ

en: Max difference in heights of obstacles to enable their interaction
ar: ﺎﻬﻠﻋﺎﻔﺗ ﻞﻴﻌﻔﺘﻟ ﺕﺎﻣﺩﺎﺼﺘﻟﺍ ﺕﺎﻋﺎﻔﺗﺭﺍ ﻲﻓ ﻕﺮﻓ ﺮﺒﻛﺃ

en: Maximum
ar: ﻰﺼﻗﻷﺍ ﺪﺤﻟﺍ

en: Maximum Distance
ar: ﻯﻮﺼﻘﻟﺍ ﺔﻓﺎﺴﻤﻟﺍ

en: Maximum Radial Distance
ar: ﺔﻴﻋﺎﻌﺷ ﺔﻓﺎﺴﻣ ﻰﺼﻗﺃ

en: Maximum Value
ar: ﺔﻤﻴﻗ ﻰﺼﻗﺃ

en: Maximum X value for the render border
ar: ﺔﻤﺟﺮﺘﻟﺍ ﺩﻭﺪﺤﻟ ﺔﻳﺩﻮﻤﻋ ﺔﻤﻴﻗ ﻰﺼﻗﺃ

en: Maximum Y value for the render border
ar: ﺔﻤﺟﺮﺘﻟﺍ ﺩﻭﺪﺤﻟ ﺔﻳﺩﻮﻣﺎﻋ ﺔﻤﻴﻗ ﻰﺼﻗﺃ

en: Maximum acceleration in air (relative to maximum speed)
ar: ﺀﺎﻀﻔﻟﺍ ﻲﻓ ﻉﺭﺎﺴﺗ ﻰﻠﻋﺃ

en: Maximum acceleration on land (relative to maximum speed)
ar: (ﺔﻋﺮﺳ ﻰﻠﻋﻷ ﺎﻴﺒﺴﻧ) ﻁﻮﺒﻫ ﻉﺭﺎﺴﺗ ﻰﻠﻋﺃ

en: Maximum allowed number of light inter-reflections
ar: ﺔﻴﻠﺧﺍﺪﻟﺍ ﺀﻮﻀﻟﺍ ﺕﺎﺳﺎﻜﻌﻧﻹ ﺡﻮﻤﺴﻣ ﺩﺪﻋ ﻰﻠﻋﺃ

en: Maximum allowed number of light inter-refractions
ar: ﺔﻴﻠﺧﺍﺪﻟﺍ ﺔﻴﺋﻮﻀﻟﺍ ﺕﺍﺭﺎﺴﻜﻧﻺﻟ ﺡﻮﻤﺴﻣ ﺩﺪﻋ ﺮﺒﻛﺃ

en: Maximum angles for IK Limit
ar:  ﺩﻭﺪﺤﻟ ﺎﻳﺍﻭﺰﻟﺍ ﻰﺼﻗﺃ

en: Maximum angular velocity in air (relative to 180 degrees)
ar: (ﺔﺟﺭﺩ ﻝ ﺔﺒﺴﻧ) ﺀﺎﻀﻔﻟﺍ ﻲﻓ ﺔﻳﻭﺍﺯ ﺔﻋﺮﺳ ﻰﻠﻋﺃ

en: Maximum angular velocity on land (relative to 180 degrees)
ar: (ﺔﺟﺭﺩ ﻝ ﺔﺒﺴﻧ) ﻱﻭﺍﺯ ﻁﻮﺒﻫ ﻉﺭﺎﺴﺗ ﻰﻠﻋﺃ

en: Maximum bending stiffness value
ar: ﺀﺎﻨﺤﻧﺇ ﺔﺑﻼﺻ ﺔﻤﻴﻗ ﻰﻠﻋﺃ

en: Maximum caused damage on attack per second
ar: ﺔﻴﻧﺎﺜﻟﺎﺑ ﻡﻮﺠﻫ ﻞﻜﻟ ﻞﺻﺎﺣ ﺭﺮﺿ ﻰﻠﻋﺃ

en: Maximum depth for light to travel through the transparent material before becoming fully filtered (0.0 is disabled)
ar: (ﻲﻐﻠﻣ ﻥﻮﻜﻳ .) ﺎﻣﺎﻤﺗ ﻰﻔﺼﻳ ﻥﺍ ﻞﺒﻗ ﺔﻓﺎﻔﺸﻟﺍ ﺓﺩﺎﻤﻟﺍ ﻝﻼﺧ ﻦﻣ ﺀﻮﻀﻟﺍ ﺮﻴﺴﻴﻟ ﻖﻤﻋ ﺮﺒﻛﺃ

en: Maximum distance for the field to work
ar: ﻞﻘﺤﻟﺍ ﻞﻤﻌﻴﻟ ﻯﻮﺼﻘﻟﺍ ﺔﻓﺎﺴﻤﻟﺍ

en: Maximum distance from active object to other object (in blender units)
ar: (ﺭﺪﻨﻠﺒﻟﺍ ﺕﺍﺪﺣﻮﺑ) ﺮﺧﺁ ﻦﺋﺎﻛ ﻰﻟﺇ ﻲﻟﺎﺤﻟﺍ ﻦﺋﺎﻜﻟﺍ ﻦﻣ ﻯﻮﺼﻘﻟﺍ ﺔﻓﺎﺴﻤﻟﺍ

en: Maximum distance from which a boid can attack
ar: ﻡﻮﺠﻬﻟﺍ ﻦﻣ ﺪﻳﻮﺒﻟﺍ ﻦﻜﻤﺗ ﺔﻓﺎﺴﻣ ﺮﺒﻛﺃ

en: Maximum distance of reflected rays (reflections further than this range fade to sky color or material color)
ar:  ﻭﺍ ﺀﺎﻤﺴﻟﺍ ﻥﻮﻠﻟ ﻰﺷﻼﺗ ﺔﻓﺎﺴﻤﻟﺍ ﻩﺬﻫ ﺪﻌﺑ ﺕﺎﺳﺎﻜﻌﻧﻹﺍ) ﺔﺴﻜﻌﻨﻤﻟﺍ ﺔﻌﺷﻸﻟ ﺔﻓﺎﺴﻣ ﻰﻠﻋﺃ(ﺔﻣﺎﺨﻟﺍ ﻥﻮﻟ

en: Maximum distance to apply repulsion force, must be greater than minimum distance
ar: ﻞﻗﻷﺍ ﺔﻓﺎﺴﻤﻟﺍ ﻦﻣ ﺮﺒﻛﺃ ﻥﻮﻜﺗ ﻥﺍ ﺐﺠﻳ ,ﺮﻓﺎﻨﺘﻟﺍ ﺓﻮﻗ ﻖﻴﺒﻄﺘﻟ ﺔﻓﺎﺴﻣ ﺮﺒﻛﺃ

en: Maximum number of frames on either side of the active frame to show (0 = show the 'first' available sketch on either side)
ar:  ﻝﻭﻷﺍ ﻢﺳﺮﻟﺍ ﺮﻬﻇﺃ = )ﺽﺮﻌﻠﻟ ﻲﻟﺎﺤﻟﺍ ﺭﺎﻃﻹﺍ ﻲﺒﻧﺎﺟ ﻰﻠﻋ ﻰﺼﻗﻷﺍ ﺮﻃﻷﺍ ﺩﺪﻋ(ﻦﻴﺒﻧﺎﺠﻟﺍ ﻰﻠﻋ ﺮﻓﻮﺘﻤﻟﺍ

en: Maximum radial distance for the field to work
ar: ﻞﻘﺤﻟﺍ ﻞﻤﻌﻴﻟ ﺔﻴﻋﺎﻌﺷ ﺔﻓﺎﺴﻣ ﻰﺼﻗﺃ

en: Maximum scale randomization over each axis
ar: ﺭﻮﺤﻣ ﻞﻛ ﻰﻠﻋ ﺎﻴﺋﺍﻮﺸﻋ ﻢﻴﺠﺤﺘﻠﻟ ﻊﻳﻮﻨﺗ ﺮﺒﻛﺍ

en: Maximum speed for jumping
ar: ﺰﻔﻘﻠﻟ ﺔﻋﺮﺳ ﻰﻠﻋﺃ

en: Maximum speed in air
ar: ﺀﺎﻀﻔﻟﺍ ﻲﻓ ﺔﻋﺮﺳ ﻰﻠﻋﺃ

en: Maximum speed on land
ar: ﻁﻮﺒﻫ ﺔﻋﺮﺳ ﻰﻠﻋﺃ

en: Maximum structural stiffness value
ar: ﺔﻳﻮﻴﻨﺑ ﺔﺑﻼﺻ ﺔﻤﻴﻗ ﻰﻠﻋﺃ

en: Maximun distance the objects can spread over each axis
ar: ﺭﻮﺤﻣ ﻞﻛ ﻲﻠﻋ ﺪﺘﻤﻳ ﻥﺍ ﻦﺋﺎﻜﻟﺍ ﻦﻜﻤﺗ ﺔﻓﺎﺴﻣ ﺮﺒﻛﺍ

en: Maximun rotation over each axis
ar: ﺭﻮﺤﻣ ﻞﻛ ﻰﻠﻋ ﻥﺍﺭﻭﺩ ﺮﺒﻛﺍ

en: Mean red/green/blue scattering path length
ar: ﻂﺳﻮﺘﻤﻟﺍ ﺮﻀﺧﻻﺍ/ﻕﺭﺯﻻﺍ/ﺮﻤﺣﻻﺍ ﺭﺎﺸﺘﻧﻻﺍ ﺭﺎﺴﻣ ﻝﻮﻃ

en: Media Play/Pause
ar: /

en: Memory:
ar: :ﺓﺮﻛﺍﺫ

en: Menu
ar: ﺔﻤﺋﺎﻗ

en: Menu ID Name
ar: ﺔﻤﺋﺎﻘﻠﻟ ﻑﺮﻌﻤﻟﺍ ﻢﺳﻹﺍ

en: Merge
ar: ﺞﻣﺩﺇ

en: Mesh
ar: ﻢﺴﺠﻣ

en: Mesh Deform
ar: ﻞﻜﺸﻟﺍ ﻝﻮﺤﻣ

en: Mesh Edge
ar: ﻢﺴﺠﻣ ﺔﻓﺎﺣ

en: Mesh Face
ar: ﻞﻜﺸﻟﺍ ﻪﺟﻭ

en: Mesh Float Property
ar: ﺔﻳﺮﺴﻜﻟﺍ ﻞﻜﺸﻟﺍ ﺔﻴﺻﺎﺧ

en: Mesh Float Property Layer
ar: ﺔﻳﺮﺴﻜﻟﺍ ﻞﻜﺸﻟﺍ ﺹﺍﻮﺧ ﺔﻘﺒﻃ

en: Mesh Int Property
ar: ﺔﻳﺩﺪﻌﻟﺍ ﻞﻜﺸﻟﺍ ﺔﻴﺻﺎﺧ

en: Mesh Int Property Layer
ar: ﻞﻜﺸﻠﻟ ﺔﻳﺩﺪﻌﻟﺍ ﺹﺍﻮﺨﻟﺍ ﺔﻘﺒﻃ

en: Mesh String Property
ar: ﻞﻜﺸﻠﻟ ﺔﻴﺼﻨﻟﺍ ﺔﻴﺻﺎﺨﻟﺍ

en: Mesh String Property Layer
ar: ﺔﻴﺼﻧ ﻞﻜﺷ ﺔﻴﺻﺎﺧ ﺔﻘﺒﻃ

en: Mesh Vertex
ar: ﻞﻜﺷ ﺔﻄﻘﻧ

en: Mesh Vertex Color
ar: ﻢﺴﺠﻤﻟﺍ ﻂﻘﻧ ﻥﻮﻟ

en: Mesh Vertex Color Layer
ar: ﻢﺴﺠﻤﻟﺍ ﻂﻘﻧ ﻥﻮﻟ ﺔﻘﺒﻃ

en: Mesh Vertex Sticky Texture Coordinate
ar: ﻞﻜﺸﻟﺍ ﺔﻄﻘﻨﻟ ﺖﺑﺎﺜﻟﺍ ﺞﻴﺴﻨﻟﺍ ﺕﺎﻴﺛﺍﺪﺣﺇ

en: Message
ar: ﺔﻟﺎﺳﺭ

en: Meta
ar: ﺔﻋﻮﻤﺠﻣ

en: Meta Element
ar: ﻞﻋﺎﻔﺘﻣ ﺮﺼﻨﻋ

en: MetaBall
ar: ﺔﻠﻋﺎﻔﺘﻣ ﺓﺮﻛ

en: Metaball
ar: ﺔﻠﻋﺎﻔﺘﻣ ﺓﺮﻛ

en: Metaball types
ar: ﺔﻠﻋﺎﻔﺘﻤﻟﺍ ﺓﺮﻜﻟﺍ ﻉﻮﻧ

en: Method
ar: :ﺔﻘﻳﺮﻄﻟﺍ

en: Method for driving added turbulent noise
ar: ﻑﺎﻀﻤﻟﺍ ﺏﺮﻄﻀﻤﻟﺍ ﺞﻴﺠﻀﻟﺍ ﺓﺩﺎﻴﻗ ﺔﻠﻴﺳﻭ

en: Method of attenuating density by distance from the point
ar: ﺔﻄﻘﻨﻟﺍ ﻦﻣ ﺔﻓﺎﺴﻤﻟﺎﺑ ﺔﻓﺎﺜﻜﻟﺍ ﻒﻴﻔﺨﺗ ﺔﻠﻴﺳﻭ

en: Method of calculating the steps through the volume
ar: ﻢﺠﺤﻟﺍ ﻝﻼﺧ ﺕﺍﻮﻄﺨﻟﺍ ﺏﺎﺴﺣ ﺔﻘﻳﺮﻃ

en: Method of shading, attenuating, and scattering light through the volume
ar: ﻢﺠﺤﻟﺍ ﻝﻼﺧ ﺀﻮﻀﻟﺍ ﺭﺎﺸﺘﻧﺍ ﻭ ﻲﺷﻼﺗ ﻭ ﻞﻴﻠﻈﺗ ﺔﻘﻳﺮﻃ

en: Method to draw in the sequencer view
ar: ﻞِﺴﻠﺴﻤﻟﺍ ﺔﻬﺟﺍﻭ ﻲﻓ ﻢﺳﺮﻟﺍ ﺔﻠﻴﺳﻭ

en: Method used for combining Active Action's result with result of NLA stack
ar:  ﺮﻴﻐﻟﺍ ﺕﺎﻛﺮﺤﻟﺍ ﻡﺰﺣ ﺔﺠﻴﺘﻧ ﻭ ﺔﻴﻟﺎﺤﻟﺍ ﺔﻴﻠﻤﻌﻟﺍ ﺔﺠﻴﺘﻧ ﻦﻴﺑ ﻊﻤﺠﻠﻟ ﺔﻠﻤﻌﺘﺴﻤﻟﺍ ﺔﻠﻴﺳﻮﻟﺍﺔﻴﻄﺧ

en: Method used for combining strip's result with accumulated result
ar: ﺔﻴﻠﻜﻟﺍ ﺔﺠﻴﺘﻨﻟﺍ ﻊﻣ ﻂﻳﺮﺷ ﺔﺠﻴﺘﻧ ﺝﺰﻤﻟ ﺔﻠﻤﻌﺘﺴﻤﻟﺍ ﺔﻠﻴﺳﻮﻟﺍ

en: Method used for determining what ghosts get drawn
ar: ﻢﺳﺮﺗ ﻲﺘﻟﺍ ﺕﻻﺎﻴﺨﻟﺍ ﺪﻳﺪﺤﺗ ﻞﺟﺃ ﻦﻣ ﺓﺪﻤﺘﻌﻤﻟﺍ ﺔﻠﻴﺳﻮﻟﺍ

en: Method used to define which Group-name to use
ar: ﻡﺍﺪﺨﺘﺳﻺﻟ ﺔﻋﻮﻤﺠﻣ ﻢﺳﺇ ﻱﺃ ﺔﻓﺮﻌﻤﻟ ﺔﻣﺪﺨﺘﺴﻤﻟﺍ ﺔﻘﻳﺮﻄﻟﺍ

en: Method used to determine color of F-Curve in Graph Editor
ar: ﺕﺎﻧﺎﻴﺒﻟﺍ ﺭﺮﺤﻣ ﻲﻓ ﻲﻧﺎﻴﺒﻟﺍ ﻂﺨﻟﺍ ﻥﻮﻟ ﺪﻳﺪﺤﺘﻟ ﺪﻳﺪﺤﺘﻟ ﺓﺪﻤﺘﻌﻤﻟﺍ ﺔﻠﻴﺳﻮﻟﺍ

en: Metres
ar: ﺕﺍﺮﺘﻣ

en: Min
ar: ﻰﻧﺩﻷﺍ ﺔﻤﻴﻘﻟﺍ

en: Min Air Speed
ar: ﻁﻮﺒﻫ ﺔﻋﺮﺳ ﻞﻗﺃ

en: Min X
ar: ﻲﻘﻓﻷﺍ ﺭﻮﺤﻤﻟﺍ ﻰﻧﺩﺃ

en: Min Y
ar: ﻱﺩﻮﻣﺎﻌﻟﺍ ﺭﻮﺤﻤﻟﺍ ﻰﻧﺩﺃ

en: Min. Dist
ar: ﺎﻴﻧﺪﻟﺍ ﺔﻓﺎﺴﻤﻟﺍ

en: Min/Max:
ar: :ﻰﺼﻗﻷﺍ/ﻰﻧﺩﺃ

en: Minimum
ar: ﻰﻧﺩﻷﺍ ﺪﺤﻟﺍ

en: Minimum Distance
ar: ﻞﻗﻷﺍ ﺔﻓﺎﺴﻤﻟﺍ

en: Minimum Radial Distance
ar: ﺎﻴﻧﺪﻟﺍ ﺔﻴﻋﺎﻌﺸﻟﺍ ﺔﻓﺎﺴﻤﻟﺍ

en: Minimum Size
ar: ﻢﺠﺣ ﻞﻗﺃ

en: Minimum Value
ar: ﺔﻤﻴﻗ ﻰﻧﺩﺃ

en: Minimum X value to for the render border
ar: ﺔﻤﺟﺮﺘﻟﺍ ﺩﻭﺪﺤﻟ ﺔﻳﺩﻮﻤﻋ ﺔﻤﻴﻗ ﻰﻧﺩﺃ

en: Minimum Y value for the render border
ar: ﺔﻤﺟﺮﺘﻟﺍ ﺩﻭﺪﺤﻟ ﺔﻳﺩﻮﻣﺎﻋ ﺔﻤﻴﻗ ﻰﻧﺩﺃ

en: Minimum angles for IK Limit
ar:  ﺩﻭﺪﺤﻟ ﺎﻳﺍﻭﺰﻟﺍ ﻰﻧﺩﺃ

en: Minimum distance between collision objects before collision response takes in
ar: ﻡﺩﺎﺼﺘﻟﺍ ﺔﺑﺎﺠﺘﺳﺍ ﺃﺪﺒﺗ ﻥﺍ ﻞﺒﻗ ﻡﺩﺎﺼﺘﻟﺍ ﺕﺎﻨﺋﺎﻛ ﻦﻴﺑ ﺔﻓﺎﺴﻣ ﻞﻗﺃ

en: Minimum distance for the field's fall-off
ar: ﻞﻘﺤﻟﺍ ﺝﺭﺪﺘﻟ ﺎﻴﻧﺪﻟﺍ ﺔﻓﺎﺴﻤﻟﺍ

en: Minimum radial distance for the field's fall-off
ar: ﻞﻘﺤﻟﺍ ﺝﺭﺪﺘﻟ ﺎﻴﻧﺪﻟﺍ ﺔﻴﻋﺎﻌﺸﻟﺍ ﺔﻓﺎﺴﻤﻟﺍ

en: Minimum size of strands in pixels
ar: ﻂﻘﻨﻟﺎﺑ ﺮﺋﺎﻔﺿ ﻢﺠﺣ ﻞﻗﺃ

en: Minimum speed in air (relative to maximum speed)
ar: (ﺔﻋﺮﺳ ﻰﻠﻋﻷ ﺎﻴﺒﺴﻧ) ﻁﻮﺒﻫ ﺔﻋﺮﺳ ﻞﻗﺃ

en: Minus
ar: ﻊﻤﺠﻟﺍ

en: Mirror
ar: ﺲﻜﻋﺇ

en: Mirror Colors
ar: ﺱﺎﻜﻌﻧﻹﺍ ﻥﺍﻮﻟﺃ

en: Mirror Intensity
ar: ﺱﺎﻜﻌﻧﻹﺍ ﺓﺪﺷ

en: Mirror Object:
ar: :ﺲﻜﻌﻟﺍ ﻦﺋﺎﻛ

en: Mirror:
ar: :ﺱﺎﻜﻌﻧﻹﺍ

en: Misc:
ar: :ﺕﺎﻗﺮﻔﺘﻣ

en: Mist
ar: ﺏﺎﺒﺿ

en: Mitchell-Netravali
ar: -

en: Mix
ar: ﻂﻠﺧ

en: Modal Keymap
ar: ﺔﻄﺒﺗﺮﻣ ﺢﻴﺗﺎﻔﻣ ﺔﻄﻳﺮﺧ

en: Mode
ar: ﻊﺿﻮﻟﺍ

en: Mode:
ar: :ﻂﻤﻧ

en: Mode: %t
ar: % :ﻊﺿﻭ

en: Modification:
ar: :ﺕﻼﻳﺪﻌﺗ

en: Modifier affecting the geometry data of an object
ar: ﻦﺋﺎﻛ ﻢﺴﺠﻣ ﺕﺎﻧﺎﻴﺑ ﻰﻠﻋ ﺮﺛﺆﻤﻟﺍ ﺮﻴﻐﻤﻟﺍ

en: Modifier for values of F-Curve
ar: ﻲﻧﺎﻴﺒﻟﺍ ﻂﺨﻟﺍ ﻢﻴﻗ ﻞﺟﺃ ﻦﻣ ﺮﻴﻐﻤﻟﺍ

en: Modifier name
ar: ﺮﻴﻐﻤﻟﺍ ﻢﺳﺍ

en: Modifiers
ar: ﺕﺍﺮﻴﻐﻣ

en: Modifiers affecting all the F-Curves in the referenced Action
ar: ﺎﻬﻴﻟﺇ ﺭﺎﺸﻤﻟﺍ ﺔﻛﺮﺤﻟﺍ ﻲﻓ ﺔﻴﻧﺎﻴﺒﻟﺍ-ﻁﻮﻄﺨﻟﺍ ﻞﻛ ﻲﻓ ﺓﺮﺛﺆﻤﻟﺍ ﺕﺍﺮﻴﻐﻤﻟﺍ

en: Modifiers affecting the shape of the F-Curve
ar: ﻲﻧﺎﻴﺒﻟﺍ ﻂﺨﻟﺍ ﻞﻜﺸﻟ ﺔﻟﺪﻌﻤﻟﺍ ﺕﺍﺮﻴﻐﻤﻟﺍ

en: Module
ar: ﺓﺪﺣﻭ

en: Module name
ar: ﺓﺪﺣﻮﻟﺍ ﻢﺳﺍ

en: Mono
ar: ﺪﻴﺣﻭ

en: More than one rendering engine is available
ar: ﺮﻓﻮﺘﻣ ﺪﺣﺍﻭ ﺔﻤﺟﺮﺗ ﻙﺮﺤﻣ ﻦﻣ ﺮﺜﻛﺃ

en: Motion
ar: ﺔﻛﺮﺣ

en: Motion Blur
ar: ﺔﻛﺮﺣ ﺔﻴﺑﺎﺒﺿ

en: Motion Path
ar: ﺔﻛﺮﺤﻟﺍ ﺭﺎﺴﻣ

en: Motion Path Cache Point
ar: ﺔﻛﺮﺤﻟﺍ ﺭﺎﺴﻤﻟﺍ ﻦﻳﺰﺨﺘﻟﺍ ﺕﺎﺌﻳﺰﺠﺗ

en: Motion Path Points
ar: ﺔﻛﺮﺤﻟﺍ ﺭﺎﺴﻣ ﻂﻘﻧ

en: Motion Path Settings
ar: ﺔﻛﺮﺤﻟﺍ ﺭﺎﺴﻣ ﺕﺍﺩﺍﺪﻋﺇ

en: Motion Path for this element
ar: ﺮﺼﻨﻌﻟﺍ ﺍﺬﻬﻟ ﺔﻛﺮﺤﻟﺍ ﺭﺎﺴﻣ

en: Motion Path settings for animation visualisation
ar: ﺔﻛﺮﺤﻟﺍ ﺔﻨﻳﺎﻌﻤﻟ ﺔﻛﺮﺤﻟﺍ ﺕﺍﺭﺎﺴﻣ ﺕﺍﺩﺍﺪﻋﺇ

en: Motion Path settings for visualisation
ar: ﺔﻨﻳﺎﻌﻤﻠﻟ ﺔﻛﺮﺤﻟﺍ ﺕﺍﺭﺎﺴﻣ ﺕﺍﺩﺍﺪﻋﺇ

en: Motion Paths
ar: ﺔﻛﺮﺤﻟﺍ ﺕﺍﺭﺎﺴﻣ

en: Motion Samples
ar: ﺔﻛﺮﺤﻟﺍ ﺕﺎﻨﻴﻋ

en: Motion:
ar: :ﺔﻛﺮﺣ

en: Mouse
ar: ﺓﺭﺄﻓ

en: Mouse Cursor
ar: ﺓﺭﺄﻔﻟﺍ ﺮﺷﺆﻣ

en: Mouse Move
ar: ﺓﺭﺄﻔﻟﺍ ﺔﻛﺮﺣ

en: Mouse cursor style to use during the modal operator
ar: ﻂﺒﺗﺮﻤﻟﺍ ﻞﻣﺎﻌﻤﻟﺍ ﻝﻼﺧ ﻝﺎﻤﻌﺘﺳﻼﻟ ﺓﺭﺄﻔﻟﺍ ﺮﺷﺆﻣ ﻉﻮﻧ

en: Mouse/Trackpad Pan
ar: ﻚﻳﺮﺤﺗ /

en: Mouse/Trackpad Rotate
ar: ﺮﻳﻭﺪﺗ /

en: Mouse/Trackpad Zoom
ar: ﺐﻳﺮﻘﺗ /

en: Move to center of neighbors and match their velocity
ar: ﻢﻬﺘﻋﺮﺳ ﻖﺑﺎﻃ ﻭ ﻦﻳﺭﻭﺎﺠﻤﻟﺍ ﺰﻛﺮﻣ ﻰﻟﺍ ﻙﺮﺤﺗ

en: Movie Format
ar: ﻚﻳﺮﺤﺗ ﺔﺌﻴﻫ

en: Multi constraint, stateful IK solver
ar: ﻲﻟﺎﺣ ﺔﻴﺴﻜﻋ ﺔﻛﺮﺣ ﺞﻟﺎﻌﻣ ،ﺓﺩﺪﻌﺘﻣ ﺩﻮﻴﻗ

en: Multiple Caches
ar: ﺓﺪﻳﺪﻋ ﺕﺎﻨﻳﺰﺨﺗ

en: Multiple Engines
ar: ﺓﺩﺪﻌﺘﻣ ﺕﺎﻛﺮﺤﻣ

en: Multiple Scattering
ar: ﺭﺎﺸﺘﻧﻻﺍ ﺩﺪﻌﺘﻣ

en: Multiple Springs
ar: ﺓﺩﺪﻌﺘﻣ ﺭﺩﺎﺼﻣ

en: Multiplier
ar: ﻒﻋﺎﻀﻤﻟﺍ

en: Multiplier for multiple scattered light energy
ar: ﺓﺮﺸﺘﻨﻤﻟﺍ ﺀﺍﻮﺿﻷﺍ ﺔﻗﺎﻄﻟ ﻒﻋﺎﻀﻣ

en: Multiplier for the material's density
ar: ﺔﻣﺎﺨﻟﺍ ﺔﻓﺎﺜﻜﻟ ﻒﻋﺎﻀﻣ

en: Multiplier to bring particle speed within an acceptable range
ar:  ﺩﻭﺪﺤﻣ ﻕﺎﻄﻧ ﻦﻤﺿ ﺕﺎﺌﻳﺰﺠﻟﺍ ﺕﺎﻋﺮﺳ ﻞﻌﺠﻟ ﻞﻤﻌﺘﺴﻤﻟﺍ ﻒﻋﺎﻀﻤﻟﺍ

en: Multiplier to convert blender units to physical distance
ar: ﺔﻴﻘﻴﻘﺣ ﺔﻓﺎﺴﻤﻟ ﺭﺪﻨﻠﺑ ﺕﺍﺪﺣﻮﻟ ﻝﻮﺤﻣ

en: Multiplier to make out-scattered light brighter or darker (non-physically correct)
ar: (ﺎﻴﺋﺎﻳﺰﻴﻓ ﺢﻴﺤﺻ ﺮﻴﻏ) ﻢﺘﻌﻣ ﻭﺃ ﻊﻃﺎﺳ ﺮﺸﺘﻨﻤﻟﺍ ﺀﻮﻀﻟﺍ ﻞﻌﺠﻟ ﻒﻋﺎﻀﻣ

en: Multiply
ar: ﻒﻋﺎﻀﺗ

en: Multiply Vertex Group with Envelope
ar: ﺀﺎﺸﻐﻟﺎﺑ ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺤﻣ ﻒﻋﺎﺿ

en: Multiply mass with size
ar: ﺔﻠﺘﻜﻟﺍ ﻲﻓ ﻢﺠﺤﻟﺍ ﻒﻋﺎﺿ

en: Multiresolution
ar: ﺔﻗﺪﻟﺍ ﺩﺪﻌﺘﻣ

en: Multitexture
ar: ﺔﺠﺴﻧﻷﺍ ﺩﺪﻌﺘﻣ

en: Multitexture materials
ar: ﺔﺠﺴﻧﻷﺍ ﺓﺩﺪﻌﺘﻣ ﺕﺎﻣﺎﺧ

en: Musgrave
ar: ﻑﺍﺮﻐﺳﻮﻣ

en: Muted
ar: ﺖﻣﺎﺻ

en: Mux:
ar: :ﺝﺪﻣ

en: NLA Editor
ar: ﺔﻴﻄﺧ-ﻼﻟﺍ ﺔﻛﺮﺤﻟﺍ ﺭﺮﺤﻣ

en: NLA Evaluation Enabled
ar: ﻞﻌﻔﻣ ﺔﻛﺮﺤﻟﺍ ﺭﺮﺤﻣ ﻢﻴﻴﻘﺗ

en: NLA Strip
ar: ﺔﻴﻄﺧ-ﻻ-ﺔﻛﺮﺣ ﻂﻳﺮﺷ

en: NLA Strip 'transitions' between adjacent strips
ar:  ﻦﻳﺭﻭﺎﺠﺘﻣ ﻦﻴﻄﻳﺮﺷ ﻦﻴﺑ ﺕﻻﺎﻘﺘﻧﺍ ﺔﻛﺮﺤﻟﺍ ﻂﻳﺮﺷ

en: NLA Strip acts as a container for adjacent strips
ar: ﻦﻳﺭﻭﺎﺠﺘﻣ ﻦﻴﻄﻳﺮﺸﻠﻟ ﺔﻳﻭﺎﺤﻛ ﻞﻣﺎﻌﺘﻳ ﺔﻛﺮﺣ ﻂﻳﺮﺷ

en: NLA Strip is active
ar: ﻞﻌﻔﻣ ﺔﻛﺮﺤﻟﺍ ﻂﻳﺮﺷ

en: NLA Strip is not evaluated
ar: ﻢﻴﻘﻣ ﺮﻴﻏ ﺔﻛﺮﺤﻟﺍ ﻂﻳﺮﺷ

en: NLA Strip is played back in reverse order (only when timing is automatically determined)
ar: (ﺎﻴﺋﺎﻘﻠﺗ ﺍﺩﺪﺤﻣ ﺖﻴﻗﻮﺘﻟﺍ ﻥﻮﻜﻳ ﺎﻣﺪﻨﻋ ﻂﻘﻓ) ﺎﻴﺴﻜﻋ ﺔﻛﺮﺤﻟﺍ ﻂﻳﺮﺷ ﺃﺮﻘﻳ

en: NLA Strip is selected
ar: ﺭﺎﺘﺨﻣ ﺔﻛﺮﺤﻟﺍ ﻂﻳﺮﺷ

en: NLA Strip references some Action
ar:  ﺔﻛﺮﺤﻟﺍ ﺾﻌﺑ ﻰﻟﺇ ﺮﻴﺸﻳ ﺔﻛﺮﺤﻟﺍ ﻂﻳﺮﺷ

en: NLA Strip representing a sound event for speakers
ar: ﺕﺍﺮﺒﻜﻤﻠﻟ ﺕﻮﺻ ﺙﺍﺪﺣﺇ ﻞﺜﻤﻳ ﻂﻳﺮﺷ

en: NLA Strips
ar: ﺔﻛﺮﺤﻟﺍ ﺔﻃﺮﺷﺃ

en: NLA Strips on this NLA-track
ar: ﺍﺬﻫ ﺔﻛﺮﺤﻟﺍ ﺭﺎﺴﻣ ﻰﻠﻋ ﺔﻛﺮﺤﻟﺍ ﺔﻃﺮﺷﺃ

en: NLA Strips that this strip acts as a container for (if it is of type Meta)
ar:  ﻉﻮﻨﻟﺍ ﻦﻣ ﺖﻧﺎﻛ ﺍﺫﺇ) ﺎﻬﻟ ﺔﻳﻭﺎﺣ ﻂﻳﺮﺸﻟﺍ ﺍﺬﻫ ﻞﺜﻤﻳ ﻲﺘﻟﺍ ﺔﻴﻄﺧ ﻻﺍ ﺔﻛﺮﺤﻟﺍ ﺔﻃﺮﺷﺃ (ﻑﺮﻌﻤﻟﺍ

en: NLA Track
ar: ﺔﻛﺮﺣ ﺭﺎﺴﻣ

en: NLA Track is active
ar: ﻞﻌﻔﻣ ﺔﻛﺮﺤﻟﺍ ﺭﺎﺴﻣ

en: NLA Track is evaluated itself (i.e. active Action and all other NLA Tracks in the same AnimData block are disabled)
ar:  ﺔﻠﺘﻛ ﺲﻔﻧ ﻲﻓ ﺔﻛﺮﺤﻟﺍ ﺕﺍﺭﺎﺴﻣ ﻞﻛ ﻭ ﺔﻴﻟﺎﺤﻟﺍ ﺔﻛﺮﺤﻟﺍ ﻲﻨﻌﻳ) ﻩﺪﺣﻮﻟ ﻢﻴﻘﻳ ﺔﻛﺮﺤﻟﺍ ﺭﺎﺴﻣ(ﺔﻠﻌﻔﻣ ﺮﻴﻏ ﺔﻛﺮﺤﻟﺍ ﺕﺎﻧﺎﻴﺑ

en: NLA Track is locked
ar: ﻞﻔﻘﻣ ﺔﻛﺮﺤﻟﺍ ﺭﺎﺴﻣ

en: NLA Track is not evaluated
ar: ﻢﻴﻘﻣ ﺮﻴﻏ ﺔﻛﺮﺤﻟﺍ ﺭﺎﺴﻣ

en: NLA Track is selected
ar: ﺭﺎﺘﺨﻣ ﺔﻛﺮﺤﻟﺍ ﺭﺎﺴﻣ

en: NLA Tracks
ar: ﺔﻛﺮﺤﻟﺍ ﺭﺮﺤﻣ ﺕﺍﺭﺎﺴﻣ

en: NLA Tracks (i.e. Animation Layers)
ar: (ﺔﻛﺮﺤﻟﺍ ﺕﺎﻘﺒﻃ ﻲﻨﻌﺗ) ﺔﻛﺮﺤﻟﺍ ﺭﺮﺤﻣ ﺕﺍﺭﺎﺴﻣ

en: NLA stack is evaluated when evaluating this block
ar: ﻞﺴﻠﺴﺘﻟﺍ ﺍﺬﻫ ﻢﻴﻴﻘﺗ ﺪﻨﻋ ﻢﻴﻘﻣ ﺔﻛﺮﺤﻟﺍ ﺭﺮﺤﻣ ﻢﻛﺍﺮﺗ

en: Nabla
ar: ﻼﺑﺎﻧ

en: Name
ar: ﻢﺳﻻﺍ

en: Name filter using '*' and '?' wildcard chars
ar: ﺔﻴﻔﺼﺘﻠﻟ ؟ ﻭ * ﻡﺍﺪﺨﺘﺳﺈﺑ ﻲﻔﺻ

en: Name of Action Group to assign setting(s) for this path to
ar: ﺭﺎﺴﻤﻟﺍ ﺍﺬﻬﻟ ﺕﺍﺩﺍﺪﻋﺇ ﺺﻴﺼﺨﺘﻟ ﺔﻛﺮﺤﻟﺍ ﺔﻋﻮﻤﺠﻣ ﻢﺳﺇ

en: Name of PoseBone to use as target
ar: ﻑﺪﻬﻛ ﻝﺎﻤﻌﺘﺳﻼﻟ ﺔﻔﻗﻮﻟﺍ ﻢﻈﻋ ﻢﺳﺍ

en: Name of Vertex color layer
ar: ﻂﻘﻨﻟﺍ ﻥﻮﻟ ﺔﻘﺒﻃ ﻢﺳﺍ

en: Name of operator to call on input event
ar:  ﻝﺎﺧﺩﺇ ﺙﺪﺣ ﺔﻟﺎﺣ ﻲﻓ ﺀﺎﻋﺪﺘﺳﻻ ﻞﻣﺎﻌﻟﺍ ﻢﺳﺍ

en: Name of the key configuration
ar: ﺡﺎﺘﻔﻤﻟﺍ ﺩﺍﺪﻋﺇ ﻢﺳﺍ

en: Name of the key map
ar: ﺢﻴﺗﺎﻔﻤﻟﺍ ﺔﻄﻳﺮﺧ ﻢﺳﺍ

en: Name of the preset, used to make the path name
ar: ﺭﺎﺴﻤﻟﺍ ﻢﺳﺍ ﻞﻤﻌﻟ ﻡﺪﺨﺘﺴﻳ ,ﺎﻘﺒﺴﻣ ﺪﻌﻤﻟﺍ ﻒﻠﻤﻟﺍ ﻢﺳﺍ

en: Name to use in scripted expressions/functions (no spaces or dots are allowed, and must start with a letter)
ar:  ﺎﻤﻛ ،ﺔﺣﻮﻤﺴﻣ ﺮﻴﻏ ﻂﻘﻨﻟﺍ ﻭ ﺕﺎﻓﺎﺴﻤﻟﺍ) ﻝﺍﻭﺪﻟﺍ/ﺕﺍﺭﺎﺒﻌﻟﺍ ﺕﺎﺘﺒﻳﺮﻜﺳ ﻲﻓ ﻡﺍﺪﺨﺘﺳﻼﻟ ﻢﺳﺍ(ﻑﺮﺤﺑ ﺀﺪﺒﻟﺍ ﺐﺠﻳ

en: Name:
ar: :ﻢﺳﻻﺍ

en: Named Group
ar: ﺔﻴﻤﺴﻣ ﺔﻋﻮﻤﺠﻣ

en: Names
ar: ﺀﺎﻤﺳﺃ

en: Nand
ar: ﺔﻴﺴﻜﻌﻟﺍ َﻭ

en: Navigation Mesh
ar: ﺢﻔﺼﺘﻟﺍ ﻢﺴﺠﻣ

en: Navigation mesh
ar: ﺢﻔﺼﺘﻟﺍ ﻢﺴﺠﻣ

en: Negate
ar: ﻲﻐﻟﺍ

en: Negate the effect of the clump vertex group
ar: ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ ﺔﻤﺟﺃ ﻝﻮﻌﻔﻣ ﻞﻫﺎﺠﺗ

en: Negate the effect of the density vertex group
ar: ﻂﻘﻧ ﺔﻋﻮﻤﺠﻣ ﺔﻓﺎﺜﻛ ﻝﻮﻌﻔﻣ ﻞﻫﺎﺠﺗ

en: Negate the effect of the field vertex group
ar: ﻂﻔﻧ ﺔﻋﻮﻤﺠﻣ ﻞﻘﺣ ﻝﻮﻌﻔﻣ ﻞﻫﺎﺠﺗ

en: Negate the effect of the kink vertex group
ar: ﻂﻘﻧ ﺔﻋﻮﻤﺠﻣ ﺓﺪﻘﻋ ﻝﻮﻌﻔﻣ ﻞﻫﺎﺠﺗ

en: Negate the effect of the length vertex group
ar: ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ ﻝﻮﻃ ﻝﻮﻌﻔﻣ ﻞﻫﺎﺠﺗ

en: Negate the effect of the rotation vertex group
ar: ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ ﺮﻳﻭﺪﺗ ﻝﻮﻌﻔﻣ ﻞﻫﺎﺠﺗ

en: Negate the effect of the roughness 1 vertex group
ar: ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ  ﺔﻧﻮﺸﺧ ﻝﻮﻌﻔﻣ ﻞﻫﺎﺠﺗ

en: Negate the effect of the roughness 2 vertex group
ar: ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ  ﺔﻧﻮﺸﺧ ﻝﻮﻌﻔﻣ ﻞﻫﺎﺠﺗ

en: Negate the effect of the roughness end vertex group
ar: ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ ﺔﻧﻮﺸﺧ ﺔﻳﺎﻬﻧ ﻝﻮﻌﻔﻣ ﻞﻫﺎﺠﺗ

en: Negate the effect of the size vertex group
ar: ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ ﻢﺠﺣ ﻝﻮﻌﻔﻣ ﻞﻫﺎﺠﺗ

en: Negate the effect of the tangent vertex group
ar: ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ ﺱﺎﻤﻣ ﻝﻮﻌﻔﻣ ﻞﻫﺎﺠﺗ

en: Negate the effect of the velocity vertex group
ar: ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ ﺔﻋﺮﺳ ﻝﻮﻌﻔﻣ ﻞﻫﺎﺠﺗ

en: Negative
ar: ﻲﺒﻠﺳ

en: Neutral
ar: ﺪﻳﺎﺤﻣ

en: New
ar: ﺪﻳﺪﺟ

en: New Shape From Mix
ar: ﻂﻴﻠﺨﻟﺍ ﻦﻣ ﺪﻳﺪﺟ ﻞﻜﺷ

en: New Window
ar: ﺓﺪﻳﺪﺟ ﺓﺬﻓﺎﻧ

en: No
ar: ﻻ

en: No Collision
ar: ﻡﺍﺪﻄﺻﺍ ﻻ

en: No Ghosts
ar: ﺕﻻﺎﻴﺧ ﻻ

en: No Gimbal Lock (default)
ar: (ﻲﺿﺍﺮﺘﻓﺇ) ﻲﺑﺮﻘﻋ ﻞﻔﻗ ﻻ

en: No Properties
ar: ﺹﺍﻮﺧ ﻻ

en: No Recent Files
ar: ﺔﺜﻳﺪﺣ ﺕﺎﻔﻠﻣ ﻻ

en: No Sleeping
ar: ﻡﻮﻧ ﻻ

en: No compression
ar: ﻂﻐﺿ ﻻ

en: No material node selected
ar: ﺔﻣﺎﺧ ﺓﺪﻘﻋ ﻱﺃ ﺭﺎﻴﺘﺧﺍ ﻢﺘﻳ ﻢﻟ

en: No tranformation
ar: ﻝﻮﺤﺗ ﻥﻭﺪﺑ

en: Node Editor
ar: ﺪﻘﻌﻟﺍ ﺭﺮﺤﻣ

en: Node Socket
ar: ﺪْﻘﻋ ﺲﺒﻘﻣ

en: Node Socket type
ar: ﺪﻘﻌﻟﺍ ﺲﺒﻘﻣ ﻉﻮﻧ

en: Node in a node tree
ar: ﺪﻘﻋ ﺓﺮﺠﺷ ﻲﻓ ﺪﻘﻋ

en: NodeTree
ar: ﺪﻘﻋ ﻉﺮﻔﺗ

en: Nodes
ar: ﺪﻘﻋ

en: Noise
ar: ﺞﻴﺠﺿ

en: Noise Basis
ar: ﺞﻴﺠﻀﻟﺍ ﺱﺎﺳﺃ

en: Noise Basis:
ar: :ﺞﻴﺠﻀﻟﺍ ﺱﺎﺳﺍ

en: Noise Method:
ar: :ﺞﻴﺠﻀﻟﺍ ﺔﻘﻳﺮﻃ

en: Noise algorithm - Blender original: Smooth interpolated noise
ar: ﺲﻠﺳ ﺪﻟﻮﻣ ﺞﻴﺠﺿ :ﺭﺪﻨﻠﺑ ﻲﻠﺻﺃ - ﺞﻴﺠﺿ ﺔﻴﻣﺯﺭﺍﻮﺧ

en: Noise algorithm - Improved Perlin: Smooth interpolated noise
ar: ﻦﺴﺤﻣ ﺪّﻟﻮﻣ ﺞﻴﺠﺿ :ﻦﺴﺤﻣ ﻦﻟﺮﻴﺑ - ﺞﻴﺠﺿ ﺔﻴﻣﺯﺭﺍﻮﺧ

en: Noise algorithm - Original Perlin: Smooth interpolated noise
ar:  ﺲﻠﺳ ﺪﻟﻮﻣ ﺞﻴﺠﺿ :ﻲﻠﺻﺃ ﻦﻟﺮﻴﺑ - ﺞﻴﺠﺿ ﺔﻴﻣﺯﺭﺍﻮﺧ

en: Noise algorithm - Voronoi Crackle: Voronoi tessellation with sharp edges
ar:  ﺓﺩﺎﺣ ﻑﺍﻮﺣ ﻊﻣ ﻲﻧﻭﺭﻮﻔﺑ ﺔﻴﻄﻐﺗ :ﺔﻌﻗﺮﻓ ﻲﻧﻭﺭﻮﻓ - ﺞﻴﺠﺿ ﺔﻴﻣﺯﺍﻮﺧ

en: Noise algorithm - Voronoi F1-F2
ar: ﻑ-ﻑ ﻲﻧﻭﺭﻮﻓ - ﺞﻴﺠﺿ ﺔﻴﻣﺰﻳﺭﺍﻮﺧ

en: Noise algorithm - Voronoi F1: Returns distance to the closest feature point
ar: ﺏﺮﻗﻷﺍ ﺓﺰﻴﻤﻟﺍ ﻂﻘﻧ ﻊﺟﺮﺗ :ﻑ ﻲﻧﻭﺭﻮﻓ - ﺞﻴﺠﺿ ﺔﻴﻣﺯﺭﺍﻮﺧ

en: Noise algorithm - Voronoi F2: Returns distance to the 2nd closest feature point
ar: ﺓﺰﻴﻤﻟﺍ ﻂﻘﻧ ﺏﺮﻗﺃ ﻲﻧﺎﺛ ﻊﺟﺮﺗ :ﻑ ﻲﻧﻭﺭﻮﻓ - ﺞﻴﺠﺿ ﺔﻴﻣﺯﺭﺍﻮﺧ

en: Noise algorithm - Voronoi F3: Returns distance to the 3rd closest feature point
ar: ﺓﺰﻴﻤﻟﺍ ﻂﻘﻧ ﺏﺮﻗﺃ ﺚﻟﺎﺛ ﻊﺟﺮﺗ :ﻑ ﻲﻧﻭﺭﻮﻓ - ﺞﻴﺠﺿ ﺔﻴﻣﺯﺭﺍﻮﺧ

en: Noise algorithm - Voronoi F4: Returns distance to the 4th closest feature point
ar: ﺓﺰﻴﻤﻟﺍ ﻂﻘﻧ ﺏﺮﻗﺃ ﻊﺑﺍﺭ ﻊﺟﺮﺗ :ﻑ ﻲﻧﻭﺭﻮﻓ - ﺞﻴﺠﺿ ﺔﻴﻣﺯﺭﺍﻮﺧ

en: Noise formula used for turbulence
ar: ﺏﺍﺮﻄﺿﻼﻟ ﺔﻠﻤﻌﺘﺴﻤﻟﺍ ﺞﻴﺠﻀﻟﺍ ﺔﻐﻴﺻ

en: Noise patterns will remain unchanged, faster and suitable for stills
ar: ﺔﺜﺑﺎﺜﻟﺍ ﺭﻮﺼﻠﻟ ﻲﻟﺎﺜﻣ ﻭ ﻉﺮﺳﺃ ،ﺮﻴﻐﺘﺗ ﻦﻟ ﺞﻴﺠﻀﻟﺍ ﻁﺎﻤﻧﺃ

en: Noise:
ar: :ﺶﻳﻮﺸﺗ

en: None
ar: ﺀﻲﺷ ﻻ

en: Nor
ar: ﺔﻴﺴﻜﻌﻟﺍ ﻭﺃ

en: Normal
ar: ﻢﻇﺎﻧ

en: Normal Space
ar: ﻢﻇﺎﻨﻟﺍ ﺀﺎﻀﻓ

en: Normalized
ar: ﺔﻤﻈﻨﻣ

en: Normalized quaternion rotation
ar: ﻱﺩﺎﻋ ﻲﻋﺎﺑﺭ ﻥﺍﺭﻭﺩ

en: Normals
ar: ﺕﺎﻤﻇﺎﻨﻟﺍ

en: Not for Axis-Angle
ar: ﺭﻮﺤﻤﻟﺍ ﺔﻳﻭﺍﺰﻟ ﺲﻴﻟ

en: Note
ar: ﺔﻈﺣﻼﻣ

en: Nothing
ar: ﺊﻴﺷ ﻻ

en: Number of CPU threads to use simultaneously while rendering (for multi-core/CPU systems)
ar: (ﻝﺍ ﺔﻤﻈﻧﺃ/ﺓﺩﺪﻌﺘﻤﻟﺍ ﺏﻮﻠﻘﻠﻟ) ﺔﻤﺟﺮﺘﻟﺍ ﺪﻨﻋ ﺎﻌﻣ ﻝﺎﻤﻌﺘﺳﻺﻟ  ﺐﻌﺷ ﺩﺪﻋ

en: Number of cone samples averaged for blurry reflections
ar: ﺔﻴﺑﺎﺒﻀﻟﺍ ﺕﺎﺳﺎﻜﻌﻧﻺﻟ ﺔﻄﺳﻮﺘﻤﻟﺍ ﺔﻴﻃﻭﺮﺨﻤﻟﺍ ﺕﺎﻨﻴﻌﻟﺍ ﺩﺪﻋ

en: Number of cone samples averaged for blurry refractions
ar: ﺔﻴﺑﺎﺒﻀﻟﺍ ﺕﺍﺭﺎﺴﻜﻧﻺﻟ ﺔﻄﺳﻮﺘﻤﻟﺍ ﺔﻴﻃﻭﺮﺨﻤﻟﺍ ﺕﺎﻨﻴﻌﻟﺍ ﺩﺪﻋ

en: Number of frames at start of strip to fade in influence
ar:  ﻲﻠﺧﺍﺪﻟﺍ ﻲﺷﻼﺘﻟﺍ ﺮﻴﺛﺄﺘﻟ  ﻂﻳﺮﺸﻟﺍ ﺔﻳﺍﺪﺑ ﻲﻓ ﺮﻃﺃ ﺩﺪﻋ

en: Number of frames between cached frames
ar: ﺔﻧﺰﺨﻤﻟﺍ ﺮﻃﻷﺍ ﻦﻴﺑ ﺮﻃﻷﺍ ﺩﺪﻋ

en: Number of frames between ghosts shown (not for 'On Keyframes' Onion-skinning method)
ar:  ﻞﻴﻌﻔﺗ ﺔﻘﻳﺮﻃ ﺕﺍﺭﺎﻃﻹﺍ ﻲﻓ ﻞﺟﺃ ﻦﻣ ﺲﻴﻟ) ﺓﺮﻫﺎﻈﻟﺍ ﺕﻻﺎﻴﺨﻟﺍ ﻦﻴﺑ ﺮﻃﻷﺍ ﺩﺪﻋ(ﺔﻴﻓﺎﻔﺸﻟﺍ

en: Number of frames between paths shown (not for 'On Keyframes' Onion-skinning method)
ar: (ﺔﻴﻓﺎﻔﺸﻟﺍ ﻞﻴﻌﻔﺗ ﺔﻘﻳﺮﻃ ﺮﻃﻷﺍ ﻰﻠﻋ ﻞﺟﺃ ﻦﻣ ﺲﻴﻟ) ﺓﺮﻫﺎﻈﻟﺍ ﺕﺍﺭﺎﺴﻤﻟﺍ ﻦﻴﺑ ﺮﻃﻷﺍ ﺩﺪﻋ

en: Number of frames cached
ar: ﺔﻧﺰﺨﻤﻟﺍ ﺮﻃﻷﺍ ﺩﺪﻋ

en: Number of frames for Blending In/Out is automatically determined from overlapping strips
ar: ﺔﻠﺧﺍﺪﺘﻤﻟﺍ ﺔﻃﺮﺷﻷﺍ ﻦﻣ ﺎﻴﺗﺍﺫ ﺓﺩﺪﺤﻣ ﻲﺟﺭﺎﺨﻟﺍ/ﻲﻠﺧﺍﺪﻟﺍ ﺝﺰﻤﻟﺍ ﺮﻃﺃ ﺩﺪﻋ

en: Number of frames from start frame for influence to fade out
ar: ﺮﻴﺛﺄﺘﻟﺍ ﻲﺷﻼﺗ ﻢﺘﻴﻟ ﺔﻳﺍﺪﺒﻟﺍ ﻦﻣ ﺮﻃﻷﺍ ﺩﺪﻋ

en: Number of frames from start frame for influence to take effect
ar: ﺮﻴﺛﺄﺘﻟﺍ ﻢﺘﻴﻟ ﺔﻳﺍﺪﺒﻟﺍ ﻦﻣ ﺮﻃﻷﺍ ﺩﺪﻋ

en: Number of frames to show after the current frame (only for 'Around Current Frame' Onion-skinning method)
ar:   ﻲﻟﺎﺤﻟﺍ ﺭﺎﻃﻹﺍ ﻝﻮﺣ ﻞﺟﺃ ﻦﻣ ﻂﻘﻓ) ﻲﻟﺎﺤﻟﺍ ﺭﺎﻃﻹﺍ ﺪﻌﺑ ﺓﺮﻫﺎﻈﻟﺍ ﺕﺍﺭﺎﻃﻹﺍ ﺩﺪﻋ(ﺔﻴﻓﺎﻔﺸﻟﺍ ﻞﻴﻌﻔﺗ ﺔﻘﻳﺮﻃ

en: Number of frames to show before the current frame (only for 'Around Current Frame' Onion-skinning method)
ar:  ﺔﻘﻳﺮﻃ ﻲﻟﺎﺤﻟﺍ ﺭﺎﻃﻹﺍ ﻝﻮﺣ ﻞﺟﻷ ﻂﻘﻓ) ﻲﻟﺎﺤﻟﺍ ﺭﺎﻃﻹﺍ ﻞﺒﻗ ﺓﺮﻫﺎﻈﻟﺍ ﺮﻃﻷﺍ ﺩﺪﻋ(ﺔﻴﻓﺎﻔﺸﻟﺍ ﻞﻴﻌﻔﺗ

en: Number of horizontal pixels in the rendered image
ar: ﺔﻤﺟﺮﺘﻤﻟﺍ ﺓﺭﻮﺼﻟﺍ ﻲﻓ ﺔﻴﻘﻓﻷﺍ ﺕﻼﺴﻜﺒﻟﺍ ﺩﺪﻋ

en: Number of horizontal pixels in the screen
ar: ﺔﺷﺎﺸﻟﺍ ﻲﻓ ﺔﻴﻘﻓﻷﺍ ﺕﻼﺴﻜﺒﻟﺍ ﺩﺪﻋ

en: Number of horizontal tiles to use while rendering
ar: ﺔﻤﺟﺮﺘﻟﺍ ﻝﻼﺧ ﻝﺎﻤﻌﺘﺳﻺﻟ ﺔﻴﻘﻓﻷﺍ ﺕﺎﻨﺒﻠﻟﺍ ﺩﺪﻋ

en: Number of points on the star shaped halo
ar: ﺔﻴﻤﺠﻨﻟﺍ ﺔﻟﺎﻬﻟﺍ ﺱﻭﺅﺭ ﺩﺪﻋ

en: Number of rings rendered over the halo
ar: ﺔﻟﺎﻬﻟﺍ ﻕﻮﻓ ﺔﻤﺟﺮﺘﻤﻟﺍ ﺕﺎﻘﻠﺤﻟﺍ ﺩﺪﻋ

en: Number of scene samples to take with motion blur
ar: ﺔﻛﺮﺤﻟﺍ ﺔﻴﺑﺎﺒﺿ ﻊﻣ ﺬﺧﻸﻟ ﺪﻬﺸﻤﻟﺍ ﺕﺎﻨﻴﻋ ﺩﺪﻋ

en: Number of splits
ar: ﻡﺎﺴﻗﻷﺍ ﺩﺪﻋ

en: Number of star shaped lines rendered over the halo
ar: ﺔﻟﺎﻬﻟﺍ ﻕﻮﻓ ﺔﻤﺟﺮﺘﻤﻟﺍ ﺔﻴﻤﺠﻨﻟﺍ ﻁﻮﻄﺨﻟﺍ ﺩﺪﻋ

en: Number of sub-flares
ar: ﺔﻴﻋﺮﻔﻟﺍ ﺕﻻﺎﻬﻟﺍ ﺩﺪﻋ

en: Number of subdivisions of bone (for B-Bones only)
ar: (ﻂﻘﻓ ﻲﺑ-ﺔﻤﻈﻌﻟ) ﺔﻤﻈﻌﻟﺍ ﺕﺎﻤﻴﺴﻘﺗ ﺩﺪﻋ

en: Number of times a map will be rendered recursively (mirror effects)
ar:  (ﺱﺎﻜﻌﻧﻹﺍ ﺮﻴﺛﺄﺗ) ﺍﺭﺍﺮﻜﺗ ﺀﺎﺴﻛﻹﺍ ﺔﻤﺟﺮﺗ ﺎﻬﻴﻓ ﻢﺘﻳ ﻲﺘﻟﺍ ﺕﺍﺮﻤﻟﺍ ﺩﺪﻋ

en: Number of times this datablock is referenced
ar: ﺍﺬﻫ ﺕﺎﻧﺎﻴﺒﻟﺍ ﻞﺴﻠﺴﺗ ﻰﻟﺇ ﺓﺭﺎﺷﻹﺍ ﻪﻴﻓ ﻢﺗ ﻱﺬﻟﺍ ﺕﺍﺮﻤﻟﺍ ﺩﺪﻋ

en: Number of times to repeat the action range
ar: ﺍﺬﻫ ﺔﻛﺮﺤﻟﺍ ﻕﺎﻄﻧ ﺭﺍﺮﻜﺘﻟ ﺕﺍﺮﻤﻟﺍ ﺩﺪﻋ

en: Number of vertical pixels in the rendered image
ar: ﺔﻤﺟﺮﺘﻤﻟﺍ ﺓﺭﻮﺼﻟﺍ ﻲﻓ ﺔﻳﺩﻮﻤﻌﻟﺍ ﺕﻼﺴﻜﺒﻟﺍ ﺩﺪﻋ

en: Number of vertical pixels in the screen
ar: ﺔﺷﺎﺸﻟﺍ ﻲﻓ ﺔﻳﺩﻮﻤﻌﻟﺍ ﺕﻼﺴﻜﺒﻟﺍ ﺩﺪﻋ

en: Number of vertical tiles to use while rendering
ar: ﺔﻤﺟﺮﺘﻟﺍ ﻝﻼﺧ ﻝﺎﻤﻌﺘﺳﻺﻟ ﺔﻳﺩﻮﻤﻌﻟﺍ ﺕﺎﻨﺒﻠﻟﺍ ﺩﺪﻋ

en: Numpad *
ar: *

en: Numpad +
ar: +

en: Numpad -
ar: -

en: Numpad .
ar: .

en: Numpad /
ar: /

en: OK
ar: ﺎﻨﺴﺣ

en: OK?
ar: ؟ﺎﻨﺴﺣ

en: Object
ar: ﻦﺋﺎﻜﻟﺍ

en: Object Base
ar: ﻦﺋﺎﻜﻟﺍ ﺓﺪﻋﺎﻗ

en: Object Color
ar: ﻦﺋﺎﻜﻟﺍ ﻥﻮﻟ

en: Object Constraints
ar: ﻦﺋﺎﻜﻟﺍ ﺩﻮﻴﻗ

en: Object Data
ar: ﻦﺋﺎﻜﻟﺍ ﺕﺎﻧﺎﻴﺑ

en: Object Duplicate
ar: ﻦﺋﺎﻛ ﺦﺴﻧ

en: Object Duplicate Matrix
ar: ﻦﺋﺎﻜﻟﺍ ﺦﺴﻧ ﺔﻓﻮﻔﺼﻣ

en: Object Font:
ar: :ﻦﺋﺎﻜﻟﺍ ﻂﺧ

en: Object Index
ar: ﻦﺋﺎﻜﻟﺍ ﺮﺷﺆﻣ

en: Object Location
ar: ﻦﺋﺎﻜﻟﺍ ﻊﻗﻮﻣ

en: Object Matrix
ar: ﻦﺋﺎﻜﻟﺍ ﺔﻓﻮﻔﺼﻣ

en: Object Mode
ar: ﻦﺋﺎﻜﻟﺍ ﻊﺿﻭ

en: Object Modifiers
ar: ﻦﺋﺎﻜﻟﺍ ﺕﺍﺮﻴﻐﻣ

en: Object Space
ar: ﻦﺋﺎﻜﻟﺍ ﺀﺎﻀﻓ

en: Object Vertices
ar: ﻦﺋﺎﻛ ﻂﻘﻧ

en: Object adds fluid to the simulation
ar: ﺓﺎﻛﺎﺤﻤﻟﺍ ﻰﻟﺇ ﻞﺋﺎﺴﻟﺍ ﻒﻴﻀﻳ ﻦﺋﺎﻜﻟﺍ

en: Object base selection state
ar: ﻦﺋﺎﻜﻟﺍ ﺓﺪﻋﺎﻗ ﺭﺎﻴﺘﺧﺍ ﺔﻟﺎﺣ

en: Object being duplicated
ar: ﺥﻮﺴﻨﻤﻟﺍ ﻦﺋﺎﻜﻟﺍ

en: Object does not restitute collisions, like a ghost
ar: ﻝﺎﻴﺨﻟﺎﻛ ،ﻣﺩﺎﺼﺘﻟﺎﺑ ﺮﺛﺄﺘﻳ ﻻ ﻦﺋﺎﻜﻟﺍ

en: Object duplicate transformation matrix
ar: ﻦﺋﺎﻜﻟﺍ ﺦﺴﻧ ﻞﻳﻮﺤﺗ ﺔﻓﻮﻔﺼﻣ

en: Object is a fixed obstacle
ar: ﺖﺑﺎﺛ ﻡﺩﺎﺼﺗ ﻦﺋﺎﻜﻟﺍ

en: Object is detected by the Near and Radar sensor
ar: ﺭﺍﺩﺍﺮﻟﺍ ﻭ ﺏﺮﻘﻟﺍ ﺮﻌﺸﺘﺴﻣ ﻝﺎﻤﻌﺘﺳﺎﺑ ﻪﻨﻋ ﻑﻮﺸﻜﻣ ﻦﺋﺎﻜﻟﺍ

en: Object is made a fluid control mesh, which influences the fluid
ar: ﻞﺋﺎﺴﻟﺍ ﻰﻠﻋ ﺮﺛﺆﻳ ،ﻠﺋﺎﺴﻟﺍ ﻢﻜﺤﺗ ﻦﺋﺎﻛ ﻰﻟﺇ ﻝﻮﺤﻳ ﻦﺋﺎﻜﻟﺍ

en: Object is made a particle system to display particles generated by a fluidsim domain object
ar:  ﺓﺎﻛﺎﺤﻣ ﻕﺎﻄﻧ ﻦﺋﺎﻛ ﻑﺮﻃ ﻦﻣ ﺓﺪﻟﻮﻤﻟﺍ ﺕﺎﺌﻳﺰﺠﻟﺍ ﺭﺎﻬﻇﻹ ﺕﺎﺌﻳﺰﺟ ﻡﺎﻈﻧ ﻰﻟﺇ ﻝﻮﺤﻳ ﻦﺋﺎﻜﻟﺍﻞﺋﺎﺳ

en: Object removes fluid from the simulation
ar: ﺓﺎﻛﺎﺤﻤﻟﺍ ﻦﻣ ﻞﺋﺎﺴﻟﺍ ﻞﻳﺰﻳ ﻦﺋﺎﻜﻟﺍ

en: Object represents a volume of fluid in the simulation
ar: ﺓﺎﻛﺎﺤﻤﻟﺍ ﻲﻓ ﻞﺋﺎﺴﻟﺍ ﻢﺠﺣ ﻞﺜﻤﻳ ﻦﺋﺎﻜﻟﺍ

en: Object scale factor
ar: ﻦﺋﺎﻜﻟﺍ ﻢﺠﺣ ﻞﻣﺎﻌﻣ

en: Object that defines custom draw type for this bone
ar: ﻢﻈﻌﻟﺍ ﺍﺬﻬﻟ ﺺﺼﺨﻣ ﻢﺳﺭ ﻉﻮﻧ ﺩﺪﺤﻳ ﻱﺬﻟﺍ ﻦﺋﺎﻜﻟﺍ

en: Object this base links to
ar: ﺓﺪﻋﺎﻘﻟﺍ ﻩﺬﻫ ﻪﺑ ﻂﺒﺗﺮﺗ ﻱﺬﻟﺍ ﻦﺋﺎﻜﻟﺍ

en: Object to take point data from
ar: ﻪﻨﻣ ﺕﺎﻧﺎﻴﺒﻟﺍ ﺔﻄﻘﻧ ﺬﺧﺃ ﺐﺠﻳ ﻱﺬﻟﺍ ﻦﺋﺎﻜﻟﺍ

en: Object to use as the environment map's viewpoint location
ar: ﺔﺌﻴﺑ ﺔﻄﻳﺮﺧ ﺮﻈﻧ ﺔﻄﻘﻧ ﻊﻗﻮﻤﻛ ﻞﻤﻌﺘﺴﻤﻟﺍ ﻦﺋﺎﻜﻟﺍ

en: Object:
ar: :ﻦﺋﺎﻛ

en: Objects further than this are not visible to map
ar: ﺔﻄﻳﺮﺨﻠﻟ ﺓﺮﻫﺎﻇ ﺮﻴﻏ ﺍﺬﻫ ﻦﻣ ﺪﻌﺑﺃ ﺕﺎﻨﺋﺎﻜﻟﺍ

en: Objects nearer than this are not visible to map
ar: ﺔﻄﻳﺮﺨﻠﻟ ﺓﺮﻫﺎﻇ ﺮﻴﻏ ﺍﺬﻫ ﻦﻣ ﺏﺮﻗﺃ ﺕﺎﻨﺋﺎﻜﻟﺍ

en: Obstacle
ar: ﻡﺩﺎﺼﺗ

en: Obstacle Radius
ar: ﺔﺒﻘﻌﻟﺍ ﺮﻄﻗ

en: Obstacle simulation
ar: ﻡﺩﺎﺼﺘﻟﺍ ﺓﺎﻛﺎﺤﻣ

en: Occlude
ar: ﻲﻔﺧﺃ

en: Occluder for optimizing scene rendering
ar: ﺪﻬﺸﻤﻟﺍ ﺔﻤﺟﺮﺗ ﻦﻴﺴﺤﺘﻟ ﺀﺎﻔﺧﻹﺍ

en: Occlusion Culling
ar: ﺲﺒﺤﻨﻤﻟﺍ ﺀﺎﻔﺧﺍ

en: Occlusion Resolution
ar: ﺔﻗﺪﻟﺍ ﻕﺎﺒﻃﺇ

en: Octree Resolution
ar:  ﺔﻗﺩ

en: Odd
ar: ﻱﺩﺮﻓ

en: Off
ar: ﻞﻌﻔﻣ ﺮﻴﻏ

en: Offset
ar: ﺡﺯﺃ

en: Offset Children
ar: ﻉﻭﺮﻔﻟﺍ ﺡﺯﺃ

en: Offset X
ar: ﻲﻘﻓﻻﺍ ﺭﻮﺤﻤﻟﺍ ﻦﻋ ﺡﺯﺃ

en: Offset Y
ar: ﻱﺩﻮﻣﺎﻌﻟﺍ ﺭﻮﺤﻤﻟﺍ ﻦﻋ ﺡﺯﺃ

en: Offset image horizontally from the world origin
ar: ﻞﺻﻻﺍ ﻦﻋ ﺎﻴﻘﻓﺍ ﺭﻮﺼﻟﺍ ﺡﺯﺃ

en: Offset image vertically from the world origin
ar: ﻞﺻﻻﺍ ﻦﻋ ﺎﻳﺩﻮﻣﺎﻋ ﺭﻮﺼﻟﺍ ﺡﺯﺃ

en: Offset in the flare seed table
ar: ﺞﻫﻮﺘﻟﺍ ﺭﺬﺑ ﻝﻭﺪﺟ ﻲﻓ ﺔﺣﺍﺯﻻﺍ

en: Offset in the random number table for child particles, to get a different randomized result
ar: ﺔﻴﺋﺍﻮﺸﻋ ﺔﻔﻟﺎﺨﻣ ﺔﺠﻴﺘﻧ ﻰﻠﻋ ﻝﻮﺼﺤﻠﻟ ،ﻋﻭﺮﻔﻟﺍ ﺕﺎﺌﻳﺰﺠﻟ ﺔﻴﺋﺍﻮﺸﻌﻟﺍ ﺔﻤﻴﻘﻟﺍ ﻝﻭﺪﺟ ﺔﺣﺍﺯﺇ

en: Offset in the random number table, to get a different randomized result
ar: ﺔﻴﺋﺍﻮﺸﻋ ﺔﻔﻟﺎﺨﻣ ﺔﺠﻴﺘﻧ ﻰﻠﻋ ﻝﻮﺼﺤﻠﻟ ،ﻴﺋﺍﻮﺸﻌﻟﺍ ﻢﻗﺮﻟﺍ ﻝﻭﺪﺟ ﻲﻓ ﻊﻗﻮﻤﻟﺍ

en: Offset:
ar: :ﺔﺣﺍﺯﺇ

en: Old
ar: ﻢﻳﺪﻗ

en: Old mapping value in frames
ar: ﺮﻃﻷﺍ ﻲﻓ ﺔﻤﻳﺪﻘﻟﺍ ﻞﻳﻮﺤﺘﻟﺍ ﻢﻴﻗ

en: On
ar: ﻞﻌﻔﻣ

en: On Cage
ar: ﺺﻔﻗ ﻲﻓ

en: On Keyframes
ar: ﺢﻴﺗﺎﻔﻤﻟﺍ ﻰﻠﻋ

en: On Land
ar: ﺽﺭﻻﺍ ﻰﻠﻋ

en: On Selected Bones Only
ar: ﻂﻘﻓ ﺓﺭﺎﺘﺨﻤﻟﺍ ﻡﺎﻈﻌﻟﺍ ﻰﻠﻋ

en: Onion Skinning
ar: ﺔﻴﻓﺎﻔﺸﻟﺍ ﻞﻴﻌﻔﺗ

en: Onion Skinning (ghosting) settings for visualisation
ar: ﺔﻨﻳﺎﻌﻤﻟﺍ ﻞﺟﺃ ﻦﻣ ﺔﻴﻓﺎﻔﺸﻟﺍ ﺕﺍﺩﺍﺪﻋﺇ ﻞﻴﻌﻔﺗ

en: Onion Skinning Settings
ar: ﺔﻴﻓﺎﻔﺸﻟﺍ ﺕﺍﺩﺍﺪﻋﺇ

en: Onion Skinning settings for animation visualisation
ar: ﺔﻛﺮﺤﻟﺍ ﺔﻨﻳﺎﻌﻤﻟ ﺔﻴﻓﺎﻔﺸﻟﺍ ﺕﺍﺩﺍﺪﻋﺇ

en: Only Matching F-Curves
ar: ﺔﺒﺳﺎﻨﻤﻟﺍ ﺔﻴﻧﺎﻴﺒﻟﺍ ﻁﻮﻄﺨﻟﺍ ﻂﻘﻓ

en: Only Objects in Group
ar: ﺔﻋﻮﻤﺠﻤﻟﺍ ﻲﻓ ﺕﺎﻨﺋﺎﻜﻟﺍ ﻂﻘﻓ

en: Only Selected
ar: ﺭﺎﻴﺘﺧﻻﺍ ﻂﻘﻓ

en: Only hold last frame
ar: ﺐﺴﺤﻓ ﺭﺎﻃﺇ ﺮﺧﺁ ﻖﺑﺃ

en: Only include F-Curves with names containing search text
ar: ﺚﺤﺒﻟﺍ ﺺﻧ ﻰﻠﻋ ﻱﻮﺘﺤﺗ ﺀﺎﻤﺳﺄﺑ ﺔﻴﻧﺎﻴﺒﻟﺍ-ﻁﻮﻄﺨﻟﺍ ﻂﻘﻓ ﻦّﻤﺿ

en: Only include channels from Objects in the specified Group
ar: ﺓﺩﺪﺤﻤﻟﺍ ﺔﻋﻮﻤﺠﻤﻟﺍ ﻲﻓ ﺕﺎﻨﺋﺎﻜﻟﺍ ﻦﻣ ﺕﺍﻮﻨﻘﻟﺍ ﻂﻘﻓ ﻦّﻤﺿ

en: Only include channels relating to selected objects and data
ar: ﺕﺎﻧﺎﻴﺒﻟﺍ ﻭ ﺩﺪﺤﻤﻟﺍ ﻦﺋﺎﻜﻟﺎﺑ ﺔﻄﺒﺗﺮﻤﻟﺍ ﺕﺍﻮﻨﻘﻟﺍ ﻂﻘﻓ ﻦﻤﺿ

en: Only insert keyframes where they're needed in the relevant F-Curves
ar: ﻖﻠﻌﺘﻤﻟﺍ ﺔﻛﺮﺤﻟﺍ ﻰﻨﺤﻨﻣ ﻲﻓ ﻪﺟﺎﺘﺤﻣ ﻥﻮﻜﺗ ﺎﻣﺪﻨﻋ ﻂﻘﻓ ﺢﻴﺗﺎﻔﻤﻟﺍ ﻞﺠﺳ

en: Only one side is rendered, with Z axis pointing in direction of image
ar: ﺓﺭﻮﺼﻟﺍ ﻰﺤﻨﻣ ﻲﻓ ﺎﻬﺠﺘﻣ ﻱﺩﻮﻤﻌﻟﺍ ﺭﻮﺤﻤﻟﺍ ﻊﻣ ،ﻄﻘﻓ ﺪﺣﺍﻭ ﻪﺟﻭ ﻢﺟﺮﺘﻳ

en: Only render the active layer
ar: ﺔﻴﻟﺎﺤﻟﺍ ﺔﻘﺒﻄﻟﺍ ﻂﻘﻓ ﻢﺟﺮﺗ

en: Only render what's in front of the solid z values
ar: ﺔﺒﻠﺼﻟﺍ ﺔﻳﺩﻮﻤﻌﻟﺍ ﻢﻴﻘﻟﺍ ﻡﺎﻣﺃ ﻮﻫ ﺎﻣ ﻂﻘﻓ ﻢﺟﺮﺗ

en: Only works with Approximate gather method
ar: ﻱﺮﻳﺪﻘﺘﻟﺍ ﻊﻤﺠﻟﺍ ﺔﻘﻳﺮﻃ ﻊﻣ ﻂﻘﻓ ﻞﻤﻌﺗ

en: Opaque
ar: ﻢﺘﻌﻣ

en: Open
ar: ﺢﺘﻓﺇ

en: Open a website in the Webbrowser
ar: ﺢﻔﺼﺘﻤﻟﺍ ﻲﻓ ﻊﻗﻮﻣ ﺢﺘﻓﺇ

en: OpenGL shading language shaders
ar: ﻝ.ﺝ-ﻦﺑﻭﺃ ﻞﻴﻠﻈﺘﻟﺍ ﺔﻐﻠﺑ ﺕﻼﻠﻈﻣ

en: Operating system key pressed
ar: ﺔﻃﻮﻐﻀﻣ ﻡﺎﻈﻨﻟﺍ ﺔﺴﺒﻛ

en: Operation:
ar: :ﺔﻴﻠﻤﻌﻟﺍ

en: Operator
ar: ﻞﻣﺎﻋ

en: Operator Preset
ar: ﻞﻣﺎﻌﻠﻟ ﻖﺒﺴﻣ ﺩﺍﺪﻋﺇ

en: Operator Presets
ar: ﻞﻣﺎﻌﻠﻟ ﺔﻘﺒﺴﻣ ﺕﺍﺩﺍﺪﻋﺇ

en: Operator Properties
ar: ﻞﻣﺎﻌﻟﺍ ﺹﺍﻮﺧ

en: Optimization:
ar: :ﻦﻴﺴﺤﺘﻟﺍ

en: Optional custom node label
ar: ﺺﺼﺨﻣ ﻱﺭﺎﻴﺘﺧﺍ ﺪﻘﻋ ﻖﺼﻠﻣ

en: Optional region type keymap is associated with
ar: ﺢﻴﺗﺎﻔﻤﻟﺍ ﺔﻄﻳﺮﺧ ﺎﻬﺑ ﻂﺒﺗﺮﺗ ﻲﺘﻟﺍ ﺔﻳﺭﺎﻴﺘﺧﻻﺍ ﺔﻘﻄﻨﻤﻟﺍ ﻉﻮﻧ

en: Optional space type keymap is associated with
ar: ﺢﻴﺗﺎﻔﻤﻟﺍ ﺔﻄﻳﺮﺧ ﻪﺑ ﻂﺒﺗﺮﺗ ﻲﺘﻟﺍ ﻱﺭﺎﻴﺘﺧﻻﺍ ﻍﺍﺮﻔﻟﺍ ﻉﻮﻧ

en: Options
ar: ﺕﺍﺭﺎﻴﺧ

en: Options:
ar: :ﺕﺍﺭﺎﻴﺨﻟﺍ

en: Or
ar: ﻭﺃ

en: Order of video fields (select which lines get rendered first, to create smooth motion for TV output)
ar: (ﺯﺎﻔﻠﺘﻟﺍ ﺝﺮﺨﻤﻟ ﺔﺴﻠﺳ ﺔﻛﺮﺣ ﻊﻨﺼﻟ ،ﻻﻭﺃ ﻲﺗﺄﺗ ﺮﻄﺳﻷﺍ ﻱﺃ ﺭﺎﻴﺘﺧﺇ) ﻮﻳﺪﻴﻔﻟﺍ ﻝﻮﻘﺣ ﺐﻴﺗﺮﺗ

en: Order:
ar: :ﺐﻴﺗﺮﺗ

en: Orientation
ar: ﻩﺎﺠﺗﺍ

en: Origin:
ar: :ﻞﺻﻷﺍ

en: Original IK solver
ar: ﻲﻠﺻﻷﺍ ﺔﻴﺴﻜﻌﻟﺍ ﺔﻛﺮﺤﻟﺍ ﺞﻟﺎﻌﻣ

en: Original Perlin
ar: ﻲﻠﺻﺃ ﻦﻟﺮﻴﺑ

en: Orthographic
ar: ﺢﻄﺴﻣ

en: Other:
ar: :ﺮﻴﻏ

en: Out
ar: ﺝﺭﺎﺧ

en: Outer
ar: ﻲﺟﺭﺎﺧ

en: Outer Thickness
ar: ﺔﻴﺟﺭﺎﺨﻟﺍ ﺔﻓﺎﺜﻜﻟﺍ

en: Outer face thickness
ar: ﻲﺟﺭﺎﺨﻟﺍ ﻪﺟﻮﻟﺍ ﺔﻓﺎﺜﻛ

en: Outflow
ar: ﻲﺟﺭﺎﺧ ﻖﻓﺪﺗ

en: Outliner
ar: ﻞﻜﻴﻬﻣ

en: Output
ar: ﺝﺎﺘﻧﺍ

en: Output Path
ar: ﺝﺍﺮﺧﻹﺍ ﺭﺎﺴﻣ

en: Output image in (old!) SGI IRIS format
ar: (ﺔﻤﻳﺪﻗ)   ﺔﺌﻴﻬﺑ ﺓﺭﻮﺼﻟﺍ ﺝﺮﺧﺃ

en: Output image in Cineon format
ar:   ﺔﺌﻴﻫ ﻲﻓ ﺓﺭﻮﺼﻟﺍ ﺝﺮﺧﺃ

en: Output image in DDS format
ar:   ﺔﺌﻴﻬﺑ ﺓﺭﻮﺼﻟﺍ ﺝﺮﺧﺃ

en: Output image in DPX format
ar:  ﺔﺌﻴﻫ ﻲﻓ ﺓﺭﻮﺼﻟﺍ ﺝﺮﺧﺃ

en: Output image in JPEG 2000 format
ar:    ﺔﺌﻴﻫ ﻰﻠﻋ ﺓﺭﻮﺼﻟﺍ ﺝﺮﺧﺃ

en: Output image in JPEG format
ar:  ﺔﺌﻴﻬﺑ ﺓﺭﻮﺼﻟﺍ ﺝﺮﺧﺃ

en: Output image in OpenEXR format
ar:  ﺔﺌﻴﻫ ﻲﻓ ﺓﺭﻮﺼﻟﺍ ﺝﺮﺧﺃ

en: Output image in PNG format
ar:  ﺔﺌﻴﻬﺑ ﺓﺭﻮﺼﻟﺍ ﺝﺮﺧﺃ

en: Output image in Radiance HDR format
ar:    ﺔﺌﻴﻫ ﻲﻓ ﺓﺭﻮﺼﻟﺍ ﺝﺮﺧﺃ

en: Output image in TIFF format
ar:  ﺔﺌﻴﻫ ﻲﻓ ﺓﺭﻮﺼﻟﺍ ﺝﺮﺧﺃ

en: Output image in Targa format
ar:   ﺔﺌﻴﻫ ﻲﻓ ﺓﺭﻮﺼﻟﺍ ﺝﺮﺧﺃ

en: Output image in bitmap format
ar: ﺕﺎﺘﺑ ﺔﻄﻳﺮﺧ ﺔﺌﻴﻬﺑ ﺓﺭﻮﺼﻟﺍ ﺝﺮﺧﺃ

en: Output image in multilayer OpenEXR format
ar: ﺕﺎﻘﺒﻄﻟﺍ ﺩﺪﻌﺘﻣ  ﺔﺌﻴﻫ ﻲﻓ ﺓﺭﻮﺼﻟﺍ ﺝﺮﺧﺃ

en: Output image in uncompressed Targa format
ar:  ﺔﻃﻮﻐﻀﻣ ﺮﻴﻏ  ﺔﺌﻴﻫ ﻲﻓ ﺓﺭﻮﺼﻟﺍ ﺝﺮﺧﺃ

en: Output image to a frameserver
ar:  (ﺭﺎﻃﺇ-ﻡﺩﺎﺧ)  ﻰﻟﺇ ﺓﺭﻮﺼﻟﺍ ﺝﺮﺧﺃ

en: Output video in AVI JPEG format
ar:   ﺔﺌﻴﻫ ﻲﻓ ﻮﻳﺪﻴﻔﻟﺍ ﺝﺮﺧﺃ

en: Output video in AVI Raw format
ar:   ﺔﺌﻴﻫ ﻲﻓ ﻮﻳﺪﻴﻔﻟﺍ ﺝﺮﺧﺃ

en: Output:
ar: :ﺝﺎﺘﻧﺍ

en: Outputs
ar: ﺝﺭﺎﺨﻣ

en: Overall stiffness of structure
ar: ﺔﻴﻨﺒﻠﻟ ﺔﻴﻠﻜﻟﺍ ﺔﺑﻼﺼﻟﺍ

en: Overlay
ar: ﻲﻄﻏ

en: Overwrite
ar: ﻝﺍﺪﺒﺘﺳﺇ

en: Overwrite existing files while rendering
ar: ﺔﻤﺟﺮﺘﻟﺍ ﻝﻼﺧ ﺓﺪﺟﺍﻮﺘﻤﻟﺍ ﺕﺎﻔﻠﻤﻟﺍ ﻰﻠﻋ ﺔﺑﺎﺘﻜﻟﺍ ﺓﺩﺎﻋﺇ

en: Owner Space
ar: ﻚﻟﺎﻤﻟﺍ ﺀﺎﻀﻓ

en: PIZ (lossless)
ar: (ﺓﺭﺎﺴﺧ ﻼﺑ)

en: Pack External
ar: ﺔﻴﺟﺭﺎﺨﻟﺍ ﺩﺭﺍﻮﻤﻟﺍ ﻡﺰﺣﺇ

en: Packed File
ar: ﻡﺰﺤﻣ ﻒﻠﻣ

en: Packet Size
ar: ﺔﻣﺯﺮﻟﺍ ﻢﺠﺣ

en: Paint Lock
ar: ﻢﺳﺮﻟﺍ ﺪّﻴﻗ

en: Paint mode to set brush for
ar: ﻪﻟ ﻩﺎﺷﺮﻔﻟﺍ ﺪﻳﺪﺤﺘﻟ ﻢﺳﺮﻟﺍ ﻊﺿﻭ

en: Pan/Zoom
ar: ﺮﺒﻛ/ﻙﺮﺣ

en: Paragraph
ar: ﺓﺮﻘﻓ

en: Parameters defining how an Image datablock is used by another datablock
ar: ﺮﺧﺁ ﺕﺎﻧﺎﻴﺑ ﻞﺴﻠﺴﺗ ﻑﺮﻃ ﻦﻣ ﺓﺭﻮﺻ ﺕﺎﻧﺎﻴﺑ ﻞﺴﻠﺴﺗ ﻝﺎﻤﻌﺘﺳﺍ ﺔﻴﻔﻴﻜﻟ ﺓﺩﺪﺤﻤﻟﺍ ﺕﺍﺩﺍﺪﻋﻹﺍ

en: Parameters defining which layer, pass and frame of the image is displayed
ar: ﺓﺭﻮﺼﻠﻟ ﺭﺎﻃﺇ ﻭ ﺮﻤﻣ ,ﺔﻘﺒﻃ ﻱﺍ ﺽﺮﻋ ﺩﺪﺤﺗ ﻲﺘﻟﺍ ﻞﻣﺍﻮﻌﻟﺍ

en: Parameters for IK solver
ar:  ﺞﻟﺎﻌﻣ ﺕﺍﺩﺍﺪﻋﺇ

en: Parent
ar: ﻞﺻﺃ

en: Parent bone (in same Armature)
ar: (ﻞﻜﻴﻬﻟﺍ ﺺﻔﻧ ﻲﻓ) ﻞﺻﻷﺍ ﺔﻤﻈﻌﻟﺍ

en: Parent edit bone (in same Armature)
ar: (ﻞﻜﻴﻬﻟﺍ ﺲﻔﻧ ﻲﻓ) ﻢﻈﻌﻟﺍ ﻞﻳﺪﻌﺗ ﻞﺻﺃ

en: Parent of this pose bone
ar: ﻩﺬﻫ ﻢﻈﻌﻟﺍ ﺔﻔﻗﻭ ﻞﺻﺃ

en: Parent this node is attached to
ar: ﺪﻘﻌﻟﺍ ﺍﺬﻫ ﻪﺑ ﻂﺒﺗﺮﻳ ﻱﺬﻟﺍ ﻞﺻﻷﺍ

en: Parent:
ar: :ﻞﺻﻷﺍ

en: Particle
ar: ﺀﻱﺰﺟ

en: Particle Age
ar: ﺀﻱﺰﺠﻟﺍ ﺮﻤﻋ

en: Particle Brush
ar: ﺀﻱﺰﺠﻟﺍ ﺓﺎﺷﺮﻓ

en: Particle Cache
ar: ﺀﻱﺰﺠﻟﺍ ﻦﻳﺰﺨﺗ

en: Particle Damping:
ar: :ﺕﺎﺌﻳﺰﺠﻟﺍ ﺪﻤﺨﺗ

en: Particle Dupliobject Weight
ar:  ﺥﻮﺴﻨﻣ-ﻦﺋﺎﻛ ﺊﻳﺰﺟ ﻥﺯﻭ

en: Particle Edit
ar: ﺊﻳﺰﺠﻟﺍ ﻞﻳﺪﻌﺗ

en: Particle Friction:
ar: :ﺕﺎﺌﻳﺰﺠﻟﺍ ﻙﺎﻜﺘﺣﺇ

en: Particle Hair Key
ar: ﺮﻌﺸﻟﺍ ﺀﻱﺰﺟ ﺡﺎﺘﻔﻣ

en: Particle Instance
ar: ﺕﺎﺌﻳﺰﺟ ﺙﺎﻌﺒﻧﺍ

en: Particle Key
ar: ﺀﻱﺰﺠﻟﺍ ﺡﺎﺘﻔﻣ

en: Particle Location
ar: ﺀﻱﺰﺠﻟﺍ ﻊﻗﻮﻣ

en: Particle Mode
ar: ﺕﺎﺌﻳﺰﺠﻟﺍ ﻊﺿﻭ

en: Particle Speed
ar: ﺀﻱﺰﺠﻟﺍ ﺔﻋﺮﺳ

en: Particle System
ar: ﺕﺎﺌﻳﺰﺠﻟﺍ ﻡﺎﻈﻧ

en: Particle System to render as points
ar: ﻂﻘﻨﻛ ﻢﺟﺮﺘﻤﻟﺍ ﺕﺎﺌﻳﺰﺠﻟﺍ ﻡﺎﻈﻧ

en: Particle System:
ar: :ﺕﺎﺌﻳﺰﺠﻟﺍ ﻡﺎﻈﻧ

en: Particle Target
ar: ﺀﻱﺰﺠﻟﺍ ﻑﺪﻫ

en: Particle UV
ar: ﺕﺎﺌﻳﺰﺠﻟﺍ ﺭﻭﺎﺤﻣ

en: Particle Velocity
ar: ﺀﻱﺰﺠﻟﺍ ﺔﻋﺮﺳ

en: Particle count
ar: ﺕﺎﺌﻳﺰﺠﻟﺍ ﺩﺪﻋ

en: Particle dupliobject name
ar: ﺥﻮﺴﻨﻣ-ﻦﺋﺎﻛ ﺀﻱﺰﺟ ﻢﺳﺍ

en: Particle editing brush
ar: ﺀﻱﺰﺠﻟﺍ ﻞﻳﺪﻌﺗ ﺓﺎﺷﺮﻓ

en: Particle in a particle system
ar: ﺕﺎﺌﻳﺰﺟ ﻡﺎﻈﻧ ﻲﻓ ﺀﻱﺰﺟ

en: Particle key for hair particle system
ar: ﺮﻌﺸﻟﺍ ﺕﺎﺌﻳﺰﺟ ﻡﺎﻈﻨﻟ ﺀﻱﺰﺠﻟﺍ ﺡﺎﺘﻔﻣ

en: Particle select and display mode
ar: ﺭﺎﻬﻇﻹﺍ ﻂﻤﻧ ﻭ ﺀﻱﺰﺠﻟﺍ ﺭﺎﻴﺘﺧﺍ

en: Particle speed (absolute magnitude of velocity) mapped as 0.0-1.0 intensity
ar:  . ﻭ . ﻦﻴﺑ ﺓﺭﻮﺼﺤﻣ ﺓﺪﺷ ﻰﻟﺇ ﻝﻮﺤﻣ (ﺔﻘﻠﻄﻣ ﺔﻋﺮﺳ ﺔﻣﺎﺨﺿ) ﺀﻱﺰﺠﻟﺍ ﺔﻋﺮﺳ

en: Particle system can be edited in particle mode
ar: ﺕﺎﺌﻳﺰﺠﻟﺍ ﻊﺿﻭ ﻲﻓ ﺕﺎﺌﻳﺰﺠﻟﺍ ﻡﺎﻈﻧ ﻞﻳﺪﻌﺗ ﻦﻜﻤﻳ

en: Particle system has been edited in particle mode
ar: ﺕﺎﺌﻳﺰﺠﻟﺍ ﻊﺿﻭ ﻲﻓ ﺕﺎﺌﻳﺰﺠﻟﺍ ﻡﺎﻈﻧ ﻞﻳﺪﻌﺗ ﻢﺗ

en: Particle system has multiple point caches
ar: ﺓﺩﺪﻌﺘﻣ ﻦﻳﺰﺨﺗ ﻂﻘﻧ ﻪﻳﺪﻟ ﺕﺎﺌﻳﺰﺠﻟﺍ ﻡﺎﻈﻧ

en: Particle system in an object
ar: ﻦﺋﺎﻛ ﻲﻓ ﺕﺎﺌﻳﺰﺠﻟﺍ ﻡﺎﻈﻧ

en: Particle system name
ar: ﺕﺎﺌﻳﺰﺠﻟﺍ ﻡﺎﻈﻧ ﻢﺳﺍ

en: Particle system settings
ar: ﺕﺎﺌﻳﺰﺠﻟﺍ ﻡﺎﻈﻧ ﺕﺍﺩﺍﺪﻋﺇ

en: Particle target name
ar: ﺀﻱﺰﺠﻟﺍ ﻑﺪﻫ ﻢﺳﺍ

en: Particle:
ar: :ﺀﻱﺰﺟ

en: Particles
ar: ﺕﺎﺌﻳﺰﺟ

en: Particles generated by the particle system
ar: ﺕﺎﺌﻳﺰﺠﻟﺍ ﻡﺎﻈﻧ ﻑﺮﻃ ﻦﻣ ﺓﺪﻟﻮﻣ ﺕﺎﺌﻳﺰﺟ

en: Particles/Face
ar: ﻪﺟﻭ/ﺀﻱﺰﺟ

en: Parting
ar: ﻖﻳﺮﻔﺗ

en: Parting not
ar: ﻕﺮﻔﺗ ﻻ

en: Parts X
ar: ﺔﻴﻘﻓﻷﺍ ﺀﺍﺰﺟﺃ

en: Parts Y
ar: ﺔﻳﺩﻮﻤﻌﻟﺍ ﺀﺍﺰﺟﻷﺍ

en: Pass
ar: ﺭﺍﺮﻜﺗ

en: Pass in multilayer image
ar: ﺕﺎﻘﺒﻄﻟﺍ ﺓﺩﺪﻌﺘﻤﻟﺍ ﺓﺭﻮﺼﻟﺍ ﻲﻓ ﺔﻘﺒﻄﻟﺍ

en: Passepartout
ar: ﻲﻔﺨﻤﻟﺍ ﺀﺰﺠﻟﺍ ﻞﻠﻇ

en: Passes:
ar: :ﺕﺍﺭﺍﺮﻜﺗ

en: Path
ar: ﺭﺎﺴﻤﻟﺍ

en: Path Animation
ar: ﺭﺎﺴﻤﻟﺍ ﺔﻛﺮﺣ

en: Path edit mode
ar: ﻞﻳﺪﻌﺘﻟﺍ ﻊﺿﻭ ﺭﺎﺴﻣ

en: Path is being edited
ar: ﻪﻠﻳﺪﻌﺗ ﻢﺘﻳ ﺭﺎﺴﻤﻟﺍ

en: Path of the Python file to execute
ar: ﺬﻴﻔﻨﺘﻠﻟ ﻥﻮﺜﻳﺎﺒﻟﺍ ﻒﻠﻣ ﺭﺎﺴﻣ

en: Path point is selected for editing
ar: ﻞﻳﺪﻌﺘﻠﻟ ﺓﺭﺎﺘﺨﻣ ﺭﺎﺴﻤﻟﺍ ﺔﻄﻘﻧ

en: Path to a setting for use in a Keying Set
ar: ﺢﻴﺗﺎﻔﻤﻟﺍ ﺔﻋﻮﻤﺠﻣ ﻲﻓ ﺔﻣﺪﺨﺘﺴﻤﻟﺍ ﺕﺍﺩﺍﺪﻋﻻﺍ ﺭﺎﺴﻣ

en: Path to property setting
ar: ﺺﺋﺎﺼﺨﻟﺍ ﺕﺍﺩﺍﺪﻋﺇ ﺭﺎﺴﻣ

en: Paths
ar: ﺕﺍﺭﺎﺴﻤﻟﺍ

en: Paths Type
ar: ﺕﺍﺭﺎﺴﻤﻟﺍ ﻉﺍﻮﻧﺃ

en: Paths:
ar: :ﺕﺍﺭﺎﺴﻤﻟﺍ

en: Pattern
ar: ﻂﻤﻨﻟﺍ

en: Percentage scale for render resolution
ar: ﺔﻤﺟﺮﺘﻟﺍ ﺩﺎﻌﺑﻷ ﺔﻳﺆﻤﻟﺍ ﺔﺒﺴﻨﻟﺍ ﻢﻴﺠﺤﺗ

en: Performance
ar: ﺀﺍﺩﺍ

en: Permeability
ar: ﺔﻳﺫﺎﻔﻨﻟﺍ

en: Perspective
ar: ﺭﻮﻈﻨﻣ

en: Perspective Matrix
ar: ﺭﻮﻈﻨﻣ ﺔﻓﻮﻔﺼﻣ

en: Physics
ar: ﺕﺎﻴﺋﺎﻳﺰﻴﻔﻟﺍ

en: Physics Engine
ar: ﺕﺎﻴﺋﺎﻳﺰﻴﻔﻟﺍ ﻙﺮﺤﻣ

en: Physics Gravity
ar: ﺕﺎﻴﺋﺎﻳﺰﻴﻔﻟﺍ ﺔﻴﺑﺫﺎﺟ

en: Physics Steps:
ar: :ﺀﺎﻳﺰﻴﻔﻟﺍ ﺕﺍﻮﻄﺧ

en: Physics Sub Steps
ar: ﺔﻴﻋﺮﻓ ﺔﻴﺋﺎﻳﺰﻴﻓ ﺕﺍﻮﻄﺧ

en: Physics Type
ar: ﺕﺎﻴﺋﺎﻳﺰﻴﻔﻟﺍ ﻉﻮﻧ

en: Physics Visualization
ar: ﺕﺎﻴﺋﺎﻳﺰﻔﻟﺍ ﺭﻮﺼﺗ

en: Physics engine used for physics simulation in the game engine
ar: ﺏﺎﻌﻟﻷﺍ ﻙﺮﺤﻣ ﻲﻓ ﺕﺎﻴﺋﺎﻳﺰﻴﻔﻟﺍ ﺓﺎﻛﺎﺤﻤﻟ ﻞﻤﻌﺘﺴﻤﻟﺍ ﺀﺎﻳﺰﻴﻔﻟﺍ ﻙﺮﺤﻣ

en: Physics settings for a Material datablock
ar: ﺔﻣﺎﺧ ﺕﺎﻧﺎﻴﺑ ﺔﻠﺘﻜﻟ ﺔﻴﺋﺎﻳﺰﻴﻔﻟﺍ ﺕﺍﺩﺍﺪﻋﻹﺍ

en: Physics:
ar: :ﺕﺎﻴﺋﺎﻳﺰﻔﻟﺍ

en: Pin (vertex target position) spring stiffness
ar: (ﻂﻘﻨﻟﺍ ﻑﺪﻫ ﻊﻗﻮﻣ) ﺖﻴﺒﺜﻟﺍ ﺰﻔﻗ ﺔﺑﻼﺻ

en: Pin Cloth
ar: ﺵﺎﻤﻘﻟﺍ ﺖﺒﺛ

en: Pin Stiffness
ar: ﺖﻴﺒﺜﺘﻟﺍ ﺔﺑﻼﺻ

en: Pinned
ar: ﺖﺒﺛ

en: Pinning
ar: ﺖﻴﺒﺜﺗ

en: Pitch
ar: ﺓﺮﺒﻨﻟﺍ

en: Pivot
ar: ﺭﻮﺤﻣ

en: Pivot Offset
ar: ﺭﻮﺤﻤﻟﺍ ﺔﺣﺍﺯﺇ

en: Pivot When
ar: ﺪﻨﻋ ﺭِﻮﺤﻣ

en: Pivot:
ar: :ﺭﻮﺤﻤﻟﺍ

en: Pixel Aspect X
ar: ﻞﺴﻜﺒﻠﻟ ﺔﻴﻘﻓﻷﺍ ﺔﺒﺴﻨﻟﺍ

en: Pixel Aspect Y
ar: ﻞﺴﻜﺒﻠﻟ ﺔﻳﺩﻮﻤﻌﻟﺍ ﺔﺒﺴﻨﻟﺍ

en: Pixel Filter
ar: ﻞﺴﻜﺒﻟﺍ ﻲﻔﺼﻣ

en: Pixel resolution of the rendered environment map
ar: ﻞﺴﻜﺒﻟﺎﺑ ﺔﻤﺟﺮﺘﻤﻟﺍ ﺔﻄﻳﺮﺨﻟﺍ ﺔﻗﺩ

en: Pixel width over which the reconstruction filter combines samples
ar: ﺕﺎﻨﻴﻌﻟﺍ ﻊﻴﻤﺠﺘﺑ ﺀﺎﻨﺒﻟﺍ ﺓﺩﺎﻋﺇ ﻲﻔﺼﻣ ﻪﻴﻓ ﻡﻮﻘﻳ ﻱﺬﻟﺍ ﻞﺴﻜﺒﻟﺍ ﺽﺮﻋ

en: Placeholders
ar: ﺐﺋﺎﻧ ﺺﻧ

en: Plane
ar: ﺢﻄﺳ

en: Plane:
ar: :ﺢﻄﺴﻟﺍ

en: Plasticity
ar: ﺔﻧﻮﻴﻟ

en: Play Rendered Animation
ar: ﺔﻤﺟﺮﺘﻤﻟﺍ ﺔﻛﺮﺤﻟﺍ ﺽﺮﻋﺍ

en: Plus
ar: ﺡﺮﻄﻟﺍ

en: Point
ar: ﺔﻄﻘﻧ

en: Point Cache
ar: ﻦﻳﺰﺨﺘﻟﺍ ﻂﻘﻧ

en: Point Cache List
ar: ﻦﻳﺰﺨﺘﻟﺍ ﻂﻘﻧ ﺔﺤﺋﻻ

en: Point Density
ar: ﺔﻄﻘﻨﻟﺍ ﺔﻓﺎﺜﻛ

en: Point Source
ar: ﺭﺪﺼﻣ ﺔﻄﻘﻧ

en: Point cache for physics simulations
ar: ﺔﻴﺋﺎﻳﺰﻴﻔﻟﺍ ﺓﺎﻛﺎﺤﻤﻠﻟ ﻦﻳﺰﺨﺘﻟﺍ ﻂﻘﻧ

en: Point coordinates
ar: ﺔﻄﻘﻨﻟﺍ ﺕﺎﻴﺛﺍﺪﺣﺇ

en: Point data to use as renderable point density
ar: ﺔﻤﺟﺮﺘﻣ ﺔﻓﺎﺜﻛ ﺔﻄﻘﻨﻛ ﻝﺎﻤﻌﺘﺳﻺﻟ ﺕﺎﻧﺎﻴﺑ ﺔﻄﻘﻧ

en: Point density settings
ar:  ﺔﻓﺎﺜﻜﻟﺍ ﺔﻄﻘﻧ ﺕﺍﺩﺍﺪﻋﺇ

en: Point of a curve used for a curve mapping
ar: ﻰﻨﺤﻨﻣ ﺀﺎﺴﻛﻹ ﺔﻠﻤﻌﺘﺴﻣ ﻰﻨﺤﻨﻣ ﻂﻘﻧ

en: Point select mode
ar: ﻂﻘﻨﻟﺍ ﺭﺎﻴﺘﺧﺇ ﻊﺿﻭ

en: Points
ar: ﻂﻘﻧ

en: Polish (Polski)
ar: () ﺔﻳﺪﻨﻟﻮﺑ

en: Pose Bone
ar: ﺔﻔﻗﻮﻟﺍ ﻢﻈﻋ

en: Pose Bones
ar: ﺔﻔﻗﻮﻟﺍ ﻡﺎﻈﻋ

en: Pose Head Position
ar: ﺔﻔﻗﻮﻟﺍ ﺱﺃﺭ ﻊﻗﻮﻣ

en: Pose Library
ar: ﺕﺎﻔﻗﻮﻟﺍ ﺔﺒﺘﻜﻣ

en: Pose Matrix
ar: ﺔﻔﻗﻮﻟﺍ ﺔﻓﻮﻔﺼﻣ

en: Pose Mode
ar: ﻞﻜﺸﺘﻟﺍ ﻊﺿﻭ

en: Pose Space
ar: ﺔﻔﻗﻮﻟﺍ ﺀﺎﻀﻓ

en: Pose Tail Position
ar: ﺔﻔﻗﻮﻟﺍ ﻞﻳﺫ ﻊﻗﻮﻣ

en: Position
ar: ﻊﻗﻮﻤﻟﺍ

en: Position Iterations
ar: ﻊﻗﻮﻤﻟﺍ ﺭﺮﻜﺗ

en: Position solver iterations
ar: ﻊﻗﻮﻤﻟﺍ ﺞﻟﺎﻌﻣ ﺕﺍﺭﺍﺮﻜﺗ

en: Position:
ar: :ﻊﻗﻮﻤﻟﺍ

en: Positive values make strands rounder, negative ones make strands spiky
ar: ﺔﺌﺗﺎﻧ ﺱﺅﺮﻟﺍ ﻞﻌﺠﺗ ﺔﺒﻟﺎﺴﻟﺍ ,ﺮﺋﺎﻔﻀﻟﺍ ﺭﻭﺪﺗ ﺔﺒﺟﻮﻤﻟﺍ ﻢﻴﻘﻟﺍ

en: Post Processing
ar: ﺔﻳﺪﻌﺑ ﺔﺠﻟﺎﻌﻣ

en: Power
ar: ﺓﺭﺪﻘﻟﺍ

en: Power of Fresnel for mirror reflection
ar: ﺓﺁﺮﻤﻟﺍ ﺕﺎﺳﺎﻜﻌﻧﻹ ﻞﻨﺳﺮﻔﻟﺍ ﺓﻮﻗ

en: Power of Fresnel for transparency (Ray or ZTransp)
ar: (ﺔﺘﺑﺎﺛ ﺔﻴﻓﺎﻔﺷ ﻭﺃ ﻉﺎﻌﺸﻛ) ﻞﻨﺳﺮﻔﻟﺍ ﺔﻴﻔﻔﺷ ﺓﻮﻗ

en: Pre Roll
ar: ﻖﺒﺴﻣ ﻒﻟ

en: Pre roll:
ar: :ﻖﺒﺴﻣ ﻞﻳﺎﻤﺗ

en: Pre-calculate the raytrace accelerator and render raytracing effects
ar: ﺔﺒﻘﻌﺘﻤﻟﺍ ﺔﻌﺷﻷﺍ ﺕﺍﺮﻴﺛﺄﺗ ﺔﻤﺟﺮﺗﻭ ﺔﺒﻘﻌﺘﻤﻟﺍ ﺔﻌﺷﻷﺍ ﻉﺮﺴﻤﻟ ﻲﻠﺒﻗ-ﺏﺎﺴﺣ

en: Pre-calculate the shading information into a voxel grid, speeds up shading at slightly less accuracy
ar: ﻞﺴﻛﻮﻓ ﺔﻜﺒﺷ ﻲﻓ ﻞﻈﻟﺍ ﺕﺎﻣﻮﻠﻌﻣ ﺎﻘﺒﺴﻣ ﺐﺴﺣﺍ

en: Premultiplied
ar: ﺎﻴﻠﺒﻗ ﺔﻔﻌﻀﻣ

en: Preset
ar: ﺔﻘﺒﺴﻤﻟﺍ ﺕﺍﺩﺍﺪﻋﻹﺍ

en: Presets
ar: ﺔﻘﺒﺴﻣ ﺕﺍﺩﺍﺪﻋﺇ

en: Presets:
ar: :ﺔﻘﺒﺴﻣ ﺕﺍﺩﺍﺪﻋﺇ

en: Press
ar: ﻊﻓﺪﻟﺍ

en: Pressure
ar: ﻂﻌﻀﻟﺍ

en: Pressure of tablet at point when drawing it
ar: ﺎﻬﺑ ﻢﺳﺮﻟﺍ ﺪﻨﻋ ﺔﺣﻮﻠﻟﺍ ﻦﻣ ﺔﻄﻘﻧ ﻯﻮﺘﺴﻣ ﻰﻠﻋ ﻂﻐﻀﻟﺍ

en: Preview
ar: ﺔﻨﻳﺎﻌﻤﻟﺍ

en: Preview U
ar: ﻲﻘﻓﻻﺍ ﺭﻮﺤﻤﻟﺍ ﻦﻳﺎﻋ

en: Preview V
ar: ﻱﺩﻮﻣﺎﻌﻟﺍ ﺭﻮﺤﻤﻟﺍ ﻢﺟﺮﺗ

en: Previous Angular Velocity
ar: ﺔﻘﺑﺎﺴﻟﺍ ﺔﻳﻭﺍﺰﻟﺍ ﺔﻋﺮﺴﻟﺍ

en: Previous Particle Location
ar: ﻖﺑﺎﺴﻟﺍ ﺀﻱﺰﺠﻟﺍ ﻊﻗﻮﻣ

en: Previous Particle Velocity
ar: ﺔﻘﺑﺎﺴﻟﺍ ﺀﻱﺰﺠﻟﺍ ﺔﻋﺮﺳ

en: Previous Rotation
ar: ﻖﺑﺎﺴﻟﺍ ﺮﻳﻭﺪﺘﻟﺍ

en: Print debug information for this property
ar: ﺔﻴﺻﺎﺨﻟﺍ ﻩﺬﻬﻟ ﺢﻴﺤﺼﺘﻟﺍ ﺔﻣﻮﻠﻌﻣ ﻊﺒﻃ

en: Print state debug info in the game engine
ar: ﺏﺎﻌﻟﻷﺍ ﻙﺮﺤﻣ ﻲﻓ ﺢﻴﺤﺼﺘﻟﺍ ﺔﻟﺎﺣ ﻊﺒﻃﺇ

en: Print warnings when using deprecated features in the python API
ar: ﻥﻮﺜﻳﺎﺑ ﺔﺠﻣﺮﺑ ﺔﻬﺟﺍﻭ ﻲﻓ ﺔﻠﻤﻬﻤﻟﺍ  ﺕﺍﺰﻴﻤﻟﺍ ﻝﺎﻤﻌﺘﺳﺍ ﺪﻨﻋ ﺕﺍﺮﻳﺬﺤﺘﻟﺍ ﻊﺒﻃﺇ

en: Priority
ar: ﺔﻳﻮﻟﻭﻷﺍ

en: Probes
ar: ﺔﻴﻘﻨﺗ

en: Process the render (and composited) result through the video sequence editor pipeline, if sequencer strips exist
ar:  ﻪﺑ ﺕﺪﺟﺍﻮﺗ ﺍﺫﺇ ،ﻮﻳﺪﻴﻔﻟﺍ ﺕﻼﺴﻠﺴﻣ ﺭﺮﺤﻣ ﺔﻠﺣﺮﻣ ﺮﺒﻋ (ﺐﻛﺮﻤﻟﺍﻭ) ﺔﻤﺟﺮﺘﻟﺍ ﺔﺠﻴﺘﻧ ﺔﺠﻟﺎﻌﻣ ﻂﺋﺍﺮﺷ

en: Process the render result through the compositing pipeline, if compositing nodes are enabled
ar: ﺔﻠﻌﻔﻣ ﺐﻴﻛﺮﺘﻟﺍ ﺪﻘﻋ ﺖﻧﺎﻛ ﺍﺫﺇ ،ﺒﻴﻛﺮﺘﻟﺍ ﻞﺣﺍﺮﻣ ﺮﺒﻋ ﺔﻤﺟﺮﺘﻟﺍ ﺔﺠﻴﺘﻧ ﺔﺠﻟﺎﻌﻣ

en: Progress
ar: ﻡﺪﻘﺘﻟﺍ

en: Projection:
ar: :ﻁﺎﻘﺳﻹﺍ

en: Projectors
ar: ﻥﻮﺿﺭﺎﻌﻟﺍ

en: Properties
ar: ﺹﺍﻮﺧ

en: Properties acting as inputs for this driver
ar: ﻞّﻜﺸﻤﻟﺍ ﺍﺬﻬﻟ ﻞﺧﺍﺪﻣ ﻞﺜﻤﺗ ﻲﺘﻟﺍ ﺹﺍﻮﺨﻟﺍ

en: Properties of particle editing mode
ar: ﺕﺎﺌﻳﺰﺠﻟﺍ ﻞﻳﺪﻌﺗ ﻊﺿﻭ ﺹﺍﻮﺧ

en: Properties to set when the operator is called
ar: ﻞﻣﺎﻌﻟﺍ ﺀﺎﻋﺪﺘﺳﺍ ﺪﻨﻋ ﺹﺍﻮﺨﻟﺍ ﻊﺿﻮﻟ

en: Property
ar: ﺔﻴﺻﺎﺧ

en: Property Edit
ar: ﺔﻤﺴﻟﺍ ﻞﻳﺪﻌﺗ

en: Property Name
ar: ﺔﻤﺴﻟﺍ ﻢﺳﺍ

en: Property Value
ar: ﺔﻤﺴﻟﺍ ﺔﻤﻴﻗ

en: Property data_path edit
ar: ﺕﺎﻧﺎﻴﺒﻟﺍ ﺭﺎﺴﻣ ﺔﻤﺳ ﻞﻳﺪﻌﺗ

en: Property name edit
ar: ﺔﻤﺴﻟﺍ ﻢﺳﺍ ﻞﻳﺪﻌﺗ

en: Property that stores arbitrary, user defined properties
ar:  ﻡﺪﺨﺘﺴﻤﻟﺍ ﺎﻫﺩﺪﺣ ﻲﺘﻟﺍ ﺹﺍﻮﺨﻟﺍ ،ﻤﻜﺤﻟﺎﺑ ﻞﺠﺴﺗ ﺔﻴﺻﺎﺧ

en: Property value edit
ar: ﺔﻤﺴﻟﺍ ﺔﻤﻴﻗ ﻞﻳﺪﻌﺗ

en: Proportional distance over which the light is diffused
ar: ﺀﻮﻀﻟﺍ ﻉﺯﻮﻳ ﺎﻬﻴﻓ ﻲﺘﻟﺍ ﺔﻴﺒﺴﻨﻟﺍ ﺔﻓﺎﺴﻤﻟﺍ

en: Protect layer from further editing and/or frame changes
ar: ﺕﺍﺭﺎﻃﻹﺍ ﺮﻴﻐﺗ ﻭﺃ/ﻭ ﻲﻓﺎﻇﺇ ﻞﻳﺪﻌﺗ ﻦﻣ ﺔﻘﺒﻄﻟﺍ ﺔﻳﺎﻤﺣ

en: Protected Layers:
ar: :ﺔﻴﻤﺤﻤﻟﺍ ﺕﺎﻘﺒﻄﻟﺍ

en: Proxy Local
ar: ﺏﻭﺪﻨﻤﻠﻟ ﻲﻠﺤﻣ

en: Proxy Protected
ar: ﻞﻴﻛﻮﻟﺍ ﻦﻣ ﻲﻤﺤﻣ

en: Puff
ar: ﺦّﻔﻧ

en: Puff Mode
ar: ﺦﻔﻨﻟﺍ ﻂﻤﻧ

en: Puff Volume
ar: ﺦﻴﻔﻨﺘﻟﺍ ﻢﺠﺣ

en: Pxr24 (lossy)
ar: (ﺓﺭﺎﺴﺨﻟﺎﺑ)

en: Python
ar: ﻥﻮﺜﻳﺎﺑ

en: Python API Reference
ar:  ﻥﻮﺜﻳﺎﺒﺑ ﺕ.ﺏ.ﻭﻝﺍ ﻊﺟﺮﻣ

en: Python Console
ar: ﻥﻮﺜﻳﺎﺑ ﺮﻣﺍﻭﺃ ﺔﺣﻮﻟ

en: Python addons to be loaded automatically
ar: ﺎﻴﺋﺎﻘﻠﺗ ﺩﺎﻤﺘﻋﻼﻟ ﻥﻮﺜﻳﺎﺒﻟﺍ ﺕﺎﻓﺎﺿﺇ

en: Python: %s
ar: % :ﻥﻮﺜﻳﺎﺑ

en: Python: %s.%s
ar: %.% :ﻥﻮﺜﻳﺎﺑ

en: Quad Split
ar: ﻲﻋﺎﺑﺭ ﻢﻴﺴﻘﺗ

en: Quad-Buffer
ar: ﻲﻋﺎﺑﺭ-ﻥﺍﺰﺧ

en: Quadratic
ar: ﻲﻋﺎﺑﺭ

en: Quadratic Drag
ar: ﻲﻋﺎﺑﺭ ﺐﺤﺳ

en: Quality
ar: ﺓﺩﻮﺠﻟﺍ

en: Quality of the simulation in steps per frame (higher is better quality but slower)
ar: (ﺄﻄﺑﺍ ﻭ ﺓﺩﻮﺟ ﻞﻀﻓﺍ = ﻰﻠﻋﺃ) ﺭﺎﻃﺇ ﻞﻜﻟ ﺔﻄﺨﺑ ﻪﺳﺎﻘﻣ ﺓﺎﻛﺎﺤﻤﻟﺍ ﺓﺩﻮﺟ

en: Quality:
ar: :ﺓﺩﻮﺠﻟﺍ

en: Quaternion
ar: ﻲﻋﺎﺑﺭ

en: Quaternion (WXYZ)
ar: () ﻲﻋﺎﺑﺭ

en: Quaternion Rotation
ar: ﻲﻋﺎﺑﺭ ﺮﻳﻭﺪﺗ

en: Quick Cache
ar: ﻊﻳﺮﺳ ﻦﻳﺰﺧ

en: RGB
ar: ﻥﻮﻟ

en: RGB Multiply:
ar: ﻥﻮﻠﻟﺍ ﻒﻋﺎﻀﻣ

en: RGB Radius
ar: ﻥﻮﻠﻟﺍ ﺮﻄﻗ

en: RLE (lossless)
ar: (ﺓﺭﺎﺴﺧ ﻼﺑ)

en: RNA Array Index
ar: ﺍ.ﻥ.ﺮﻟﺍ ﺔﻓﻮﻔﺼﻣ ﻲﻓ ﺮﺷﺆﻤﻟﺍ

en: RNA Path (from ID-block) to property used
ar: ﺔﻠﻤﻌﺘﺴﻣ ﺔﻴﺻﺎﺧ ﻰﻟﺇ (ﻞﺴﻠﺴﺘﻟﺍ ﻑﺮﻌﻣ ﻦﻣ) ﺍ.ﻥ.ﺭ ﺭﺎﺴﻣ

en: RNA Path to property affected by F-Curve
ar: ﻲﻧﺎﻴﺒﻟﺍ ﻂﺨﻟﺍ ﻑﺮﻃ ﻦﻣ ﺎﻬﻴﻠﻋ ﺮﺛﺆﻤﻟﺍ ﺔﻴﺻﺎﺨﻟﺍ ﻰﻟﺇ ﺍ.ﻥ.ﺮﻟﺍ ﺭﺎﺴﻣ

en: RNA type used for pointers to any possible data
ar: ﺔﻨﻜﻤﻣ ﺕﺎﻧﺎﻴﺑ ﻱﺃ ﻰﻟﺇ ﺮﻴﺷﺄﺘﻠﻟ ﻞﻤﻌﺘﺴﻤﻟﺍ ﺍ.ﻥ.ﺭﻝﺍ ﻉﻮﻧ

en: RVO (cells)
ar: (ﺎﻳﻼﺧ)

en: RVO (rays)
ar: (ﺔﻌﺷﺃ)

en: Radial
ar: ﻲﻋﺎﻌﺷ

en: Radial Falloff Power
ar: ﻲﻋﺎﻌﺸﻟﺍ ﺝﺭﺪﺘﻟﺍ ﺓﻮﻗ

en: Radial falloff power (real gravitational falloff = 2)
ar: ( = ﻲﻘﻴﻘﺤﻟﺍ ﺔﻴﺑﺫﺎﺠﻟﺍ ﺝﺭﺪﺗ) ﻲﻋﺎﻌﺸﻟﺍ ﺝﺭﺪﺘﻟﺍ ﺓﻮﻗ

en: Radial field toward the center of object
ar: ﻦﺋﺎﻜﻟﺍ ﺰﻛﺮﻣ ﻩﺎﺠﺗﺍ ﻲﻋﺎﻌﺸﻟﺍ ﻞﻘﺤﻟﺍ

en: Radial:
ar: :ﻲﻋﺎﻌﺷ

en: Radians: %f
ar:  % :ﻥﺎﻳﺩﺍﺭ

en: Radiosity
ar: ﺚﺒﻟﺍ

en: Radius
ar: ﺮﻄﻘﻟﺍ ﻒﺼﻧ

en: Radius for bevelling
ar: ﻒﻄﺸﻠﻟ ﺮﻄﻘﻟﺍ

en: Radius from the shaded sample to look for points within
ar: ﺎﻬﻠﺧﺍﺩ ﻂﻘﻨﻟﺍ ﻦﻋ ﺚﺤﺒﻟﺍ ﺐﺠﻳ ﻲﺘﻟﺍ ﺔﻠﻠﻈﻤﻟﺍ ﺔﻨﻴﻌﻟﺍ ﻦﻣ ﻉﺎﻌﺸﻟﺍ

en: Radius of boids personal space in air (% of particle size)
ar: (ﺀﻱﺰﺠﻟﺍ ﻢﺠﺣ ﻦﻣ %) ﺀﺎﻀﻔﻟﺍ ﻲﻓ ﺕﺍﺪﻳﻮﺒﻠﻟ ﻲﺼﺨﺸﻟﺍ ﺰﻴﺤﻟﺍ ﺮﻄﻗ

en: Radius of boids personal space on land (% of particle size)
ar: (ﺀﻱﺰﺠﻟﺍ ﻢﺠﺣ ﻦﻣ %) ﺽﺭﻻﺍ ﻰﻠﻋ ﻲﺼﺨﺸﻟﺍ ﺕﺍﺪﻳﻮﺒﻟﺍ ﺰﻴﺣ ﺮﻄﻗ

en: Radius of bounding sphere and material physics
ar: ﺔﻣﺎﺨﻟﺍ ﺕﺎﻴﺋﺎﻳﺰﻴﻓ ﻭ ﺔﻄﻴﺤﻤﻟﺍ ﺓﺮﻜﻟﺍ ﺮﻄﻗ

en: Radius of head of bone (for Envelope deform only)
ar: (ﻂﻘﻓ ﺀﺎﺸﻐﻟﺍ ﻂﻤﻨﻟ) ﺀﺎﺸﻐﻟﺍ ﺱﺃﺭ ﺮﻄﻗ

en: Radius of object representation in obstacle simulation
ar: ﺔﺒﻘﻌﻟﺍ ﺓﺎﻛﺎﺤﻣ ﻲﻓ ﻦﺋﺎﻜﻟﺍ ﻞﻴﺜﻤﺗ ﺮﻄﻗ

en: Radius of tail of bone (for Envelope deform only)
ar: (ﻂﻘﻓ ﺀﺎﺸﻐﻟﺍ ﻂﻤﻨﻟ) ﺀﺎﺸﻐﻟﺍ ﻞﻳﺫ ﺮﻄﻗ

en: Radius of the brush in pixels
ar: ﺕﻼﺴﻜﺒﻟﺎﺑ ﺓﺎﺷﺮﻔﻟﺍ ﻉﺎﻌﺷ

en: Radius:
ar: :ﺮﻄﻘﻟﺍ ﻒﺼﻧ

en: Ramp
ar: ﻥﺍﻮﻟﻷﺍ ﻢﻠﺳ

en: Ramps
ar: ﻥﺍﻮﻟﻷﺍ ﻢﻟﻼﺳ

en: Random
ar: ﻲﺋﺍﻮﺸﻋ

en: Random Damping
ar: ﻲﺋﺍﻮﺸﻌﻟﺍ ﻝﺅﺎﻀﺘﻟﺍ

en: Random Friction
ar: ﻲﺋﺍﻮﺸﻌﻟﺍ ﻙﺎﻜﺘﺣﻻﺍ

en: Random Seed
ar: ﺔﻴﺋﺍﻮﺸﻋ ﺓﺭﺬﺑ

en: Random variation of damping
ar: ﻉﻮﻨﺘﻤﻟﺍ ﻲﺋﺍﻮﺸﻌﻟﺍ ﻝﺅﺎﻀﺘﻟﺍ

en: Random variation of friction
ar: ﻉﻮﻨﺘﻤﻟﺍ ﻲﺋﺍﻮﺸﻌﻟﺍ ﻙﺎﻜﺘﺣﻻﺍ

en: Randomize Location
ar:  ﺎﻴﺋﺍﻮﺸﻋ ﺔﺣﺍﺯﻹﺍ ﻉّﻮﻧ

en: Randomize Rotation
ar: ﻥﺍﺭﻭﺪﻟﺍ ﻉّﻮﻧ

en: Randomize Scale
ar: ﺎﻴﺋﺍﻮﺸﻋ ﻢﻴﺠﺤﺘﻟﺍ ﻉّﻮﻧ

en: Randomize Transform
ar: ﺎﻴﺋﺍﻮﺸﻋ ﻝﻮﺤﺘﻟﺍ ﻉّﻮﻧ

en: Randomize delta transform values instead of regular transform
ar: ﻱﺩﺎﻴﺘﻋﻻﺍ ﻝّﻮﺤﺘﻟﺍ ﻝﺪﺑ ﻕﺮﻔﻟﺍ ﺐﺴﺣ ﺎﻴﺋﺍﻮﺸﻋ ﻝﻮﺤﺘﻟﺍ ﻉّﻮﻧ

en: Randomize ring dimension and line location
ar: ﻁﻮﻄﺨﻟﺍ ﻊﻗﻮﻣ ﻭ ﺕﺎﻘﻠﺤﻟﺍ ﺩﺎﻌﺑﺃ ﻉﻮﻧ

en: Randomize the location values
ar: ﺎﻴﺋﺍﻮﺸﻋ ﺔﺣﺍﺯﻹﺍ ﻢﻴﻗ ﻉّﻮﻧ

en: Randomize the rotation values
ar: ﻥﺍﺭﻭﺪﻟﺍ ﻢﻴﻗ ﻉّﻮﻧ

en: Randomize the scale values
ar: ﺎﻴﺋﺍﻮﺸﻋ ﻢﻴﺠﺤﺘﻟﺍ ﻢﻴﻗ ﻉّﻮﻧ

en: Randomized
ar: ﻲﺋﺍﻮﺸﻋ

en: Range
ar: ﻕﺎﻄﻧ

en: Range:
ar: :ﻕﺎﻄﻨﻟﺍ

en: Rate
ar: ﻝﺪﻌﻣ

en: Rate:
ar: :ﻝﺪﻌﻣ

en: Ray Bias
ar: ﻉﺎﻌﺸﻟﺍ ﻑﺍﺮﺤﻧﺇ

en: Ray Tracing
ar: ﺐﻘﻌﺘﻣ ﻉﺎﻌﺷ

en: Raytrace Acceleration Structure
ar: ﺔﺒﻘﻌﺘﻤﻟﺍ ﺔﻌﺷﻷﺍ ﻉﺭﺎﺴﺗ ﺔﻴﻨﺑ

en: Raytraced reflection settings for a Material datablock
ar: ﺔﻣﺎﺨﻟﺍ ﺕﺎﻧﺎﻴﺑ ﺔﻠﺘﻜﻟ ﻲﻋﺎﻌﺸﻟﺍ ﺱﺎﻜﻌﻧﻹﺍ ﺕﺍﺩﺍﺪﻋﺇ

en: Raytraced refraction settings for a Material datablock
ar: ﺔﻣﺎﺧ ﺕﺎﻧﺎﻴﺑ ﺔﻠﺘﻜﻟ ﻲﻋﺎﻌﺸﻟﺍ ﺭﺎﺴﻜﻧﻹﺍ ﺕﺍﺩﺍﺪﻋﺇ

en: Raytracing
ar: ﺔﻌﺷﻷﺍ ﺐﻘﻌﺗ

en: React to force field physics settings in materials
ar: ﺕﺎﻣﺎﺨﻟﺍ ﻲﻓ ﺓﻮﻘﻟﺍ ﻞﻘﺣ ﺕﺎﻴﺋﺎﻳﺰﻴﻓ ﻊﻣ ﻞﻋﺎﻔﺗ

en: Reactor Target Object
ar: ﻑﺪﻬﻟﺍ ﻞﻋﺎﻔﺘﻤﻟﺍ ﻦﺋﺎﻜﻟﺍ

en: Reactor Target Particle System
ar: ﻑﺪﻬﻟﺍ ﻞﻋﺎﻔﺘﻤﻟﺍ ﺕﺎﺌﻳﺰﺠﻟﺍ ﻡﺎﻈﻧ

en: Read cache from an external location
ar: ﻲﺟﺭﺎﺧ ﻊﻗﻮﻣ ﻦﻣ ﻦﻳﺰﺨﺘﻟﺍ ﺃﺮﻗﺇ

en: Read only area of the face
ar: ﻪﺟﻮﻠﻟ ﻂﻘﻓ ﺓﺀﻭﺮﻘﻤﻟﺍ ﺔﺣﺎﺴﻤﻟﺍ

en: Read-only matrix calculated from the roll (armature space)
ar: (ﻞﻜﻴﻬﻟﺍ ﺀﺎﻀﻓ) ﺔﻔﻠﻟﺍ ﻦﻣ ﺔﺑﻮﺴﺤﻣ ﻞﻳﺪﻌﺘﻠﻟ ﺔﻠﺑﺎﻗ ﺮﻴﻏ ﺔﻓﻮﻔﺼﻣ

en: Real World Size:
ar: :ﻲﻘﻴﻘﺤﻟﺍ ﻢﻟﺎﻌﻟﺍ ﻢﺠﺣ

en: Realtime
ar: ﻲﻘﻴﻘﺤﻟﺍ ﺖﻗﻮﻟﺍ

en: Realtime display of a modifier
ar: ﻲﻘﻴﻘﺤﻟﺍ ﺖﻗﻮﻟﺍ ﻲﻓ ﺮّﻴﻐﻣ ﺔﻨﻳﺎﻌﻣ

en: Rear-Truncated
ar: ﻊﻄﺘﻘﻣ-ﻒﻠﺧ

en: Recast Data
ar: ﺕﺎﻧﺎﻴﺒﻟﺍ ﺔﻏﺎﻴﺻ ﺓﺩﺎﻋﺇ

en: Receive
ar: ﻞﺒﻘﺘﺳﺇ

en: Receive Transparent
ar: ﺔﻴﻓﺎﻔﺸﻟﺍ ﻞﺒﻘﺘﺳﺇ

en: Receive shadows from sources outside the volume (temporary)
ar:  (ﺎﺘﻗﺆﻣ) ﻢﺠﺤﻟﺍ ﺝﺭﺎﺧ ﺭﺩﺎﺼﻣ ﻦﻣ ﻝﻼﻈﻟﺍ ﻞﺒﻘﺘﺳﺍ

en: Recent
ar: ﺚﻳﺪﺣ

en: Recenter
ar: ﺰﻛﺮﻣ

en: Reconstruction filter used for combining anti-aliasing samples
ar: ﺭﻮﻠﺒﺘﻟﺍ-ﺪﺿ ﺕﺎﻨﻴﻋ ﻊﻴﻤﺠﺘﻟ ﻞﻤﻌﺘﺴﻤﻟﺍ ﺀﺎﻨﺒﻟﺍ ﺓﺩﺎﻋﺇ ﻲﻔﺼﻣ

en: Record Animation
ar: ﻚﻳﺮﺤﺘﻟﺍ ﻞﻴﺠﺴﺗ

en: Red
ar: ﺮﻤﺣﺃ

en: Red Green Blue
ar: ﻕﺭﺯﺃ ﺮﻀﺧﺃ ﺮﻤﺣﺃ

en: Reflection
ar: ﺱﺎﻜﻌﻧﻹﺍ

en: Reflection Color
ar: ﺱﺎﻜﻌﻧﻹﺍ ﻥﻮﻟ

en: Reflection Exclude
ar: ﺱﺎﻜﻌﻧﻹﺍ ﺀﺎﻨﺜﺘﺳﺇ

en: Reflectivity
ar: ﺔﻴﺳﺎﻜﻌﻧﻹﺍ

en: Refraction
ar: ﺭﺎﺴﻜﻧﻻﺍ

en: Refraction Exclude
ar: ﺭﺎﺴﻜﻧﻹﺍ ﺀﺎﻨﺜﺘﺳﺇ

en: Refresh
ar: ﺙّﺪﺣ

en: Region ID
ar: ﺔﻘﻄﻨﻣ ﻑﺮﻌﻣ

en: Region Type
ar: ﺔﻘﻄﻨﻤﻟﺍ ﻉﻮﻧ

en: Region height
ar: ﺔﻘﻄﻨﻣ ﻉﺎﻔﺗﺭﺇ

en: Region in a subdivided screen area
ar: ﺔﻤﺴﻘﻣ ﺔﺷﺎﺷ ﻦﻣ ﺔﺣﺎﺴﻣ ﻲﻓ ﺔﻘﻄﻨﻣ

en: Region width
ar: ﺔﻘﻄﻨﻤﻟﺍ ﺽﺮﻋ

en: Regions
ar: ﺕﺎﻗﺎﻄﻨﻟﺍ

en: Regions this area is subdivided in
ar: ﻝﺎﺠﻤﻟﺍ ﺍﺬﻫ ﺎﻬﻴﻟﺇ ﺖﻤﺴﻗ ﻲﺘﻟﺍ ﺕﺎﻗﺎﻄﻨﻟﺍ

en: Register
ar: ﻞﺠﺳ

en: Regular
ar: ﻱﺩﺎﻋ

en: Regular key pressed as a modifier
ar: ﺮﻴﻐﻣ ﻞﻜﺷ ﻰﻠﻋ ﻁﻮﻐﻀﻣ ﻱﺩﺎﻴﺘﻋﺍ ﺡﺎﺘﻔﻣ

en: Reiteration:
ar: :ﺪﻳﺪﻌﺘﻟﺍ ﺓﺩﺎﻋﺇ

en: Relations
ar: ﺕﺎﻗﻼﻌﻟﺍ

en: Relations:
ar: :ﺕﺎﻗﻼﻋ

en: Relative
ar: ﻲﺒﺴﻧ

en: Relative Edge
ar: ﺔﻴﺒﺴﻧ ﺔﻓﺎﺣ

en: Relative Face
ar: ﻲﻴﺒﺴﻧ ﻪﺟﻭ

en: Relative Pivot Point
ar: ﺔﻴﺒﺴﻧ ﺭﻮﺤﻣ ﺔﻄﻘﻧ

en: Relative To:
ar: :ـﻟ ﻲﺒﺴﻧ

en: Relative shape positions to the new shape method
ar: ﺪﻳﺪﺠﻟﺍ ﻞﻜﺸﻟﺍ ﺔﻘﻳﺮﻄﻟ ﻞﻜﺸﻟﺍ ﻊﻗﺍﻮﻣ ﺐﺴﻧ

en: Relative time of key over hair length
ar:  ﺮﻌﺸﻟﺍ ﻝﻮﻃ ﻝﻼﺧ ﺡﺎﺘﻔﻤﻠﻟ ﻲﺒﺴﻧ ﺖﻗﻭ

en: Release
ar: ﻕﻼﻃﻹﺍ

en: Release Log
ar: ﺔﺨﺴﻨﻟﺍ ﺮﻳﺮﻘﺗ

en: Remove
ar: ﺔﻟﺍﺯﺇ

en: Remove Property
ar: ﺔﻤﺴﻟﺍ ﻑﺬﺣﺍ

en: Render
ar: ﺔﻤﺟﺮﺗ

en: Render Data
ar: ﺔﻤﺟﺮﺘﻟﺍ ﺕﺎﻧﺎﻴﺑ

en: Render Display:
ar: :ﺔﻤﺟﺮﺘﻟﺍ ﺽﺮﻋ

en: Render Edge-enhance in this Layer (only works for Solid faces)
ar: (ﺔﺒﻠﺼﻟﺍ ﻪﺟﻭﻸﻟ ﻂﻘﻓ ﻞﻤﻌﻳ) ﺔﻘﺒﻄﻟﺍ ﻩﺬﻫ ﻲﻓ ﺔﻓﺎﺤﻟﺍ-ﻦﻴﺴﺤﺗ ﺔﻤﺟﺮﺗ

en: Render Fluid Objects
ar: ﺔﻠﺋﺎﺴﻟﺍ ﺕﺎﻨﺋﺎﻜﻟﺍ ﻢﺟﺮﺗ

en: Render Halos in this Layer (on top of Solid)
ar: (ﺐﻠﺼﻟﺍ ﻕﻮﻓ) ﺔﻘﺒﻄﻟﺍ ﻩﺬﻫ ﻲﻓ ﺕﻻﺎﻬﻟﺍ ﺔﻤﺟﺮﺘﺗ

en: Render Layer
ar: ﺔﻤﺟﺮﺗ ﺔﻘﺒﻃ

en: Render Layers
ar: ﺔﻤﺟﺮﺘﻟﺍ ﺕﺎﻘﺒﻃ

en: Render Pass
ar: ﺔﻤﺟﺮﺗ ﺔﻘﺒﻃ

en: Render Pipeline Options
ar: ﺔﻤﺟﺮﺘﻟﺍ ﻞﺣﺍﺮﻣ ﺕﺍﺭﺎﻴﺧ

en: Render Presets
ar: ﺔﻤﺟﺮﺘﻠﻟ ﺔﻘﺒﺴﻤﻟﺍ ﺕﺍﺩﺍﺪﻋﻹﺍ

en: Render Result
ar: ﺔﻤﺟﺮﺘﻟﺍ ﺔﺠﻴﺘﻧ

en: Render Sky in this Layer
ar: ﺔﻘﺒﻄﻟﺍ ﻩﺬﻫ ﻲﻓ ﺀﺎﻤﺴﻟﺍ ﺔﻤﺟﺮﺗ

en: Render Smoke Objects
ar: ﻥﺎﺧﺪﻟﺍ ﺕﺎﻨﺋﺎﻛ ﻢﺟﺮﺗ

en: Render Solid faces in this Layer
ar: ﺔﻘﺒﻄﻟﺍ ﻩﺬﻫ ﻲﻓ ﺔﺒﻠﺼﻟﺍ ﻩﻮﺟﻮﻟﺍ ﺔﻤﺟﺮﺗ

en: Render Stamp
ar: ﺔﻤﺻﻮﻟﺍ ﺔﻤﺟﺮﺗ

en: Render Strands in this Layer
ar: ﺔﻘﺒﻄﻟﺍ ﻩﺬﻫ ﻲﻓ ﺕﻼﺼﺨﻟﺍ ﺔﻤﺟﺮﺗ

en: Render U
ar: ﻲﻘﻓﻻﺍ ﺭﻮﺤﻤﻟﺍ ﻢﺟﺮﺗ

en: Render V
ar: ﻲﻘﻓﻻﺍ ﺭﻮﺤﻤﻟﺍ ﻢﺟﺮﺗ

en: Render Z-Transparent faces in this Layer (on top of Solid and Halos)
ar: (ﺔﺒﻠﺼﻟﺍ ﺕﻻﺎﻬﻟﺍ ﻕﻮﻓ) ﺔﻘﺒﻄﻟﺍ ﻩﺬﻫ ﻲﻓ ﻩﻮﺟﻮﻠﻟ ﺔﻳﺩﻮﻤﻌﻟﺍ-ﺔﻴﻓﺎﻔﺸﻟﺍ ﺔﻤﺟﺮﺗ

en: Render a user-defined border region, within the frame size (note that this disables save_buffers and full_sample)
ar:  ﻲﻐﻠﻳ ﺍﺬﻫ ﻥﺃ ﺮﻛﺬﺗ) ﺭﺎﻃﻹﺍ ﻢﺠﺣ ﻦﻤﺿ ،ﻣﺪﺨﺘﺴﻤﻟﺍ ﻑﺮﻃ ﻦﻣ ﺓﺩﺪﺤﻣ ﺩﻭﺪﺣ ﺔﻘﻄﻨﻣ ﺔﻤﺟﺮﺗ (ﺔﻠﻣﺎﻜﻟﺍ-ﺕﺎﻨﻴﻌﻟﺍ ﻭ ﻥﺯﺎﺨﻤﻟﺍ-ﻞﻴﺠﺴﺗ

en: Render and combine multiple samples per pixel to prevent jagged edges
ar:  ﺔﻨﺸﺨﻟﺍ ﻑﺍﻮﺤﻟﺍ ﻊﻨﻤﻟ ﻞﺴﻜﺒﻟﺍ ﻲﻓ ﺓﺪﻋ ﺕﺎﻨﻴﻋ ﻊﻤﺟﺇ ﻭ ﻢﺟﺮﺗ

en: Render color of textured face as color
ar: ﻥﻮﻠﻛ ﻪﺟﻮﻟﺍ ﺞﻴﺴﻧ ﻥﻮﻟ ﻢﺟﺮﺗ

en: Render face transparent and add color of face
ar: ﻪﻧﻮﻟ ﻒﺿﺃ ﻭ ﻪﺟﻮﻟﺍ ﺔﻴﻓﺎﻔﺷ ﻢﺟﺮﺗ

en: Render halo as a lens flare
ar: ﺞﻫﻮﺘﻛ ﺔﻟﺎﻬﻟﺍ ﻢﺟﺮﺗ

en: Render halo as a star
ar: ﺔﻤﺠﻨﻛ ﺔﻟﺎﻬﻟﺍ ﻢﺟﺮﺗ

en: Render image to two fields per frame, for interlaced TV output
ar: ﻚﺑﺎﺸﺘﻟﺍ ﻞﻠﻘﻤﻟﺍ ﺯﺎﻔﻠﺘﻟﺍ ﺝﺮﺨﻤﻟ ،ﺭﺎﻃﻹﺍ ﻲﻓ ﻦﻴﻠﻘﺣ ﻰﻟﺇ ﺓﺭﻮﺼﻟﺍ ﻢﺟﺮﺗ

en: Render layer name
ar: ﺔﻤﺟﺮﺗ ﺔﻘﺒﻃ ﻢﺳﺇ

en: Render polygon transparent, depending on alpha channel of the texture
ar: ﺞﻴﺴﻨﻠﻟ ﺎﻔﻟﺍ ﺓﺎﻨﻗ ﻰﻠﻋ ﺩﺎﻤﺘﻋﻹﺎﺑ ,ﺢﻄﺴﻟﺍ ﺔﻴﻓﺎﻔﺷ ﻢﺟﺮﺗ

en: Render rings over halo
ar: ﺔﻟﺎﻬﻟﺍ ﻕﻮﻓ ﺕﺎﻘﻠﺤﻟﺍ ﻢﺟﺮﺗ

en: Render star shaped lines over halo
ar: ﺔﻟﺎﻬﻟﺍ ﻕﻮﻓ ﺔﻴﻤﺠﻨﻟﺍ ﻁﻮﻄﺨﻟﺍ ﻢﺟﺮﺗ

en: Render the stamp info text in the rendered image
ar: ﺔﻤﺟﺮﺘﻤﻟﺍ ﺓﺭﻮﺼﻟﺍ ﻲﻓ ﺔﻤﺻﻮﻟﺍ ﺕﺎﻣﻮﻠﻌﻣ ﺺﻧ ﺔﻤﺟﺮﺗ

en: RenderTime
ar: ﺔﻤﺟﺮﺘﻟﺍ ﺖﻗﻭ

en: Rendering settings for a Scene datablock
ar: ﺪﻬﺸﻣ ﺕﺎﻧﺎﻴﺑ ﺔﻠﺘﻜﻟ ﺔﻤﺟﺮﺘﻟﺍ ﺕﺍﺩﺍﺪﻋﺇ

en: Repeat
ar: ﺮﻳﺮﻜﺗ

en: Repeat:
ar: :ﺭﺍﺮﻜﺗ

en: Repel
ar: ﺾﻓﺮﻟﺍ ﻯﻮﺘﺴﻣ

en: Repel Distance
ar: ﺾﻓﺮﻟﺍ ﺔﻓﺎﺴﻣ

en: Replace
ar: ﻝﺪﺒﺘﺳﺍ

en: Replace Existing...
ar: ...ﺪﺟﺍﻮﺘﻤﻟﺍ ﻝﺪﺒﺘﺳﺍ

en: Representation of alpha information in the RGBA pixels
ar: ﺔﻴﻓﺎﻔﺸﻟﺍ ﻭ ﻥﺍﻮﻟﻷﺍ ﺕﻼﺴﻜﺑ ﻲﻓ ﺎﻔﻟﻷﺍ ﺕﺎﻣﻮﻠﻌﻣ ﻞﻴﺜﻤﺗ

en: Repulsion Distance
ar: ﺮﻓﺎﻨﺘﻟﺍ ﺔﻓﺎﺴﻣ

en: Repulsion Factor
ar: ﺮﻓﺎﻨﺘﻟﺍ ﻞﻣﺎﻋ

en: Repulsion Force
ar: ﺮﻓﺎﻨﺘﻟﺍ ﺓﻮﻗ

en: Repulsion force to apply on cloth when close to colliding
ar: ﻡﺩﺎﺼﺘﻟﺍ ﻚﺷﻭ ﻰﻠﻋ ﻥﻮﻜﺗ ﺪﻨﻋ ﺵﺎﻤﻘﻟﺍ ﻰﻠﻋ ﺮﻓﺎﻨﺘﻟﺍ ﺓﻮﻗ

en: Repulsion is a factor of stiffness
ar: ﺔﺑﻼﺻ ﻞﻣﺎﻋ ﻮﻫ ﺮﻓﺎﻨﺘﻟﺍ

en: Reset
ar: ﻂﺒﻀﻟﺍ ﺪﻋﺃ

en: Reset Black/White point and curves
ar: ﺕﺎﻴﻨﺤﻨﻤﻟﺍ ﻭ ﺀﺎﻀﻴﺒﻟﺍ/ﺀﺍﺩﻮﺴﻟﺍ ﻂﻘﻨﻟﺍ ﻂﺒﺿ ﺪﻋﺃ

en: Reset Curve
ar: ﻰﻨﺤﻨﻤﻟﺍ ﻂﺒﺿ ﺪﻋﺃ

en: Reset View
ar: ﺮﻬﻈﻤﻟﺍ ﻂﺒﺿ ﺪﻋﺃ

en: Reshape
ar: ﻞﻴﻜﺸﺘﻟﺍ ﺪﻋﺃ

en: Resolution
ar: ﺔﻗﺪﻟﺍ

en: Resolution %
ar: % ﺩﺎﻌﺑﺃ

en: Resolution X
ar: ﻲﻘﻓﺃ ﺪﻌﺑ

en: Resolution Y
ar: ﻱﺩﻮﻤﻋ ﺪﻌﺑ

en: Resolution of raytrace accelerator, use higher resolutions for larger scenes
ar:  ﺔﻌﺳﺍﻭ ﺪﻫﺎﺸﻤﻟ ﺮﺒﻛﺃ ﺕﺎﻗﺩ ﻞﻤﻌﺘﺳﺇ ،ﺔﺒﻘﻌﺘﻤﻟﺍ ﺔﻌﺷﻷﺍ ﻉﺮﺴﻣ ﺔﻗﺩ

en: Resolution of the voxel grid, low resolutions are faster, high resolutions use more memory
ar: ﺮﺒﻛﺃ ﺓﺮﻛﺍﺫ ﻡﺪﺨﺘﺴﺗ ﺮﺜﻛﺃ ,ﻉﺮﺳﺍ ﻞﻗﺃ ,ﻞﺴﻛﻮﻔﻟﺍ ﺔﻜﺒﺷ ﺔﻗﺩ

en: Resolution:
ar: :ﺔﻗﺩ

en: Rest Density
ar: ﻥﻮﻜﺴﻟﺍ ﺔﻓﺎﺜﻛ

en: Rest Length
ar: ﺔﻴﻘﺒﻟﺍ ﺩﺍﺪﺘﻣﺍ

en: Rest Shape Key
ar: ﻥﻮﻜﺴﻟﺍ ﻞﻜﺷ ﺡﺎﺘﻔﻣ

en: Rest Shape Key:
ar: :ﻥﻮﻜﺴﻟﺍ ﻞﻜﺷ ﺡﺎﺘﻔﻣ

en: Rest length of the harmonic force
ar: ﺔﻘﺳﺎﻨﺘﻤﻟﺍ ﺓﻮﻘﻟﺍ ﺔﻴﻘﺑ ﺩﺍﺪﺘﻣﺍ

en: Restrict Animation Updates
ar: ﺔﻛﺮﺤﻟﺍ ﺕﺎﺜﻳﺪﺤﺗ ﺪّﻴﻗ

en: Restrict Frame Range
ar: ﺮﻃﻷﺍ ﻕﺎﻄﻧ ﺮﻴﺼﺤﺗ

en: Restrict Render Unselected
ar: ﺭﺎﺘﺨﻣ ﺮﻴﻐﻠﻟ ﺔﻤﺟﺮﺘﻟﺍ ﺪﻴﻗ

en: Result color of the volume, after other light has been scattered/absorbed
ar: ﻲﻗﺎﺒﻟﺍ ﺀﻮﻀﻟﺍ ﺹﺎﺼﺘﻣﺇ/ﺭﺎﺸﺘﻧﺇ ﺪﻌﺑ ,ﻢﺠﺤﻠﻟ ﺞﺗﺎﻨﻟﺍ ﻥﻮﻠﻟﺍ

en: Result of rendering, including all layers and passes
ar: ﺔﻨﻤﻀﺘﻤﻟﺍ ﺕﺎﻘﺒﻄﻟﺍ ﻭ ﺕﺎﻘﺒﻄﻟﺍ ﻞﻛ ﻞﻤﺸﺗ ،ﺔﻤﺟﺮﺘﻟﺍ ﺔﺠﻴﺘﻧ

en: Result strip replaces the accumulated results by amount specified by influence
ar: ﺮﻴﺛﺄﺘﻟﺍ ﺔﻄﺳﺍﻮﺑ ﺩﺪﺤﻣ ﺭﺍﺪﻘﻤﺑ ﺔﻤﻛﺍﺮﺘﻤﻟﺍ ﺞﺋﺎﺘﻨﻟﺍ ﻝﺪﺒﺘﺴﻳ ﺔﺠﻴﺘﻨﻟﺍ ﻂﻳﺮﺷ

en: Reverse
ar: ﺲﻜﻋﺇ

en: Reversed
ar: ﺔﺳﻮﻜﻌﻣ

en: Right
ar: ﻦﻴﻤﻳ

en: Right Alt
ar:  ﻦﻴﻤﻳ

en: Right Arrow
ar: ﻦﻤﻳﻷﺍ ﻢﻬﺴﻟﺍ

en: Right Ctrl
ar:  ﻦﻴﻤﻳ

en: Right Handle
ar: ﻦﻴﻤﻴﻟﺍ ﺾﺒﻘﻤﻟﺍ

en: Right Handle Type
ar: ﻦﻴﻤﻴﻟﺍ ﺾﺒﻘﻤﻟﺍ ﻉﻮﻧ

en: Right Shift
ar:  ﻦﻴﻤﻳ

en: Right handle selection status
ar: ﻦﻴﻤﻴﻟﺍ ﺾﺒﻘﻤﻟﺍ ﺭﺎﺘﺧﺇ ﺔﻟﺎﺣ

en: Rigid Body
ar: ﻞﻋﺎﻔﺘﻣ ﻢﺴﺟ

en: Rigid Body Joint
ar: ﻞﻋﺎﻔﺘﻣ ﻢﺴﺟ ﻲﻗﻼﺗ

en: Rigid to Soft Body
ar: ﻦﻴﻟ ﻢﺴﺟ ﻰﻟﺇ ﻞﻋﺎﻔﺘﻣ

en: Rim
ar: ﺔﻓﺎﺣ

en: Rings
ar: ﺕﺎﻘﻠﺤﻟﺍ

en: Roll
ar: ﻒﻟ

en: Roll CCW
ar: ﺔﻋﺎﺴﻟﺍ ﺏﺭﺎﻘﻋ ﺲﻜﻋ ﻒﻟ

en: Roll CW
ar: ﺔﻋﺎﺴﻟﺍ ﺏﺭﺎﻘﻋ ﻊﻣ ﻒﻟ

en: Roll:
ar: :ﻒﻟ

en: Romanian (Român)
ar: () ﺔﻴﻧﺎﻣﻭﺭ

en: Root
ar: ﺓﺪﻋﺎﻗ

en: Root Size
ar: ﺓﺪﻋﺎﻘﻟﺍ ﻢﺠﺣ

en: Root Texture Coordinates
ar: ﺞﻴﺴﻨﻟﺍ ﺕﺎﻴﺛﺍﺪﺣﺇ ﺭﺬﺟ

en: Rot error
ar: ﺮﻳﻭﺪﺗ ﺄﻄﺧ

en: Rotate
ar: ﺭﻭﺩ

en: Rotate From Normal
ar: ﻢﻇﺎﻨﻟﺍ ﻦﻣ ﺮﻳﻭﺪﺗ

en: Rotate manipulator mode
ar: ﺮﻴﻳﻭﺪﺘﻠﻟ ﺭﻭﺎﻨﻤﻟﺍ ﻊﺿﻭ

en: Rotation
ar: ﻥﺍﺭﻭﺪﻟﺍ

en: Rotation Damping
ar: ﺮﻳﻭﺪﺘﻟﺍ ﺪﻴﻤﺨﺗ

en: Rotation Mode
ar: ﺮﻳﻭﺪﺘﻟﺍ ﻊﺿﻭ

en: Rotation in Eulers
ar: ﺕﺍﺮﻟﻮﻴﻟﺎﺑ ﺮﻳﻭﺪﺘﻟﺍ

en: Rotation in Quaternions
ar: ﺕﺎﻴﻋﺎﺑﺮﻟﺎﺑ ﺮﻳﻭﺪﺘﻟﺍ

en: Rotation in quaternions (keep normalized)
ar: (ﻲﺳﺎﻴﻗ ﻪﻴﻠﻋ ﻆﻓﺎﺣ) ﺕﺎﻴﻋﺎﺑﺮﻟﺎﺑ ﺮﻳﻭﺪﺘﻟﺍ

en: Rotation:
ar: :ﻥﺍﺭﻭﺩ

en: Rotational Difference
ar: ﻲﻧﺍﺭﻭﺪﻟﺍ ﻕﺮﻔﻟﺍ

en: Rough
ar: ﻲﺳﺎﻗ

en: Roughness 1
ar:  ﺔﻧﻮﺸﺨﻟﺍ

en: Roughness 2
ar:  ﺔﻧﻮﺸﺨﻟﺍ

en: Roughness End
ar: ﺔﻧﻮﺸﺨﻟﺍ ﺔﻳﺎﻬﻧ

en: Roughness:
ar: :ﺔﻧﻮﺸﺧ

en: Roundness
ar: ﺓﺭﺍﺪﺘﺳﺍ

en: Rule Evaluation
ar: ﺓﺪﻋﺎﻘﻟﺍ ﻢﻴﻴﻘﺗ

en: Rule Fuzziness
ar: ﺓﺪﻋﺎﻘﻟﺍ ﺽﻮﻤﻏ

en: Rules are gone through top to bottom. Only the first rule that effect above fuzziness threshold is evaluated
ar: ﻢﻴﻘﺗ ﺽﻮﻤﻐﻟﺍ ﻞﻣﺎﻋ ﻕﻮﻓ ﺮﺛﺄﺗ ﺓﺪﻋﺎﻗ ﻝﻭﺍ ﻂﻘﻓ ,ﻞﻔﺳﻸﻟ ﻰﻠﻋﻻﺍ ﻦﻣ ﺃﺪﺒﻳ ﺪﻋﺍﻮﻘﻟﺍ ﺐﻴﺗﺮﺗ

en: SPH Fluid Settings
ar:  ﻞﺋﻮﺳ ﺕﺍﺩﺍﺪﻋﺇ

en: SSS Presets
ar: ﻲﺤﻄﺳ ﺖﺤﺗ ﺭﺎﺸﺘﻧﻺﻟ ﺔﻘﺒﺴﻣ ﺕﺍﺩﺍﺪﻋﺇ

en: Sample Buffers:
ar: :ﻞﻈﻟﺍ ﻢّﻌﻧ

en: Sample point for F-Curve
ar: ﻲﻧﺎﻴﺒﻟﺍ ﻂﺨﻟﺍ ﻞﺟﺃ ﻦﻣ ﺔﻨﻴﻋ ﺔﻄﻘﻧ

en: Sampled Motion Blur
ar: ﺔﻤﻌﻨﻣ ﺔﻛﺮﺣ ﺔﻴﺑﺎﺒﺿ

en: Sampled Points
ar: ﻁﺎﻘﻨﻟﺍ ﻦﻣ ﺕﺎﻨﻴﻋ

en: Sampled animation data
ar: ﺔﻛﺮﺤﻟﺍ ﺕﺎﻧﺎﻴﺑ ﻦﻣ ﺕﺎﻨﻴﻋ

en: Samplerate
ar:  ﺔﻨﻴﻋ-ﻝﺪﻌﻣ

en: Samples
ar: ﺕﺎﻨﻴﻋ

en: Samples X
ar:  ﺭﻮﺤﻤﻟﺍ ﻰﻠﻋ ﺕﺎﻨﻴﻋ

en: Samples Y
ar:  ﺭﻮﺤﻤﻟﺍ ﻰﻠﻋ ﺕﺎﻨﻴﻋ

en: Sampling:
ar: ﻢﻴﻌﻨﺘﻟﺍ

en: Saturation
ar: ﺰﻛﺮﻣ

en: Save Buffers
ar: ﺕﺎﻧﺍﺰﺨﻟﺍ ﻞﺠﺳ

en: Save External...
ar: ...ﺔﻴﺟﺭﺎﺨﻟﺍ ﺩﺭﺍﻮﻤﻟﺍ ﻆﻔﺣﺇ

en: Save cache files to disk (.blend file must be saved first)
ar: (ﻻﻭﺃ ﻞﺠﺴﺗ ﻥﺃ ﺐﺠﻳ . ﺕﺎﻔﻠﻣ) ﺹﺮﻘﻟﺍ ﻰﻟﺇ ﻦﻳﺰﺨﺘﻟﺍ ﺕﺎﻔﻠﻣ ﻦﻳﺰﺨﺗ

en: Save for every anti-aliasing sample the entire RenderLayer results (this solves anti-aliasing issues with compositing)
ar:  ﺭﻮﻠﺒﺘﻟﺍ-ﺪﺿ ﻞﻛﺎﺸﻣ ﻞﺤﻳ ﺍﺬﻫ) ﺔﻠﻣﺎﻛ ﺔﻤﺟﺮﺘﻟﺍ ﺔﻘﺒﻃ ﺔﺠﻴﺘﻧ ﺭﻮﻠﺒﺘﻟﺍ-ﺪﺿ ﺔﻨﺒﻴﻋ ﻞﻜﻟ ﻞﺠﺳ(ﺐﻴﻛﺮﺘﻟﺍ ﺔﻴﻠﻤﻋ ﻲﻓ

en: Save luminance-chrominance-chrominance channels instead of RGB colors
ar:   ﻥﺍﻮﻟﺃ ﻝﺪﺑ ﻥﻮﻠﻟﺍ-ﻥﻮﻠﻟﺍ-ﺓﺭﺎﻧﻹﺍ ﺕﺍﻮﻨﻗ ﻞﻴﺠﺴﺗ

en: Save this datablock even if it has no users
ar: ﻥﻮﻣﺪﺨﺘﺴﻣ ﻪﻟ ﻦﻜﻳ ﻢﻟ ﻥﺇ ﻰﺘﺣ ﺍﺬﻫ ﺕﺎﻧﺎﻴﺒﻟﺍ ﻞﺴﻠﺴﺗ ﻞﻴﺠﺴﺗ

en: Save tiles for all RenderLayers and SceneNodes to files in the temp directory (saves memory, required for Full Sample)
ar:  ﺖﻗﺆﻤﻟﺍ ﺪﻠﺠﻤﻟﺍ ﻲﻓ ﺕﺎﻔﻠﻣ ﻰﻟﺇ ﺪﻬﺸﻤﻟﺍ ﺪﻘﻋ ﻭ ﺔﻤﺟﺮﺘﻟﺍ ﺕﺎﻘﺒﻃ ﻞﻜﻟ ﺕﺎﻨﺒﻠﻟﺍ ﻞﻴﺠﺴﺗ(ﺔﻠﻣﺎﻜﻟﺍ-ﺕﺎﻨﻴﻌﻠﻟ ﻱﺭﻭﺮﺿ ،ﺓﺮﻛﺍﺬﻟﺍ ﻞﺠﺴﻳ)

en: Scale
ar: ﻢّﺠﺣ

en: Scale Even
ar: ﻱﻭﺎﺴﺘﺑ ﻢﺠﺣ

en: Scale X
ar: ﻲﻘﻓﻻﺍ ﻢﺠﺤﻟﺍ

en: Scale Y
ar: ﻱﺩﻮﻣﺎﻌﻟﺍ ﻢﺠﺤﻟﺍ

en: Scale manipulator mode
ar: ﻢﻴﺠﺤﺘﻠﻟ ﺭﻭﺎﻨﻤﻟﺍ ﻊﺿﻭ

en: Scale of the added turbulent noise
ar:  ﻑﺎﻀﻤﻟﺍ ﺏﺮﻄﻀﻤﻟﺍ ﺞﻴﺠﻀﻟﺍ ﻢﻴﺠﺤﺗ

en: Scale:
ar: :ﻢﺠﺣ

en: Scaling factor for action
ar: ﺔﻛﺮﺤﻠﻟ ﻢﻴﺠﺤﺘﻟﺍ ﻞﻣﺎﻌﻣ

en: Scaling factor for the background image
ar: ﺔﻴﻔﻠﺨﻠﻟ ﻢﻴﺠﺤﺘﻟﺍ ﻞﻣﺎﻌﻣ

en: Scatter contribution factor
ar: ﺭﺎﺸﺘﻧﻹﺍ ﺓﺪﻋﺎﺴﻣ ﻞﻣﺎﻌﻣ

en: Scattering
ar: ﺭﺎﺸﺘﻧﺇ

en: Scattering Weight:
ar: :ﺭﺎﺸﺘﻧﻹﺍ ﻥﺯﻭ

en: Scattering color
ar: ﺭﺎﺸﺘﻧﻹﺍ ﻥﻮﻟ

en: Scattering:
ar: :ﺭﺎﺸﺘﻧﺍ

en: Scene
ar: ﺪﻬﺸﻣ

en: Scene layers included in this render layer
ar: ﻩﺬﻫ ﺔﻤﺟﺮﺘﻟﺍ ﺔﻘﺒﻃ ﻲﻓ ﺔّﻨﻤﻀﻤﻟﺍ ﺪﻬﺸﻤﻟﺍ ﺕﺎﻘﺒﻃ

en: Screen
ar: ﺔﺷﺎﺷ

en: Screen aligned billboard
ar: ﺔﺷﺎﺸﻠﻟ ﻱﺫﺎﺤﻣ ﺡﻮﻟ

en: Screw
ar: ﺐﻟﻮﻠﺗ

en: Script
ar: ﺖﺒﻳﺮﻜﺳ

en: Scripted Expression
ar: ﺖﺒﻳﺮﻜﺳ ﺓﺭﺎﺒﻋ

en: Sculpt
ar: ﺖﺤﻧ

en: Sculpt Mode
ar: ﺖﺤﻨﻟﺍ ﻊﺿﻭ

en: Seam
ar: ﺓﺯﺭﺪﻟﺍ

en: Seam edge for UV unwrapping
ar: ﺭﻭﺎﺤﻤﻟﺍ ﻰﻠﻋ ﻂﺴﺒﻠﻟ ﺓﺯﺭﺪﻟﺍ ﺔﻓﺎﺣ

en: See Bone Constraints tab to Add Constraints to active bone
ar: ﻝﺎﻌﻔﻟﺍ ﻢﻈﻌﻠﻟ ﺩﻮﻴﻗ ﺔﻓﺎﺿﻹ ﻢﻈﻌﻟﺍ ﺩﻮﻴﻗ ﺔﻧﺎﺧ ﻲﻓ ﺚﺤﺑﺍ

en: Seed
ar: ﻊﻳﺯﻮﺘﻟﺍ

en: Seed of the noise
ar: ﺞﻴﺠﻀﻟﺍ ﺓﺭﺬﺑ

en: Seed value for the random generator
ar: ﻲﺋﺍﻮﺸﻌﻟﺍ ﺪﻟﻮﻤﻠﻟ ﺓﺭﺬﺒﻟﺍ ﺔﻤﻴﻗ

en: Segments
ar: ﺢﺋﺍﺮﺷ

en: Select
ar: ﺪﻳﺪﺤﺗ

en: Select Camera
ar: ﺍﺮﻴﻣﺎﻜﻟﺍ ﺭﺎﺘﺧﺇ

en: Select Head
ar: ﺱﺃﺮﻟﺍ ﺭﺎﺘﺧﺇ

en: Select Hierarchy
ar: ﺔﻴﻠﻜﻴﻬﻟﺍ ﺭﺎﺘﺧﺇ

en: Select Mouse
ar: ﺓﺭﺄﻔﻟﺍ ﺭﺎﻴﺘﺧﺍ

en: Select Pattern
ar: ﻂﻤﻨﻟﺍ ﺭﺎﺘﺧﺇ

en: Select Tail
ar: ﻞﻳﺬﻟﺍ ﺭﺎﺘﺧﺇ

en: Select the type of Framing you want
ar: ﺪﻳﺮﺗ ﻱﺬﻟﺍ ﺮﻴﻃﺄﺘﻟﺍ ﻉﻮﻧ ﺮﺘﺧﺇ

en: Select where rendered images will be displayed
ar: ﺔﻤﺟﺮﺘﻤﻟﺍ ﺭﻮﺼﻟﺍ ﺽﺮﻋ ﻢﺘﻳ ﻦﻳﺃ ﺭﺎﻴﺘﺧﺇ

en: Selectable
ar: ﺭﺎﻴﺘﺧﻺﻟ ﻞﺑﺎﻗ

en: Selected Only
ar: ﻂﻘﻓ ﺓﺭﺎﺘﺨﻤﻟﺍ

en: Selected to Active
ar: ﻲﻟﺎﺤﻟﺍ ﻰﻟﺇ ﺭﺎﺘﺨﻤﻟﺍ

en: Selection Mode
ar: ﺭﺎﻴﺘﺧﻹﺍ ﻂﻤﻧ

en: Selection of IK solver for IK chain, current choice is 0 for Legacy, 1 for iTaSC
ar: ﻝ  ،ﺜﻳﺭﻮﺘﻠﻟ  ﻮﻫ ﻲﻟﺎﺤﻟﺍ ﺭﺎﻴﺘﺧﻹﺍ ، ﺔﻠﺴﻠﺴﻟ  ﺞﻟﺎﻌﻤﺑ ﺹﺎﺨﻟﺍ ﺭﺎﻴﺘﺧﻹﺍ

en: Selection state of the curve point
ar: ﻰﻨﺤﻨﻤﻟﺍ ﺔﻄﻘﻨﻟ ﺭﺎﻴﺘﺧﻻﺍ ﺔﻟﺎﺣ

en: Selection status
ar: ﺭﺎﻴﺘﺧﻻﺍ ﺔﻟﺎﺣ

en: Self Collision
ar: ﻲﺗﺍﺬﻟﺍ ﻞﻋﺎﻔﺘﻟﺍ

en: Self Collision Quality
ar: ﻲﺗﺍﺬﻟﺍ ﻡﺩﺎﺼﺘﻟﺍ ﺓﺩﻮﺟ

en: Self Friction
ar: ﻲﺗﺍﺬﻟﺍ ﻙﺎﻜﺘﺣﻻﺍ

en: Self Minimum Distance
ar: ﻪﻴﺗﺍﺫ ﺔﻓﺎﺴﻣ ﻞﻗﺃ

en: Sensor
ar: ﺮﻌﺸﺘﺴﻣ

en: Sensors
ar: ﺕﺍﺮﻌﺸﺘﺴﻣ

en: Separate
ar: ﻞﺼﻓﺇ

en: Separation
ar: ﻞﺼﻔﻟﺍ

en: Seq. Strip
ar: ﻞﺴﻠﺴﺗ ﻂﻳﺮﺷ

en: Sequence Editor
ar: ﻮﻳﺪﻴﻔﻟﺍ ﻂﺋﺍﺮﺷ ﺭﺮﺤﻣ

en: Sequencer
ar: ﻞِﺴﻠﺴﻣ

en: Sequencer OpenGL
ar:  ﻞِﺴﻠﺴﻣ

en: Sequencer Preview Shading
ar: ﻞﻴﻠﻈﺘﻟﺍ ﺔﻨﻳﺎﻌﻣ ﻞِﺴﻠﺴﻣ

en: Set Brush Number
ar: ﺓﺎﺷﺮﻔﻟﺍ ﻢﻗﺭ ﺩﺪﺣ

en: Set Controller state index (1 to 30)
ar: ( ﻰﻟﺇ  ﻦﻣ) ﻢﻜﺤﺘﻤﻟﺍ ﺔﻟﺎﺣ ﺮﺷﺆﻣ ﻦﻴﻋ

en: Set actuator expanded in the user interface
ar: ﻡﺪﺨﺘﺴﻤﻟﺍ ﺔﻬﺟﺍﻭ ﻲﻓ ﺎﻌﺳﻮﻣ ﻲﻜﻴﻧﺎﻜﻴﻤﻟﺍ ﻞﻐﺸﻤﻟﺍ ﻞﻌﺟﺇ

en: Set all state bits
ar: ﺔﻟﺎﺤﻟﺍ ﺀﺍﺰﺟﺃ ﻞﻛ ﺩﺪﺣ

en: Set audio channels to 4 channels
ar: ﺕﺍﻮﻨﻗ  ﻰﻟﺇ ﺕﻮﺼﻟﺍ ﺕﺍﻮﻨﻗ ﺩﺪﺣ

en: Set audio channels to 5.1 surround sound
ar: . ﻂﻴﺤﻣ ﺕﻮﺻ ﻰﻟﺇ ﺕﻮﺼﻟﺍ ﺕﺍﻮﻨﻗ ﺩﺪﺣ

en: Set audio channels to 7.1 surround sound
ar: . ﻂﻴﺤﻣ ﺕﻮﺻ ﻰﻟﺇ ﺕﻮﺼﻟﺍ ﺕﺍﻮﻨﻗ ﺩﺪﺣ

en: Set audio channels to mono
ar: ﺪﻴﺣﻭ ﻰﻟﺇ ﺕﻮﺼﻟﺍ ﺕﺍﻮﻨﻗ ﺩﺪﺣ

en: Set audio channels to stereo
ar: ﻲﺋﺎﻨﺛ ﻰﻟﺇ ﺕﻮﺼﻟﺍ ﺕﺍﻮﻨﻗ ﺩﺪﺣ

en: Set color of selected color stop
ar: ﺭﺎﺘﺨﻤﻟﺍ ﻥﻮﻠﻟﺍ ﺮﺷﺆﻣ ﻥﻮﻟ ﻊﺿ

en: Set color of the bars
ar: ﺕﺎﺣﻮﻠﻟﺍ ﻥﻮﻟ ﺩﺪﺣ

en: Set controller expanded in the user interface
ar: ﻡﺪﺨﺴﻤﻟﺍ ﺔﻬﺟﺍﻭ ﻲﻓ ﺎﻌﺳﻮﻣ ﻢﻜﺤﺘﻤﻟﺍ ﻦﻴﻋ

en: Set interpolation between color stops
ar: ﻥﻮﻠﻟﺍ ﺕﺎﻔﻗﻭ ﻦﻴﺑ ﺪﻴﻟﻮﺘﻟﺍ ﺩﺪﺣ

en: Set layer Visibility
ar: ﺔﻘﺒﻄﻟﺍ ﺡﻮﺿﻭ ﺩﺪﺣ

en: Set metaball as negative one
ar: ﺔﺒﻟﺎﺴﻛ ﺔﻠﻋﺎﻔﺘﻤﻟﺍ ﺓﺮﻜﻟﺍ ﺩﺪﺣ

en: Set modifier expanded in the user interface
ar: ﻡﺪﺨﺘﺴﻤﻟﺍ ﺔﻬﺟﺍﻭ ﻲﻓ ﺍﺪﻤﻣ ﺮﻴﻐﻤﻟﺍ ﻞﻌﺟﺇ

en: Set position of selected color stop
ar: ﺭﺎﺘﺨﻤﻟﺍ ﻥﻮﻠﻟﺍ ﺮﺷﺆﻣ ﻊﻗﻮﻣ ﻊﺿ

en: Set the distance between the eyes - the camera focal length/30 should be fine
ar:  ﺍﺪﻴﺟ ﻥﻮﻜﻴﺳ /ﻱﺭﺆﺒﻟﺍ ﺍﺮﻤﻜﻟﺍ ﺪﻌﺑ - ﻦﻴﻋﻷﺍ ﻦﻴﺑ ﺔﻓﺎﺴﻤﻟﺍ ﺪﻳﺪﺤﺗ

en: Sets the layer as active for display and editing
ar: ﺮﻳﺮﺤﺘﻟﺍ ﻭ ﺭﺎﻬﻇﻺﻟ ﺔﻘﺒﻄﻟﺍ ﻞﻌﻔﻳ

en: Sets the layer as active for rendering
ar: ﺔﻤﺟﺮﺘﻠﻟ ﺔﻟﺎﻌﻓ ﺔﻘﺒﻄﻟﺍ ﻞﻌﺠﺗ

en: Settings
ar: ﺕﺍﺩﺍﺪﻋﺇ

en: Settings can be found inside the Particle context
ar: ﺕﺎﺌﻳﺰﺠﻟﺍ ﻕﺎﻴﺳ ﻞﺧﺍﺩ ﺪﺟﺍﻮﺘﺗ ﺕﺍﺩﺍﺪﻋﻹﺍ

en: Settings can be found inside the Physics context
ar: ﺀﺎﻳﺰﻴﻔﻟﺍ ﺔﺌﻴﺑ ﻞﺧﺍﺩ ﺕﺍﺩﺍﺪﻋﻹﺍ ﺩﺎﺠﻳﺇ ﻦﻜﻤﻳ

en: Settings for Bullet soft body simulation
ar: ﺔﻴﻣﺩﺎﺼﺘﻟﺍ ﺲﺑﻼﻤﻟﺍ ﺓﺎﻛﺎﺤﻣ ﺕﺍﺩﺍﺪﻋﺇ

en: Settings for boid physics
ar: ﺪﻳﻮﺒﻟﺍ ﺀﺎﻳﺰﻴﻓ ﺕﺩﺍﺪﻋﺇ

en: Settings for filtering the channels shown in Animation Editors
ar: ﺔﻛﺮﺤﻟﺍ ﺕﺍﺭﺮﺤﻣ ﻲﻓ ﺓﺮﻫﺎﻈﻟﺍ ﺕﺍﻮﻨﻘﻟﺍ ﺔﻴﻔﺼﺗ ﺕﺍﺩﺍﺪﻋﺇ

en: Settings for particle fluids physics
ar: ﺀﻱﺰﺠﻟﺍ ﻞﺋﺍﻮﺳ ﺕﺎﻴﺋﺎﻳﺰﻴﻓ ﺕﺍﺩﺍﺪﻋﺇ

en: Settings for the visualisation of motion
ar: ﺔﻛﺮﺤﻟﺍ ﺔﻨﻳﺎﻌﻣ ﺕﺍﺩﺍﺪﻋﺇ

en: Settings that should be keyframed together
ar: ﺎﻌﻣ ﻞﺠﺴﺘﺳ ﻲﺘﻟﺍ ﺕﺍﺩﺍﺪﻋﻹﺍ

en: Settings:
ar: :ﺕﺍﺩﺍﺪﻋﺇ

en: Shaded
ar: ﻞﻠﻈﻣ

en: Shaded + Multiple Scattering
ar: ﻞﻠﻈﻣ + ﺭﺎﺸﺘﻨﻟﺍ ﺩﺪﻌﺘﻣ

en: Shadeless
ar: ﻞﻠﻈﻣ ﺮﻴﻏ

en: Shaders
ar: ﺕﻼﻠﻈﻤﻟﺍ

en: Shading
ar: ﻞﻴﻠﻈﺘﻟﺍ

en: Shading:
ar: :ﻞﻴﻠﻈﺘﻟﺍ

en: Shadow
ar: ﻞﻇ

en: Shadow Exclude
ar: ﻞﻈﻟﺍ ﺀﺎﻨﺜﺘﺳﺇ

en: Shadow Samples
ar: ﻞﻈﻟﺍ ﺕﺎﻨﻴﻋ

en: Shadowed
ar: ﻞﻠﻈﻣ

en: Shadows
ar: ﻝﻼﻈﻟﺍ

en: Shadows Only
ar: ﻂﻘﻓ ﻞﻈﻟﺍ

en: Shape
ar: ﻞﻜﺷ

en: Shape Key Specials
ar: ﻞﻜﺸﻟﺍ ﺡﺎﺘﻔﻣ ﺕﺎﻓﺎﺿﺇ

en: Shape Keys
ar: ﻞﻜﺸﻟﺍ ﺢﻴﺗﺎﻔﻣ

en: Shape Match
ar: ﻞﻜﺸﻟﺍ ﻖﺑﺎﻄﺗ

en: Shape key to use the rest spring lengths from
ar:  ﻥﻮﻜﺴﻟﺍ ﺰﻔﻗ ﻝﺍﻮﻃﻻ ﻡﺪﺨﺘﺴﻤﻟﺍ ﻞﻜﺸﻟﺍ ﺡﺎﺘﻔﻣ

en: Shape matching threshold
ar: ﻞﻜﺸﻟﺍ ﻖﺑﺎﻄﺗ ﺔﻴﺒﺘﻋ

en: Shape of clumping
ar: ﻞﻗﺎﺜﺘﻟﺍ ﻞﻜﺷ

en: Shape:
ar: :ﻞﻜﺸﻟﺍ

en: Shapes
ar: ﻝﺎﻜﺷﻷﺍ

en: Sharp
ar: ﺩﺎﺣ

en: Sharp Edges
ar: ﺩﺎﺣ ﻑﺮﺣ

en: Sharp edge for the EdgeSplit modifier
ar:  ﺔﻓﺎﺤﻟﺍ ﻞﺼﻓ ﺮﻴﻐﻤﻟ ﺓﺩﺎﺤﻟﺍ ﺔﻓﺎﺤﻟﺍ

en: Shift
ar: ﻰﻠﻋﺃ

en: Shift key pressed
ar: ﺔﻃﻮﻐﻀﻣ ﻰﻠﻋﺃ ﺔﺴﺒﻛ

en: Shift:
ar: :ﻞﻘﻧ

en: Short List
ar: ﺓﺮﻴﺼﻗ ﺔﺤﺋﻻ

en: Shortcut: %s
ar:  % :ﺭﺎﺼﺘﺧﺍ

en: Show .blend files
ar: . ﺕﺎﻔﻠﻣ ﺮﻬﻇﺃ

en: Show Actuators
ar: ﺕﺎﻛﺮﺤﻤﻟﺍ ﺮﻬﻇﺃ

en: Show Brush
ar: ﺓﺎﺷﺮﻔﻟﺍ ﺮﻬﻇﺃ

en: Show Brush On Surface
ar: ﺢﻄﺴﻟﺍ ﻰﻠﻋ ﺓﺎﺷﺮﻔﻟﺍ ﺮﻬﻇﺃ

en: Show Controllers
ar: ﻦﻴﻤﻜﺤﺘﻤﻟﺍ ﺮﻬﻇﺃ

en: Show Datablock Filters
ar: ﺕﺎﻧﺎﻴﺒﻟﺍ ﻞﺴﻠﺴﺗ ﺕﺎﻴﻔﺼﻣ ﺮﻬﻇﺃ

en: Show Debug Info
ar: ﺢﻴﺤﺼﺘﻟﺍ ﺕﺎﻣﻮﻠﻌﻣ ﺮﻬﻇﺃ

en: Show Debug Properties
ar: ﺢﻴﺤﺼﺘﻟﺍ ﺹﺍﻮﺧ ﺮﻬﻇﺃ

en: Show Expanded
ar: ﺔﺣﻮﺘﻔﻣ ﺎﻫﺮﻬﻇﺃ

en: Show Frame Numbers
ar: ﺮﻃﻷﺍ ﺩﺪﻋ ﺮﻬﻇﺃ

en: Show Framerate and Profile
ar: ﻲﺼﺨﺸﻟﺍ ﻒﻠﻤﻟﺍ ﻭ ﺮﻃﻷﺍ ﻝﺪﻌﻣ ﺮﻬﻇﺃ

en: Show Frames
ar: ﺮﻃﻷﺍ ﺮﻬﻇﺃ

en: Show Hidden
ar: ﻲﻔﺨﻟﺍ ﺮﻬﻇﺃ

en: Show Keyframe Numbers
ar: ﺕﺍﺭﺎﻃﻹﺍ ﺩﺪﻋ ﺮﻬﻇﺃ

en: Show Menus
ar: ﺔﻤﺋﺎﻘﻟﺍ ﺮﻬﻇﺃ

en: Show Mouse
ar: ﺓﺭﺄﻔﻟﺍ ﺮﻬﻇﺃ

en: Show Particles When:
ar: :ﺪﻨﻋ ﺕﺎﺌﻳﺰﺠﻟﺍ ﺮﻬﻇﺃ

en: Show Physics Visualization
ar:  ﺕﺎﻴﺋﺎﻳﺰﻴﻔﻟﺍ ﺮﻳﻮﺼﺗ ﺮﻬﻇﺃ

en: Show Points
ar: ﻂﻘﻨﻟﺍ ﺮﻬﻇﺃ

en: Show Seconds
ar: ﻲﻧﺍﻮﺜﻟﺍ ﺮﻬﻇﺇ

en: Show Sensors
ar: ﺕﺍﺮﻌﺸﺘﺴﻤﻟﺍ ﺮﻬﻇﺃ

en: Show a visualization of physics bounds and interactions
ar: ﺕﻼﻋﺎﻔﺘﻟﺍ ﻭ ﺀﺎﻳﺰﻴﻔﻟﺍ ﺩﻭﺪﺤﻟ ﺍﺮﻳﻮﺼﺗ ﺮﻬﻇﺃ

en: Show background image in all views
ar: ﺬﻓﺎﻨﻤﻟﺍ ﻞﻛ ﻲﻓ ﺔﻴﻔﻠﺨﻟﺍ ﺓﺭﻮﺼﻟﺍ ﺽﺮﻋﺍ

en: Show background image in back view
ar: ﻲﻔﻠﺨﻟﺍ ﺪﻬﺸﻤﻟﺍ ﻲﻓ ﺔﻴﻔﻠﺨﻟﺍ ﺓﺭﻮﺻ ﺮﻬﻇﺃ

en: Show background image in bottom view
ar: ﻲﻠﻔﺴﻟﺍ ﺬﻔﻨﻤﻟﺍ ﻲﻓ ﺔﻴﻔﻠﺨﻟﺍ ﺓﺭﻮﺼﻟﺍ ﺽﺮﻋﺍ

en: Show background image in camera view
ar: ﺍﺮﻴﻣﺎﻜﻟﺍ ﺬﻔﻨﻣ ﻲﻓ ﺔﻴﻔﻠﺨﻟﺍ ﺓﺭﻮﺼﻟﺍ ﺽﺮﻋﺍ

en: Show background image in front view
ar: ﻲﻣﺎﻣﻷﺍ ﺪﻬﺸﻤﻟﺍ ﻲﻓ ﺔﻴﻔﻠﺨﻟﺍ ﺓﺭﻮﺻ ﺮﻬﻇﺃ

en: Show background image in top view
ar: ﻱﻮﻠﻌﻟﺍ ﺬﻔﻨﻤﻟﺍ ﻲﻓ ﺔﻴﻔﻠﺨﻟﺍ ﺓﺭﻮﺼﻟﺍ ﺽﺮﻋﺍ

en: Show background image while looking to the left
ar: ﺍﺭﺎﺴﻳ ﺔﻳﺅﺮﻟﺍ ﺪﻨﻋ ﺔﻴﻔﻠﺨﻟﺍ ﺓﺭﻮﺻ ﺮﻬﻇﺃ

en: Show background image while looking to the right
ar: ﺎﻨﻴﻤﻳ ﺔﻳﺅﺮﻟﺍ ﺪﻨﻋ ﺔﻴﻔﻠﺨﻟﺍ ﺓﺭﻮﺻ ﺮﻬﻇﺃ

en: Show folders
ar: ﺕﺍﺪﻠﺠﻤﻟﺍ ﺮﻬﻇﺃ

en: Show font files
ar: ﻁﻮﻄﺨﻟﺍ ﺕﺎﻔﻠﻣ ﺮﻬﻇﺃ

en: Show frame numbers of Keyframes on Motion Paths
ar: ﺔﻛﺮﺤﻟﺍ ﺕﺍﺭﺎﺴﻣ ﻰﻠﻋ ﺢﻴﺗﺎﻔﻤﻟﺎﺑ ﺔﺻﺎﺨﻟﺍ ﺮﻃﻷﺍ ﻡﺎﻗﺭﺃ ﺮﻬﻇﺃ

en: Show frame numbers on Motion Paths
ar: ﺔﻛﺮﺤﻟﺍ ﺕﺍﺭﺎﺴﻣ ﻲﻓ ﺮﻃﻷﺍ ﺩﺪﻋ ﺮﻬﻇﺃ

en: Show framerate and profiling information while the game runs
ar: ﺔﺒﻌﻠﻟﺍ ﻞﻐﺘﺸﺗ ﺎﻤﻨﻴﺑ ﻲﺼﺨﺸﻟﺍ ﻒﻠﻤﻟﺍ ﺕﺎﻣﻮﻠﻌﻣ ﻭ ﺮﻃﻷﺍ ﻝﺪﻌﻣ ﺮﻬﻇﺃ

en: Show ghosts for the specified frame range
ar: ﺩﺪﺤﻤﻟﺍ ﺢﻴﺗﺎﻔﻤﻟﺍ ﻕﺎﻄﻧ ﻞﺟﺃ ﻦﻣ ﺕﻻﺎﻴﺨﻟﺍ ﺮﻬﻇﺃ

en: Show ghosts from around the current frame
ar: ﻲﻟﺎﺤﻟﺍ ﺭﺎﻃﻹﺍ ﻝﻮﺣ ﺓﺩﻮﺟﻮﻤﻟﺍ ﺕﻻﺎﻴﺨﻟﺍ ﺮﻬﻇﺃ

en: Show ghosts on keyframes
ar: ﺢﻴﺗﺎﻔﻤﻟﺍ ﻰﻠﻋ ﺕﻻﺎﻴﺨﻟﺍ ﺮﻬﻇﺃ

en: Show hidden dot files
ar: ﺔﻄﻘﻨﺑ ﺔﺋﺪﺘﺒﻤﻟﺍ ﺔﻴﻔﺨﻟﺍ ﺕﺎﻔﻠﻤﻟﺍ ﺮﻬﻇﺃ

en: Show image files
ar: ﺭﻮﺼﻟﺍ ﺕﺎﻔﻠﻣ ﺮﻬﻇﺃ

en: Show intermediate values for the driver calculations to allow debugging of drivers
ar: ﺕﻼّﻜﺸﻤﻟﺍ ﺢﻴﺤﺼﺗ ﺔﺣﺎﺗﻹ ﻞّﻜﺸﻤﻟﺍ ﺕﺎﺑﺎﺴﺤﻟ ﺔﻄﺳﻮﺘﻤﻟﺍ ﺔﻤﻴﻘﻟﺍ ﺮﻬﻇﺃ

en: Show key map event and property details in the user interface
ar: ﻡﺪﺨﺘﺴﻤﻟﺍ ﺔﻬﺟﺍﻭ ﻲﻓ ﺔﻴﺻﺎﺨﻟﺍ ﻞﻴﺻﺎﻔﺗ ﻭ ﺢﻴﺗﺎﻔﻤﻟﺍ ﺔﻄﻳﺮﺧ ﺙﺪﺣ ﺮﻬﻇﺃ

en: Show menus in the header
ar: ﺔﻴﺳﺃﺮﻟﺍ ﻲﻓ ﺔﻤﺋﺎﻘﻟﺍ ﺮﻬﻇﺃ

en: Show movie files
ar: ﻡﻼﻓﻷﺍ ﺕﺎﻔﻠﻣ ﺮﻬﻇﺃ

en: Show options for whether channels related to certain types of data are included
ar: ﻦّﻤﻀﺗ ﺕﺎﻧﺎﻴﺒﻟﺍ ﻦﻣ ﻉﺍﻮﻧﺄﺑ ﺔﻄﺒﺗﺮﻤﻟﺍ ﺕﺍﻮﻨﻘﻟﺍ ﻦﻣ ﻱﺃ ﺕﺍﺭﺎﻴﺧ ﺮﻬﻇﺃ

en: Show properties marked for debugging while the game runs
ar:  ﺔﺒﻌﻠﻟﺍ ﻞﻐﺸﺗ ﺎﻤﻨﻴﺑ ﺢﻴﺤﺼﺘﻠﻟ ﺔﻤَّﻠﻌﻤﻟﺍ ﺹﺍﻮﺨﻟﺍ ﺮﻬﻇﺃ

en: Show script files
ar: ﺕﺎﺘﺒﻳﺮﻜﺴﻟﺍ ﺕﺎﻔﻠﻣ ﺮﻬﻇﺃ

en: Show sound files
ar: ﺕﻮﺼﻟﺍ ﺕﺎﻔﻠﻣ ﺮﻬﻇﺃ

en: Show state panel
ar: ﺔﻟﺎﺤﻟﺍ ﺔﺣﻮﻟ ﺮﻬﻇﺃ

en: Show text files
ar: ﺔﻴﺼﻨﻟﺍ ﺕﺎﻔﻠﻤﻟﺍ ﺮﻬﻇﺃ

en: Show the entire viewport in the display window, using bar horizontally or vertically
ar:  ﺎﻳﺩﻮﻤﻋ ﻭﺃ ﺎﻴﻘﻓﺃ ﻂﻳﺮﺸﻟﺍ ﻝﺎﻤﻌﺘﺳﺎﺑ ،ﺿﺮﻌﻟﺍ ﺓﺬﻓﺎﻧ ﻲﻓ ﺬﻔﻨﻤﻟﺍ ﻞﻣﺎﻛ ﺮﻬﻇﺃ

en: Show the entire viewport in the display window, viewing more horizontally or vertically
ar:  ﺎﻳﺩﻮﻤﻋ ﻭﺃ ﺎﻴﻘﻓﺃ ﺮﺜﻛﺃ ﺎﻨﻳﺎﻌﻣ ،ﺿﺮﻌﻟﺍ ﺓﺬﻓﺎﻧ ﻲﻓ ﺬﻔﻨﻤﻟﺍ ﻞﻣﺎﻛ ﺮﻬﻇﺃ

en: Show the expanded in the user interface
ar: ﻡﺪﺨﺘﺴﻤﻟﺍ ﺔﻬﺟﺍﻭ ﻲﻓ ﺔﺣﻮﺘﻔﻤﻟﺍ ﺮﻬﻇﺃ

en: Shows actuators for this object in the user interface
ar: ﻡﺪﺨﺘﺴﻤﻟﺍ ﺔﺟﺍﻭ ﻲﻓ ﻦﺋﺎﻜﻟﺍ ﺍﺬﻬﻟ ﺕﺎﻛﺮﺤﻤﻟﺍ ﺮﻬﻇﺃ

en: Shows controllers for this object in the user interface
ar: ﻡﺪﺨﺘﺴﻤﻟﺍ ﺔﻬﺟﺍﻭ ﻲﻓ ﻦﺋﺎﻜﻟﺍ ﺍﺬﻬﻟ ﻦﻴﻤﻜﺤﺘﻤﻟﺍ ﺮﻬﻇﺃ

en: Shows sensors for this object in the user interface
ar: ﻡﺪﺨﺘﺴﻤﻟﺍ ﺔﻬﺟﺍﻭ ﻲﻓ ﻦﺋﺎﻜﻟﺍ ﺍﺬﻬﻟ ﺕﺍﺮﻌﺸﺘﺴﻤﻟﺍ ﺮﻬﻇﺃ

en: Shrink
ar: ﺶّﻤﻛ

en: Shrinkwrap
ar: ﻲﺷﺎﻤﻜﻧﺍ ﻒﻴﻠﻐﺗ

en: Shutter
ar: ﻖﻠﻓ

en: Simple Deform
ar: ﻂﻴﺴﺑ ﻞﻳﻮﺤﺗ

en: Simplify
ar: ﻂﺴﺑ

en: Simplify AO and SSS
ar: ﺱ.ﺕ.ﺇ ﻭ ﻡ.ﺇ ﻂﻴﺴﺒﺗ

en: Simplify Child Particles
ar: ﻉﺮﻔﻟﺍ ﺕﺎﺌﻳﺰﺟ ﻂﻴﺴﺒﺗ

en: Simplify Shadow Samples
ar: ﻞﻈﻟﺍ ﺕﺎﻨﻴﻋ ﻂﻴﺴﺒﺗ

en: Simplify Subdivision
ar: ﻲﻤﻴﺴﻘﺘﻟﺍ ﻢﻴﻌﻨﺘﻟﺍ ﻂﺴﺒﺗ

en: Simulation starts on this frame
ar: ﺭﺎﻃﻻﺍ ﺍﺬﻫ ﻦﻣ ﺓﺎﻛﺎﺤﻤﻟﺍ ﺍﺪﺒﺗ

en: Simulation used for obstacle avoidance in the game engine
ar: ﺏﺎﻌﻟﻷﺍ ﻙﺮﺤﻣ ﻲﻓ ﻡﺩﺎﺼﺘﻟﺍ ﺐﻨﺠﺘﻟ ﺔﻠﻤﻌﺘﺴﻤﻟﺍ ﺓﺎﻛﺎﺤﻤﻟﺍ

en: Simulation:
ar: :ﺓﺎﻛﺎﺤﻤﻟﺍ

en: Single Layer
ar: ﺓﺪﻴﺣﻭ ﺔﻘﺒﻃ

en: Single Property
ar: ﺓﺪﻴﺣﻭ ﺔﻴﺻﺎﺧ

en: Singletexture
ar: ﺪﻴﺣﻭ ﺞﻴﺴﻧ

en: Singletexture face materials
ar: ﺞﻴﺴﻨﻟﺍ ﺪﻴﺣﻭ ﻪﺟﻭ ﺕﺍﺫ ﺕﺎﻣﺎﺧ

en: Size
ar: ﻢﺠﺣ

en: Size X
ar: ﻲﻘﻓﻻﺍ ﻢﺠﺤﻟﺍ

en: Size Y
ar: ﻱﻮﻣﺎﻌﻟﺍ ﻢﺠﺤﻟﺍ

en: Size Z
ar: ﻱﺩﻮﻤﻋ ﻢﺠﺣ

en: Size of element, use of components depends on element type
ar: ﺮﺼﻨﻌﻟﺍ ﻉﻮﻧ ﻰﻠﻋ ﺪﻤﺘﻌﻳ ﺮﺼﻨﻌﻟﺍ ﻝﺎﻤﻌﺘﺳﺍ ،ﺮﺼﻨﻌﻟﺍ ﻢﺠﺣ

en: Size of packed file in bytes
ar: ﺖﺒﻟﺎﺑ ﻡﺰﺤﻤﻟﺍ ﻒﻠﻤﻟﺍ ﻢﺠﺣ

en: Size of the font used when rendering stamp text
ar: ﺔﻤﺻﻮﻟﺍ ﺺﻧ ﺔﻤﺟﺮﺘﻟ ﻞﻤﻌﺘﺴﻤﻟﺍ ﻂﺨﻟﺍ ﻢﺠﺣ

en: Size of the turbulence
ar: ﺏﺍﺮﻄﺿﻻﺍ ﻢﺠﺣ

en: Size:
ar: :ﻢﺠﺣ

en: Skeleton
ar: ﻞﻜﻴﻫ

en: Sketches for this layer on different frames
ar: ﺔﻔﻠﺘﺨﻣ ﺕﺍﺭﺎﻃﺇ ﻰﻠﻋ ﺔﻘﺒﻄﻟﺍ ﻩﺬﻬﻟ ﺕﺎﻣﻮﺳﺮﻟﺍ

en: Skip Quad to Triangles
ar: ﺕﺎﺜﻠﺜﻣ ﻰﻟﺇ ﺕﺎﻴﻋﺎﺑﺮﻟﺍ ﻞﻳﻮﺤﺗ

en: Sky
ar: ﺀﺎﻤﺴﻟﺍ

en: Sky & Atmosphere
ar: ﻮﺠﻟﺍ ﻭ ﺀﺎﻤﺴﻟﺍ

en: Sky Blend
ar: ﺀﺎﻤﺴﻟﺍ ﻡﺎﺠﺴﻧﺍ

en: Sky Blend Mode
ar: ﺀﺎﻤﺴﻟﺍ ﻡﺎﺠﺴﻧﺍ ﻉﻮﻧ

en: Sky Color Space
ar: ﺀﺎﻤﺴﻟﺍ ﻥﻮﻟ ﺀﺎﻀﻓ

en: Sky Exposure
ar: ﺀﺎﻤﺴﻟﺍ ﺽّﺮﻌُﻣ

en: Sky related settings for a sun lamp
ar: ﺲﻤﺷ ﺀﻮﻀﺑ ﺔﻘﻠﻌﺘﻤﻟﺍ ﺕﺍﺩﺍﺪﻋﻹﺍ

en: Sky turbidity
ar: ﺀﺎﻤﺴﻟﺍ ﺓﺭﻮﻜﻋ

en: Slip Type:
ar: :ﻕﻻﺰﻧﻹﺍ ﻉﻮﻧ

en: Slope
ar: ﻥﻼﻴﻣ

en: Small Caps
ar: ﺓﺮﻴﻐﺻ ﻁﻮﻄﺧ

en: Smoke
ar: ﻥﺎﺧﺩ

en: Smoke Cache
ar: ﻥﺎﺧﺪﻟﺍ ﺏﺎﺴﺣ

en: Smoke Field Weights
ar: ﻥﺎﺧﺪﻟﺍ ﻞﻘﺣ ﺕﻻﺪﻌﻣ

en: Smoke Groups
ar: ﻥﺎﺧﺪﻟﺍ ﺕﺎﻋﻮﻤﺠﻣ

en: Smoke High Resolution
ar: ﺓﺩﻮﺠﻟﺍ ﻲﻟﺎﻋ ﻥﺎﺧﺩ

en: Smooth
ar: ﻢﻋﺎﻧ

en: Smooth hairs
ar: ﺮﻌﺸﻟﺍ ﻢﻌﻧ

en: Smoothing
ar: ﺔﻣﻮﻌﻨﻟﺍ

en: Socket name
ar: ﺲﺒﻘﻤﻟﺍ ﻢﺳﺍ

en: Soft
ar: ﻢﻋﺎﻧ

en: Soft Body
ar: ﻦﻴﻟ ﻢﺴﺟ

en: Soft Body Cache
ar: ﻦﻴﻠﻟﺍ ﻢﺴﺠﻟﺍ ﺏﺎﺴﺣ

en: Soft Body Damping:
ar: :ﻦﻴﻠﻟﺍ ﻢﺴﺠﻟﺍ ﺪﻤﺨﺗ

en: Soft Body Edges
ar: ﻦﻴﻠﻟﺍ ﻢﺴﺠﻟﺍ ﻑﺍﻮﺣ

en: Soft Body Field Weights
ar: ﻦﻴﻠﻟﺍ ﻢﺴﺠﻟﺍ ﻞﻘﺣ ﺕﻻﺪﻌﻣ

en: Soft Body Goal
ar: ﻦﻴﻠﻟﺍ ﻢﺴﺠﻟﺍ ﻑﺪﻫ

en: Soft Body Self Collision
ar: ﻦﻴﻠﻟﺍ ﻢﺴﺠﻠﻟ ﻲﺗﺍﺬﻟﺍ ﻞﻋﺎﻔﺘﻟﺍ

en: Soft Body Settings
ar: ﺔﻨﻴﻠﻟﺍ ﻡﺎﺴﺟﻷﺍ ﺹﺍﻮﺧ

en: Soft Body Solver
ar: ﻦﻴﻠﻟﺍ ﻢﺴﺠﻟﺍ ﺞﻟﺎﻌﻣ

en: Soft Body and Cloth:
ar: :ﺵﺎﻤﻘﻟﺍ ﻭ ﻦﻴﻠﻟﺍ ﻢﺴﺠﻟﺍ

en: Soft Light
ar: ﺔﻔﻴﻔﺧ ﺀﺎﺿﺇ

en: Soft Size
ar: ﻢﻴﻌﻨﺘﻟﺍ ﻢﺠﺣ

en: Soft body
ar: ﻦﻴﻟ ﻢﺴﺟ

en: Soft body simulation settings for an object in the game engine
ar: ﺏﺎﻌﻟﻷﺍ ﻙﺮﺤﻣ ﻲﻓ ﻦﺋﺎﻜﻟ ﻦﻴﻟ ﻢﺴﺟ ﺓﺎﻛﺎﺤﻣ ﺕﺍﺩﺍﺪﻋﺇ

en: Soft to Soft Body
ar: ﻦﻴﻟ ﻢﺴﺟ ﻰﻟﺇ ﻦﻴﻟ

en: Softbody goal weight
ar: ﻦﻴﻠﻟﺍ ﻢﺴﺠﻟﺍ ﻑﺪﻫ ﻥﺯﻭ

en: Soften the edges of halos at intersections with other geometry
ar: ﻯﺮﺧﻷﺍ ﺕﺎﻤﺴﺠﻤﻟﺎﺑ ﺎﻬﺋﺎﻘﺘﻟﺍ ﺪﻨﻋ ﺔﻟﺎﻬﻟﺍ ﻑﺍﻮﺣ ﻢﻌﻧ

en: Softness
ar: ﺔﻣﻮﻌﻧ

en: Softness of the 'soft' falloff option
ar:  ﻡﺎﻨﻟﺍ ﻲﺷﻼﺘﻟﺍ ﺩﺍﺪﻋﺇ ﺔﻣﻮﻌﻧ

en: Solid
ar: ﺐﻠﺻ

en: Solidify
ar: ﺐﻠﺼﺗ

en: Solo
ar: ﺪﻴﺣﻭ

en: Sort
ar: ﺐّﺗﺭ

en: Sort alphabetically
ar: ﺎﻳﺪﺠﺑﺃ ﺐﺗﺭ

en: Sort by extension
ar: ﺩﺍﺪﺘﻣﻹﺎﺑ ﺐﺗﺭ

en: Sort by size
ar: ﻢﺠﺤﻟﺎﺑ ﺐﺗﺭ

en: Sort by time
ar: ﺖﻗﻮﻟﺎﺑ ﺐﺗﺭ

en: Sort faces for correct alpha drawing (slow, use Alpha Clip instead when possible)
ar: (ﻦﻜﻣﺍ ﻦﻳﺍ ﺎﻔﻟﺍ ﻢﻴﻠﻘﺗ ﻡﺪﺨﺳﺍ ,ﺀﻲﻄﺑ) ﺎﻔﻟﻼﻟ ﺢﻴﺤﺻ ﻢﺳﺮﻟ ﻪﺟﻭﻷﺍ ﺐﺗﺭ

en: Sort files by modification time
ar: ﻞﻳﺪﻌﺘﻟﺍ ﺖﻗﻮﺑ ﺕﺎﻔﻠﻤﻟﺍ ﺐﺗﺭ

en: Sort files by size
ar: ﻢﺠﺤﻟﺎﺑ ﺕﺎﻔﻠﻤﻟﺍ ﺐﺗﺭ

en: Sort the file list alphabetically
ar: ﺎﻳﺪﺠﺑﺃ ﺕﺎﻔﻠﻤﻟﺍ ﺔﺤﺋﻻ ﺐﺗﺭ

en: Sort the file list by extension
ar: ﺩﺍﺪﺘﻣﻹﺎﺑ ﺕﺎﻔﻠﻤﻟﺍ ﺔﺤﺋﻻ ﺐﺗﺭ

en: Sound
ar: ﺕﻮﺻ

en: Sound Clip
ar: ﻰﺘﻳﻮﺻ ﻂﻳﺮﺷ

en: Source
ar: ﺭﺪﺼﻣ

en: Source of input values for driver variables
ar: ﻞّﻜﺸﻤﻟﺍ ﺕﺍﺮﻴﻐﺘﻤﻟ ﺔﻠﺧﺪﻤﻟﺍ ﻢﻴﻘﻟﺍ ﺭﺪﺼﻣ

en: Source to Destination Mapping:
ar: :ﺔﻬﺟﻮﻟﺍ ﻰﻟﺇ ﺭﺪﺼﻤﻟﺍ ﻞﻴﺻﻮﺗ

en: Source:
ar: :ﺭﺪﺼﻤﻟﺍ

en: Sources of input data for evaluating this variable
ar: ﺮﻴﻐﺘﻤﻟﺍ ﺍﺬﻫ ﻢﻴﻴﻘﺘﻟ ﺕﺎﻧﺎﻴﺒﻟﺍ ﻞﺧﺪﻣ ﺭﺪﺼﻣ

en: Space
ar: ﺀﺎﻀﻓ

en: Space Type
ar: ﺀﺎﻀﻔﻟﺍ ﻉﻮﻧ

en: Space in which transforms are used
ar: ﺕﻻﻮﺤﺘﻟﺍ ﻪﻴﻓ ﻞﻤﻌﺴﺗ ﻱﺬﻟﺍ ﺀﺎﻀﻔﻟﺍ

en: Space that owner is evaluated in
ar: ﻪﻴﻓ ﻚﻟﺎﻤﻟﺍ ﺮﻳﺪﻘﺗ ﻢﺘﻳ ﻱﺬﻟﺍ ﺀﺎﻀﻔﻟﺍ

en: Space that target is evaluated in
ar: ﻢﻴﻴﻘﺘﻟﺍ ﻪﻴﻓ ﻢﺘﻳ ﻱﺬﻟﺍ ﺀﺎﻀﻔﻟﺍ

en: Space type
ar: ﺀﺎﻀﻔﻟﺍ ﻉﻮﻧ

en: Space:
ar: :ﻍﺍﺮﻓ

en: Spaces
ar: ﺕﺍﺀﺎﻀﻓ

en: Spaces contained in this area, the first being the active space (NOTE: Useful for example to restore a previously used 3D view space in a certain area to get the old view orientation)
ar:  ﺔﻄﺸﻨﻟﺍ ﺔﺣﺎﺴﻤﻟﺍ ﻲﻫ ﻰﻟﻭﻷﺍ ﻥﺃ ﺭﺎﺒﺘﻋﺎﺑ ،ﻟﺎﺠﻤﻟﺍ ﺍﺬﻫ ﻲﻓ ﺔﻨﻤﻀﺘﻤﻟﺍ ﺕﺎﺣﺎﺴﻤﻟﺍ ﻝﺎﺠﻣ ﻲﻓ ﺎﻘﺑﺎﺳ ﺔﻠﻤﻌﺘﺴﻣ ﺩﺎﻌﺑﻷﺍ ﺔﻴﺛﻼﺛ ﺽﺮﻋ ﺔﺣﺎﺴﻣ ﺓﺩﺎﻌﺘﺳﻻ ﻝﺎﺜﻤﻛ ﺓﺪﻴﻔﻣ :ﺔﻈﺣﻼﻣ)(ﻢﻳﺪﻘﻟﺍ ﺮﻈﻨﻤﻟﺍ ﻪﻴﺟﻮﺗ ﺲﻔﻧ ﻰﻠﻋ ﻝﻮﺼﺤﻠﻟ ﻦﻴﻌﻣ

en: Spacing:
ar: :ﺪﻋﺎﺒﺗ

en: Speaker
ar: ﺕﻮﺻ ﺮﺒﻜﻣ

en: Specify a collision bounds type other than the default
ar: ﺔﻴﺿﺍﺮﺘﻓﻹﺍ ﻚﻠﺗ ﺮﻴﻏ ﻡﺩﺎﺼﺘﻟﺍ ﺩﻭﺪﺤﻟ ﺎﻋﻮﻧ ﺩﺪﺣ

en: Specular
ar: ﻖﻳﺮﺒﻟﺍ

en: Specular Colors
ar: ﻖﻳﺮﺒﻟﺍ ﻥﺍﻮﻟﺃ

en: Specular Exclude
ar: ﻖﻳﺮﺒﻟﺍ ﺀﺎﻨﺜﺘﺳﺇ

en: Specular Intensity
ar: ﻖﻳﺮﺒﻟﺍ ﺓﺪﺷ

en: Specular:
ar: :ﻖﻳﺮﺒﻟﺍ

en: Speed
ar: ﺔﻋﺮﺳ

en: Sphere
ar: ﺓﺮﻛ

en: Spherical Panoramic
ar: ﺔﻳﻭﺮﻛ ﺎﻣﺍﺭﻮﻧﺎﺑ

en: Spherical forcefield based on the charge of particles, only influences other charge force fields
ar:  ﻯﻮﻗ ﺕﻻﺎﺠﻣ ﺕﻻﻮﻤﺣ ﻰﻠﻋ ﻂﻘﻓ ﺮﺛﺆﻳ ،ﺗﺎﺌﻳﺰﺠﻟﺍ ﺔﻟﻮﻤﺣ ﻰﻠﻋ ﺪﻤﺘﻌﻤﻟﺍ ﻱﻭﺮﻜﻟﺍ ﺓﻮﻘﻟﺍ ﻝﺎﺠﻣﻯﺮﺧﺃ

en: Spin CCW
ar: ﺔﻋﺎﺴﻟﺍ ﺏﺭﺎﻘﻋ ﺲﻜﻋ ﺭﻭﺩ

en: Spin CW
ar: ﺔﻋﺎﺴﻟﺍ ﺏﺭﺎﻘﻋ ﻊﻣ ﺭﻭﺩ

en: Spiraling force that twists the force object's local Z axis
ar: ﺓﻮﻘﻟﺍ ﻦﺋﺎﻜﻟ ﻲﻠﺤﻤﻟﺍ ﻱﺩﻮﻤﻌﻟﺍ ﺭﻮﺤﻤﻟﺍ ﻒﻠﺗ ﻲﺘﻟﺍ ﺓﺪﻋﺎﺼﺘﻣ ﺓﻮﻗ

en: Spline Fitting:
ar: :ﻰﻨﺤﻨﻤﻟﺍ ﺔﻤﺋﻼﻣ

en: Spline IK
ar: ﻰﻨﺤﻨﻤﻟ ﻉ.ﻙ

en: Split
ar: ﻢﺴﻗﺍ

en: Split quads predictably (0,1,2) (0,2,3)
ar: (،،) (،،) ﺔﻌﻗﻮﺘﻣ ﺔﻘﻳﺮﻄﺑ ﺕﺎﻴﻋﺎﺑﺮﻟﺍ ﻢﻴﺴﻘﺗ

en: Split quads predictably (1,2,3) (1,3,0)
ar: (،،) (،،) ﺔﻌﻗﻮﺘﻣ ﺔﻘﻳﺮﻄﺑ ﺕﺎﻴﻋﺎﺑﺮﻟﺍ ﻢﻴﺴﻘﺗ

en: Split quads to give the least distortion while baking
ar: ﻦﻳﺰﺨﺘﻟﺍ ﺪﻨﻋ ﻞﻗﻷﺍ ﻩﻮﺸﺘﻟﺍ ﺀﺎﻄﻋﻹ ﺕﺎﻴﻋﺎﺑﺮﻟﺍ ﻢﻴﺴﻘﺗ

en: Split uv's:
ar: :ﻂﺋﺍﺮﺨﻟﺍ ﻞﺼﻓﺍ

en: Spot Shape
ar: ﺀﻮﻀﻟﺍ ﺔﻌﻘﺑ ﻞﻜﺷ

en: Spread
ar: ﺭﺎﺸﺘﻧﺍ

en: Spring
ar: ﺾﺑﺎﻧ

en: Spring Damping
ar: ﺰﻔﻘﻟﺍ ﻝﺅﺎﻀﺗ

en: Spring Force
ar: ﺾﺑﺎﻨﻟﺍ ﺓﻮﻗ

en: Spring Frames
ar: ﺾﺑﺎﻨﻟﺍ ﺮﻃﺃ

en: Spring force
ar: ﺾﺑﺎﻨﻟﺍ ﺓﻮﻗ

en: Spring rest length (factor of particle radius)
ar:   (ﺀﻱﺰﺠﻟﺍ ﻉﺎﻌﺷ ﻞﻣﺎﻋ) ﻥﻮﻜﺴﻟﺍ ﺔﻟﺎﺣ ﻲﻓ ﺾﺑﺎﻨﻟﺍ ﻝﻮﻃ

en: Spring rest length is a factor of 2 * particle size
ar: ﺀﻱﺰﺠﻟﺍ ﻢﺠﺣ ﻞﻣﺎﻋ ﻮﻫ ﺎﻨﻛﺎﺳ ﺾﺑﺎﻨﻟﺍ ﻝﻮﻃ

en: Springs:
ar: :ﺾﺑﺍﻮﻧ

en: Stamp
ar: ﻊﺑﺎﻃ

en: Stamp Background
ar: ﺔﻤﺻﻮﻟﺍ ﺔﻴﻔﻠﺧ

en: Stamp Camera
ar: ﺔﻤﺻﻮﻟﺍ ﺍﺮﻤﻛ

en: Stamp Date
ar: ﺔﻤﺻﻮﻟﺍ ﺦﻳﺭﺎﺗ

en: Stamp Filename
ar: ﺔﻤﺻﻭ ﻒﻠﻣ-ﻢﺳﺍ

en: Stamp Frame
ar: ﺔﻤﺻﻮﻟﺍ ﺭﺎﻃﺇ

en: Stamp Lens
ar: ﺔﻤﺻﻮﻟﺍ ﺔﺳﺪﻋ

en: Stamp Marker
ar: ﺔﻤﺻﻮﻟﺍ ﺔﻣﻼﻋ

en: Stamp Note
ar: ﺔﻤﺻﻭ ﻦﻳﻭﺪﺗ

en: Stamp Note Text
ar: ﺔﻤﺻﻮﻟﺍ ﻦﻳﻭﺪﺗ ﺺﻧ

en: Stamp Render Time
ar: ﺔﻤﺻﻭ ﺔﻤﺟﺮﺗ ﺖﻗﻭ

en: Stamp Scene
ar: ﺔﻤﺻﻮﻟﺍ ﺪﻬﺸﻣ

en: Stamp Sequence Strip
ar: ﺔﻤﺻﻭ ﻞﺴﻠﺴﻣ ﻂﻳﺮﺷ

en: Stamp Text Color
ar: ﺔﻤﺻﻮﻟﺍ ﺺﻧ ﻥﻮﻟ

en: Stamp Time
ar: ﺔﻤﺻﻮﻟﺍ ﺖﻗﻭ

en: Standalone Player
ar: ﻞﻘﺘﺴﻣ ﻞﻐﺸﻣ

en: Standard
ar: ﻲﺳﺎﻴﻗ

en: Star
ar: ﺔﻤﺠﻨﻟﺍ

en: Star Tips
ar: ﺔﻤﺠﻨﻟﺍ ﺱﻭﺅﺭ

en: Stars
ar: ﻡﻮﺠﻨﻟﺍ

en: Start
ar: ﺃﺪﺑﺇ

en: Start Fluid Bake
ar: ﻞﺋﺍﻮﺴﻟﺍ ﻢﺿ ﺍﺪﺑﺇ

en: Start Frame
ar: ﻲﺋﺪﺒﻟﺍ ﺭﺎﻃﻹﺍ

en: Start baking the fluid immediately after creating the domain object
ar: ﻒﻴﻀﺘﺴﻤﻟﺍ ﻦﺋﺎﻜﻟﺍ ﺀﺎﺸﻧﺇ ﺪﻌﺑ ﺓﺮﺷﺎﺒﻣ ﻞﺋﺍﻮﺴﻟﺍ ﻢﺿ ﺍﺪﺑﺇ

en: Start player in a new fullscreen display
ar: ﺪﻳﺪﺟ ﺔﻠﻣﺎﻛ ﺔﺷﺎﺷ ﺽﺮﻋ ﻲﻓ ﻞﻐﺸﻤﻟﺍ ﺃﺪﺑﺇ

en: Start player with a visible mouse cursor
ar: ﺮﻫﺎﻇ ﺓﺭﺄﻓ ﺮﺷﺆﻣ ﻊﻣ ﻞﻐﺸﻤﻟﺍ ﺃﺪﺑﺇ

en: Start size of strands in pixels or Blender units
ar: ﺭﺪﻨﻠﺑ ﺕﺍﺪﺣﻭ ﻭﺃ ﻂﻘﻨﻟﺎﺑ ﺮﺋﺎﻔﻀﻠﻟ ﻲﺋﺍﺪﺒﻟﺍ ﻢﺠﺤﻟﺍ

en: Starting frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method)
ar:  ﻲﻟﺎﺤﻟﺍ ﺭﺎﻃﻹﺍ ﻝﻮﺣ ﻞﺟﺃ ﻦﻣ ﺲﻴﻟ) ﺭﺎﻬﻇﻺﻟ ﺕﻻﺎﻴﺨﻟﺍ ﻕﺎﻄﻧ ﻞﺟﺃ ﻦﻣ ﻲﺋﺪﺒﻟﺍ ﺭﺎﻃﻹﺍ(ﺔﻴﻓﺎﻔﺸﻟﺍ ﻞﻴﻌﻔﺗ ﺔﻘﻳﺮﻃ

en: Starting frame of range of paths to display/calculate (not for 'Around Current Frame' Onion-skinning method)
ar:  ﺭﺎﻃﻺﻟﺍ ﻝﻮﺣ ﻞﺟﺃ ﻦﻣ ﺲﻴﻟ) ﺏﺎﺴﺤﻟﺍ/ﺭﺎﻬﻇﻺﻟ ﺕﺍﺭﺎﺴﻤﻟﺍ ﻕﺎﻄﻧ ﻞﺟﺃ ﻦﻣ ﻲﺋﺪﺒﻟﺍ ﺭﺎﻃﻹﺍ(ﺔﻴﻓﺎﻔﺸﻟﺍ ﻞﻴﻌﻔﺗ ﺔﻘﻳﺮﻃ ﻲﻟﺎﺤﻟﺍ

en: Starting frame of the stored range
ar: ﻥﺰﺨﻤﻟﺍ ﻕﺎﻄﻨﻠﻟ ﻲﺋﺪﺒﻟﺍ ﺭﺎﻃﻹﺍ

en: State
ar: ﺔﻟﺎﺣ

en: State determining which controllers are displayed
ar: ﻦﻴﺿﻭﺮﻌﻤﻟﺍ ﻦﻴﻤﻜﺤﺘﻤﻠﻟ ﺓﺩﺪﺤﻤﻟﺍ ﺔﻟﺎﺤﻟﺍ

en: States
ar: ﺕﻻﺎﺣ

en: States which are being used by controllers
ar: ﻦﻴﻤﻜﺤﺘﻤﻟﺍ ﻑﺮﻃ ﻦﻣ ﺔﻠﻤﻌﺘﺴﻤﻟﺍ ﺕﻻﺎﺤﻟﺍ

en: Static
ar: ﺖﺑﺎﺛ

en: Stationary object
ar: ﺖﺑﺎﺛ ﻦﺋﺎﻛ

en: Statistical view of the levels of color in an image
ar: ﺓﺭﻮﺼﺑ ﻥﺍﻮﻟﻷﺍ ﺕﺎﻳﻮﺘﺴﻤﻟ ﻲﺋﺎﺼﺣﺇ ﺽﺮﻋ

en: Steering
ar: ﻪﻴﺟﻮﺗ

en: Step
ar: ﺓﻮﻄﺨﻟﺍ

en: Step Calculation
ar: ﺓﻮﻄﺨﻟﺍ ﺏﺎﺴﺣ

en: Step Calculation:
ar: :ﺕﺍﻮﻄﺨﻟﺍ ﺏﺎﺴﺣ

en: Step Size
ar: ﺓﻮﻄﺨﻟﺍ ﻢﺠﺣ

en: Step Size:
ar: :ﺓﻮﻄﺨﻟﺍ ﻢﺠﺣ

en: Stepped Interpolation
ar: ﻱﺪﻋﺎﺼﺗ ﻝﺎﻤﻜﺘﺳﺍ

en: Steps
ar: ﺕﺍﻮﻄﺧ

en: Stereo
ar: ﻮﻳﺮﻴﺘﺳ

en: Stereo Mode
ar: ﻮﻳﺮﻴﺘﺳ ﻂﻤﻧ

en: Stereographic techniques
ar: ﻮﻳﺮﻴﺘﺴﻟﺍ ﺕﺎﻴﻨﻘﺗ

en: Stickness
ar: ﺔﻴﻗﺎﺼﺘﻟﻹﺍ

en: Sticky texture coordinate location
ar: ﺖﺑﺎﺜﻟﺍ ﺞﻴﺴﻨﻟﺍ ﺕﺎﻴﺛﺍﺪﺣﺇ ﻊﻗﻮﻣ

en: Stiff viscosity
ar: ﺔﺑﻼﺼﻟﺍ ﺔﺟﻭﺰﻟ

en: Stiff viscosity is a factor of normal viscosity
ar: ﺔﻳﺩﺎﻋ ﺔﺟﻭﺰﻟ ﻞﻣﺎﻋ ﻮﻫ ﺔﺑﻼﺼﻟﺍ ﺔﺟﻭﺰﻟ

en: Stiffness
ar: ﺔﺑﻼﺻ

en: Stiffness Scaling
ar: ﺔﺑﻼﺼﻟﺍ ﻢﺠﺣ

en: Stiffness defines how much of the element to fill
ar: ﺮﺼﻨﻌﻟﺍ ﻸﻣ ﻯﺪﻣ ﻰﻠﻋ ﺪﻤﺘﻌﺗ ﺔﺑﻼﺼﻟﺍ

en: Still
ar: ﺔﺘﺑﺎﺗ

en: Stop animation playback
ar: ﺔﻤﺟﺮﺘﻟﺍ ﻞﻴﻐﺸﺗ ﻒﻗﺃ

en: Stop ray marching early if transmission drops below this luminance - higher values give speedups in dense volumes at the expense of accuracy
ar:  ﻉﺮﺴﺗ ﺎﻴﻠﻌﻟﺍ ﻢﻴﻘﻟﺍ - ﺓﺀﺎﺿﻹﺍ ﻩﺬﻫ ﻦﻋ ﺙﺎﻌﺒﻧﻹﺍ ﻞﻗ ﺍﺫﺍ ﺍﺮﻜﺒﻣ ﻉﺎﻌﺸﻟﺍ ﻡﺪﻘﺗ ﻊﻨﻣﺇﺔﻗﺪﻟﺍ ﺏﺎﺴﺣ ﻰﻠﻋ ﺓﺮﻴﺒﻜﻟﺍ ﻡﺎﺠﺣﻷﺍ ﻲﻓ ﺔﻤﺟﺮﺘﻟﺍ

en: Stop screencast
ar: ﺔﺷﺎﺸﻟﺍ ﻞﻴﺠﺴﺗ ﻒﻗﺃ

en: Stop this job
ar: ﺔﻴﻠﻤﻌﻟﺍ ﻩﺬﻫ ﻒﻗﻭﺃ

en: Straight Alpha
ar:  ﺔﻤﻴﻘﺘﺴﻣ ﺎﻔﻟﺃ

en: Strand
ar: ﺔﻠﺼﺨﻟﺍ

en: Strand settings for a Material datablock
ar: ﺔﻣﺎﺧ ﺕﺎﻧﺎﻴﺑ ﺔﻠﺘﻜﻟ ﺓﺮﻴﻔﻀﻟﺍ ﺕﺍﺩﺍﺪﻋﺇ

en: Strength
ar: ﺓﻮﻘﻟﺍ

en: Strength of force field
ar: ﺓﻮﻘﻟﺍ ﻝﺎﺠﻣ ﺓﻮﻗ

en: Strength of sky shading exponential exposure correction
ar: ﺀﺎﻤﺴﻟﺍ ﻞﻇ ﺽّﺮﻌﺗ ﺓﺪﺷ ﺢﻴﺤﺼﺗ ﺓﺭﺪﻗ

en: Strength of the add effect
ar: ﺔﻓﺎﺿﻻﺍ ﺮﻴﺛﺎﺗ ﺓﺪﺷ

en: Stretch To
ar: ﻰﻟﺇ ﺪﻣ

en: Stretch or squeeze the viewport to fill the display window
ar: ﺽﺮﻌﻟﺍ ﺓﺬﻓﺎﻧ ﺀﻞﻤﻟ ﺬﻔﻨﻤﻟﺍ ﻂﻐﺿﺍ ﻭﺃ ﺩّﺪﻣ

en: Stretch:
ar: :ﺩﺪﻣ

en: Stricky texture coordinate
ar: ﺖﺑﺎﺜﻟﺍ ﺞﻴﺴﻨﻟﺍ ﺕﺎﻴﺛﺍﺪﺣﺇ

en: String
ar: ﺺﻧ

en: String Property
ar: ﺺﻧ ﺔﻴﺻﺎﺧ

en: Strip Time
ar: ﻂﻳﺮﺸﻟﺍ ﺖﻗﻭ

en: Strip has no influence past its extents
ar: ﻩﺩﻭﺪﺣ ﺪﻌﺑ ﻂﻳﺮﺸﻠﻟ ﺮﻴﺛﺄﺗ ﻻ

en: Strip time is controlled by an F-Curve rather than automatically determined
ar: ﻲﺗﺍﺫ ﺪﻳﺪﺤﺗ ﻝﺪﺑ ﻲﻧﺎﻴﺑ-ﻂﺧ ﺔﻄﺳﺍﻮﺑ ﻪﻴﻓ ﻢﻜﺤﺘﻣ ﻂﻳﺮﺸﻟﺍ ﺖﻗﻭ

en: Stroke Points
ar: ﻰﻨﺤﻨﻣ ﻂﻘﻧ

en: Stroke data points
ar: ﻰﻨﺤﻨﻣ ﺕﺎﻧﺎﻴﺑ ﻂﻘﻧ

en: Strokes
ar: ﺕﺎﻴﻨﺤﻨﻣ

en: Structs
ar: ﺕﺎﻴﻨﺑ

en: Structural
ar: ﻲﺋﺎﻨﺑ

en: Structural Stiffness
ar: ﺔﻳﻮﻴﻨﺒﻟﺍ ﺔﺑﻼﺼﻟﺍ

en: Structural Stiffness Maximum
ar: ﺔﻳﻮﻴﻨﺑ ﺔﺑﻼﺻ ﻰﻠﻋﺃ

en: Structural Stiffness Vertex Group
ar: ﺔﻳﻮﻴﻨﺒﻟﺍ ﺔﺑﻼﺼﻟﺍ ﻂﻘﻧ ﺔﻋﻮﻤﺠﻣ

en: Structural Stiffness:
ar: :ﺔﻳﻮﻴﻨﺒﻟﺍ ﺔﺑﻼﺼﻟﺍ

en: Stucci
ar: ﺺﺠﻟﺍ

en: Sub
ar: ﻲﻋﺮﻓ

en: Sub-Target
ar: ﺔﻴﻋﺮﻓ-ﻑﺍﺪﻫﺃ

en: Subdivide
ar: ﻢّﻌﻧ

en: Subdivision
ar: ﻢﻴﻌﻨﺗ

en: Subdivision Set
ar: ﻢﻴﻌﻨﺗ ﺔﻋﻮﻤﺠﻣ

en: Subdivision Surface
ar: ﻲﻤﻴﺴﻘﺗ ﻢﻴﻌﻨﺗ

en: Subdivisions
ar: ﺔﻴﻋﺮﻔﻟﺍ ﺕﺎﻤﻴﺴﻘﺘﻟﺍ

en: Subdivisions:
ar: :ﻢﻴﻌﻨﺘﻟﺍ ﺕﺎﻳﻮﺘﺴﻣ

en: Subflares
ar: ﻲﻓﺎﺿﻹﺍ ﺞﻫﻮﺘﻟﺍ

en: Subsize
ar: ﻲﻓﺎﺿﺇ ﻢﺠﺣ

en: Substeps
ar: ﺔﻴﻋﺮﻓ ﺕﺍﻮﻄﺧ

en: Subsurface Scattering
ar: ﻲﺤﻄﺳ ﺖﺤﺗ ﺭﺎﺸﺘﻧﺍ

en: Subtract
ar: ﺡﺮﻃﺍ

en: Sum Values
ar: ﻢﻴﻘﻟﺍ ﻉﻮﻤﺠﻣ

en: Summary
ar: ﺺﺨﻠﻣ

en: Sun
ar: ﺲﻤﺸﻟﺍ

en: Sun & Sky Presets
ar: ﺀﺎﻤﺴﻟﺍ ﻭ ﺲﻤﺸﻠﻟ ﺔﻘﺒﺴﻣ ﺕﺩﺍﺪﻋﺇ

en: Sun Brightness
ar: ﺲﻤﺸﻟﺍ ﻉﻮﻄﺳ

en: Sun Intensity
ar: ﺲﻤﺸﻟﺍ ﺔﻓﺎﺜﻛ

en: Sun Size
ar: ﺲﻤﺸﻟﺍ ﻢﺠﺣ

en: Sun brightness
ar: ﺲﻤﺸﻟﺍ ﻉﻮﻄﺳ

en: Sun intensity
ar: ﺲﻤﺸﻟﺍ ﺔﻓﺎﺜﻛ

en: Sun size
ar: ﺲﻤﺸﻟﺍ ﻢﺠﺣ

en: Sun:
ar: :ﺲﻤﺸﻟﺍ

en: Surface
ar: ﺢﻄﺳ

en: Surface Diffuse
ar: ﺢﻄﺴﻟﺍ ﻥﻮﻟ

en: Surface diffuse:
ar: :ﺢﻄﺴﻟﺍ ﻥﻮﻟ

en: Surface:
ar: :ﺢﻄﺴﻟﺍ

en: Swedish (Svenska)
ar: () ﺔﻳﺪﻳﻮﺴﻟﺍ

en: Sync view position between side views
ar: ﺔﻴﺒﻧﺎﺠﻟﺍ ﺽﻭﺮﻌﻟﺍ ﻦﻴﺑ ﺽﺮﻌﻟﺍ ﻊﻗﻮﻣ ﺚﻳﺪﺤﺗ

en: System
ar: ﻡﺎﻈﻧ

en: System Info
ar: ﻡﺎﻈﻨﻟﺍ ﺕﺎﻣﻮﻠﻌﻣ

en: System:
ar: :ﻡﺎﻈﻨﻟﺍ

en: Tag
ar: ﻢﺳﻭ

en: Tail
ar: ﻞﻳﺫ

en: Tail Select
ar: ﻞﻳﺬﻟﺍ ﺭﺎﻴﺘﺧﺍ

en: Tails
ar: ﻝﻮﻳﺫ

en: Tangent
ar: ﺱﺎﻤﻣ

en: Tangent Shading
ar: ﻲﺳﺎﻤﻣ ﻞﻴﻠﻈﺗ

en: Taper Object:
ar: :ﻖﺘﻔـﺘﻟﺍ ﻦﺋﺎﻛ

en: Target
ar: ﻑﺪﻫ

en: Target Object
ar: ﻑﺪﻬﻟﺍ ﻦﺋﺎﻜﻟﺍ

en: Target Particle System
ar: ﻑﺪﻬﻟﺍ ﺕﺎﺌﻳﺰﺠﻟﺍ ﻡﺎﻈﻧ

en: Target Range:
ar: :ﻑﺪﻬﻟﺍ ﻯﺪﻣ

en: Target Space
ar: ﻑﺪﻬﻟﺍ ﺀﺎﻀﻔﻟﺍ

en: Target object for multi-target constraints
ar: ﻑﺍﺪﻫﻷﺍ-ﺓﺩﺪﻌﺘﻣ ﺩﻮﻴﻘﻠﻟ ﻑﺪﻬﻟﺍ ﻦﺋﺎﻜﻟﺍ

en: Target particle system
ar: ﻑﺪﻬﻟﺍ ﺕﺎﺌﻳﺰﺠﻟﺍ ﻡﺎﻈﻧ

en: Target particle systems
ar: ﻑﺪﻬﻛ ﺕﺎﺌﻳﺰﺠﻟﺍ ﻡﺎﻈﻧ

en: Target:
ar: :ﻑﺪﻬﻟﺍ

en: Targets
ar: ﻑﺍﺪﻫﺃ

en: Temp. Diff.
ar: .ﺓﺭﺍﺮﺤﻟﺍ ﺕﻭﺎﻔﺗ

en: Temporary
ar: ﺖﻗﺆﻣ

en: Tent
ar: ﺔﻤﻴﺧ

en: Tesselation
ar: ﺔﺋﺰﺠﺗ

en: Text
ar: ﺺﻧ

en: Text Boxes
ar: ﺔﺑﺎﺘﻜﻟﺍ ﺕﺎﻧﺎﺧ

en: Text Editor
ar: ﺹﻮﺼﻨﻟﺍ ﺭﺮﺤﻣ

en: Text Input
ar: ﻲﺼﻧ ﺎﺧﺩﺇ

en: Text in the line
ar: ﻂﺨﻟﺍ ﻲﻓ ﺺﻨﻟﺍ

en: Text on Curve:
ar: :ﻰﻨﺤﻨﻤﻟﺍ ﻰﻠﻋ ﺺﻧ

en: Texture
ar: ﺞﻴﺴﻨﻟﺍ

en: Texture Coordinates:
ar: :ﺞﻴﺴﻨﻟﺍ ﺕﺎﻴﺛﺍﺪﺣﺇ

en: Texture Factor
ar: ﺞﻴﺴﻨﻟﺍ ﻞﻣﺎﻌﻣ

en: Texture Mode
ar: ﺞﻴﺴﻨﻟﺍ ﻂﻤﻧ

en: Texture Paint
ar: ﺞﺳﺎﻨﻤﻟﺍ ﻦﻳﻮﻠﺗ

en: Texture Space
ar: ﺞﻴﺴﻨﻟﺍ ﻝﺎﺠﻣ

en: Texture Specials
ar: ﺞﻴﺴﻨﻟﺍ ﺕﺎﻓﺎﺿﺇ

en: Texture coordinates from root particle locations
ar: ﺀﻱﺰﺠﻟﺍ ﻊﻗﺍﻮﻣ ﺭﺬﺟ ﻦﻣ ﺞﻴﺴﻨﻟﺍ ﺕﺎﻴﺛﺍﺪﺣﺇ

en: Texture effector weight
ar:  ﺞﻴﺴﻧ ﺐﻴﺠﺘﺴﻣ ﻥﺯﻭ

en: Texture scattering blend factor
ar: ﺞﻴﺴﻨﻟﺍ ﺭﺎﺸﺘﻧﺍ ﺞﻣﺩ ﻞﻣﺎﻌﻣ

en: Texture to use as force
ar: ﺓﻮﻘﻛ ﻡﺪﺨﺘﺴﻤﻟﺍ ﺞﻴﺴﻨﻟﺍ

en: Texture:
ar: :ﺞﻴﺴﻨﻟﺍ

en: Textured
ar: ﺞّﺴﻨﻣ

en: Textures
ar: ﺞﺳﺎﻨﻤﻟﺍ

en: Textures:
ar: :ﺞﻴﺴﻨﻟﺍ

en: The Drivers/Expressions for this datablock
ar: ﻲﻧﺎﻴﺒﻟﺍ ﻞﺴﻠﺴﺘﻟﺍ ﺍﺬﻬﻟ ﺮﻴﺑﺎﻌﺘﻟﺍ/ﻥﻮﻠﻜﺸﻤﻟﺍ

en: The amplitude of the offset
ar: ﺔﺣﺍﺯﻻﺍ ﻯﺪﻣ

en: The axis to display the image on
ar: ﻪﻴﻠﻋ ﺓﺭﻮﺼﻟﺍ ﺭﺎﻬﻇﻹ ﺭﻮﺤﻤﻟﺍ

en: The base density of the volume
ar: ﻢﺠﺤﻠﻟ ﺔﻴﺳﺎﺳﻻﺍ ﺔﻓﺎﺜﻜﻟﺍ

en: The clarity of the refraction. Values < 1.0 give diffuse, blurry refractions
ar: ﺔﻧﻮﻠﻣ ﺔﻴﺑﺎﺒﺿ ﺕﺍﺭﺎﺴﻜﻧﺃ ﻲﻄﻌﺗ .  ﻢﻴﻘﻟﺍ .ﺭﺎﺴﻜﻧﻹﺍ ﺀﺎﻔﺻ

en: The color that rays with no intersection within the Max Distance take (material color can be best for indoor scenes, sky color for outdoor)
ar:  ﻲﻓ ﻞﻀﻓﺃ ﺔﻣﺎﺨﻟﺍ ﻥﻮﻟ) ﺫﻮﺧﺄﻤﻟﺍ ﻰﻠﻋﻻﺍ ﻝﺎﺠﻤﻟﺍ ﻲﻓ ﺕﻼﺧﺍﺪﺗ ﻥﻭﺪﺑ ﻲﺘﻟﺍ ﺔﻌﺷﻷﺍ ﻥﻮﻟ(ﺔﻴﺟﺭﺎﺨﻟﺍ ﻲﻓ ﺀﺎﻤﺴﻟﺍ ﻥﻮﻟ ﻭ ﺔﻴﻠﺧﺍﺪﻟﺍ ﺪﻫﺎﺸﻤﻟﺍ

en: The constraint is applied in Pose Space, the object transformation is ignored
ar:  ﺔﻠﻫﺎﺠﺘﻣ ﻦﺋﺎﻜﻟﺍ ﺕﻻﻮﺤﺗ ,ﺔﻔﻗﻮﻟﺍ ﺀﺎﻀﻓ ﻲﻓ ﺪﻴﻘﻟﺍ ﻖﺒﻃ

en: The constraint is applied relative to the local coordinate system of the object, with the parent transformation added
ar: ﻞﺻﻷﺍ ﺕﻻﻮﺤﺗ ﺔﻓﺎﺿﺇ ﻊﻣ ,ﻦﺋﺎﻜﻟﺍ ﺕﺎﻴﺛﺍﺪﺣﻹ ﻲﻠﺤﻤﻟﺍ ﻡﺎﻈﻨﻠﻟ ﺎﻴﺒﺴﻧ ﺪﻴﻘﻟﺍ ﻖﺒﻃ

en: The constraint is applied relative to the local coordinate sytem of the object
ar: ﻦﺋﺎﻜﻟﺍ ﺕﺎﻴﺛﺍﺪﺣﻹ ﻲﻠﺤﻤﻟﺍ ﻡﺎﻈﻨﻠﻟ ﺎﻴﺒﺴﻧ ﺪﻴﻘﻟﺍ ﻖﺒﻃ

en: The constraint is applied relative to the world coordinate system
ar: ﻢﻟﺎﻌﻟﺍ ﺕﺎﻴﺛﺍﺪﺣﺇ ﻡﺎﻈﻨﻟ ﺎﻴﺒﺴﻧ ﺪﻴﻘﻟﺍ ﻖﺒﻃ

en: The current simulation time step size, as a fraction of a frame
ar: ﺭﺎﻃﻹﺍ ﻦﻣ ﺀﺰﺠﻛ ،ﺔﻴﻟﺎﺤﻟﺍ ﺓﺎﻛﺎﺤﻤﻟﺎﺑ ﺔﻴﻨﻣﺰﻟﺍ ﺓﻮﻄﺨﻟﺍ ﻢﺠﺣ

en: The distance from which particles are affected fully
ar: ﺎﻴﻠﻛ ﺎﻬﻴﻠﻋ ﺮﺛﺆﻳ ﺕﺎﺌﻳﺰﺠﻟﺍ ﺎﻬﻨﻣ ﻲﺘﻟﺍ ﺔﻓﺎﺴﻤﻟﺍ

en: The edited object
ar: ﻝﺪﻌﻤﻟﺍ ﻦﺋﺎﻜﻟﺍ

en: The file extension used for saving renders
ar: ﺕﺎﻤﺟﺮﺘﻟﺍ ﻞﻴﺠﺴﺘﻟ ﻞﻤﻌﺘﺴﻤﻟﺍ ﻒﻠﻤﻟﺍ ﺔﺌﻴﻫ

en: The frame on which this sketch appears
ar: ﻢﺳﺮﻟﺍ ﺍﺬﻫ ﻪﻴﻠﻋ ﺮﻬﻈﻳ ﻱﺬﻟﺍ ﺭﺎﻃﻹﺍ

en: The frequency of the offset (1/total length)
ar: (ﻲﻟﺎﻤﺟﻹﺍ ﻝﻮﻄﻟﺍ/) ﺔﺣﺍﺯﻹﺍ ﺩﺩﺮﺗ

en: The index of particle system on the target object
ar: ﻑﺪﻬﻟﺍ ﻦﺋﺎﻜﻟﺍ ﻰﻠﻋ ﺕﺎﺌﻳﺰﺠﻟﺍ ﻡﺎﻈﻧ ﺮﺷﺆﻣ

en: The number of times this object is repeated with respect to other objects
ar: ﻯﺮﺧﻷﺍ ﺕﺎﻨﺋﺎﻜﻟﺍ ﻡﺍﺮﺘﺣﺍ ﻊﻣ ﻦﺋﺎﻜﻟﺍ ﺍﺬﻫ ﺎﻬﻴﻓ ﺭﺮﻜﻳ ﻲﻟﺍ ﺕﺍﺮﻤﻟﺍ ﺩﺪﻋ

en: The object that has the target particle system (empty if same object)
ar: (ﻦﺋﺎﻜﻟﺍ ﺲﻔﻧ ﻥﺎﻛ ﺍﺫﺇ ﻍﺭﺎﻓ) ﻑﺪﻬﻟﺍ ﺕﺎﺌﻳﺰﺠﻟﺍ ﻡﺎﻈﻧ ﻪﻳﺪﻟ ﻱﺬﻟﺍ ﻦﺋﺎﻜﻟﺍ

en: The original matrix of this object before it was duplicated
ar: ﻪﺨﺴﻧ ﻞﺒﻗ ﻦﺋﺎﻜﻟﺍ ﺍﺬﻬﻟ ﺔﻴﻠﺻﻷﺍ ﺔﻓﻮﻔﺼﻤﻟﺍ

en: The shape of the reflection, from 0.0 (circular) to 1.0 (fully stretched along the tangent
ar: (ﺱﺎﻤﻤﻟﺍ ﻝﻮﻃ ﻰﻠﻋ ﺩﻭﺪﻤﻣ). ﻭ (ﻱﺮﺋﺍﺩ). ﺚﻴﺣ ,ﺱﺎﻜﻌﻧﻹﺍ ﻞﻜﺷ

en: The shininess of the reflection (values < 1.0 give diffuse, blurry reflections)
ar: ( ﺔﻧﻮﻠﻣ ﺔﻴﺑﺎﺒﺿ ﺕﺎﺳﺎﻜﻌﻧﺇ ﻲﻄﻌﺗ .  ﻢﻴﻘﻟﺍ)ﺱﺎﻜﻌﻧﻹﺍ ﻥﺎﻌﻤﻟ

en: The source of this force field is the zero point of a harmonic oscillator
ar: ﻖﺳﺎﻨﺘﻤﻟﺍ ﺏﺬﺑﺬﻣ ﺮﻔﺼﻟﺍ ﺔﻄﻘﻧ ﻲﻫ ﺍﺬﻫ ﺓﻮﻘﻟﺍ ﻞﻘﺣ ﺭﺪﺼﻣ

en: The transformation of the target bone is evaluated relative its local coordinate system, with the parent transformation added
ar: ﻞﺻﻻﺍ ﺕﻻﻮﺤﺗ ﺔﻓﺎﺿﺇ ﻊﻣ ,ﻲﻠﺤﻤﻟﺍ ﺎﻬﺗﺎﻴﺛﺍﺪﺣﺇ ﻡﺎﻈﻨﻟ ﺎﻴﺒﺴﻧ ﻑﺪﻬﻟﺍ ﺔﻤﻈﻌﻟﺍ ﻢﻴﻘﺗ

en: The transformation of the target is evaluated relative to its local coordinate system
ar: ﻲﻠﺤﻤﻟﺍ ﻪﺗﺎﻴﺛﺍﺪﺣﺇ ﻡﺎﻈﻨﻟ ﺎﻴﺒﺴﻧ ﻑﺪﻬﻟﺍ ﻝﻮﺤﺗ ﻢﻴﻘﻳ

en: The transformation of the target is evaluated relative to the world coordinate system
ar: ﻢﻟﺎﻌﻟﺍ ﺕﺎﻴﺛﺍﺪﺣﺇ ﻡﺎﻈﻨﻟ ﺎﻴﺒﺴﻧ ﻑﺪﻬﻟﺍ ﻝﻮﺤﺗ ﻢﻴﻘﻳ

en: The transformation of the target is only evaluated in the Pose Space, the target armature object transformation is ignored
ar: ﻞﻫﺎﺠﺘﻣ ﻞﻜﻴﻬﻟﺍ ﻦﺋﺎﻛ ﺕﻻﻮﺤﺗ ﻑﺪﻫ ,ﺔﻔﻗﻮﻟﺍ ﺀﺎﻀﻓ ﻲﻓ ﻂﻘﻓ ﻑﺪﻬﻟﺍ ﻝﻮﺤﺗ ﻢﻴﻘﻳ

en: The value this event translates to in a modal keymap
ar: ﺔﻃﻭﺮﺸﻤﻟﺍ ﺔﻄﻳﺮﺨﻟﺍ ﻲﻓ ﻖﺒﻄﺗ ﻲﺘﻟﺍ ﺔﻤﻴﻘﻟﺍ

en: Thickness
ar: ﺔﻛﺎﻤﺴﻟﺍ

en: Thickness of strokes (in pixels)
ar: (ﻞﺴﻜﺒﻟﺎﺑ) ﺕﺎﻴﻨﺤﻨﻤﻟﺍ ﺔﻛﺎﻤﺳ

en: This Layer Only
ar: ﻂﻘﻓ ﺔﻘﺒﻄﻟﺍ ﺲﻔﻧ ﻲﻓ

en: This modifier could be applied on splines' points only
ar: ﺕﺎﻴﻨﺤﻨﻤﻟﺍ ﻂﻘﻧ ﻰﻠﻋ ﻂﻘﻓ ﻖﺒﻄﻳ ﻥﺃ ﻦﻜﻤﻳ ﺮﻴﻐﻤﻟﺍ ﺍﺬﻫ

en: Threads
ar: ﺐﻌﺷ

en: Threads Mode
ar: ﺐﻌﺸﻟﺍ ﻊﺿﻭ

en: Threads:
ar: :ﺐﻌﺷ

en: Threshold
ar: ﺔﺒﺘﻌﻟﺍ

en: Threshold for adaptive sampling (if a sample contributes less than this amount [as a percentage], sampling is stopped)
ar: (ﺕﺎﻨﻴﻌﻟﺍ ﻰﻐﻠﺗ ,ﺔﺒﺴﻨﻛﺔﻴﻤﻜﻟﺍ ﻩﺬﻫ ﻦﻣ ﻞﻗﺍ ﺔﻨﻴﻋ ﺖﻤﻫﺎﺳ ﺍﺫﺍ) ﺔﻔﻴﻜﺘﻤﻟﺍ ﺕﺎﻨﻴﻌﻠﻟ ﺔﺒﺘﻋ

en: Threshold for adaptive sampling. If a sample contributes less than this amount (as a percentage), sampling is stopped
ar: (ﺕﺎﻨﻴﻌﻟﺍ ﻰﻐﻠﺗ ,ﺔﺒﺴﻨﻛﺔﻴﻤﻜﻟﺍ ﻩﺬﻫ ﻦﻣ ﻞﻗﺍ ﺔﻨﻴﻋ ﺖﻤﻫﺎﺳ ﺍﺫﺍ) ﺔﻔﻴﻜﺘﻤﻟﺍ ﺕﺎﻨﻴﻌﻠﻟ ﺔﺒﺘﻋ

en: Threshold for drawing outlines on geometry edges
ar: ﻢﺴﺠﻤﻟﺍ ﻑﺍﻮﺣ ﻰﻠﻋ ﺔﻴﺟﺭﺎﺨﻟﺍ ﻁﻮﻄﺨﻟﺍ ﻢﺳﺮﻟ ﺔﺒﺘﻌﻟﺍ

en: Thumbnails
ar: ﺕﺍﺮﻐﺼﻤﻟﺍ

en: Tiles:
ar: :ﺕﺎﻨﺒﻟ

en: Tilt
ar: ﻥﻼﻴﻣ

en: Tilt CCW
ar: ﺔﻋﺎﺴﻟﺍ ﺏﺭﺎﻘﻋ ﺲﻜﻋ ﻞﻴﻣ

en: Tilt CW
ar: ﺔﻋﺎﺴﻟﺍ ﺏﺭﺎﻘﻋ ﻊﻣ ﻞﻴﻣ

en: Tilt in 3D View
ar: ﺩﺎﻌﺑﻻﺍ ﻲﺛﻼﺜﻟﺍ ﺬﻔﻨﻤﻟﺍ ﻲﻓ ﺭﺍﺪﺤﻧﺇ

en: Tilt:
ar: :ﻞّﻴﻣ

en: Time
ar: ﻦﻣﺰﻟﺍ

en: Time Remapping:
ar: :ﺖﻗﻮﻟﺍ ﻂﻴﻄﺨﺗ ﺓﺩﺎﻋﺇ

en: Time of key over the simulation
ar: ﺓﺎﻛﺎﺤﻤﻟﺍ ﺮﺒﻋ ﺡﺎﺘﻔﻤﻟﺍ ﺖﻗﻭ

en: Time taken in frames between shutter open and close
ar: ﻪﻘﻠﻏ ﻭ ﻖﻠﻔﻟﺍ ﺢﺘﻓ ﻦﻴﺑ ﺮﻃﻷﺍ ﻲﻓ ﺫﻮﺧﺄﻤﻟﺍ ﺖﻗﻮﻟﺍ

en: Time:
ar: :ﺖﻗﻮﻟﺍ

en: Timeline
ar: ﺖﻗﻮﻟﺍ ﻂﺧ

en: Timer
ar: ﺖﻗﺆﻣ

en: Timer 0
ar:  ﺖﻗﺆﻣ

en: Timer 1
ar:  ﺖﻗﺆﻣ

en: Timer 2
ar:  ﺖﻗﺆﻣ

en: Timer Property
ar: ﺖﻗﺆﻣ ﺔﻴﺻﺎﺧ

en: Timestep
ar: ﺔﻴﻨﻣﺯ ﺓﻮﻄﺧ

en: Timing:
ar: :ﻦﻣﺍﺰﺗ

en: Tip
ar: ﺱﺃﺭ

en: Tip Size
ar: ﺱﺃﺮﻟﺍ ﻢﺠﺣ

en: Tip select mode
ar: ﺱﻭﺅﺮﻟﺍ ﺭﺎﻴﺘﺧﺇ ﻊﺿﻭ

en: Title
ar: ﻥﺍﻮﻨﻋ

en: Title Safe
ar: ﻥﺍﻮﻨﻌﻟﺍ ﺭﺎﻃﺇ

en: Title for the file browser
ar: ﺕﺎﻔﻠﻤﻟﺍ ﺢﻔﺼﺘﻤﻟ ﻥﺍﻮﻨﻌﻟﺍ

en: To node
ar: ﺪْﻘﻋ ﻰﻟﺇ

en: To socket
ar: ﺲﺒﻘﻣ ﻰﻟﺇ

en: To:
ar: :ﻰﻟﺇ

en: Toggle
ar: ﻝﺪﺑ

en: Tool
ar: ﺓﺍﺩﺃ

en: Tool Properties
ar: ﺓﺍﺩﻷﺍ ﺺﺋﺎﺼﺧ

en: Tools
ar: ﺕﺍﻭﺩﺃ

en: Tools can use this to tag data (initial state is undefined)
ar: (ﺓﺩﺪﺤﻣ ﺮﻴﻏ ﺔﻴﺋﺪﺒﻟﺍ ﺔﻟﺎﺤﻟﺍ) ﺕﺎﻧﺎﻴﺒﻟﺍ ﻢﺴﻳﻮﺘﻟ ﺍﺬﻫ ﻝﺎﻤﻌﺘﺳﺍ ﺎﻬﻨﻜﻤﻳ ﺕﺍﻭﺩﻷﺍ

en: Top
ar: ﻕﻮﻓ

en: Track To
ar: ﻝ ﻖﺣﻻ

en: Tracking Axes:
ar: : ﻊﺒﺘﺘﻟﺍ ﺭﻭﺎﺤﻣ

en: Tracking along a single axis
ar: ﺩﺮﻔﻨﻣ ﺭﻮﺤﻣ ﻝﻮﻃ ﻰﻠﻋ ﺔﻘﺣﻼﻤﻟﺍ

en: Tracking by taking the shortest path
ar: ﻖﻳﺮﻃ ﺮﺼﻗﺍ ﻡﺍﺪﺨﺘﺳﺈﺑ ﺔﻘﺣﻼﻤﻟﺍ

en: Transfer Shape Key
ar: ﻞﻜﺸﻟﺍ ﺡﺎﺘﻔﻣ ﻞﻘﻧﺇ

en: Transform
ar: ﻝﻮﺤﺗ

en: Transform Channel
ar: ﺓﺎﻨﻘﻟﺍ ﻝّﻮﺣ

en: Transform Delta
ar: ﻕﺮﻔﻟﺍ ﻡﺍﺪﺨﺘﺳﺈﺑ ﻝّﻮﺣ

en: Transform Locks
ar: ﻞﻳﺪﻌﺘﻟﺍ ﺩﻮﻴﻗ

en: Transform Orientation
ar: ﻝﻮﺤﺘﻟﺍ ﻩﺎﺠﺗﺍ

en: Transform Space
ar: ﻞﻳﻮﺤﺘﻟﺍ ﺀﺎﻀﻓ

en: Transformation
ar: ﺕﻻﻮﺤﺗ

en: Transformation Mode
ar: ﻝﻮﺤﺘﻟﺍ ﻊﺿﻭ

en: Transforms don't include parenting/restpose or constraints
ar: ﺩﻮﻴﻘﻟﺍ ﻭﺃ ﺔﻔﻗﻭ-ﻲﻗﺎﺑ/ﻞﺻﻷﺍ ﺕﺍﺮﺛﺆﻣ ﻞﻤﺸﺗ ﻻ ﺕﻻﻮﺤﺘﻟﺍ

en: Transforms include effects of constraints but not parenting/restpose
ar:  ﺔﻔﻗﻭ-ﻲﻗﺎﺑ/ﻞﺻﻷﺍ ﺲﻴﻟ ﻦﻜﻟ ﻭ ﺩﻮﻴﻘﻟﺍ ﺕﺍﺮﺛﺆﻣ ﻞﻤﺸﺗ ﺕﻻﻮﺤﺘﻟﺍ

en: Transforms include effects of parenting/restpose and constraints
ar: ﺩﻮﻴﻘﻟﺍ ﻭ ﺔﻔﻗﻭ-ﻲﻗﺎﺑ/ﻞﺻﻷﺍ ﺕﺍﺮﺛﺆﻣ ﻞﻤﺸﺗ ﺕﻻﻮﺤﺘﻟﺍ

en: Transition
ar: ﻝﺎﻘﺘﻧﺍ

en: Translate manipulator mode
ar: ﺔﺣﺍﺯﻺﻟ ﺭﻭﺎﻨﻤﻟﺍ ﻊﺿﻭ

en: Translation
ar: ﺔﺣﺍﺯﻹﺍ

en: Translucency
ar: ﺔﻴﻓﻮﻔﺸﻟﺍ

en: Transmission Color
ar: ﻝﺎﻘﺘﻧﻹﺍ ﻥﻮﻟ

en: Transparency
ar: ﺔﻴﻓﺎﻔﺷ

en: Transparency along the width of the strand
ar: ﺓﺮﻴﻔﻀﻟﺍ ﺽﺮﻋ ﻰﻠﻋ ﺔﻴﻓﺎﻔﺸﻟﺍ

en: Transparent RGB and alpha pixels are unmodified
ar: ﺔﻟﺪﻌﻣ ﺮﻴﻏ ﺎﻔﻟﻷﺍ ﺕﻼﺴﻜﺑ ﻭ ﺔﻓﺎﻔﺸﻟﺍ ﻥﺍﻮﻟﻷﺍ

en: Transparent RGB pixels are multiplied by the alpha channel
ar: ﺎﻔﻟﻷﺍ ﺓﺎﻨﻗ ﻲﻓ ﻒﻋﺎﻀﺗ ﺔﻓﺎﻔﺷ ﻥﺍﻮﻟﺃ ﺕﻼﺴﻜﺑ

en: Transparent pixels are filled with sky color
ar: ﺀﺎﻤﺴﻟﺍ ﻥﻮﻠﺑ ﻥﻮﻠﺗ ﺔﻓﺎﻔﺸﻟﺍ ﺕﻼﺴﻜﺒﻟﺍ

en: Triangle Mesh
ar: ﺚﻠﺜﻣ ﻞﻜﺷ

en: True if this map is ready for use, False if it needs rendering
ar: ﺔﻤﺟﺮﺗ ﺝﺎﺘﺤﺗ ﺖﻧﺎﻛ ﺍﺫﺇ ﺄﻄﺧ ،ﻟﺎﻤﻌﺘﺳﻼﻟ ﺔﻠﺑﺎﻗ ﺔﻄﻳﺮﺨﻟﺍ ﻩﺬﻫ ﺖﻧﺎﻛ ﺍﺫﺇ ﺢﻴﺤﺻ

en: Tube
ar: ﺏﻮﺒﻧﺃ

en: Turbidity
ar: ﺓﺭﻮﻜﻌﻟﺍ

en: Turbulence
ar: ﺏﺍﺮﻄﺿﺍ

en: Turbulence Influence
ar:  ﺏﺍﺮﻄﺿﻻﺍ ﺮﻴﺛﺄﺗ

en: Turbulence effector weight
ar: ﺏﺍﺮﻄﺿﺍ ﺐﻴﺠﺘﺴﻣ ﻥﺯﻭ

en: Turbulent noise driven by particle velocity
ar: ﺀﻱﺰﺠﻟﺍ ﺔﻋﺮﺳ ﻩﺩﻮﻘﺗ ﻱﺬﻟﺍ ﺏﺮﻄﻀﻤﻟﺍ ﺞﻴﺠﻀﻟﺍ

en: Turbulent noise driven by the global current frame
ar: ﻲﻟﺎﺤﻟﺍ ﻲﻤﻟﺎﻌﻟﺍ ﺭﺎﻃﻹﺍ ﻩﺩﻮﻘﻳ ﻱﺬﻟﺍ ﺏﺮﻄﻀﻤﻟﺍ ﺞﻴﺠﻀﻟﺍ

en: Turbulent noise driven by the particle's age between birth and death
ar: ﺕﻮﻤﻟﺍ ﻭ ﺓﺩﻻﻮﻟﺍ ﻦﻴﺑ ﺀﻱﺰﺠﻟﺍ ﺮﻤﻋ ﻩﺩﻮﻘﻳ ﻱﺬﻟﺍ ﺏﺮﻄﻀﻤﻟﺍ ﺞﻴﺠﻀﻟﺍ

en: Tweak
ar: ﻞﻳﺪﻌﺗ

en: Twisting:
ar: :ﺀﺍﻮﺘﻟﻹﺍ

en: Type
ar: ﻉﻮﻨﻟﺍ

en: Type 1:
ar: : ﻉﻮﻨﻟﺍ

en: Type 2:
ar: : ﻉﻮﻨﻟﺍ

en: Type Info
ar: ﻉﻮﻨﻟﺍ ﺕﺎﻣﻮﻠﻌﻣ

en: Type of ID-block that can be used
ar: ﻪﻟﺎﻤﻌﺘﺳﺍ ﻦﻜﻤﻤﻟﺍ ﻞﺴﻠﺴﺘﻟﺍ ﻑﺮﻌﻣ ﻉﻮﻧ

en: Type of NLA Strip
ar: ﺔﻛﺮﺤﻟﺍ ﻂﻳﺮﺷ ﻉﻮﻧ

en: Type of event
ar: ﺙﺪﺤﻟﺍ ﻉﻮﻧ

en: Type of event mapping
ar: ﺭﺎﺼﺘﺧﻹﺍ ﺙﺪﺣ ﻉﻮﻧ

en: Type of field
ar: ﻝﺎﺠﻤﻟﺍ ﻉﻮﻧ

en: Type of participation in the fluid simulation
ar: ﻞﺋﺎﺴﻟﺍ ﺓﺎﻛﺎﺤﻣ ﻲﻓ ﺔﻛﺭﺎﺸﻤﻟﺍ ﻉﻮﻧ

en: Type of periodic offset on the curve
ar: ﻰﻨﺤﻨﻤﻟﺍ ﻰﻠﻋ ﺔﻳﺭﻭﺪﻟﺍ ﺔﺣﺍﺯﻹﺍ ﻉﻮﻧ

en: Type of range to show for Motion Paths
ar: ﺔﻛﺮﺤﻟﺍ ﺕﺍﺭﺎﺴﻤﻟ ﺔﺒﺴﻨﻟﺎﺑ ﺭﺎﻬﻇﻼﻟ ﺕﺎﻗﺎﻄﻨﻟﺍ ﻉﺍﻮﻧﺃ

en: Type of raytrace accelerator structure
ar: ﺔﺒﻘﻌﺘﻤﻟﺍ ﺔﻌﺷﻷﺍ ﻉﺭﺎﺴﺗ ﺔﻴﻨﺑ ﻉﻮﻧ

en: Type of this region
ar: ﺔﻘﻄﻨﻤﻟﺍ ﻩﺬﻫ ﻉﻮﻧ

en: Type:
ar: :ﻉﻮﻨﻟﺍ

en: UV
ar: ﺭﻭﺎﺤﻣ

en: UV 1
ar:  ﺭﻭﺎﺤﻣ

en: UV 2
ar:  ﺭﻭﺎﺤﻣ

en: UV 3
ar:  ﺭﻭﺎﺤﻣ

en: UV 4
ar:  ﺭﻭﺎﺤﻣ

en: UV Pinned
ar: ﺔﺘﺒﺜﻣ ﺭﻭﺎﺤﻣ

en: UV Project
ar: ﻱﺭﻮﺤﻣ ﻁﺎﻘﺳﺇ

en: UV Selected
ar: ﺓﺭﺎﺘﺨﻣ ﺭﻭﺎﺤﻣ

en: UV Texture
ar: ﻱﺭﻮﺤﻣ ﺞﻴﺴﻧ

en: Unable to open the file
ar: ﻒﻠﻤﻟﺍ ﺢﺘﻓ ﻰﻠﻋ ﺭﺩﺎﻗ ﺮﻴﻏ

en: Unbind
ar: ﻂﺑﺮﻟﺍ ﻚﻓ

en: Unborn
ar: ﺩﻮﻟﻮﻣ ﺮﻴﻏ

en: Underline:
ar: :ﺮﻴﻄﺴﺗ

en: Undo
ar: ﻊﺟﺍﺮﺗ

en: Undo/Redo
ar: ﺪﻋﺃ/ﻊﺟﺍﺮﺗ

en: Uniform
ar: ﺪﺣﻮﻣ

en: Unique ID for this region
ar: ﺔﻘﻄﻨﻤﻟﺍ ﻩﺬﻬﻟ ﺪﻴﺣﻭ ﻑﺮﻌﻣ

en: Unique datablock ID name
ar: ﺪﻴﺣﻮﻟﺍ ﺕﺎﻧﺎﻴﺒﻟﺍ ﻞﺴﻠﺴﺗ ﻑﺮﻌﻣ ﻢﺳﺍ

en: Unique name used in the code and scripting
ar: ﺕﺎﺘﺒﻳﺮﻜﺴﻟﺍ ﻭ ﺩﻮﻜﻟﺍ ﻲﻓ ﻞﻤﻌﺘﺴﻳ ﺪﻴﺣﻭ ﻢﺳﺍ

en: Unique node identifier
ar: ﺪﻴﺣﻭ ﺪﻘﻋ ﻑﺮﻌﻣ

en: Units
ar: ﺕﺍﺪﺣﻭ

en: Unknown error loading: "%s".
ar: ."%" :ﻞﻴﻤﺤﺗ ﺀﺎﻨﺛﺃ ﻑﻭﺮﻌﻣ ﺮﻴﻏ ﺄﻄﺧ

en: Unlink datablock. Shift + Click to set users to zero, data will then not be saved
ar:  ﺕﺎﻧﺎﻴﺒﻟﺍ ﻞﺠﺴﺗ ﻦﻟ ،ﺍﺮﻔﺻ ﻦﻴﻣﺪﺨﺘﺴﻤﻟﺍ ﻞﻌﺠﻟ ﺔﻄﻐﺿ + ﺖﻔﻴﺷ .ﺕﺎﻧﺎﻴﺒﻟﺍ ﻞﺴﻠﺴﺗ ﻂﺑﺭ ﻚﻓﺎﻫﺪﻨﻋ

en: Up
ar: ﻰﻋﻸﻟ

en: Up Arrow
ar: ﻰﻠﻋﻷﺍ ﻢﻬﺴﻟﺍ

en: Up Axis
ar: ﻱﺩﻮﻣﺎﻌﻟﺍ ﺭﻮﺤﻤﻟﺍ

en: Update All To Frame
ar: ﺭﺎﻃﻺﻟ ﻞﻜﻟﺍ ﺙﺪﺣ

en: Update data paths from 2.56 and previous versions, modifying data paths of drivers and fcurves
ar: ﻞﻤﻌﻟﺍ ﻁﻮﻄﺧ ﻭ ﺕﺎﻛﺮﺤﻤﻟﺍ ﻞﻳﺪﻌﺘﺑ ,ﻞﻗﻻﺍ ﺦﺴﻨﻟﺍ ﻭ . ﻦﻣ ﺕﺎﻧﺎﻴﺒﻟﺍ ﺕﺍﺭﺎﺴﻣ ﺙﺪﺣ

en: Update simulation with cache steps
ar: ﻦﻳﺰﺨﺘﻟﺍ ﺕﺍﻮﻄﺨﺑ ﺓﺎﻛﺎﺤﻤﻟﺍ ﺚﻳﺪﺤﺗ

en: Update:
ar: :ﺚﻳﺪﺤﺗ

en: Upper First
ar: ﻻﻭﺃ ﻰﻠﻋﻷﺍ

en: Upper bound of envelope at this control-point
ar: ﻩﺬﻫ ﻢﻜﺤﺘﻟﺍ ﺔﻄﻘﻧ ﻲﻓ ﻒﻠﻐﻤﻠﻟ ﺎﻴﻠﻌﻟﺍ ﺩﻭﺪﺤﻟﺍ

en: Upper field first
ar: ﻻﻭﺃ ﻰﻠﻋﻷﺍ ﻞﻘﺤﻟﺍ

en: Upward spring force, when inside the physics distance area
ar: ﺔﻴﺋﺎﻳﺰﻴﻔﻟﺍ ﺔﻌﻘﺒﻟﺍ ﺔﺣﺎﺴﻣ ﻞﺧﺍﺩ ﻥﻮﻜﺗ ﺎﻣﺪﻨﻋ ,ﻰﻠﻋﻷ ﺰﻔﻘﻟﺍ ﺓﻮﻗ

en: Use
ar: ﻡﺪﺨﺘﺳﺇ

en: Use BLI K-Dop BVH.c
ar:  . -  ﻝﺎﻤﻌﺘﺳﺇ

en: Use Blender units for widths instead of pixels
ar: ﻂﻘﻨﻟﺍ ﻦﻣ ﻻﺪﺑ ﺽﺮﻌﻠﻟ ﺭﺪﻨﻠﺑ ﺕﺍﺪﺣﻭ ﻡﺪﺨﺘﺳﺍ

en: Use Bone Heads
ar: ﻡﺎﻈﻌﻟﺍ ﺱﻭﺅﺭ ﻞﻤﻌﺘﺳﺍ

en: Use Collision Bounds
ar: ﻡﺩﺎﺼﺘﻟﺍ ﺩﻭﺪﺣ ﻞﻤﻌﺘﺳﺍ

en: Use Coordinates
ar: ﺕﺎﻴﺛﺍﺪﺣﻹﺍ ﻡﺪﺨﺘﺳﺍ

en: Use For Growing Hair
ar: ﻲﻣﺎﻨﺘﻤﻟﺍ ﺮﻌﺸﻠﻟ ﻞﻤﻌﺘﺳﺍ

en: Use Game Engine
ar: ﺏﺎﻌﻟﻷﺍ ﻙﺮﺤﻣ ﻝﺎﻤﻌﺘﺳﺇ

en: Use Global Coordinates
ar:  ﺔﻴﻤﻟﺎﻋ ﺕﺎﻴﺛﺍﺪﺣﺇ ﻡﺪﺨﺘﺳﺍ

en: Use Influence
ar: ﺮﻴﺛﺄﺘﻟﺍ ﻞﻤﻌﺘﺳﺍ

en: Use Instances
ar: ﺝﺫﺎﻤﻨﻟﺍ ﻝﺎﻤﻌﺘﺳﺇ

en: Use Local Coords
ar: ﺔﻴﻠﺤﻤﻟﺍ ﺕﺎﻴﺛﺍﺪﺣﻹﺍ ﻝﺎﻤﻌﺘﺳﺇ

en: Use Material Force Field
ar: ﺔﻣﺎﺨﻟﺍ ﺓﻮﻗ ﻞﻘﺣ ﻞﻤﻌﺘﺳﺍ

en: Use Max
ar: ﻰﺼﻗﺃ ﻡﺪﺨﺘﺳﺍ

en: Use Maximum
ar: ﻰﻠﻋﻷﺍ ﺪﺤﻟﺍ ﻡﺪﺨﺘﺳﺇ

en: Use Min
ar: ﻰﻧﺩﺃ ﻡﺪﺨﺘﺳﺍ

en: Use Minimum
ar: ﻰﻧﺪﻟﺍ ﺪﺤﻟﺍ ﻡﺪﺨﺘﺳﺇ

en: Use Onion Skinning
ar: ﺔﻴﻓﺎﻔﺸﻟﺍ ﻝﺎﻤﻌﺘﺳﺍ

en: Use SIMD QBVH
ar:    ﻝﺎﻤﻌﺘﺳﺇ

en: Use SIMD SVBVH
ar:    ﻝﺎﻤﻌﺘﺳﺇ

en: Use Simplify
ar: ﻂﻴﺴﺒﺘﻟﺍ ﻞﻤﻌﺘﺳﺇ

en: Use Timing
ar: ﻦﻣﺍﺰﺘﻟﺍ ﻡﺪﺨﺘﺳﺍ

en: Use a Catmull-Rom filter for anti-aliasing
ar:  ﺭﻮﻠﺒﺘﻟﺍ-ﻊﻨﻤﻟ -  ﻲﻔﺼﻣ ﻞﻤﻌﺘﺳﺇ

en: Use a Gaussian filter for anti-aliasing
ar:  ﺭﻮﻠﺒﺘﻟﺍ-ﻊﻨﻤﻟ ﻲﺳﻭﺎﻏ ﻲﻔﺼﻣ ﻞﻤﻌﺘﺳﺇ

en: Use a Mitchell-Netravali filter for anti-aliasing
ar:  ﺭﻮﻠﺒﺘﻟﺍ-ﻊﻨﻤﻟ - ﻲﻔﺼﻣ ﻞﻤﻌﺘﺳﺇ

en: Use a box filter for anti-aliasing
ar: ﺭﻮﻠﺒﺘﻟﺍ-ﻊﻨﻤﻟ ﻕﻭﺪﻨﺻ ﻲﻔﺼﻣ ﻞﻤﻌﺘﺳﺇ

en: Use a cubic filter for anti-aliasing
ar: ﺭﻮﻠﺒﺘﻟﺍ-ﻊﻨﻤﻟ ﺐﻌﻜﻣ ﻲﻔﺼﻣ ﻞﻤﻌﺘﺳﺇ

en: Use a custom falloff curve
ar: ﺺﺼﺨﻣ ﻲﺷﻼﺗ ﻰﻨﺤﻨﻣ ﻞﻤﻌﺘﺳﺇ

en: Use a maximum distance for the field to work
ar: ﻞﻘﺤﻟﺍ ﺎﻬﻴﻓ ﻞﻐﺘﺸﻳ ﺔﻓﺎﺴﻣ ﻰﺼﻗﺃ ﻡﺪﺨﺘﺳﺍ

en: Use a maximum radial distance for the field to work
ar: ﻞﻘﺤﻟﺍ ﺎﻬﻴﻓ ﻞﻐﺘﺸﻳ ﺔﻴﻋﺎﻌﺷ ﺔﻓﺎﺴﻣ ﻰﺼﻗﺃ ﻡﺪﺨﺘﺳﺍ

en: Use a minimum distance for the field's fall-off
ar: ﻞﻘﺤﻟﺍ ﺎﻬﻴﻓ ﻰﺷﻼﺘﻳ ﺔﻓﺎﺴﻣ ﻰﻧﺩﺃ ﻡﺪﺨﺘﺳﺍ

en: Use a minimum radial distance for the field's fall-off
ar: ﻞﻘﺤﻟﺍ ﺎﻬﻴﻓ ﻰﺷﻼﺘﻳ ﺔﻴﻋﺎﻌﺷ ﺔﻓﺎﺴﻣ ﻰﻧﺩﺃ ﻡﺪﺨﺘﺳﺍ

en: Use a quadratic filter for anti-aliasing
ar: ﺭﻮﻠﺒﺘﻟﺍ-ﻊﻨﻤﻟ ﻲﻌﻴﺑﺮﺗ ﻲﻔﺼﻣ ﻞﻤﻌﺘﺳﺇ

en: Use a tent filter for anti-aliasing
ar: ﺭﻮﻠﺒﺘﻟﺍ-ﻊﻨﻤﻟ ﺔﻤﻴﺧ ﻲﻔﺼﻣ ﻞﻤﻌﺘﺳﺇ

en: Use color management for GLSL rendering
ar:  ﺔﻤﺟﺮﺘﻟ ﻥﺍﻮﻟﻷﺍ ﺓﺭﺍﺩﺇ ﻞﻤﻌﺘﺳﺇ

en: Use curve weights to influence the particle influence along the curve
ar: ﻰﻨﺤﻨﻤﻟﺍ ﻰﻠﻋ ﺀﻱﺰﺠﻟﺍ ﺮﻴﺛﺄﺗ ﻰﻠﻋ ﺮﻴﺛﺄﺘﻠﻟ ﻰﻨﺤﻨﻤﻟﺍ ﻥﺍﺯﻭﺃ ﻡﺪﺨﺘﺳﺍ

en: Use display lists to speed up rendering by keeping geometry on the GPU
ar:  ﻲﻓ ﺕﺎﻤﺴﺠﻤﻟﺍ ﺀﺎﻘﺑﺇ ﻊﻣ ﺔﻤﺟﺮﺘﻟﺍ ﻊﻳﺮﺴﺘﻟ ﺽﺮﻌﻟﺍ ﺢﺋﺍﻮﻟ ﻞﻤﻌﺘﺳﺇ

en: Use effector/global coordinates for turbulence
ar: ﺏﺍﺮﻄﺿﻼﻟ ﺔﻴﻤﻟﺎﻋ/ﺮﺛﺆﻣ ﺕﺎﻴﺛﺍﺪﺣﺍ ﻡﺪﺨﺘﺳﺍ

en: Use environment map with six cube sides
ar: ﺐﻌﻜﻣ ﺐﻧﺍﻮﺟ ﺔﺘﺴﺑ ﺔﺌﻴﺒﻟﺍ ﺔﻄﻳﺮﺧ ﻞﻤﻌﺘﺳﺍ

en: Use extra textures like normal or specular maps for GLSL rendering
ar:   ﺔﻤﺟﺮﺘﻟ ﻖﻳﺮﺑ ﻭﺃ ﻢﻇﺎﻧ ﺕﺍﺀﺎﺴﻛﺈﻛ ﺔﻴﻓﺎﺿﺇ ﺔﺠﺴﻧﺃ ﻞﻤﻌﺘﺳﺇ

en: Use extreme alpha
ar: ﺎﻔﻟﻷ ﺔﺟﺭﺩ ﻰﺼﻗﺍ ﻡﺪﺨﺘﺳﺇ

en: Use face normal to rotate object, so that it points away from the surface
ar: ﺢﻄﺴﻟﺍ ﻦﻋ ﺍﺪﻴﻌﺑ ﺮﻴﺸﻳ ﺚﻴﺤﺑ ،ﻨﺋﺎﻜﻟﺍ ﺮﻳﻭﺪﺘﻟ ﻪﺟﻮﻟﺍ ﻢﻇﺎﻧ ﻝﺎﻤﻌﺘﺳﺍ

en: Use force fields when growing hair
ar: ﺮﻌﺸﻟﺍ ﻲﻣﺎﻨﺗ ﺪﻨﻋ ﺓﻮﻘﻟﺍ ﻝﻮﻘﺣ ﻞﻤﻌﺘﺳﺍ

en: Use key times
ar:  ﺖﻗﻮﻟﺍ ﺢﻴﺗﺎﻔﻣ ﻞﻤﻌﺘﺳﺇ

en: Use lights for GLSL rendering
ar: ﺏ ﺔﻤﺟﺮﺘﻠﻟ ﺀﺍﻮﺿﻷﺍ ﻞﻤﻌﺘﺳﺇ

en: Use linear workflow - gamma corrected imaging pipeline
ar:   ﺎﻣﺎﻐﻟﺎﺑ ﺔﺤﺤﺼﻣ ﺮﻳﻮﺼﺗ ﻞﺣﺍﺮﻣ - ﻲﻄﺧ ﻞﻤﻋ ﻖﻓﺪﺗ ﻞﻤﻌﺘﺳﺇ

en: Use material as text in Game Engine
ar: ﺏﺎﻌﻟﻷﺍ ﻙﺮﺤﻣ ﻲﻓ ﺺﻨﻛ ﺔﻣﺎﺨﻟﺍ ﻡﺪﺨﺘﺳﺍ

en: Use modifier during rendering
ar: ﺔﻤﺟﺮﺘﻟﺍ ﻝﻼﺧ ﺮّﻴﻐﻤﻟﺍ ﻞﻤﻌﺘﺳﺇ

en: Use modifier while in the edit mode
ar: ﻞﻴﻐﺸﺘﻟﺍ ﻂﻤﻧ ﺪﻨﻋ ﺮﻴﻐﻤﻟﺍ ﻞﻤﻌﺘﺳﺇ

en: Use multi-sampled 3D scene motion blur
ar:  ﺕﺎﻨﻴﻌﻟﺍ ﺩﺪﻌﺘﻤﻟﺍ ﺩﺎﻌﺑﻷﺍ ﻲﺛﻼﺜﻟﺍ ﺪﻬﺸﻤﻟﺍ ﺔﻛﺮﺣ ﺔﻴﺑﺎﺒﺿ ﻞﻤﻌﺘﺳﺇ

en: Use nodes for GLSL rendering
ar:   ﺔﻤﺟﺮﺘﻟ ﺪﻘﻌﻟﺍ ﻞﻤﻌﺘﺳﺇ

en: Use object/global coordinates for texture
ar: ﺞﻴﺴﻨﻠﻟ ﺔﻴﻤﻟﺎﻋ/ﻦﺋﺎﻛ ﺕﺎﻴﺛﺍﺪﺣﺍ ﻡﺪﺨﺘﺳﺍ

en: Use old Octree structure
ar: ﺔﻤﻳﺪﻘﻟﺍ  ﺔﻴﻨﺑ ﻞﻤﻌﺘﺳﺇ

en: Use optimized Bullet DBVT tree for view frustum and occlusion culling
ar:  ﻂﻴﺤﻤﻟﺍ ﺀﺎﻔﺧﻹﺍ ﻭ ﺽﺮﻌﻟﺍ ﻊﻴﻄﻘﺘﻟ ﻉﺮﻔﺘﻣ ﺕ.ﻑ.ﺏ.ﺩ ﻡﺩﺎﺼﺗ ﻞﻤﻌﺘﺳﺍ

en: Use physics properties of materials
ar: ﺔﻣﺎﺨﻠﻟ ﺔﻴﺋﺎﻳﺰﻴﻔﻟﺍ ﺹﺍﻮﺨﻟﺍ ﻡﺪﺨﺘﺳﺍ

en: Use ramps for GLSL rendering
ar:  ﺔﻤﺟﺮﺘﻟ ﻢﻟﻼﺴﻟﺍ ﻞﻤﻌﺘﺳﺇ

en: Use rule when boid is flying
ar: ﺽﺭﻸﻟ ﺲﻣﻼﻣ ﺮﻴﻏ ﺪﻳﻮﺒﻟﺍ ﻥﻮﻜﻳ ﺎﻣﺪﻨﻋ ﺓﺪﻋﺎﻘﻟﺍ ﻡﺪﺨﺘﺳﺍ

en: Use rule when boid is on land
ar: ﺽﺭﻸﻟ ﺲﻣﻼﻣ ﺪﻳﻮﺒﻟﺍ ﻥﻮﻜﻳ ﺎﻣﺪﻨﻋ ﺓﺪﻋﺎﻘﻟﺍ ﻡﺪﺨﺘﺳﺍ

en: Use shaders for GLSL rendering
ar:  ﺔﻤﺟﺮﺘﻟ ﺕﻼﻠﻈﻤﻟﺍ ﻞﻤﻌﺘﺳﺇ

en: Use shadows for GLSL rendering
ar:  ﺔﻤﺟﺮﺘﻟ ﻝﻼﻈﻟﺍ ﻞﻤﻌﺘﺳﺍ

en: Use textures to affect material properties
ar: ﺔﻣﺎﺨﻟﺍ ﺹﺍﻮﺧ ﻲﻓ ﺮﻴﺛﺄﺘﻠﻟ ﺔﺠﺴﻧﻷﺍ ﻞﻤﻌﺘﺳﺇ

en: Use the Blender internal rendering engine for rendering
ar: ﺔﻤﺟﺮﺘﻠﻟ ﻲﻠﺧﺍﺪﻟﺍ ﺭﺪﻨﻠﺑ ﻢﺟﺮﺘﻣ ﻞﻤﻌﺘﺳﺇ

en: Use the Bullet physics engine
ar: ﻲﺋﺎﻳﺰﻴﻔﻟﺍ ﻡﺩﺎﺼﺘﻟﺍ ﻙﺮﺤﻣ ﻞﻤﻌﺘﺳﺍ

en: Use the angle between two bones
ar: ﻦﻴﻤﻈﻋ ﻦﻴﺑ ﺔﻳﻭﺍﺰﻟﺍ ﻞﻤﻌﺘﺳﺍ

en: Use the image alpha values clipped with no blending (binary alpha)
ar: (ﺔﻳﺩﺎﺣﺃ ﺎﻔﻟﺍ) ﺞﻣﺩ ﻥﻭﺪﺑ ﻭ ﺔﻤﻠﻘﻣ ﺓﺭﻮﺼﻠﻟ ﺎﻔﻟﺍ ﻢﻴﻗ ﻡﺪﺨﺘﺳﺍ

en: Use the initial length as spring rest length instead of 2 * particle size
ar: ﺀﻱﺰﺠﻟﺍ ﻢﺠﺣ ﻝﺪﺑ ﻦﻛﺎﺳ ﺾﺑﺎﻧ ﻝﻮﻄﻛ ﻝﻭﻷﺍ ﻝﻮﻄﻟﺍ ﻞﻤﻌﺘﺳﺇ

en: Use the same scale value for all axis
ar: ﺭﻭﺎﺤﻤﻟﺍ ﻞﻜﻟ ﻢﻴﺠﺤﺘﻟﺍ ﺔﻤﻴﻗ ﺲﻔﻧ ﻡﺪﺨﺘﺳﺍ

en: Use the value from some RNA property (Default)
ar: (ﻲﺿﺍﺮﺘﻓﺍ) ﺍ.ﻥ.ﺮﻟﺍ ﺹﺍﻮﺧ ﺾﻌﺑ ﻦﻣ ﺔﻤﻴﻘﻟﺍ ﻞﻤﻌﺘﺳﺍ

en: Use the vertex normal to specify the dimension of the halo
ar: ﺔﻟﺎﻬﻟﺍ ﺩﺎﻌﺑﺃ ﺪﻳﺪﺤﺘﻟ ﺔﻄﻘﻨﻟﺍ ﻢﻃﺎﻧ ﻡﺪﺨﺘﺳﺍ

en: Use this files path when library linked into another file
ar:   ﺮﺧﺁ ﻒﻠﻣ ﻲﻓ ﺔﺒﺘﻜﻤﻟﺍ ﻂﺒﺗﺮﺗ ﺎﻣﺪﻨﻋ ﺕﺎﻔﻠﻤﻟﺍ ﻩﺬﻫ ﺭﺎﺴﻣ ﻞﻤﻌﺘﺳﺇ

en: Use this object's coordinate system instead of global coordinate system
ar: ﻲﻤﻟﺎﻌﻟﺍ ﺕﺎﻴﺛﺍﺪﺣﻹﺍ ﻡﺎﻈﻧ ﻝﺪﺑ ﻦﺋﺎﻜﻟﺍ ﺍﺬﻫ ﺕﺎﻴﺛﺍﺪﺣﺇ ﻡﺎﻈﻧ ﻞﻤﻌﺘﺳﺇ

en: Use vBVH
ar:  ﻝﺎﻤﻌﺘﺳﺇ

en: Use viscoelastic springs instead of Hooke's springs
ar:  ﻙﻮﻫﻝﺍ ﻯﻮﻗ ﻝﺪﺑ ﺔﺟﺰﻠﻟﺍ ﻯﻮﻘﻟﺍ ﻞﻤﻌﺘﺳﺍ

en: Used State
ar: ﺔﻠﻤﻌﺘﺴﻤﻟﺍ ﺔﻟﺎﺤﻟﺍ

en: User Community
ar: ﻦﻴﻣﺪﺨﺴﻤﻟﺍ ﻊﻤﺘﺠﻣ

en: User Defined
ar: ﻡﺪﺨﺘﺴﻤﻟﺍ ﻦﻣ ﺓﺩﺪﺤﻣ

en: User Modified
ar: ﻡﺪﺨﺘﺴﻤﻟﺍ ﻞﺒﻗ ﻦﻣ ﻝﺪﻌﻣ

en: User Preferences
ar: ﻡﺪﺨﺘﺴﻤﻟﺍ ﺕﺍﺩﺍﺪﻋﺇ

en: User defined floating point number value in a float properties layer
ar:  ﺔﻳﺮﺴﻛ ﺹﺍﻮﺧ ﺔﻘﺒﻃ ﻲﻓ ﺓﺩﺪﺤﻣ ﺔﻳﺮﺴﻛ ﺔﻤﻴﻗ

en: User defined integer number value in an integer properties layer
ar:  ﺔﺤﻴﺤﺻ ﺩﺍﺪﻋﺃ ﺹﺍﻮﺧ ﺔﻘﺒﻃ ﻲﻓ ﺓﺩﺪﺤﻤﻟﺍ ﺔﻳﺩﺪﻌﻟﺍ ﺔﻤﻴﻘﻟﺍ

en: User defined layer of floating pointer number values
ar: ﺓﺩﺪﺤﻤﻟﺍ ﺔﻳﺮﺴﻜﻟﺍ ﺕﺍﺮﺷﺆﻤﻟﺍ ﻡﺎﻗﺭﺃ ﻢﻴﻗ ﺔﻘﺒﻃ

en: User defined layer of integer number values
ar: ﺓﺩﺪﺤﻤﻟﺍ ﺔﺤﻴﺤﺼﻟﺍ ﺩﺍﺪﻋﻷﺍ ﻢﻴﻗ ﺔﻘﺒﻃ

en: User defined layer of string text values
ar: ﺹﻮﺼﻧ ﻢﻴﻗ ﻦﻣ ﺓﺩﺪﺤﻣ ﺔﻘﺒﻃ

en: User defined string text value in a string properties layer
ar: ﺔﻴﺼﻧ ﺹﺍﻮﺧ ﺔﻘﺒﻃ ﻲﻓ ﺓﺩﺪﺤﻤﻟﺍ ﺔﻴﺼﻨﻟﺍ ﺔﻤﻴﻘﻟﺍ

en: User-editable keyframes
ar: ﻞﻳﺪﻌﺘﻠﻟ ﺔﻠﺑﺎﻘﻟﺍ ﺢﻴﺗﺎﻔﻤﻟﺍ

en: UserTransSpace from matrix
ar: ﺔﻓﻮﻔﺼﻤﻟﺍ ﻦﻣ ﻡﺪﺨﺘﺴﻤﻟﺍ ﺔﺣﺍﺯﺇ ﺀﺎﻀﻓ

en: Users
ar: ﻦﻴﻣﺪﺨﺘﺴﻣ

en: Valid
ar: ﺢﻟﺎﺻ

en: Validity
ar: ﺔﻴﺣﻼﺻ

en: Value
ar: ﺔﻤﻴﻗ

en: Value of the item
ar: ﺮﺼﻨﻌﻟﺍ ﺔﻤﻴﻗ

en: Value: %s
ar: % :ﺔﻤﻴﻗ

en: Variable from some source/target for driver relationship
ar: ﻞّﻜﺸﻤﻟﺍ ﺔﻗﻼﻋ ﻞﺟﺃ ﻦﻣ ﻑﺪﻫ/ﺭﺪﺼﻣ ﺾﻌﺑ ﻦﻣ ﺮﻴﻐﺘﻣ

en: Variables
ar: ﺕﺍﺮﻴﻐﺘﻣ

en: Vector
ar: ﺔﻬﺠﺘﻣ

en: Vector Handle
ar: ﻰﻨﺤﻨﻤﻟﺍ ﺾﺒﻘﻣ

en: Velocity
ar: ﺔﻋﺮﺳ

en: Velocity Force:
ar: :ﺔﻋﺮﺴﻟﺍ ﺓﻮﻗ

en: Velocity Max
ar: ﻯﻮﺼﻗ ﺔﻋﺮﺳ

en: Velocity Min
ar: ﺎﻴﻧﺩ ﺔﻋﺮﺳ

en: Velocity Scale
ar: ﺔﻋﺮﺴﻟﺍ ﻢﻴﺠﺤﺗ

en: Velocity Scale:
ar: :ﺔﻋﺮﺴﻟﺍ ﻢﺠﺣ

en: Velocity:
ar: :ﺔﻋﺮﺴﻟﺍ

en: Vertex Colors
ar: ﻂﻘﻨﻟﺍ ﻥﺍﻮﻟﺃ

en: Vertex Group
ar: ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ

en: Vertex Group Clump
ar: ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ ﺔﻤﺟﺃ

en: Vertex Group Clump Negate
ar: ﻂﻘﻧ ﺔﻋﻮﻤﺠﻣ ﺔﻤﺟﺃ ﻞﻫﺎﺠﺗ

en: Vertex Group Density
ar: ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ ﺔﻓﺎﺜﻛ

en: Vertex Group Density Negate
ar: ﻂﻘﻧ ﺔﻋﻮﻤﺠﻣ ﺔﻓﺎﺜﻛ ﻞﻫﺎﺠﺗ

en: Vertex Group Field
ar: ﻂﻘﻧ ﺔﻋﻮﻤﺠﻣ ﻞﻘﺣ

en: Vertex Group Field Negate
ar: ﻂﻘﻧ ﺔﻋﻮﻤﺠﻣ ﻞﻘﺣ ﻞﻫﺎﺠﺗ

en: Vertex Group Kink
ar: ﺓﺪﻘﻋ ﻂﻘﻧ ﺔﻋﻮﻤﺠﻣ

en: Vertex Group Kink Negate
ar: ﺓﺪﻘﻋ ﻞﻫﺎﺠﺗ ﻂﻘﻧ ﺔﻋﻮﻤﺠﻣ

en: Vertex Group Length
ar: ﻂﻘﻧ ﺔﻋﻮﻤﺠﻣ ﻝﻮﻃ

en: Vertex Group Length Negate
ar: ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ ﻝﻮﻃ ﻞﻫﺎﺠﺗ

en: Vertex Group Rotation
ar: ﻂﻘﻧ ﺔﻋﻮﻤﺠﻣ ﺮﻳﻭﺪﺗ

en: Vertex Group Rotation Negate
ar: ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ ﺮﻳﻭﺪﺗ ﻞﻫﺎﺠﺗ

en: Vertex Group Roughness 1
ar: ﻂﻘﻧ ﺔﻋﻮﻤﺠﻣ  ﺔﻧﻮﺸﺧ

en: Vertex Group Roughness 1 Negate
ar: ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ  ﺔﻧﻮﺸﺧ ﻞﻫﺎﺠﺗ

en: Vertex Group Roughness 2
ar: ﻂﻘﻧ ﺔﻋﻮﻤﺠﻣ  ﺔﻧﻮﺸﺧ

en: Vertex Group Roughness 2 Negate
ar: ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ  ﺔﻧﻮﺸﺧ ﻞﻫﺎﺠﺗ

en: Vertex Group Roughness End
ar: ﻂﻘﻧ ﺔﻋﻮﻤﺠﻣ ﺔﻧﻮﺸﺧ ﺔﻳﺎﻬﻧ

en: Vertex Group Roughness End Negate
ar: ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ ﺔﻧﻮﺸﺧ ﺔﻳﺎﻬﻧ ﻞﻫﺎﺠﺗ

en: Vertex Group Size
ar: ﻂﻘﻧ ﺔﻋﻮﻤﺠﻣ ﻢﺠﺣ

en: Vertex Group Size Negate
ar: ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ ﻢﺠﺣ ﻞﻫﺎﺠﺗ

en: Vertex Group Specials
ar: ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ ﺕﺎﻓﺎﺿﺇ

en: Vertex Group Tangent
ar: ﻂﻘﻧ ﺔﻋﻮﻤﺠﻣ ﺱﺎﻤﻣ

en: Vertex Group Tangent Negate
ar: ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ ﺱﺎﻤﻣ ﻞﻫﺎﺠﺗ

en: Vertex Group Velocity
ar: ﻂﻘﻧ ﺔﻋﻮﻤﺠﻣ ﺔﻋﺮﺳ

en: Vertex Group Velocity Negate
ar: ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ ﺔﻋﺮﺳ ﻞﻫﺎﺠﺗ

en: Vertex Group for pinning of vertices
ar: ﻂﻘﻨﻟﺍ ﺖﻴﺒﺜﺘﻟ ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ

en: Vertex Group:
ar: :ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ

en: Vertex Groups
ar: ﻂﻘﻨﻟﺍ ﺕﺎﻋﻮﻤﺠﻣ

en: Vertex Normal
ar: ﺔﻄﻘﻨﻟﺍ ﻢﻇﺎﻧ

en: Vertex Paint
ar: ﻂﻘﻨﻟﺍ ﻦﻳﻮﻠﺗ

en: Vertex Weight Edit
ar: ﺔﻄﻘﻧ ﻥﺯﻭ ﻞﻳﺪﻌﺗ

en: Vertex Weight Mix
ar: ﺔﻄﻘﻧ ﻥﺯﻭ ﺝﺰﻣ

en: Vertex Weight Proximity
ar: ﺔﻄﻘﻧ ﻥﺯﻭ ﺐﻳﺮﻘﺗ

en: Vertex colors for a face in a Mesh
ar: ﻢﺴﺠﻣ ﻲﻓ ﻪﺟﻮﻟ ﻂﻘﻨﻟﺍ ﻥﻮﻟ

en: Vertex coordinates are stored localy on each primitive (increases memory usage, but may have impact on speed)
ar:  ﺎﻬﻟ ﻥﻮﻜﻳ ﺪﻗ ﻦﻜﻟ ،ﺓﺮﻛﺍﺬﻟﺍ ﻝﺎﻤﻌﺘﺳﺍ ﺪﻳﺰﺗ) ﺔﻳﺍﺪﺑ ﻞﻛ ﺪﻨﻋ ﺔﻧﺰﺨﻣ ﺔﻄﻘﻨﻟﺍ ﺕﺎﻴﺛﺍﺪﺣﺇ (ﺔﻋﺮﺴﻟﺍ ﻰﻠﻋ ﺮﻴﺛﺄﺗ

en: Vertex group for fine control over bending stiffness
ar: ﺀﺎﻨﺤﻧﻹﺍ ﺔﺑﻼﺼﺑ ﻖﻴﻗﺪﻟﺍ ﻢﻜﺤﺘﻠﻟ ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ

en: Vertex group for fine control over structural stiffness
ar: ﺔﻳﻮﻴﻨﺒﻟﺍ ﺔﺑﻼﺼﻟﺎﺑ ﻖﻴﻗﺪﻟﺍ ﻢﻜﺤﺘﻠﻟ ﻂﻘﻧ ﺔﻋﻮﻤﺠﻣ

en: Vertex group to control clump
ar: ﺔﻤﺟﻷﺍ ﻲﻓ ﻢﻜﺤﺘﻠﻟ ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ

en: Vertex group to control density
ar: ﺔﻓﺎﺜﻜﻟﺍ ﻲﻓ ﻢﻜﺤﺘﻠﻟ ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ

en: Vertex group to control field
ar: ﻞﻘﺤﻟﺍ ﻲﻓ ﻢﻜﺤﺘﻠﻟ ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ

en: Vertex group to control kink
ar: ﺓﺪﻘﻌﻟﺍ ﻲﻓ ﻢﻜﺤﺘﻠﻟ ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ

en: Vertex group to control length
ar: ﻝﻮﻄﻟﺍ ﻲﻓ ﻢﻜﺤﺘﻠﻟ ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ

en: Vertex group to control rotation
ar: ﺮﻳﻭﺪﺘﻟﺍ ﻲﻓ ﻢﻜﺤﺘﻠﻟ ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ

en: Vertex group to control roughness 1
ar:  ﺔﻧﻮﺸﺨﻟﺍ ﻲﻓ ﻢﻜﺤﺘﻠﻟ ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ

en: Vertex group to control roughness 2
ar:  ﺔﻧﻮﺸﺨﻟﺍ ﻲﻓ ﻢﻜﺤﺘﻠﻟ ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ

en: Vertex group to control roughness end
ar: ﺔﻧﻮﺸﺧ ﺔﻳﺎﻬﻧ ﻲﻓ ﻢﻜﺤﺘﻠﻟ ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ

en: Vertex group to control size
ar: ﻢﺠﺣ ﻲﻓ ﻢﻜﺤﺘﻠﻟ ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ

en: Vertex group to control tangent
ar: ﺱﺎﻤﻣ ﻲﻓ ﻢﻜﺤﺘﻠﻟ ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ

en: Vertex group to control velocity
ar: ﺔﻋﺮﺳ ﻲﻓ ﻢﻜﺤﺘﻠﻟ ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ

en: Vertex group:
ar: :ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ

en: Vertex in a Mesh datablock
ar: ﻞﻜﺷ ﺕﺎﻧﺎﻴﺑ ﻞﺴﻠﺴﺗ ﻲﻓ ﺔﻄﻘﻧ

en: Vertex indices
ar: ﻂﻘﻨﻟﺍ ﺕﺍﺮﺷﺆﻣ

en: Vertex of a simulated fluid mesh
ar: ﻰﻛﺎﺤﻣ ﻞﺋﺎﺳ ﻦﺋﺎﻜﻟ ﺔﻄﻘﻧ

en: Vertical aspect ratio - for anamorphic or non-square pixel output
ar: ﻞﺴﻜﺒﻟﺍ ﺔﻌﺑﺮﻤﻟﺍ ﺮﻴﻐﻟﺍ ﺝﺭﺎﺨﻤﻟﺍ ﻭ ﺔﻫﻮﺸﻤﻟﺍ ﺭﻮﺼﻠﻟ - ﺔﻳﺩﻮﻤﻌﻟﺍ ﺔﺒﺴﻨﻟﺍ ﻝﺪﻌﻣ

en: Vertices
ar: ﻂﻘﻧ

en: Vertices Cache
ar: ﻂﻘﻨﻟﺍ ﻦﻳﺰﺨﺗ

en: Video Codec
ar: ﺓﺭﻮﺻ ﺓﺮﻔﻴﺷ

en: View
ar: ﺮﻈﻨﻣ

en: View Documentation
ar: ﻖﻴﺛﻮﺘﻟﺍ ﺮﻬﻇﺍ

en: View Location
ar: ﻊﻗﻮﻤﻟﺍ ﺭﺎﻬﻇﺇ

en: View Matrix
ar: ﺔﻓﻮﻔﺼﻤﻟﺍ ﺭﺎﻬﻇﺇ

en: View Perspective
ar: ﻱﻭﺮﻈﻨﻣ ﺭﺎﻬﻇﺇ

en: View Rotation
ar: ﺮﻳﻭﺪﺘﻟﺍ ﺭﺎﻬﻇﺇ

en: View pivot location
ar:  ﻱﺭﻮﺤﻣ ﻊﻗﻮﻣ ﺭﺎﻬﻇﺇ

en: Viewpoint Object
ar: ﺮﻈﻨﻟﺍ ﺔﻄﻘﻧ ﻦﺋﺎﻛ

en: Viewport Display:
ar: :ﺬﻔﻨﻤﻟﺍ ﺽﺮﻋ

en: Viscoelastic Springs
ar: ﺔﺟﺰﻠﻟﺍ ﺕﺍﺮﺗﻮﺘﻟﺍ

en: Viscosity
ar: ﺔﺟﻭﺰﻠﻟﺍ

en: Viscosity Presets:
ar: :ﺔﺟﻭﺰﻠﻟ ﺔﻘﺒﺴﻤﻟﺍ ﺕﺍﺩﺍﺪﻋﻹﺍ

en: Visibility
ar: ﺀﻼﺟ

en: Visibility status
ar: ﺭﻮﻬﻈﻟﺍ ﺔﻟﺎﺣ

en: Visible
ar: ﺮﻫﺎﻇ

en: Visible Layers
ar: ﺓﺮﻫﺎﻈﻟﺍ ﺕﺎﻘﺒﻄﻟﺍ

en: Volume
ar: ﻢﺠﺤﻟﺍ

en: Volume Initialization:
ar: :ﻲﺋﺪﺒﻟﺍ ﻢﺠﺤﻟﺍ

en: Volume Variation
ar: ﻢﺠﺤﻟﺍ ﻑﻼﺘﺧﺍ

en: Volume rendering settings for a Material datablock
ar: ﺔﻣﺎﺧ ﺕﺎﻧﺎﻴﺑ ﺔﻠﺘﻜﻟ ﻢﺠﺤﻟﺍ ﺔﻤﺟﺮﺗ ﺕﺍﺩﺍﺪﻋﺇ

en: Volume:
ar: :ﻢﺠﺤﻟﺍ

en: Voronoi
ar: ﻲﻧﻭﺭﻮﻓ

en: Voronoi Crackle
ar: ﺔﻌﻗﺮﻓ ﻲﻧﻭﺭﻮﻓ

en: Voronoi F1
ar:  ﻑ ﻲﻧﻭﺭﻮﻓ

en: Voronoi F2
ar: ﻑ ﻲﻧﻭﺭﻮﻓ

en: Voronoi F2-F1
ar: ﻑ - ﻑ ﻲﻧﻭﺭﻮﻓ

en: Voronoi F3
ar:  ﻑ ﻲﻧﻭﺭﻮﻓ

en: Voronoi F4
ar:  ﻑ ﻲﻧﻭﺭﻮﻓ

en: Vortex
ar: ﺔﻣﺍﻭﺩ

en: Vortex effector weight
ar: ﺔﻣﺍﻭﺩ ﺐﻴﺠﺘﺴﻣ ﻥﺯﻭ

en: Voxel Data
ar: ﻞﺴﻛﻮﻔﻟﺍ ﺕﺎﻧﺎﻴﺑ

en: Warp
ar: ﻞﺘﻓﺇ

en: Wave
ar: ﺔﺟﻮﻣ

en: Weight
ar: ﻥﺯﻮﻟﺍ

en: Weight Paint
ar: ﻥﺯﻮﻟﺍ ﻦﻳﻮﻠﺗ

en: Weight for cloth simulation
ar: ﺵﺎﻤﻘﻟﺍ ﺓﺎﻛﺎﺤﻤﻟ ﻥﺯﻮﻟﺍ

en: Weight hair particles
ar: ﺮﻌﺸﻟﺍ ﺕﺎﺌﻳﺰﺟ ﻞﻘﺛﺃ

en: Weight of a particle dupliobject in a group
ar: ﺔﻋﻮﻤﺠﻣ ﻲﻓ ﺥﻮﺴﻨﻣ-ﻦﺋﺎﻛ ﺀﻱﺰﺟ ﻥﺯﻭ

en: Weight of rotation constraint for IK
ar: ﻝ ﺮﻳﻭﺪﺘﻟﺍ ﺩﻮﻴﻗ ﻥﺯﻭ

en: Weight of scale constraint for IK
ar: ﻝ ﻢﻴﺠﺤﺘﻟﺍ ﺩﻮﻴﻗ ﻥﺯﻭ

en: Weight used by the Bevel modifier
ar: ﺔﻔﻄﺸﻟﺍ ﺮﻴﻐﻣ ﻞﺒﻗ ﻦﻣ ﻡﺪﺨﺘﺴﻤﻟﺍ ﻥﺯﻮﻟﺍ

en: Weight used by the Bevel modifier 'Only Vertices' option
ar: ﻂﻘﻓ ﻂﻘﻧ ﺭﺎﻴﺧ ﻲﻓ ﺔﻔﻄﺸﻟﺍ ﺮﻴﻐﻣ ﻑﺮﻃ ﻦﻣ ﻞﻤﻌﺘﺴﻤﻟﺍ ﻥﺯﻮﻟﺍ

en: Weight used by the Subsurf modifier for creasing
ar: ﺪﻴﻌﺠﺘﻠﻟ ﻢﻴﻌﻨﺘﻟﺍ ﺮﻴﻐﻣ ﻞﺒﻗ ﻦﻣ ﻡﺪﺨﺘﺴﻤﻟﺍ ﻥﺯﻮﻟﺍ

en: Weight:
ar: :ﻥﺯﻮﻟﺍ

en: Weighted result of strip is added to the accumulated results
ar: ﺔﻤﻛﺍﺮﺘﻤﻟﺍ ﺞﺋﺎﺘﻨﻟﺍ ﻰﻟﺇ ﻑﺎﻀﺗ ﺔﺤﺟﺮﻤﻟﺍ ﻂﻳﺮﺸﻟﺍ ﺔﺠﻴﺘﻧ

en: Weighted result of strip is multiplied with the accumulated results
ar: ﺔﻤﻛﺍﺮﺘﻤﻟﺍ ﺞﺋﺎﺘﻨﻟﺍ ﻊﻣ ﻒﻋﺎﻀﺗ ﺔﺤﺟﺮﻤﻟﺍ ﻂﻳﺮﺸﻟﺍ ﺔﺠﻴﺘﻧ

en: Weighted result of strip is removed from the accumulated results
ar: ﺔﻤﻛﺍﺮﺘﻤﻟﺍ ﺞﺋﺎﺘﻨﻟﺍ ﻦﻣ ﻑﺬﺤﺗ ﺔﺤﺟﺮﻤﻟﺍ ﻂﻳﺮﺸﻟﺍ ﺔﺠﻴﺘﻧ

en: Weights
ar: ﻥﺍﺯﻭﺃ

en: Weights for the vertex groups this point is member of
ar: ﺔﻄﻘﻧ ﻩﺬﻫ ﺎﻬﻌﺒﺘﺗ ﻲﺘﻟﺍ ﻁﺎﻘﻨﻟﺍ ﺕﺎﻋﻮﻤﺠﻣ ﻥﺍﺯﻭﺍ

en: Weights for the vertex groups this vertex is member of
ar: ﺔﻄﻘﻨﻟﺍ ﻩﺬﻫ ﺎﻬﻴﻟﺇ ﻲﻤﺘﻨﺗ ﻲﺘﻟﺍ ﻂﻘﻨﻟﺍ ﺕﺎﻋﻮﻤﺠﻤﻟ ﻥﺍﺯﻭﻷﺍ

en: Welding
ar: ﻡﺎﺤﻟ

en: Welding threshold: distance between nearby vertices to be considered equal => set to 0.0 to disable welding test and speed up scene loading (ok if the mesh has no duplicates)
ar:  ﻞﻴﻄﻌﺘﻟ . ﻰﻟﺇ ﻞﻳﻮﺤﺗ = ﺔﻳﻭﺎﺴﺘﻣ ﺮﺒﺘﻌﺘﻟ ﺏﺮﻗﻷﺍ ﻂﻘﻨﻟﺍ ﻦﻴﺑ ﺔﻓﺎﺴﻤﻟﺍ :ﻡﺎﺤﻠﻟﺍ ﺔﺒﺘﻋ(ﻦﺋﺎﻜﻠﻟ ﺦﺴﻧ ﻚﻟﺎﻨﻫ ﻦﻜﻳ ﻢﻟ ﺍﺫﺇ ﺪﻴﺟ) ﺪﻬﺸﻤﻟﺍ ﻞﻴﻤﺤﺗ ﻊﻳﺮﺴﺗ ﻭ ﻢﻴﺤﻠﺘﻟﺍ ﺭﺎﺒﺘﺧﺍ

en: When an 'array/vector' type is chosen (Location, Rotation, Color, etc.), entire array is to be used
ar:  ﺔﻠﻣﺎﻛ ﺎﻬﻣﺍﺪﺨﺘﺳﺍ ﻢﺘﻳ ,(..ﺦﻟﺍ ,ﻥﻮﻟ ,ﻥﺍﺭﻭﺩ ,ﻊﻗﻮﻣ) ﻪﺠﺘﻣ/ﺔﻓﻮﻔﺼﻣ ﺭﺎﻴﺘﺧﺇ ﺪﻨﻋ

en: When bone doesn't have a parent, it receives cyclic offset effects
ar: ﻞﺻﺃ ﻥﻭﺪﺑ ﻥﻮﻜﺗ ﺎﻣﺪﻨﻋ ﺔﻴﻧﺍﺭﻭﺪﻟﺍ ﺔﺣﺍﺯﻹﺎﺑ ﺔﻤﻈﻌﻟﺍ ﺮﺛﺄﺘﺗ

en: When bone has a parent, bone's head is stuck to the parent's tail
ar: ﻞﺻﺃ ﺎﻬﻟ ﻥﻮﻜﻳ ﺎﻣﺪﻨﻋ ,ﻞﺻﻷﺍ ﻞﻳﺬﺑ ﺔﻴﻋﺮﻔﻟﺍ ﺔﻈﻌﻟﺍ ﺱﺃﺭ ﺖﻴﺒﺜﺗ

en: When calculating Bone Paths, use Head or Tips
ar: ﻢﻤﻘﻟﺍ ﻭﺃ ﺱﺃﺮﻟﺍ ﻞﻤﻌﺘﺳﺍ ،ﻤﻈﻌﻟﺍ ﺕﺍﺭﺎﺴﻣ ﺏﺎﺴﺣ ﺪﻨﻋ

en: When deforming bone, multiply effects of Vertex Group weights with Envelope influence
ar: ﺔﻤﻈﻌﻟﺍ ﻊﻳﻮﻄﺗ ﺪﻨﻋ ﺀﺎﺸﻐﻟﺍ ﺮﻴﺛﺄﺘﺑ ﻂﻘﻨﻟﺍ ﺔﻋﻮﻤﺠﻣ ﻥﺯﻭ ﺮﻴﺛﺄﺗ ﻒﻋﺎﺿ

en: When rendering animations, save JPG preview images in same directory
ar: ﺪﻠﺠﻤﻟﺍ ﺲﻔﻧ ﻲﻓ  ﺔﻨﻳﺎﻌﻣ ﺭﻮﺻ ﻞﺠﺳ ،ﺗﺎﻜﻳﺮﺤﺘﻟﺍ ﺔﻤﺟﺮﺗ ﺪﻨﻋ

en: When true the format is a movie
ar: ﻚﻳﺮﺤﺗ ﻲﻫ ﺔﻐﻴﺼﻟﺍ ﻥﺈﻓ ﺎﺤﻴﺤﺻ ﻥﺎﻛ ﺍﺫﺇ

en: Which axis to use for offset
ar: ﺔﺣﺍﺯﻺﻟ ﻞﻤﻌﺘﺴﻤﻟﺍ ﺭﻮﺤﻤﻟﺍ

en: Which direction is used to calculate the effector force
ar: ﺮﺛﺆﻤﻟﺍ ﺓﻮﻗ ﺏﺎﺴﺤﻟ ﻡﺪﺨﺘﺴﻤﻟﺍ ﻩﺎﺠﺗﻹﺍ

en: White Level
ar: ﺾﻴﺑﻷﺍ ﻯﻮﺘﺴﻣ

en: Width
ar: ﺽﺮﻌﻟﺍ

en: Width Fade
ar: ﺽﺮﻌﻟﺍ ﻲﺷﻼﺗ

en: Wind
ar: ﺡﺎﻳﺭ

en: Wind effector weight
ar: ﺢﻳﺭ ﺐﻴﺠﺘﺴﻣ ﻥﺯﻭ

en: Window
ar: ﺓﺬﻓﺎﻧ

en: Window Deactivate
ar: ﺓﺬﻓﺎﻨﻟﺍ ﻲﻐﻟﺍ

en: Window Manager
ar: ﺬﻓﺍﻮﻧ ﺮﻳﺪﻣ

en: Wire
ar: ﺝﺎﻴﺳ

en: Wireframe
ar: ﺔﻜﺒﺷ

en: With displacement normalize to the distance, with ambient occlusion normalize without using material settings
ar:  ﺕﺍﺩﺍﺪﻋﺇ ﻝﺎﻤﻌﺘﺳﺍ ﻥﻭﺪﺑ ﻂﻴﺤﻤﻟﺍ ﺱﺎﺒﺤﻨﻟﺍ ﻢﻴﻈﻨﺗ ﻊﻣ ،ﺔﻓﺎﺴﻤﻟﺍ ﻰﻟﺇ ﻪﻳﻮﺸﺘﻟﺍ ﻢﻴﻈﻨﺗ ﻊﻣﺔﻣﺎﺨﻟﺍ

en: Wood
ar: ﺐﺸﺧ

en: Word
ar: ﺔﻤﻠﻛ

en: World
ar: ﻢﻟﺎﻌﻟﺍ

en: World Space
ar: ﻢﻟﺎﻌﻟﺍ ﺀﺎﻀﻓ

en: Worldspace distance over which to blend in the surface normal
ar: ﺢﻄﺴﻟﺍ ﻢﻇﺎﻧ ﺞﻣﺪﻟ ﻢﻟﺎﻌﻟﺍ ﺀﺎﻀﻓ ﺕﺍﺪﺣﻮﺑ ﺔﻓﺎﺴﻤﻟﺍ

en: Wrinkle coefficient (higher = less smaller but more big wrinkles)
ar: ( ﺮﺜﻛﺃ ﺓﺮﻴﺒﻛ ﺪﻴﻋﺎﺠﺘﺑ ﻦﻜﻟ ﺍﺮﻐﺻ ﻞﻗﺍ = ﻰﻠﻋﺍ) ﺪﻌﺠﺘﻟﺍ ﻞﻣﺎﻌﻣ

en: X End
ar: ﻲﻘﻓﺃ ﺭﻮﺤﻣ ﺔﻳﺎﻬﻧ

en: X Location
ar: ﻲﻘﻓﺃ ﻊﻗﻮﻣ

en: X Max
ar: ﻲﻘﻓﺃ ﺭﻮﺤﻣ ﻰﺼﻗﺃ

en: X Min
ar: ﻲﻘﻓﺃ ﺭﻮﺤﻣ ﻰﻧﺩﺃ

en: X Offset
ar: ﺔﻴﻘﻓﻻﺍ ﺔﺣﺍﺯﻹﺍ

en: X Ray
ar: ﻲﻨﻴﺳ ﻉﺎﻌﺷ

en: X Rotation
ar: ﻲﻘﻓﺃ ﺮﻳﻭﺪﺗ

en: X Scale
ar: ﻲﻘﻓﺃ ﻢﻴﺠﺤﺗ

en: X Start
ar: ﻲﻘﻓﺃ ﺭﻮﺤﻣ ﺔﻳﺍﺪﺑ

en: X-Ray
ar: ﺔﻴﻨﻴﺴﻟﺍ ﺔﻌﺷﻷﺍ

en: X/Y coordinates of the curve point
ar: ﻰﻨﺤﻨﻤﻟﺍ ﺔﻄﻘﻨﻟ ﻱﺩﻮﻣﺎﻌﻟﺍ/ﻲﻘﻓﻷﺍ ﺭﻮﺤﻤﻟﺍ ﺕﺎﻴﺛﺍﺪﺣﺇ

en: XYZ Euler
ar:  ﺮﻟﻮﻳ

en: XYZ velocity mapped to RGB colors
ar:   ﻥﺍﻮﻟﺃ ﻰﻟﺇ ﺔﻟﻮﺤﻣ  ﺔﻋﺮﺳ

en: XZY Euler
ar: ﺮﻟﻮﻳ

en: Xnor
ar: ﺔﻳﺮﺼﺤﻟﺍ ﺔﻴﺴﻜﻌﻟﺍ ﻭﺃ

en: Xor
ar: ﺔﻳﺮﺼﺤﻟﺍ ﻭﺃ

en: Y End
ar: ﻱﺩﻮﻣﺎﻋ ﺭﻮﺤﻣ ﺔﻳﺎﻬﻧ

en: Y Location
ar: ﻱﺩﻮﻣﺎﻋ ﻊﻗﻮﻣ

en: Y Max
ar: ﻱﺩﻮﻣﺎﻋ ﺭﻮﺤﻣ ﻰﺼﻗﺃ

en: Y Min
ar: ﻱﺩﻮﻣﺎﻋ ﺭﻮﺤﻣ ﻰﻧﺩﺃ

en: Y Offset
ar: ﺔﻳﺩﻮﻣﺎﻌﻟﺍ ﺔﺣﺍﺯﻻﺍ

en: Y Rotation
ar: ﻱﺩﻮﻣﺎﻋ ﺮﻳﻭﺪﺗ

en: Y Scale
ar: ﻱﺩﻮﻣﺎﻋ ﻢﻴﺠﺤﺗ

en: Y Start
ar: ﻱﺩﻮﻣﺎﻋ ﺭﻮﺤﻣ ﺔﻳﺍﺪﺑ

en: YXZ Euler
ar: ﺮﻟﻮﻳ

en: YZX Euler
ar: ﺮﻟﻮﻳ

en: Z Direction
ar: ﻱﺩﻮﻤﻌﻟﺍ ﻩﺎﺠﺗﻹﺍ

en: Z Location
ar: ﻱﺩﻮﻤﻋ ﻊﻗﻮﻣ

en: Z Rotation
ar: ﻱﺩﻮﻤﻋ ﺮﻳﻭﺪﺗ

en: Z Scale
ar: ﻱﺩﻮﻤﻋ ﻢﻴﺠﺤﺗ

en: ZIP (lossless)
ar: (ﺓﺭﺎﺴﺧ ﻼﺑ)

en: ZTransp
ar: ﺔﻳﺩﻮﻤﻋ ﺔﻴﻓﺎﻔﺷ

en: ZXY Euler
ar: ﺮﻟﻮﻳ

en: ZYX Euler
ar: ﺮﻟﻮﻳ

en: Zenith Down
ar: ﻖﻓﻷﺍ ﺖﺤﺗ

en: Zenith Up
ar: ﻖﻓﻷﺍ ﻕﻮﻓ

en: Zmask
ar: ﻱﺩﻮﻤﻋ ﺀﺎﻔﺧﺇ

en: Zmask Layers
ar: ﻱﺩﻮﻤﻌﻟﺍ ﺀﺎﻔﺧﻹﺍ ﺕﺎﻘﺒﻃ

en: Zmask Negate
ar: ﻱﺩﻮﻤﻌﻟﺍ ﺀﺎﻔﺧﻹﺍ ﻞﻫﺎﺠﺗ

en: Zmask scene layers for solid faces
ar: ﺔﺒﻠﺼﻟﺍ ﻪﺟﻭﻸﻟ ﻱﺩﻮﻤﻌﻟﺍ ﺀﺎﻔﺧﻺﻟ ﺪﻬﺸﻤﻟﺍ ﺕﺎﻘﺒﻃ

en: Zoom
ar: ﺐﻳﺮﻘﺗ

en: Zoom in
ar: ﺏﺮﻗ

en: Zoom out
ar: ﺪﻌﺑ

en: available with
ar: ﻊﻣ ﺪﺟﺍﻮﺘﻣ

en: iTaSC
ar: ﻚﺳﺎﺘﻳﺃ

en: iTaSC parameters
ar: ﺔﻴﺴﻜﻌﻟﺍ ﺔﻛﺮﺤﻟﺍ ﺮﺷﺆﻣ ﺕﺍﺩﺍﺪﻋﺇ

en: number
ar: ﻢﻗﺭ
